Gainer

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Other specific-card gainers)
m (When gain/buy/trash gainers: Fix syntax typo.)
(2 intermediate revisions by 2 users not shown)
Line 58: Line 58:
 
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}
 
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}
 
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
 
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}, {{card|Groom}},  {{card|Wayfarer}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}, {{card|Groom}},  {{card|Wayfarer}}, {{Card|Alliance}}
  
 
=== Gold gainers ===
 
=== Gold gainers ===
Line 77: Line 77:
 
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}}, {{Boon|The Sky's Gift}}
 
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}}, {{Boon|The Sky's Gift}}
 
* [[Renaissance]]: {{Artifact|Treasure Chest}}
 
* [[Renaissance]]: {{Artifact|Treasure Chest}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{Event|Reap}}, {{Event|Enclave}}, {{Card|Alliance}}
 
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
 
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
  
Line 121: Line 122:
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Sleigh}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Sleigh}}—gains two {{card|Horse}}s
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Supplies}}—gains a {{card|Horse}} onto your deck
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}—can gain a Horse and/or Silver when you trash a card
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}—can gain a Horse and/or Silver when you trash a card
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Cavalry}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Cavalry}}—gains two {{card|Horse}}s
* [[Menagerie (expansion)|Menagerie]]: {{card|Groom}}—can gain a Horse and/or Silver when you gain another card
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Groom}}—can gain a Horse and/or Silver
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Paddock}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Paddock}}—gains two {{card|Horse}}s
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Livery}}—gains a Horse when you gain a card costing {{cost|4}} or more
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Livery}}—gains a Horse when you gain a card costing {{cost|4}} or more
Line 165: Line 167:
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
* [[Menagerie (expansion)|Menagerie]] - can gain Horses when gained
+
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
* [[Promo]]: {{Event|Summon}} - gains card costing up to {{Cost|4}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Desperation}}—gains a {{Card|Curse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a {{Card|Horse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a non-Victory costing up to {{Cost|5}}, and each other player gains a {{Card|Horse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Demand}}—gains a {{Card|Horse}} and a card costing up to {{Cost|4}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains 5 {{Card|Horse}}s
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Reap}}—gains a {{Card|Gold}}, and sets it aside
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Enclave}}—gains a {{Card|Gold}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Alliance}}—gains a {{Card|Province}}, a {{Card|Duchy}}, a {{Card|Estate}}, a {{Card|Gold}}, a {{Card|Silver}}, and a {{Card|Copper}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Populate}}—gains a card from each Action Supply pile
 +
* [[Promo]]: {{Event|Summon}} - gains an Action card costing up to {{Cost|4}}, and sets it aside
  
 
===Edge cases===
 
===Edge cases===
 
* Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 
* Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 +
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Other card categories]]
 
[[Category:Other card categories]]

Revision as of 17:24, 21 September 2020

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

Types of gainers

Cards in italics have been removed.

Workshop variants

These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

FeastFeast.jpg and WishWish.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

DiscipleDisciple.jpg (from Adventures), KilnKiln.jpg (from Menagerie), and Way of the RatWay of the Rat.jpg (also from Menagerie) can gain you a copy of a card that you play, regardless of cost.

Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

Silver gainers

Since SilverSilver.jpg is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.

Gold gainers

These cards are able to gain a GoldGold.jpg, often at some cost such as having to trash a card.

Other treasure gainers

These cards can be used to gain other Treasures — some specifically CopperCopper.jpg or SpoilsSpoils.jpg; others whatever Treasure happens to be available.

Other specific-card gainers

When gain/buy/trash gainers

Edge cases

  • Though it does not gain a card, Adventures: InheritanceInheritance.jpg does set aside a card from the Supply that is included in your deck at the end of the game.
  • Though Nocturne: ChangelingChangeling.jpg trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a one-shot Changeling acts more as a temporary replacement than a gainer.
  • Though it does not gain a card, Menagerie: Camel TrainCamel Train.jpg does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox