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* Players do not sort through their cards and add up their scores until all of the Fleet turns are done, even the players without Fleet.
 
* Players do not sort through their cards and add up their scores until all of the Fleet turns are done, even the players without Fleet.
 
* If the game end conditions are no longer met after Fleet turns, the game is still over.
 
* If the game end conditions are no longer met after Fleet turns, the game is still over.
=== Other rules clarifications ===
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=== ''Other'' rules clarifications ===
 
* If no players have bought Fleet, the game ends before any extra turns happen from e.g. {{Card|Outpost}}, {{Card|Possession}}, {{Event|Mission}}, or {{Event|Seize the Day}}.
 
* If no players have bought Fleet, the game ends before any extra turns happen from e.g. {{Card|Outpost}}, {{Card|Possession}}, {{Event|Mission}}, or {{Event|Seize the Day}}.
 
* Fleet doesn't create extra turns; it creates an extra round of turns. This means that if you have Fleet and then get {{Card|Possession|Possessed}} on what would be the last turn of the game, you cannot take your Fleet turn before the {{Card|Possession}} turn.
 
* Fleet doesn't create extra turns; it creates an extra round of turns. This means that if you have Fleet and then get {{Card|Possession|Possessed}} on what would be the last turn of the game, you cannot take your Fleet turn before the {{Card|Possession}} turn.
 
* If during your Fleet turn, you play {{Card|Possession}} and make the next player buy Fleet for themselves, they do not get a turn with Fleet.
 
* If during your Fleet turn, you play {{Card|Possession}} and make the next player buy Fleet for themselves, they do not get a turn with Fleet.
* If you end the game and take an extra turn in the same turn, and another player has Fleet, you will get your extra turn. During that turn, if you buy Fleet, you will not get a Fleet turn.
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* [[If you end the game and take an extra turn in the same turn, and another player has Fleet, you will get your extra turn. During that turn, if you buy Fleet, you will not get a Fleet turn.]] I think this is incorrect since you can only have an extra turn after ending the game with Fleet. Since you want to buy it in the extra turn of opponent means you do not have it yet and so cannot play an extra turn.
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All other options (Outpost, Possession, Voyage, Mission, Seize the Day and Island Folk) do not allow extra turns after ending the game.
  
 
== Strategy ==
 
== Strategy ==

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