Fortress

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Fortress
Fortress.jpg
Info
Cost $
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Marco Morte
Card text
+1 Card
+2 Actions

When you trash this, put it into your hand.

Fortress is an Action card from Dark Ages. When played, it gives the same +1 Card/+2 Actions as VillageVillage.jpg; it costs more because if you trash it, it just goes back into your hand! This enables a variety of cute combos with Dark Ages cards which could trash it and with trash for benefit cards.

Contents

FAQ

Official FAQ

  • When you play this, you draw a card and get +2 Actions.
  • If this is trashed, you take it from the trash and put it into your hand.
  • This happens no matter whose turn it is when Fortress is trashed. It is not optional.
  • You still trashed Fortress, even though you get it back; for example if you play Death CartDeath Cart.jpg and choose to trash Fortress, the "if you do" on Death Cart is true, you did trash an Action, so you do not trash Death Cart.

Other Rules clarifications

When you put Fortress in your hand after trashing it, it is not 'gained' - you just put it in your hand. You can't reveal TraderTrader.jpg or WatchtowerWatchtower.jpg to do something else with it.

Strategy Article

There isn't a strategy article for Fortress, which is sad because it's a fun card!

In many cases, Fortress will play the same as a VillageVillage.jpg which happens to cost $4. No big deal, you can run your engine off of that, too, like a Walled VillageWalled Village.jpg or something. But Fortress has extremely powerful interactions with many trashers. They are unique enough that it is worth going through them individually, since all the trash-for-benefit cards start behaving very differently when they no longer actually have to permanently trash a card from your hand to give the benefit!

