Fleet
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{{Infobox Project | {{Infobox Project | ||
|name = Fleet | |name = Fleet | ||
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* Players do not sort through their cards and add up their scores until all of the Fleet turns are done, even the players without Fleet. | * Players do not sort through their cards and add up their scores until all of the Fleet turns are done, even the players without Fleet. | ||
* If the game end conditions are no longer met after Fleet turns, the game is still over. | * If the game end conditions are no longer met after Fleet turns, the game is still over. | ||
+ | === Other rules clarifications === | ||
+ | * If during your Fleet turn, you play {{Card|Possession}} and make the next player buy Fleet for themselves, they do not get a turn with Fleet. | ||
+ | * If no players have bought Fleet, the game will end before any extra turns happen from e.g. {{Card|Outpost}}, {{Card|Possession}}, {{Event|Mission}}, or {{Event|Seize the Day}}. | ||
+ | * Fleet doesn't create extra turns; it creates an extra round of turns. This means that if you have Fleet and then get Possessed, you cannot take your Fleet turn before the turn with {{Card|Possession}}. | ||
== Strategy == | == Strategy == | ||
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|- | |- | ||
!German | !German | ||
− | | Flotte || || || | + | | Flotte ||{{LandscapeLangVersionImage|German}}|| ||Nachdem das Spiel endet, gibt es eine zusätzliche Runde von Zügen nur für Spieler hiermit. |
|- | |- | ||
!Japanese | !Japanese |
Revision as of 02:36, 4 April 2021
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Fleet | |
---|---|
Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Martin Hoffmann |
Project text | |
After the game ends, there's an extra round of turns just for players with this. |
Fleet is a Project from Renaissance. It lets you take an extra turn after the game would normally end. Since Fleet costs and does nothing until the game is over, it has a high opportunity cost in terms of Kingdom cards.
Contents |
FAQ
Official FAQ
- The extra turns go in order starting with the next player after the one that just took a turn.
- Other extra turns, such as from Outpost (in Seaside) can happen in-between those turns; however after the last extra turn due to Fleet, no other extra turns can happen (since e.g. Outpost does not keep the game going after it ends).
- Players do not sort through their cards and add up their scores until all of the Fleet turns are done, even the players without Fleet.
- If the game end conditions are no longer met after Fleet turns, the game is still over.
Other rules clarifications
- If during your Fleet turn, you play Possession and make the next player buy Fleet for themselves, they do not get a turn with Fleet.
- If no players have bought Fleet, the game will end before any extra turns happen from e.g. Outpost, Possession, Mission, or Seize the Day.
- Fleet doesn't create extra turns; it creates an extra round of turns. This means that if you have Fleet and then get Possessed, you cannot take your Fleet turn before the turn with Possession.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
After the game ends, there's an extra round of turns just for players with this. | November 2018 |
Other language versions
Trivia
Secret History
This started and ended at , but went up to in the middle. I messed with the wording so that the turn order would be natural.