Gainer

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(Other specific-card gainers: More cards for the list)
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* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
 
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
 
** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.
 
** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.
* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}, {{Card|Disciple}}
+
* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
 
* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
 
* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained exactly 1 card that turn before you play it), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained exactly 1 card that turn before you play it), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}}
* [[Renaissance]]: {{card|Inventor}}, {{Card|Sculptor}}
+
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 +
* [[Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Bargain}}, {{Event|Demand}}
 
''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
 
''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
 +
 +
{{card|Disciple}} (from [[Adventures]]), {{card|Kiln}} (from [[Menagerie (expansion)|Menagerie]]), and {{way|Way of the Rat}} (also from [[Menagerie (expansion)|Menagerie]]) can gain you a copy of a card that you play, regardless of cost.
  
 
===Trash gainers===
 
===Trash gainers===
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* [[Hinterlands]]: {{Card|Haggler}}
 
* [[Hinterlands]]: {{Card|Haggler}}
 
* [[Adventures]]: {{Card|Duplicate}}
 
* [[Adventures]]: {{Card|Duplicate}}
* [[Empires]]: {{card|Charm}}
+
* [[Empires]]: {{Card|Charm}}
  
 
=== Silver gainers ===
 
=== Silver gainers ===
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* [[Cornucopia]]: {{Card|Trusty Steed}}
 
* [[Cornucopia]]: {{Card|Trusty Steed}}
 
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
 
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
* [[Dark Ages]]: {{Card|Squire}}
+
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}
* [[Dark Ages]]: {{Card|Feodum}} has an on-trash Silver-gaining effect, {{Card|Beggar}}
+
* [[Guilds]]: {{Card|Masterpiece}} has an on-buy Silver-gaining effect
+
 
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
 
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
* [[Empires]]: {{Card|Rocks}} has an on-gain and on-trash Silver-gaining effect
+
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}, {{Card|Crumbling Castle}}
+
 
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
 
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
* [[Promo]]: {{Card|Governor}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}, {{card|Groom}}, {{card|Wayfarer}}, {{Card|Alliance}}
 
+
{{Card|Embassy}}, from [[Hinterlands]], distributes Silver to your ''opponents'' when you gain it.
+
  
 
=== Gold gainers ===
 
=== Gold gainers ===
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* [[Cornucopia]]: {{Card|Bag of Gold}}
 
* [[Cornucopia]]: {{Card|Bag of Gold}}
 
* [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}
 
* [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}
* [[Dark Ages]]: {{Card|Market Square}}, {{Card|Sir Vander}}
+
* [[Dark Ages]]: {{Card|Market Square}}
 
* [[Guilds]]: {{Card|Soothsayer}}
 
* [[Guilds]]: {{Card|Soothsayer}}
 
* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
 
* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
 
* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
 
* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}} (if you've gained no other cards that turn), {{Card|Skulk}}, {{Boon|The Sky's Gift}}
+
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}}, {{Boon|The Sky's Gift}}
* [[Renaissance]]: {{card|Swashbuckler}} (via {{artifact|Treasure Chest}})
+
* [[Renaissance]]: {{Artifact|Treasure Chest}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{Event|Reap}}, {{Event|Enclave}}, {{Card|Alliance}}
 
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
 
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
  
 
=== Other treasure gainers ===
 
=== Other treasure gainers ===
  
These cards can be used to gain other Treasures—some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available.
+
These cards can be used to gain other Treasures — some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available.
  
 
* [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}''
 
* [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}''
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* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
 
* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
 
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
 
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck
+
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
* [[Hinterlands]]: {{Card|Duchess}}—can gain another {{Card|Duchess}}
+
 
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
 
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
* [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats
+
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 
* [[Dark Ages]]: {{Card|Death Cart}}—gains [[Ruins]] upon gain
 
* [[Dark Ages]]: {{Card|Death Cart}}—gains [[Ruins]] upon gain
* [[Adventures]]: {{Card|Magpie}}—can gain additional copies of Magpie
+
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
* [[Adventures]]: {{Card|Disciple}}—gains a copy of whatever Action card you play with it
+
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]], if you [[trasher|trashed]] one
+
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
 
* [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate
 
* [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate
 
* [[Empires]]: {{Event|Triumph}}—gains an Estate
 
* [[Empires]]: {{Event|Triumph}}—gains an Estate
 
* [[Empires]]: {{Event|Annex}}—gains a Duchy
 
* [[Empires]]: {{Event|Annex}}—gains a Duchy
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
* [[Empires]]: {{Event|Dominate}}—gains a Province
+
* [[Empires]]: {{Event|Dominate}}—gains a {{Card|Province}}
 
* [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s
 
* [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s
* [[Nocturne]]: {{Card|Devil's Workshop}}—gains an {{Card|Imp}} (if you've gained 2+ other cards that turn)
+
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
* [[Nocturne]]: {{Card|Leprechaun}}—gains a {{Card|Wish}} if you have exactly 7 cards in play
+
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
* [[Nocturne]]: {{Card|Tormentor}}—gain an Imp (if you don't have any other cards in play)
+
* [[Nocturne]]: {{Card|Tormentor}}—can gain an Imp
 
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
 
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
 
* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
 
* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}} on play
+
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
* [[Nocturne]]: {{Hex|Locusts}}—can gain a {{Card|Curse}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Sleigh}}—gains two {{card|Horse}}s
* [[Nocturne]]: {{Hex|Plague}}—gains a {{Card|Curse}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Supplies}}—gains a {{card|Horse}} onto your deck
* [[Renaissance]]: {{Card|Experiment}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}—can gain a Horse and/or Silver when you trash a card
 
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Cavalry}}—gains two {{card|Horse}}s
{{Card|Changeling}} gains a copy of a card you have in play, but as a [[one-shot]] acts more as a temporary replacement than a gainer.
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Groom}}—can gain a Horse and/or Silver
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Paddock}}—gains two {{card|Horse}}s
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Livery}}—gains a Horse when you gain a card costing {{cost|4}} or more
  
 
=== When gain/buy/trash gainers ===
 
=== When gain/buy/trash gainers ===
  
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 +
* [[Hinterlands]]: {{Card|Cache}} - gains two Coppers when gained
 
* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
 
* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
* [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained
+
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 +
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 +
* [[Dark Ages]]: {{Card|Feodum}} - gains 3 Silvers when trashed
 +
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or 3 {{Card|Estate|Estates}} when trashed
 +
* [[Dark Ages]]: {{Card|Sir Vander}} - gains a Gold when trashed
 
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
 
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
* [[Dark Ages]]: {{Card|Death Cart}} - gains two [[Ruins]] when gained
+
* [[Guilds]]: {{Card|Masterpiece}} - can gain Silvers when bought
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
+
* [[Guilds]]: {{Card|Stonemason}} - can gain 2 Action cards when bought
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when trashed
+
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
* [[Guilds]]: {{Card|Stonemason}} - can gain two Action cards when bought
+
* [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card
+
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
* [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play
+
* [[Adventures]]: {{Event|Alms}} - can gain a card costing up to {{Cost|4}}
* [[Adventures]]: {{Event|Quest}} - gains a Gold if you discard the right things
+
* [[Adventures]]: {{Event|Quest}} - can gain a Gold if you discard numbered card combinations
* [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play
+
* [[Adventures]]: {{Event|Pilgrimage}} - can gain copies of up to 3 cards in play
* [[Adventures]]: {{Event|Ball}} - gain 2 cheap cards
+
* [[Adventures]]: {{Event|Ball}} - gains 2 cards costing up to {{Cost|4}}
* [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play
+
* [[Adventures]]: {{Event|Raid}} - gains a Silver per Silver in play
* [[Adventures]]: {{Event|Seaway}} - gain a cheap card, put your +1 Buy token on its pile
+
* [[Adventures]]: {{Event|Seaway}} - gains a Action card costing up to {{Cost|4}}
* [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards
+
* [[Adventures]]: {{Event|Trade}} - can gain Silvers if you trash cards
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 +
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Event|Triumph}} - gains an Estate
 
* [[Empires]]: {{Event|Triumph}} - gains an Estate
 
* [[Empires]]: {{Event|Annex}} - gains a Duchy
 
* [[Empires]]: {{Event|Annex}} - gains a Duchy
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* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
* [[Renaissance]]: {{Card|Experiment}} - always gained in pairs
+
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
* [[Promo]]: {{Event|Summon}} - gains and sets aside a cheap card, and plays it at the start of your next turn
+
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Desperation}}—gains a {{Card|Curse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a {{Card|Horse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a non-Victory costing up to {{Cost|5}}, and each other player gains a {{Card|Horse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Demand}}—gains a {{Card|Horse}} and a card costing up to {{Cost|4}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains 5 {{Card|Horse}}s
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Reap}}—gains a {{Card|Gold}}, and sets it aside
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Enclave}}—gains a {{Card|Gold}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Alliance}}—gains a {{Card|Province}}, a {{Card|Duchy}}, a {{Card|Estate}}, a {{Card|Gold}}, a {{Card|Silver}}, and a {{Card|Copper}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Populate}}—gains a card from each Action Supply pile
 +
* [[Promo]]: {{Event|Summon}} - gains an Action card costing up to {{Cost|4}}, and sets it aside
  
Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
+
===Edge cases===
 +
* Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 +
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 +
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Other card categories]]
 
[[Category:Other card categories]]

Revision as of 17:24, 21 September 2020

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

Types of gainers

Cards in italics have been removed.

Workshop variants

These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

FeastFeast.jpg and WishWish.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

DiscipleDisciple.jpg (from Adventures), KilnKiln.jpg (from Menagerie), and Way of the RatWay of the Rat.jpg (also from Menagerie) can gain you a copy of a card that you play, regardless of cost.

Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

Silver gainers

Since SilverSilver.jpg is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.

Gold gainers

These cards are able to gain a GoldGold.jpg, often at some cost such as having to trash a card.

Other treasure gainers

These cards can be used to gain other Treasures — some specifically CopperCopper.jpg or SpoilsSpoils.jpg; others whatever Treasure happens to be available.

Other specific-card gainers

When gain/buy/trash gainers

Edge cases

  • Though it does not gain a card, Adventures: InheritanceInheritance.jpg does set aside a card from the Supply that is included in your deck at the end of the game.
  • Though Nocturne: ChangelingChangeling.jpg trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a one-shot Changeling acts more as a temporary replacement than a gainer.
  • Though it does not gain a card, Menagerie: Camel TrainCamel Train.jpg does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).


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