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|name = Fleet
|name = Fleet
Revision as of 17:03, 4 March 2021
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|After the game ends, there's an extra round of turns just for players with this.|
Fleet is a Project from Renaissance. It lets you take an extra turn after the game would normally end. Since Fleet costs and does nothing until the game is over, it has a high opportunity cost in terms of Kingdom cards.
- The extra turns go in order starting with the next player after the one that just took a turn.
- Other extra turns, such as from Outpost (in Seaside) can happen in-between those turns; however after the last extra turn due to Fleet, no other extra turns can happen (since e.g. Outpost does not keep the game going after it ends).
- Players do not sort through their cards and add up their scores until all of the Fleet turns are done, even the players without Fleet.
- If the game end conditions are no longer met after Fleet turns, the game is still over.
|After the game ends, there's an extra round of turns just for players with this.||November 2018|
Other language versions
Secret History, but went up to in the middle. I messed with the wording so that the turn order would be natural.