Forge
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{{Infobox Card | {{Infobox Card | ||
|name = Forge | |name = Forge | ||
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|type1 = Action | |type1 = Action | ||
|illustrator = Martin Hoffmann | |illustrator = Martin Hoffmann | ||
− | |text = Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in | + | |text = Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in {{Cost}} of the trashed cards. |
}} | }} | ||
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=== Official FAQ === | === Official FAQ === | ||
* "Any number" includes zero. | * "Any number" includes zero. | ||
− | * If you trash no cards, you | + | * If you trash no cards, you must gain a card from the supply that costs {{Cost|0}} if you can. |
* If there is no card at the required cost, you do not gain a card. | * If there is no card at the required cost, you do not gain a card. | ||
− | * The card you gain comes from the Supply and is put into your discard pile. | + | * The card you gain comes from the [[Supply]] and is put into your discard pile. |
− | * {{Cost|P}} | + | * {{Cost|P}} (on cards from [[Alchemy|Dominion: Alchemy]]) and {{Debt}} (on cards from [[Empires|Dominion: Empires]]) are not added, and the card you gain cannot have those symbols in its cost. |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
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== Strategy Article == | == Strategy Article == | ||
There isn't a Forge strategy article. | There isn't a Forge strategy article. | ||
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* {{Card|Tactician}}, which both gives you the coin to buy an early Forge and the handsize to use it well. | * {{Card|Tactician}}, which both gives you the coin to buy an early Forge and the handsize to use it well. | ||
* Math. With a hand of cards of various costs, be prepared to figure out what possible options you have. | * Math. With a hand of cards of various costs, be prepared to figure out what possible options you have. | ||
+ | * {{Card|Border Village}}, or other trash friendly cards that are overcosted for other reasons. | ||
=== Antisynergies === | === Antisynergies === | ||
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* Situations where the math does not work. In particular, forge can only be reliably used to gain provinces or colonies in the endgame if your deck is rich in cards adding up to these cards' costs. | * Situations where the math does not work. In particular, forge can only be reliably used to gain provinces or colonies in the endgame if your deck is rich in cards adding up to these cards' costs. | ||
− | == | + | == Versions == |
− | + | ===English versions=== | |
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | ! Print !! Digital !! Text !! Release !! Date | |
− | < | + | |- |
+ | | {{CardVersionImage|ForgeOld|Forge}} || {{CardVersionImage|ForgeDigitalOld|Forge from Goko/Making Fun}} || Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. || Prosperity 1st Edition || October 2010 | ||
+ | |- | ||
+ | | {{CardVersionImage|Forge|Forge}} || {{CardVersionImage|ForgeDigital|Forge from Shuffle iT}} || Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in {{Cost}} of the trashed cards. || Prosperity [[Second Edition|2nd Edition]] || February 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 鍛造 || || ||移除任意數量手牌,計算被移除卡價值的總和(僅計算{{Cost}}的部分),獲得一張價值剛好等於總和的卡片。 | ||
+ | |- | ||
+ | !Czech | ||
+ | | Kování || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Vervalsen (note: this connotes ''counterfeit'' as opposed to ''metalwork'') || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Ahjo || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Forge || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Kunstschmiede || {{CardVersionImage|Forge German-ASS|German language Forge}} || || Entsorge beliebig viele Handkarten.<br>Nimm eine Karte vom Vorrat, die genau soviel kostet, wie die entsorgten Karten zusammen gekostet haben. | ||
+ | |- | ||
+ | !Italian | ||
+ | | Incastonare (lit. ''to mount gems'') || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 鍛造 (pron. ''tanzō'') || || || 手札から好きな枚数のカードを廃棄する。廃棄したカードの{{Cost}}コストの合計と同コス卜のカード1枚を獲得する。 | ||
+ | |- | ||
+ | !Polish | ||
+ | | Płatnerz (lit. ''armorer'') || {{CardLangVersionImage|Polish}} || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Ковка (pron. ''kovka'', lit. ''forging'') || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Forja || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:ForgeArt.jpg|thumb|right|354px|Official card art.]] | [[Image:ForgeArt.jpg|thumb|right|354px|Official card art.]] | ||
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote |
Revision as of 17:04, 4 March 2021
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Forge | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Martin Hoffmann |
Card text | |
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in of the trashed cards. |
Forge is an Action card from Prosperity. It can be a powerful trasher and remodeler, but it is often hampered by its high cost and relative lack of flexibility.
Contents |
FAQ
Official FAQ
- "Any number" includes zero.
- If you trash no cards, you must gain a card from the supply that costs if you can.
- If there is no card at the required cost, you do not gain a card.
- The card you gain comes from the Supply and is put into your discard pile.
- Dominion: Alchemy) and (on cards from Dominion: Empires) are not added, and the card you gain cannot have those symbols in its cost. (on cards from
Other Rules clarifications
Strategy Article
There isn't a Forge strategy article.
Forge is an awesome trasher which can trash any number of cards at once. Unfortunately, it costs , so you can't use it for early-game trashing like a Chapel. It can be used for mid-to-lategame trashing to make an engine super-reliable - if it was sort of kicking into gear already, enough to get you . It is a good addition to an engine withstanding cursers or looters; and after the engine is built and the starting cards are trashed, Forge can cannibalize engine parts into Victory cards, like turning a Village and a Rabble into a Province.
To make use of Forge best, you really need to have big hands, where you can match it up to a lot of junk to trash and to cards which add up to the right cost.
The options available to Forge depend heavily on what is on the board as well as what is in your deck. It can always be used to trash copper and curses, in addition to whatever other cards are being forged together, because these cards cost . Standard treasures, costing multiples of , always works with Forge, making the card a bit more powerful in Colony games. These treasures require cards of cost or to be forged into victory points.
The interaction of Forge with cost-reducers like Bridge and Highway is a messy one - if you play enough of them that everything costs , you can Forge a stack of Coppers into a Province. On the other hand, with only a couple of them in play you stand to lose value from each card you trash. With no reducers, two Silvers gives you a Gold easily enough. But after a single Highway, those Silvers cost each while the Gold is now , so you'll need to have a pair of them plus an Estate (now worth ) to get it; with another Highway, you'll need four Silvers to manage a single Gold!
Of course, you can also just repeatedly Forge the same two Fortresses into Provinces. So there's that.
Synergies/Combos
- Platinum and Colony; with those in play, the time you first hit might still be considered the early or mid-game, so Forge can be used as a trasher for an engine. Forge can also turn three Silver, or a Gold and silver into platinum, enabling platinum gains without reaching .
- Fortress.
- Tactician, which both gives you the coin to buy an early Forge and the handsize to use it well.
- Math. With a hand of cards of various costs, be prepared to figure out what possible options you have.
- Border Village, or other trash friendly cards that are overcosted for other reasons.
Antisynergies
- Big Money
- Lack of nonterminal draw or engines
- Province games
- Situations where the math does not work. In particular, forge can only be reliably used to gain provinces or colonies in the endgame if your deck is rich in cards adding up to these cards' costs.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. | Prosperity 1st Edition | October 2010 | ||
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in of the trashed cards. | Prosperity 2nd Edition | February 2017 |
Other language versions
Trivia
Secret History