  • Many cards that trash for no benefit have no particular interaction with Fortress. This includes ChapelChapel.jpg, StewardSteward.jpg, Dame AnnaDame Anna.jpg, Jack of all TradesJack of All Trades.jpg, MasqueradeMasquerade.jpg - nothing in particular happens with them and Fortress.
  • Cards that can only trash fixed numbers of cards.
    • Trading PostTrading Post.jpg can be used as a SilverSilver.jpg-gainer if you have Fortresses in hand - "trash" two Fortresses to gain a Silver, immediately get them back. This can also let Trading Post be used as a single-card trasher when you have only one card to trash.
    • MercenaryMercenary.jpg has an ability which activates only if you trash two cards. Late-game, when you have nothing to trash, you can use two Fortresses to keep using your Mercenary as a MilitiaMilitia.jpg attack.
    • CountCount.jpg can trash your whole hand and only your whole hand. If you keep Fortresses in hand (and perhaps put something back on top of the deck with Count) you can keep playing your turn after trashing your hand.
  • The RemodelRemodel.jpg family - cards which trash and gain. With Fortress, these become gainers which can directly gain expensive actions - like UniversitiesUniversity.jpg but with fewer restrictions!
    • RemakeRemake.jpg and UpgradeUpgrade.jpg can gain you $5-cost cards (and Upgrade is even a cantrip when used like that!)
    • DevelopDevelop.jpg can gain two cards, a $5 and a $3, which immediately go on your deck. You can then play your Fortress to draw one of them!
    • FarmlandFarmland.jpg... well, buying Farmland with a Fortress in hand can get you a second Farmland for a total of 4VP, or maybe you can get a GoldGold.jpg for a pseudo-HoardHoard.jpg effect. Not so impressive compared to others on this list.
    • Likewise with GovernorGovernor.jpg, you can (not)trash a Fortress to gain a $6 or a Gold, if you'd rather give the opponent a chance to trash rather than gain a Silver. Not so impressive. Especially since the opponent can choose to trash a Fortress and thus gain a $5-coster for free.
    • GraverobberGraverobber.jpg and ExpandExpand.jpg can gain you $7 cards - but that's just a tad short of what you need for a ProvinceProvince.jpg. Perhaps you want to stock up on King's CourtsKing's Court.jpg? Maybe if Upgrade or Remake are in the Kingdom...
  • Mandatory trashers - cards that give some benefit but require you to trash a card to get it.
    • RatsRats.jpg turns into a straight-up cantrip Rats gainer when you have a Fortress in hand. If you have a reason for wanting all 20 Rats in the end-game, maybe to pile them out or to pump up your GardensGardens.jpg, Fortress can help you get them without having them eat the rest of your deck.
    • AltarAltar.jpg can target Fortress if you just want to gain cards without trashing anything.
    • Death CartDeath Cart.jpg can become a terminal PlatinumPlatinum.jpg with no drawback if you have Fortress in hand.
    • Junk DealerJunk Dealer.jpg, Trade RouteTrade Route.jpg and ForagerForager.jpg can be used for the +$ and +Buy in the late-game.
  • Situational trashers - a few cards with weird trashing properties.
    • ForgeForge.jpg becomes pretty great, since you can Forge two Fortresses into a Province. Throne RoomThrone Room.jpg a Forge? Two Provinces! King's Court a Forge? Three Provinces! Ah ah ah!
    • TransmuteTransmute.jpg... well, Transmuting a Fortress can gain you a Duchy for free. Seems sorta sad putting this on the line right after Forge. King's Court a Transmute for three Duchies... Ah ah ah...
    • HermitHermit.jpg can trash a Fortress from your discard pile to put it in your hand.
    • LookoutLookout.jpg can turn into a cantrip with one card worth of filtering.
    • WatchtowerWatchtower.jpg isn't really a trasher, but can put the Fortress into your hand immediately after you gain it (say, with IronworksIronworks.jpg) by "trashing" it.
  • Trashing attacks.
    • SaboteurSaboteur.jpg, SwindlerSwindler.jpg, and Knights give the attacked player a benefit by putting the Fortress in their hand if they hit it.
    • SwindlerSwindler.jpg also gives out a presumably bad $4 card, but how bad can that be..Thief.jpg.Coppersmith.jpg?Scout.jpg
  • ProcessionProcession.jpg!!!!! Now we get to the meat of this list, with all of the broken combos!
    • This gets its own bullet point and sub-bullet point. Playing Procession on Fortress gets you +2 cards and +4 Actions, AND lets you gain a $5 action. You have all the actions you need to play all those juicy expensive terminals. Awesome.
  • Standard trash for benefit cards are all amazing with Fortress.
    • ApprenticeApprentice.jpg draws you four cards - that's as good as THREE LaboratoriesLaboratory.jpg, or like a VillageVillage.jpg followed by a Hunting GroundsHunting Grounds.jpg. Consider your deck drawn.
    • SalvagerSalvager.jpg gives +$4 and a buy. Pretty nice.
    • TraderTrader.jpg gives you four SilversSilver.jpg. Probably not that impressive if you're running an engine that will get gummed up, though. Maybe with FeodumFeodum.jpg this is a good idea, or if you've trashed all the treasure in your deck already. (Maybe with CounterfeitCounterfeit.jpg?)
    • And in the spirit of saving the best for last, BISHOPBishop.jpg. Bishop and Fortress combine to create an endless unstoppable Golden Deck of pure victory points. Even with no other cards, if you have a deck of Four Bishops and five Fortresses, you can play all four Bishops every turn, trash the same Fortress four times for an incredible 12 VP per turn with no change in deck composition and no chance of bad shuffle luck. King's Court can trivially ratchet this up to 18 VP/turn, and I don't even want to think about what you could do if you made it into a setup with double Tactician.

Synergies/Combos

To summarize the list above:

Antisynergies

  • Lack of trashers makes it a boring VillageVillage.jpg
  • And when would you ever get it in Big Money?

Trivia

Secret History

Originally this also went back to your hand if you revealed it from your deck. In the end that seemed way too wonky. Without that it ends up just being a village in games without ways to usefully trash it, but well it is pretty cool when you are trashing it. Or someone else is. For a long time the card was called Walled Village, but then I needed that name for the Carcassonne promo


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Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
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Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
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Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
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Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
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Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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