Fool
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! Print !! Digital !! Text !! Notes !! Release !! Date | ! Print !! Digital !! Text !! Notes !! Release !! Date | ||
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− | | {{CardVersionImage|Fool|Fool}} || {{CardVersionImage|FoolDigital|Fool from Shuffle iT}} || If you aren't the player with Lost in the Woods, take it, take 3 Boons, and receive the Boons in any order. ''Heirloom: Lucky Coin'' || Digital version doesn't have yellow Heirloom banner. || Nocturne || November 2017 | + | | {{CardVersionImage|Fool|Fool}} || {{CardVersionImage|FoolDigital|Fool from Shuffle iT}} || If you aren't the player with Lost in the Woods, take it, take 3 Boons, and receive the Boons in any order.<br>''Heirloom: Lucky Coin'' || Digital version doesn't have yellow Heirloom banner. || Nocturne || November 2017 |
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Revision as of 22:26, 16 November 2017
Fool | |
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Info | |
Cost | |
Type(s) | Action - Fate |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Claus Stephan |
Card text | |
If you aren't the player with Lost in the Woods, take it, take 3 Boons, and receive the Boons in any order. Heirloom: Lucky Coin |
Fool is an Action-Fate card from Nocturne. Playing it causes you to take Lost in the Woods (if you don't already have it), and receive the top three Boons in any order. It has an Heirloom, Lucky Coin.
Contents |
FAQ
Official FAQ
- If you have Lost in the Woods, playing Fool does nothing.
- If you do not have Lost in the Woods, you take it - even from another player, if another player has it - and also take 3 Boons and receive them in the order you choose (discarding them when receiving them, or in Clean-up as appropriate).
- You do not need to pick the full order in advance - pick one to resolve, then after resolving it pick another to resolve.
- The player with Lost in the Woods (if any) can optionally discard a card to receive a Boon, at the start of each of their turns.
- In games using Fool, replace one of your starting Coppers with a Lucky Coin.
Other rules clarifications
Strategy
Versions
English versions
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
German | Narr | |||
Japanese | ||||
Russian | Глупец (pron. glupyets) |
Trivia
Preview
Who’s that schlemiel that’s always getting lost in the woods? It’s today’s bonus preview, Fool.
That’s where Fool comes in. If you already have Lost in the Woods, Fool does nothing. He’s lost in the woods, don’t you know! Maybe you can at least discard him for a Boon. Anyway. If you don’t have Lost in the Woods, then Fool goes on a little adventure. He bumbles around, getting three random Boons that you can receive in any order. For instance, if you drew the Boons that Donald X. previewed today (The Sea’s Gift, The Sun’s Gift, and The Swamp’s Gift), you might choose to first gain a Will-o’-Wisp, then look at the top 4 cards of your deck and discard/reorder them, then draw whichever one you put back on top! Not bad for a card. Then you take Lost in the Woods, and your Fools are useless until somebody else plays one. At least you get that bonus every turn.
That’s where Fool comes in. If you already have Lost in the Woods, Fool does nothing. He’s lost in the woods, don’t you know! Maybe you can at least discard him for a Boon. Anyway. If you don’t have Lost in the Woods, then Fool goes on a little adventure. He bumbles around, getting three random Boons that you can receive in any order. For instance, if you drew the Boons that Donald X. previewed today (The Sea’s Gift, The Sun’s Gift, and The Swamp’s Gift), you might choose to first gain a Will-o’-Wisp, then look at the top 4 cards of your deck and discard/reorder them, then draw whichever one you put back on top! Not bad for a card. Then you take Lost in the Woods, and your Fools are useless until somebody else plays one. At least you get that bonus every turn.
—LastFootnote, Nocturne Bonus Preview #3: Fool