Gain

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Make a distinction for cards that gain themselves to your hand)
(List cards that cause others to gain a card)
Line 14: Line 14:
 
* {{Card|Villa}}  
 
* {{Card|Villa}}  
 
* {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}
 
* {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}
 +
 +
The cards above all gain a card to the person playing the card.  Some cards cause others to gain a card:
 +
 +
* All the [[Curser#Primary_cursers|primary Cursers]]
 +
* All the [[Curser#Secondary_cursers|secondary Cursers]]
 +
* Those that [[Trashing_attack|trash with replacement]]: the cards ''{{Card|Saboteur}}'', {{Card|Swindler}}, and the [[Hex]] {{Hex|Locusts}} when other players receive it.
 +
* {{Card|Noble Brigand}}
 +
* {{Card|Embassy}}
 +
* {{Card|Marauder}}
 +
* {{Card|Cultist}}
 +
* {{Card|Messenger}}
  
 
== Official Rules ==
 
== Official Rules ==

Revision as of 17:05, 19 January 2019

To gain a card is to add it to your deck (that is, all cards you own, rather than just your draw deck). Without specification, gained cards go into your discard pile. The most common way to gain cards is through buying them, though there are other ways, mostly through gainer cards. It is also possible to add cards to your deck without gaining them, via MasqueradeMasquerade.jpg or via exchanging a Traveller. Some cards have an effect when they are gained, and a few cards have an effect when another card is gained, or would be gained.

Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example:

Some cards gain themselves to your hand:

The cards above all gain a card to the person playing the card. Some cards cause others to gain a card:

Official Rules

  • When a player gains a card, he takes the gained card (usually from the Supply) and puts it onto his Discard pile (unless the card says to put it elsewhere).
  • The player does not get to use the card when he gains it.


This article or section is a stub. Please help by expanding it


Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox