Fortress

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(You only need four Fortresses and four Bishops. Playing three Fortresses gives you four actions, enough to play all four Bishops on the last Fortress.)
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{{Infobox Card
 
{{Infobox Card
 
|name = Fortress
 
|name = Fortress
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|type1 = Action
 
|type1 = Action
 
|illustrator = Marco Morte
 
|illustrator = Marco Morte
|text = +1 Card<br />+2 Actions
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|text = '''+1 Card<br>+2 Actions'''
 
|text2 = When you trash this, put it into your hand.
 
|text2 = When you trash this, put it into your hand.
 
}}
 
}}
  
'''Fortress''' is an [[Action]] card from [[Dark Ages]]. When played, it gives the same +1 Card/+2 Actions as {{Card|Village}}; it costs more because if you trash it, it just goes back into your hand! This enables a variety of cute combos with Dark Ages cards which could trash it and with [[trash for benefit]] cards.  
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'''Fortress''' is an [[Action]] card from [[Dark Ages]]. When played, it gives the same +1 Card/+2 Actions as {{Card|Village}}; it costs more because if you trash it, it just goes back into your hand! This enables a variety of cute combos with [[trash for benefit]] cards.  
  
 
== FAQ ==
 
== FAQ ==
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* When you play this, you draw a card and get +2 Actions.  
 
* When you play this, you draw a card and get +2 Actions.  
 
* If this is trashed, you take it from the trash and put it into your hand.  
 
* If this is trashed, you take it from the trash and put it into your hand.  
* This happens no matter whose turn it is when Fortress is trashed. It is not optional.  
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* This happens no matter whose turn it is when Fortress is trashed.  
* You still trashed Fortress, even though you get it back; for example if you play {{Card|Death Cart}} and choose to trash Fortress, the "if you do" on Death Cart is true, you did trash an Action, so you do not trash Death Cart.
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* It is not optional.  
=== Other Rules clarifications ===
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* You still trashed Fortress, even though you get it back; for example if you play {{Card|Death Cart}} and choose to trash Fortress, the "if you don't" on Death Cart is false, you did trash an Action, so you do not trash Death Cart.
When you put Fortress in your hand after trashing it, it is not 'gained' - you just put it in your hand. You can't reveal {{Card|Trader}} or {{Card|Watchtower}} to do something else with it.
+
  
If a {{Card|Possession|Possessed}} player's Fortress is trashed, the Possessing player chooses whether to put it back in hand immediately, as usual, or to set it aside with other trashed cards, to be returned to the Possessed player's discard pile at the end of the turn.
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=== Other Rules clarifications ===
 +
* When you put Fortress in your hand after trashing it, it is not 'gained' - you just put it in your hand. You can't reveal {{Card|Trader}} or {{Card|Watchtower}} to do something else with it.
 +
* If a {{Card|Possession|Possessed}} player's Fortress is trashed, the Possessing player chooses whether to put it back in hand immediately, as usual, or to set it aside with other trashed cards, to be returned to the Possessed player's discard pile at the end of the turn.
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* If you trash a Fortress from the [[Supply]] with {{Card|Lurker}}, you put the Fortress into your hand.
  
 
== Strategy Article ==
 
== Strategy Article ==
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In many cases, Fortress will play the same as a {{Card|Village}} which happens to cost {{Cost|4}}. No big deal, you can run your [[engine]] off of that, too, like a {{Card|Walled Village}} or something. But Fortress has extremely powerful interactions with many [[trasher|trashers]]. They are unique enough that it is worth going through them individually, since all the trash-for-benefit cards start behaving very differently when they no longer actually have to permanently trash a card from your hand to give the benefit!  
 
In many cases, Fortress will play the same as a {{Card|Village}} which happens to cost {{Cost|4}}. No big deal, you can run your [[engine]] off of that, too, like a {{Card|Walled Village}} or something. But Fortress has extremely powerful interactions with many [[trasher|trashers]]. They are unique enough that it is worth going through them individually, since all the trash-for-benefit cards start behaving very differently when they no longer actually have to permanently trash a card from your hand to give the benefit!  
  
* Many cards that trash for no benefit have no particular interaction with Fortress. This includes {{Card|Chapel}}, {{Card|Steward}}, {{Card|Dame Anna}}, {{Card|Jack of all Trades}}, {{Card|Masquerade}} - nothing in particular happens with them and Fortress.  
+
* Many cards that trash for no benefit have no particular interaction with Fortress. This includes {{Card|Chapel}}, {{Card|Steward}}, {{Card|Dame Anna}}, {{Card|Jack of all Trades}}, {{Card|Masquerade}}, {{Card|Amulet}}, {{Event|Donate}}, {{Card|Monastery}}, {{Card|Cemetery}}, {{Project|Sewers}}, {{Card|Sauna}}, {{Card|Ratcatcher}}, {{Event|Plan}}, {{Boon|The Flame's Gift}}, {{Card|Goat}}, {{Card|Goatherd}}, {{Way|Way of the Goat}}, {{Card|Church}} - nothing in particular happens with them and Fortress.  
 
* Cards that can only trash fixed numbers of cards.
 
* Cards that can only trash fixed numbers of cards.
 
** {{Card|Trading Post}} can be used as a {{Card|Silver}}-gainer if you have Fortresses in hand - "trash" two Fortresses to gain a Silver, immediately get them back. This can also let Trading Post be used as a single-card trasher when you have only one card to trash.  
 
** {{Card|Trading Post}} can be used as a {{Card|Silver}}-gainer if you have Fortresses in hand - "trash" two Fortresses to gain a Silver, immediately get them back. This can also let Trading Post be used as a single-card trasher when you have only one card to trash.  
** {{Card|Mercenary}} has an ability which activates only if you trash two cards. Late-game, when you have nothing to trash, you can use two Fortresses to keep using your Mercenary as a {{Card|Militia}} attack.  
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** {{Card|Mercenary}} has an ability which activates only if you trash two cards. Late-game, when you have nothing to trash, you can use two Fortresses to keep using your Mercenary as a [[Handsize attack]].  
** {{Card|Count}} can trash your whole hand and only your whole hand. If you keep Fortresses in hand (and perhaps put something back on top of the deck with Count) you can keep playing your turn after trashing your hand.  
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** {{Card|Count}} can trash your whole hand and only your whole hand. If you keep Fortresses in hand (and perhaps put something back on top of the deck with Count) you can keep playing your turn after trashing your hand.
 +
** {{Event|Bonfire}} although you don't have to trash a Fortress, can go into your hand if you want it to (maybe if you want to buy a Villa, Advance, or Enhance?).
 +
* Cards that trash from the top of your deck.
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** {{Card|Lookout}} not only becomes a far less risky play in the late game with a few Fortresses in your deck, but it also becomes a cantrip if it hits a Fortress, letting it act as a momentum-conserving sifter rather than the dead card it usually becomes once you're done trashing.
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** {{Card|Sentry}} becomes borderline broken with a large supply Fortresses and a little luck. Did your Sentry find two Fortresses? Put them both in your hand, and suddenly your sifter/trasher has become a double {{Card|Laboratory}}!
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** {{Card|Doctor}} can be used in the late game to harmlessly pick Fortresses off the top of your deck. However, unlike the previous examples, Doctor's unreliable draw is terminal, making this strategy unadvised unless you know you have multiple Fortresses topdecked (or if you have the actions to spare) .  
 
* The {{Card|Remodel}} family - cards which trash and gain. With Fortress, these become [[gainer|gainers]] which can directly gain expensive actions - like {{Card|University|Universities}} but with fewer restrictions!
 
* The {{Card|Remodel}} family - cards which trash and gain. With Fortress, these become [[gainer|gainers]] which can directly gain expensive actions - like {{Card|University|Universities}} but with fewer restrictions!
 +
** {{Card|Remodel}}, {{Card|Replace}}, and {{Event|Enhance}} can all gain cards up to {{Cost|6}}.
 
** {{Card|Remake}} and {{Card|Upgrade}} can gain you {{Cost|5}}-cost cards (and Upgrade is even a [[cantrip]] when used like that!)  
 
** {{Card|Remake}} and {{Card|Upgrade}} can gain you {{Cost|5}}-cost cards (and Upgrade is even a [[cantrip]] when used like that!)  
 
** {{Card|Develop}} can gain two cards, a {{Cost|5}} and a {{Cost|3}}, which immediately go on your deck. You can then play your Fortress to draw one of them!  
 
** {{Card|Develop}} can gain two cards, a {{Cost|5}} and a {{Cost|3}}, which immediately go on your deck. You can then play your Fortress to draw one of them!  
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** Likewise with {{Card|Governor}}, you can (not)trash a Fortress to gain a {{Cost|6}} or a Gold, if you'd rather give the opponent a chance to trash rather than gain a Silver. Not so impressive. Especially since the opponent can choose to trash a Fortress and thus gain a {{Cost|5}}-coster for free.  
 
