Gainer

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Types of gainers)
m (Other specific-card gainers)
 
(198 intermediate revisions by 28 users not shown)
Line 1: Line 1:
A '''gainer''' is any card which allows you to gain cards without buying them. The simplest example is {{Card|Workshop}}. They often work well with {{Card|Gardens}} strategies, as they allow you to gain more cards than you have buys. They're can also be useful for picking up [[engine]] components, especially cheap ones.
+
[[Image:Workshop.jpg|thumb|right|200px|[[Workshop]], a gainer card.]]
 +
 
 +
A '''gainer''' is any card which allows you to gain cards without buying them. The simplest example is {{Card|Workshop}}. They often work well with {{Card|Gardens}} strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up [[engine]] components, especially cheap ones.
  
 
Cards that allow you to trash one card and gain another, like {{Card|Remodel}}, are usually considered to be in [[Trasher#Remodelers|a separate category from gainers]], since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a [[three-pile ending]].
 
Cards that allow you to trash one card and gain another, like {{Card|Remodel}}, are usually considered to be in [[Trasher#Remodelers|a separate category from gainers]], since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a [[three-pile ending]].
  
 
== Types of gainers ==
 
== Types of gainers ==
 
+
Cards in ''italics'' have been [[removed]].
 
=== Workshop variants ===
 
=== Workshop variants ===
  
These cards let you gain cards up to a particular maximum price. Most of them work well in combinations with cards like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
+
These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
 
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 +
* [[Seaside]]: {{card|Blockade}}
 +
* [[Prosperity]]: {{card|Anvil}}
 +
* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 +
* [[Dark Ages]]: {{Card|Armory}}
 +
* [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
 +
* [[Empires]]: {{Card|Engineer}}
 +
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 +
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 +
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Quartermaster}}, {{card|Hammer}}
 +
 +
====Gainers with a cost limit other than 4====
 +
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Alchemy]]: {{Card|University}}
 
* [[Alchemy]]: {{Card|University}}
* [[Prosperity]]: {{Card|Talisman}}
+
* [[Prosperity]]: {{card|War Chest}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
* [[Hinterlands]]: {{Card|Haggler}}
+
* [[Hinterlands]]: {{card|Wheelwright}}
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
+
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
*{{Card|Graverobber}} and {{Card|Rogue}} can gain cards from the Trash instead of the supply.
+
* [[Adventures]]: {{Card|Artificer}}
({{Card|Feast}} gains a card, but as a [[one-shot]] it acts more as a temporary replacement than a gainer. If you play {{Card|Throne Room}}, {{Card|Procession}} or {{Card|King's Court}} on it, it acts more like a gainer.)
+
* [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
 +
* [[Nocturne]]: {{card|Vampire}}
 +
* [[Allies]]:  {{card|Importer}}
 +
''{{Card|Feast}}'', {{card|Wish}}, and {{Card|Spell Scroll}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
  
=== Silver gainers ===
+
====Gainers depending on cards played====
  
Since {{Card|Silver}} is present in every game, and is almost always a useful card but never super-powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.
+
These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.
  
* [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}}
+
* [[Adventures]]: {{card|Disciple}}  
* [[Intrigue]]: {{Card|Trading Post}}
+
* [[Menagerie (expansion)|Menagerie]]: {{card|Kiln}}, {{way|Way of the Rat}}
* [[Seaside]]: {{Card|Explorer}}
+
* [[Allies]]: {{card|Specialist}}, {{card|Sunken Treasure}}
* [[Cornucopia]]: {{Card|Trusty Steed}}
+
* [[Plunder (expansion)|Plunder]]: {{card|Tools}}
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
+
* [[Dark Ages]]: {{Card|Squire}}
+
  
* [[Guilds]]: {{card|Masterpiece}} has an on-buy Silver-gaining effect.
+
{{trait|Friendly}}, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.
  
=== Other treasure gainers ===
+
{{card|Changeling}}, from [[Nocturne]], is another one-shot gainer; which can gain copies of cards in play.
  
