Fleet
From DominionStrategy Wiki
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{{Infobox Project | {{Infobox Project | ||
|name = Fleet | |name = Fleet |
Revision as of 17:03, 4 March 2021
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Fleet | |
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Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Martin Hoffmann |
Project text | |
After the game ends, there's an extra round of turns just for players with this. |
Fleet is a Project from Renaissance. It lets you take an extra turn after the game would normally end. Since Fleet costs and does nothing until the game is over, it has a high opportunity cost in terms of Kingdom cards.
Contents |
FAQ
Official FAQ
- The extra turns go in order starting with the next player after the one that just took a turn.
- Other extra turns, such as from Outpost (in Seaside) can happen in-between those turns; however after the last extra turn due to Fleet, no other extra turns can happen (since e.g. Outpost does not keep the game going after it ends).
- Players do not sort through their cards and add up their scores until all of the Fleet turns are done, even the players without Fleet.
- If the game end conditions are no longer met after Fleet turns, the game is still over.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
After the game ends, there's an extra round of turns just for players with this. | November 2018 |
Other language versions
Trivia
Secret History
This started and ended at , but went up to in the middle. I messed with the wording so that the turn order would be natural.