** Likewise with {{Card|Governor}}, you can (not)trash a Fortress to gain a {{Cost|6}} or a Gold, if you'd rather give the opponent a chance to trash rather than gain a Silver. Not so impressive. Especially since the opponent can choose to trash a Fortress and thus gain a {{Cost|5}}-coster for free.  
 
** {{Card|Graverobber}} and {{Card|Expand}} can gain you {{Cost|7}} cards - but that's just a tad short of what you need for a {{Card|Province}}. Perhaps you want to stock up on {{Card|King's Court|King's Courts}}? Maybe if Upgrade or Remake are in the Kingdom...
 
** {{Card|Graverobber}} and {{Card|Expand}} can gain you {{Cost|7}} cards - but that's just a tad short of what you need for a {{Card|Province}}. Perhaps you want to stock up on {{Card|King's Court|King's Courts}}? Maybe if Upgrade or Remake are in the Kingdom...
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** {{Card|Butcher}} can gain you powerful {{Cost|5}} cards while also giving you a Coffers. Also, you can eventually turn the Fortresses into Provinces.
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** {{Card|Stonemason}} gains 2 {{Cost|3}} cards, and only costs {{Cost|2}}!
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** {{Card|Transmogrify}} can gain you free {{Cost|5}} cards at the beginning of your turn straight to your hand!
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** {{Card|Zombie Mason}}, which is played by {{Card|Necromancer}} can gain {{Cost|5}} cards, but it is very unreliable and probably won't hit a Fortress.
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** {{Card|Exorcist}} gains Imps and Wisps, and Imps can be very hard to get
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** {{Card|Improve}} gives you both +{{Cost|2}} but also gains a card costing {{Cost|5}}. It also doesn't trash from your hand, so can be used after you played the Fortress.
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** {{Card|Dismantle}} gains a {{Cost|3}} card and a Gold.
 
* Mandatory trashers - cards that give some benefit but require you to trash a card to get it.  
 
* Mandatory trashers - cards that give some benefit but require you to trash a card to get it.  
 
** {{Card|Rats}} turns into a straight-up cantrip Rats gainer when you have a Fortress in hand. If you have a reason for wanting all 20 Rats in the end-game, maybe to pile them out or to pump up your {{Card|Gardens}}, Fortress can help you get them without having them eat the rest of your deck.  
 
** {{Card|Rats}} turns into a straight-up cantrip Rats gainer when you have a Fortress in hand. If you have a reason for wanting all 20 Rats in the end-game, maybe to pile them out or to pump up your {{Card|Gardens}}, Fortress can help you get them without having them eat the rest of your deck.  
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** {{Card|Death Cart}} can become a terminal {{Card|Platinum}} with no drawback if you have Fortress in hand.  
 
** {{Card|Death Cart}} can become a terminal {{Card|Platinum}} with no drawback if you have Fortress in hand.  
 
** {{Card|Junk Dealer}}, {{Card|Trade Route}} and {{Card|Forager}} can be used for the +{{Cost|}} and +Buy in the late-game.
 
** {{Card|Junk Dealer}}, {{Card|Trade Route}} and {{Card|Forager}} can be used for the +{{Cost|}} and +Buy in the late-game.
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** {{Event|Trade}} can gain {{Card|Silver|Silvers}}, although if you have a Fortress, you probably are playing an [[engine]], in which case you probably don't want the Silvers.
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** {{Card|Temple}} can trash a Fortress if you have no cards in hand that you want to trash.
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** {{Card|Bat}} can turn back into a Vampire for free if you have a Fortress in hand.
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** {{Project|Cathedral}} can trash Fortress once you have run out of useless cards.
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** {{Event|Advance}} can gain {{Cost|6}} Actions without having to trash anything. This is probably best used with +Buy.
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** {{Card|Zombie Apprentice}}, which is played by {{Card|Necromancer}} gives you a double Lab effect.
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** {{Card|Hideout}} can still give the Village effect with a Fortress in hand.
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** {{Card|Priest}} gives the player the {{Cost}} without having to trash anything.
 
* Situational trashers - a few cards with weird trashing properties.   
 
* Situational trashers - a few cards with weird trashing properties.   
 
** {{Card|Forge}} becomes pretty great, since you can Forge two Fortresses into a Province. {{Card|Throne Room}} a Forge? Two Provinces! King's Court a Forge? Three Provinces! Ah ah ah!  
 
** {{Card|Forge}} becomes pretty great, since you can Forge two Fortresses into a Province. {{Card|Throne Room}} a Forge? Two Provinces! King's Court a Forge? Three Provinces! Ah ah ah!  
 
** {{Card|Transmute}}... well, Transmuting a Fortress can gain you a Duchy for free. Seems sorta sad putting this on the line right after Forge. King's Court a Transmute for three Duchies... Ah ah ah...  
 
** {{Card|Transmute}}... well, Transmuting a Fortress can gain you a Duchy for free. Seems sorta sad putting this on the line right after Forge. King's Court a Transmute for three Duchies... Ah ah ah...  
 
** {{Card|Hermit}} can trash a Fortress from your discard pile to put it in your hand.  
 
** {{Card|Hermit}} can trash a Fortress from your discard pile to put it in your hand.  
** {{Card|Lookout}} can turn into a cantrip with one card worth of filtering.
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** {{Card|Watchtower}} isn't really a trasher, but can put the Fortress into your hand immediately after you gain it (say, with {{Card|Ironworks}}) by "trashing" it.
** {{Card|Watchtower}} isn't really a trasher, but can put the Fortress into your hand immediately after you gain it (say, with {{Card|Ironworks}}) by "trashing" it.  
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** {{Card|Lurker}} can gain a Fortress straight to hand.
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** {{Card|Catapult}} can give the opponent Curses while getting money for a {{Cost|3}} card!
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** {{Card|Sacrifice}} gives the {{Card|Lost City}} effect.
 
* [[Trashing attack|Trashing attacks]].  
 
* [[Trashing attack|Trashing attacks]].  
 
** {{Card|Saboteur}}, {{Card|Swindler}}, and {{Card|Knights}} give the attacked player a benefit by putting the Fortress in their hand if they hit it.
 
** {{Card|Saboteur}}, {{Card|Swindler}}, and {{Card|Knights}} give the attacked player a benefit by putting the Fortress in their hand if they hit it.
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** {{Card|Apprentice}} draws you four cards - that's as good as THREE {{Card|Laboratory|Laboratories}}, or like a {{Card|Village}} followed by a {{Card|Hunting Grounds}}. Consider your deck drawn.  
 
** {{Card|Apprentice}} draws you four cards - that's as good as THREE {{Card|Laboratory|Laboratories}}, or like a {{Card|Village}} followed by a {{Card|Hunting Grounds}}. Consider your deck drawn.  
 
** {{Card|Salvager}} gives +{{Cost|4}} and a buy. Pretty nice.  
 
** {{Card|Salvager}} gives +{{Cost|4}} and a buy. Pretty nice.  
** {{Card|Trader}} gives you four {{Card|Silver|Silvers}}. Probably not that impressive if you're running an engine that will get gummed up, though. Maybe with {{Card|Feodum}} this is a good idea, or if you've trashed all the treasure in your deck already. (Maybe with {{Card|Counterfeit}}?)  
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** {{Card|Trader}} gives you four {{Card|Silver|Silvers}}. Probably not that impressive if you're running an engine that will get gummed up, though. Maybe with {{Card|Feodum}} this is a good idea, or if you've trashed all the treasure in your deck already. (Maybe with {{Card|Counterfeit}}?)
** And in the spirit of saving the best for last, {{Card|Bishop|BISHOP}}. Bishop and Fortress combine to create an endless unstoppable [[Golden Deck]] of pure victory points. Even with no other cards, if you have a deck of Four Bishops and four Fortresses, you can play all four Bishops every turn, trash the same Fortress four times for an incredible 12 {{VP}} per turn with no change in deck composition and no chance of bad shuffle luck. King's Court can trivially ratchet this up to 18 {{VP}}/turn, and I don't even want to think about what you could do if you made it into a setup with [[double Tactician]].  
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** {{Card|Raze}} gives you one card from the top 4, which is like a much more powerful {{Card|Border Guard}}.
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** {{Event|Ritual}} essentially gains you a card worth {{VP|3}} by trashing a Fortress
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** {{Card|Research}} does the same as Apprentice, but for the next turn.
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** {{Card|Recruiter}} can give 4 Villagers, but often you already have enough Actions because of the Fortresses. On the other hand, Recruiter can be used for its draw if you have nothing to trash.
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** {{Card|Scrap}} can be used as a {{Card|Market}} or a lot of other things.
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** And in the spirit of saving the best for last, {{Card|Bishop|BISHOP}}. Bishop and Fortress combine to create an endless unstoppable [[Golden Deck]] of pure victory points. Even with no other cards, if you have a deck of four Bishops and four Fortresses, you can play all four Bishops every turn, trash the same Fortress four times for an incredible 12 {{VP}} per turn with no change in deck composition and no chance of bad shuffle luck. King's Court can trivially ratchet this up to 18 {{VP}}/turn, and I don't even want to think about what you could do if you made it into a setup with [[double Tactician]].
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Terminal trash-for-benefit trashers are sometimes awkward with Fortress until a deck can reliably draw two Fortresses. Buying a {{Card|Villa}} can often usefully continue a turn in this situation.
  
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
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* Fortress is absolutely amazing with {{Card|Procession}} and {{Card|Bishop}}.
 
* Fortress is absolutely amazing with {{Card|Procession}} and {{Card|Bishop}}.
 
* It can have very powerful interactions with other [[trash for benefit]] cards like {{Card|Apprentice}} or {{Card|Salvager}}
 
* It can have very powerful interactions with other [[trash for benefit]] cards like {{Card|Apprentice}} or {{Card|Salvager}}
 +
* {{Card|Villa}} when paired with terminal [[trash for benefit]] cards
 
* It can be used to provide endless fuel to mandatory-trashers that give other benefits like {{Card|Altar}} or {{Card|Death Cart}}
 
* It can be used to provide endless fuel to mandatory-trashers that give other benefits like {{Card|Altar}} or {{Card|Death Cart}}
 
* It can defend against [[trashing attack|trashing attacks]]
 
* It can defend against [[trashing attack|trashing attacks]]
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* Lack of trashers makes it a boring {{Card|Village}}
 
* Lack of trashers makes it a boring {{Card|Village}}
 
* And when would you ever get it in [[Big Money]]?
 
* And when would you ever get it in [[Big Money]]?
 +
*{{Card|Governor}} (sort of)
  
== Alternate versions ==
+
== Versions ==
<gallery>
+
===English versions===
File:FortressDigital.jpg|Digital version for [[Dominion Online]]
+
{| class="wikitable" style="text-align:center;"
File:Fortress German-HiG.jpg|German Version by [[Hans_im_Glück|HiG]]
+
! Print !! Digital !! Text !! Release !! Date
</gallery>
+
|-
 +
| {{CardVersionImage|FortressOld|Fortress}} || {{CardVersionImage|FortressDigitalOld|Fortress from Goko/Making Fun}} || '''+1 Card'''. '''+2 Actions'''.<br>When you trash this, put it into your hand. || Dark Ages 1st Edition || August 2012
 +
|-
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| {{CardVersionImage|Fortress|Fortress}} || {{CardVersionImage|FortressDigital|Fortress from Shuffle iT}} || '''+1 Card'''. '''+2 Actions'''.<br>When you trash this, put it into your hand. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
 +
|}
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Czech
 +
| Pevnost || {{CardLangVersionImage|Czech}} || || ||
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|-
 +
!Dutch
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| Vesting || || || ||
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|-
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!Finnish
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| Linnoitus || || || ||
 +
|-
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!French
 +
| Forteresse || || || ||
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|-
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!German
 +
| Festung || {{CardVersionImage|Fortress German-HiG|German Version by Hans im Glück}} || || '''+1 Karte<br>+2 Aktionen'''<br>Wenn du diese Karte entsorgst, nimm<br>sie zurück auf die Hand. ||
 +
|-
 +
!Japanese
 +
| 城塞 (pron. ''jōsai'') || || || '''+1 カードを引く'''。 '''+2 アクション'''。 これを廃棄するとき、手札に加える。 ||
 +
|-
 +
!Korean
 +
| 요새 (pron. ''yosae'') || || || ||
 +
|-
 +
!Polish
 +
| Forteca || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook
 +
|-
 +
!Russian
 +
| Крепость (pron. ''kryepost''') || || || ||
 +
|-
 +
!Spanish
 +
| Fortaleza || || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:FortressArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:FortressArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Dutch: Vesting
 
* Finnish: Linnoitus
 
* French: Forteresse
 
* German: Festung
 
* Japanese: 城塞 (pron. ''jōsai'')
 
* Korean: 요새 (pron. ''yosae'')
 
* Spanish: Fortaleza
 
  
 
=== Secret History ===
 
=== Secret History ===

Revision as of 17:04, 4 March 2021

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Fortress
Fortress.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Marco Morte
Card text
+1 Card
+2 Actions

When you trash this, put it into your hand.

Fortress is an Action card from Dark Ages. When played, it gives the same +1 Card/+2 Actions as VillageVillage.jpg; it costs more because if you trash it, it just goes back into your hand! This enables a variety of cute combos with trash for benefit cards.

Contents

FAQ

Official FAQ

  • When you play this, you draw a card and get +2 Actions.
  • If this is trashed, you take it from the trash and put it into your hand.
  • This happens no matter whose turn it is when Fortress is trashed.
  • It is not optional.
  • You still trashed Fortress, even though you get it back; for example if you play Death CartDeath Cart.jpg and choose to trash Fortress, the "if you don't" on Death Cart is false, you did trash an Action, so you do not trash Death Cart.

Other Rules clarifications

  • When you put Fortress in your hand after trashing it, it is not 'gained' - you just put it in your hand. You can't reveal TraderTrader.jpg or WatchtowerWatchtower.jpg to do something else with it.
  • If a PossessedPossession.jpg player's Fortress is trashed, the Possessing player chooses whether to put it back in hand immediately, as usual, or to set it aside with other trashed cards, to be returned to the Possessed player's discard pile at the end of the turn.
  • If you trash a Fortress from the Supply with LurkerLurker.jpg, you put the Fortress into your hand.

Strategy Article

There isn't a strategy article for Fortress, which is sad because it's a fun card!

In many cases, Fortress will play the same as a VillageVillage.jpg which happens to cost $4. No big deal, you can run your engine off of that, too, like a Walled VillageWalled Village.jpg or something. But Fortress has extremely powerful interactions with many trashers. They are unique enough that it is worth going through them individually, since all the trash-for-benefit cards start behaving very differently when they no longer actually have to permanently trash a card from your hand to give the benefit!

  • Many cards that trash for no benefit have no particular interaction with Fortress. This includes ChapelChapel.jpg, StewardSteward.jpg, Dame AnnaDame Anna.jpg, Jack of all TradesJack of All Trades.jpg, MasqueradeMasquerade.jpg, AmuletAmulet.jpg, DonateDonate.jpg, MonasteryMonastery.jpg, CemeteryCemetery.jpg, SewersSewers.jpg, SaunaSauna.jpg, RatcatcherRatcatcher.jpg, PlanPlan.jpg, The Flame's GiftThe Flame's Gift.jpg, GoatGoat.jpg, GoatherdGoatherd.jpg, Way of the GoatWay of the Goat.jpg, ChurchChurch.jpg - nothing in particular happens with them and Fortress.
  • Cards that can only trash fixed numbers of cards.
    • Trading PostTrading Post.jpg can be used as a SilverSilver.jpg-gainer if you have Fortresses in hand - "trash" two Fortresses to gain a Silver, immediately get them back. This can also let Trading Post be used as a single-card trasher when you have only one card to trash.
    • MercenaryMercenary.jpg has an ability which activates only if you trash two cards. Late-game, when you have nothing to trash, you can use two Fortresses to keep using your Mercenary as a Handsize attack.
    • CountCount.jpg can trash your whole hand and only your whole hand. If you keep Fortresses in hand (and perhaps put something back on top of the deck with Count) you can keep playing your turn after trashing your hand.
    • BonfireBonfire.jpg although you don't have to trash a Fortress, can go into your hand if you want it to (maybe if you want to buy a Villa, Advance, or Enhance?).
  • Cards that trash from the top of your deck.
    • LookoutLookout.jpg not only becomes a far less risky play in the late game with a few Fortresses in your deck, but it also becomes a cantrip if it hits a Fortress, letting it act as a momentum-conserving sifter rather than the dead card it usually becomes once you're done trashing.
    • SentrySentry.jpg becomes borderline broken with a large supply Fortresses and a little luck. Did your Sentry find two Fortresses? Put them both in your hand, and suddenly your sifter/trasher has become a double LaboratoryLaboratory.jpg!
    • DoctorDoctor.jpg can be used in the late game to harmlessly pick Fortresses off the top of your deck. However, unlike the previous examples, Doctor's unreliable draw is terminal, making this strategy unadvised unless you know you have multiple Fortresses topdecked (or if you have the actions to spare) .
  • The RemodelRemodel.jpg family - cards which trash and gain. With Fortress, these become gainers which can directly gain expensive actions - like UniversitiesUniversity.jpg but with fewer restrictions!
    • RemodelRemodel.jpg, ReplaceReplace.jpg, and EnhanceEnhance.jpg can all gain cards up to $6.
    • RemakeRemake.jpg and UpgradeUpgrade.jpg can gain you $5-cost cards (and Upgrade is even a cantrip when used like that!)
    • DevelopDevelop.jpg can gain two cards, a $5 and a $3, which immediately go on your deck. You can then play your Fortress to draw one of them!
    • FarmlandFarmland.jpg... well, buying Farmland with a Fortress in hand can get you a second Farmland for a total of 4VP, or maybe you can get a GoldGold.jpg for a pseudo-HoardHoard.jpg effect. Not so impressive compared to others on this list, since Farmland's trashing happens during your buy phase and by then it's too late to play the Fortress from your hand.
    • Likewise with GovernorGovernor.jpg, you can (not)trash a Fortress to gain a $6 or a Gold, if you'd rather give the opponent a chance to trash rather than gain a Silver. Not so impressive. Especially since the opponent can choose to trash a Fortress and thus gain a $5-coster for free.
    • GraverobberGraverobber.jpg and ExpandExpand.jpg can gain you $7 cards - but that's just a tad short of what you need for a ProvinceProvince.jpg. Perhaps you want to stock up on King's CourtsKing's Court.jpg? Maybe if Upgrade or Remake are in the Kingdom...
    • ButcherButcher.jpg can gain you powerful $5 cards while also giving you a Coffers. Also, you can eventually turn the Fortresses into Provinces.
    • StonemasonStonemason.jpg gains 2 $3 cards, and only costs $2!
    • TransmogrifyTransmogrify.jpg can gain you free $5 cards at the beginning of your turn straight to your hand!
    • Zombie MasonZombie Mason.jpg, which is played by NecromancerNecromancer.jpg can gain $5 cards, but it is very unreliable and probably won't hit a Fortress.
    • ExorcistExorcist.jpg gains Imps and Wisps, and Imps can be very hard to get
    • ImproveImprove.jpg gives you both +$2 but also gains a card costing $5. It also doesn't trash from your hand, so can be used after you played the Fortress.
    • DismantleDismantle.jpg gains a $3 card and a Gold.
  • Mandatory trashers - cards that give some benefit but require you to trash a card to get it.
    • RatsRats.jpg turns into a straight-up cantrip Rats gainer when you have a Fortress in hand. If you have a reason for wanting all 20 Rats in the end-game, maybe to pile them out or to pump up your GardensGardens.jpg, Fortress can help you get them without having them eat the rest of your deck.
    • AltarAltar.jpg can target Fortress if you just want to gain cards without trashing anything.
    • Death CartDeath Cart.jpg can become a terminal PlatinumPlatinum.jpg with no drawback if you have Fortress in hand.
    • Junk DealerJunk Dealer.jpg, Trade RouteTrade Route.jpg and ForagerForager.jpg can be used for the +$ and +Buy in the late-game.
    • TradeTrade.jpg can gain SilversSilver.jpg, although if you have a Fortress, you probably are playing an engine, in which case you probably don't want the Silvers.
    • TempleTemple.jpg can trash a Fortress if you have no cards in hand that you want to trash.
    • BatBat.jpg can turn back into a Vampire for free if you have a Fortress in hand.
    • CathedralCathedral.jpg can trash Fortress once you have run out of useless cards.
    • AdvanceAdvance.jpg can gain $6 Actions without having to trash anything. This is probably best used with +Buy.
    • Zombie ApprenticeZombie Apprentice.jpg, which is played by NecromancerNecromancer.jpg gives you a double Lab effect.
    • HideoutHideout.jpg can still give the Village effect with a Fortress in hand.
    • PriestPriest.jpg gives the player the $ without having to trash anything.
  • Situational trashers - a few cards with weird trashing properties.
    • ForgeForge.jpg becomes pretty great, since you can Forge two Fortresses into a Province. Throne RoomThrone Room.jpg a Forge? Two Provinces! King's Court a Forge? Three Provinces! Ah ah ah!
    • TransmuteTransmute.jpg... well, Transmuting a Fortress can gain you a Duchy for free. Seems sorta sad putting this on the line right after Forge. King's Court a Transmute for three Duchies... Ah ah ah...
    • HermitHermit.jpg can trash a Fortress from your discard pile to put it in your hand.
    • WatchtowerWatchtower.jpg isn't really a trasher, but can put the Fortress into your hand immediately after you gain it (say, with IronworksIronworks.jpg) by "trashing" it.
    • LurkerLurker.jpg can gain a Fortress straight to hand.
    • CatapultCatapult.jpg can give the opponent Curses while getting money for a $3 card!
    • SacrificeSacrifice.jpg gives the Lost CityLost City.jpg effect.
  • Trashing attacks.
    • SaboteurSaboteur.jpg, SwindlerSwindler.jpg, and KnightsKnights.jpg give the attacked player a benefit by putting the Fortress in their hand if they hit it.
    • SwindlerSwindler.jpg also gives out a presumably bad $4 card, but how bad can that be..Thief.jpg.Coppersmith.jpg?Scout.jpg
  • ProcessionProcession.jpg!!!!! Now we get to the meat of this list, with all of the broken combos!
    • This gets its own bullet point and sub-bullet point. Playing Procession on Fortress gets you +2 cards and +4 Actions, AND lets you gain a $5 action. You have all the actions you need to play all those juicy expensive terminals. Awesome.
  • Standard trash for benefit cards are all amazing with Fortress.
    • ApprenticeApprentice.jpg draws you four cards - that's as good as THREE LaboratoriesLaboratory.jpg, or like a VillageVillage.jpg followed by a Hunting GroundsHunting Grounds.jpg. Consider your deck drawn.
    • SalvagerSalvager.jpg gives +$4 and a buy. Pretty nice.
    • TraderTrader.jpg gives you four SilversSilver.jpg. Probably not that impressive if you're running an engine that will get gummed up, though. Maybe with FeodumFeodum.jpg this is a good idea, or if you've trashed all the treasure in your deck already. (Maybe with CounterfeitCounterfeit.jpg?)
    • RazeRaze.jpg gives you one card from the top 4, which is like a much more powerful Border GuardBorder Guard.jpg.
    • RitualRitual.jpg essentially gains you a card worth 3 VP by trashing a Fortress
    • ResearchResearch.jpg does the same as Apprentice, but for the next turn.
    • RecruiterRecruiter.jpg can give 4 Villagers, but often you already have enough Actions because of the Fortresses. On the other hand, Recruiter can be used for its draw if you have nothing to trash.
    • ScrapScrap.jpg can be used as a MarketMarket.jpg or a lot of other things.
    • And in the spirit of saving the best for last, BISHOPBishop.jpg. Bishop and Fortress combine to create an endless unstoppable Golden Deck of pure victory points. Even with no other cards, if you have a deck of four Bishops and four Fortresses, you can play all four Bishops every turn, trash the same Fortress four times for an incredible 12 VP per turn with no change in deck composition and no chance of bad shuffle luck. King's Court can trivially ratchet this up to 18 VP/turn, and I don't even want to think about what you could do if you made it into a setup with double Tactician.

Terminal trash-for-benefit trashers are sometimes awkward with Fortress until a deck can reliably draw two Fortresses. Buying a VillaVilla.jpg can often usefully continue a turn in this situation.

Synergies/Combos

To summarize the list above:

Antisynergies

Versions

English versions

Print Digital Text Release Date
Fortress Fortress from Goko/Making Fun +1 Card. +2 Actions.
When you trash this, put it into your hand.
Dark Ages 1st Edition August 2012
Fortress Fortress from Shuffle iT +1 Card. +2 Actions.
When you trash this, put it into your hand.
Dark Ages 2nd Edition September 2017

Other language versions

Language Name Print Digital Text Notes
Czech Pevnost Czech language Fortress
Dutch Vesting
Finnish Linnoitus
French Forteresse
German Festung German Version by Hans im Glück +1 Karte
+2 Aktionen

Wenn du diese Karte entsorgst, nimm
sie zurück auf die Hand.
Japanese 城塞 (pron. jōsai) +1 カードを引く+2 アクション。 これを廃棄するとき、手札に加える。
Korean 요새 (pron. yosae)
Polish Forteca Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Крепость (pron. kryepost')
Spanish Fortaleza

Trivia

Official card art.

Secret History

Originally this also went back to your hand if you revealed it from your deck. In the end that seemed way too wonky. Without that it ends up just being a village in games without ways to usefully trash it, but well it is pretty cool when you are trashing it. Or someone else is. For a long time the card was called Walled Village, but then I needed that name for the Carcassonne promo


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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