These cards can be used to gain other Treasures—some specifically {{Card|Copper}}, {{Card|Gold}}, or {{Card|Spoils}}; others whatever Treasure happens to be available.
+
===Trash gainers===
 +
These cards can gain cards out of the Trash instead of the supply:
  
* [[Dominion (base set)|Dominion]]: {{Card|Thief}}
+
* Intrigue: {{card|Lurker}}
* [[Seaside]]: {{Card|Treasure Map}}, {{Card|Explorer}}
+
* Dark Ages: {{Card|Graverobber}} and {{Card|Rogue}}
* [[Prosperity]]: {{Card|Mint}}, {{Card|Hoard}}
+
* Renaissance: {{Card|Treasurer}}
* [[Cornucopia]]: {{Card|Bag of Gold}}
+
 
* [[Hinterlands]]: {{Card|Tunnel}}, {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}
+
''{{card|Thief}}'' and {{card|Noble Brigand}} technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.
* [[Promo]]: {{Card|Governor}}
+
 
* [[Dark Ages]]: {{Card|Beggar}}, {{Card|Market Square}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}}
+
=== On-buy/gain gainers ===
* [[Guilds]]: {{card|Soothsayer}}
+
 
 +
These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
 +
 
 +
* [[Prosperity]]: ''{{Card|Talisman}}''
 +
* [[Hinterlands]]: {{Card|Haggler}}
 +
* [[Adventures]]: {{Card|Duplicate}}
 +
* [[Empires]]: {{Card|Charm}}
 +
* [[Allies]]: {{ally|Architects' Guild}}
 +
 
 +
=== Treasure gainers ===
 +
 
 +
Certain cards allow you to gain only [[Treasure]]s. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of [[Silver#Silver gainers|Silver gainers]] and [[Gold#Gold gainers|Gold gainers]] can be found at the articles for {{card|Silver}} and {{card|Gold}}; other Treasure gainers are listed here:
 +
 
 +
* [[Dominion (base set)|Dominion]]:''{{Card|Thief}}''
 +
* [[Seaside]]: {{Card|Pirate}}
 +
* [[Prosperity]]: {{Card|Mint}}
 +
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
 +
* [[Dark Ages]]: {{Card|Beggar}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}}
 +
* [[Guilds]]: {{Card|Taxman}}
 +
* [[Adventures]]: {{Card|Hero}}
 +
* [[Empires]]: {{Event|Banquet}}
 +
* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 +
* [[Renaissance]]: {{card|Treasurer}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Cutthroat}}, {{card|Pickaxe}}, {{card|Silver Mine}}, {{card|Sack of Loot}}
 +
** {{card|Search}} is a [[one-shot]] gainer.
  
 
=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
 +
For a list of {{Card|Estate}} gainers, see [[Estate#Estate gainers|here]].
 +
For a list of {{Card|Duchy}} gainers, see [[Duchy#Duchy gainers|here]].
 +
For a list of {{Card|Province}} gainers, see [[Province#Province gainers|here]].
 +
For a list of {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]].
  
* [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}}
+
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
+
* [[Cornucopia]]: ''{{Card|Tournament}}''—can gain a {{Card|Duchy}} or a [[Prize]]
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
+
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck
+
* [[Cornucopia & Guilds]]: {{card|Ferryman}}—gains a specific set-aside card on gain
* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
+
* [[Cornucopia & Guilds]]: {{card|Joust}}–can gain a [[Reward]]
 +
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 +
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 +
* [[Dark Ages]]: {{Card|Death Cart}}—gains two [[Ruins]] upon gain
 +
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
 +
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 +
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
 +
* [[Empires]]: {{Event|Ritual}}—gains a Curse
 +
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
 +
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
 +
* [[Nocturne]]: {{Card|Tormentor}}—can gain an Imp
 +
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
 +
* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
 +
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 +
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
  
{{Navbox card categories}}
+
=== When gain/buy/trash gainers ===
  
[[Category:Card categories]]
+
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 +
* ''[[Hinterlands]]: {{Card|Cache}}'' - gains two Coppers when gained
 +
* ''[[Hinterlands]]: {{Card|Duchess}}'' - allows you to gain ''itself'' when you gain a Duchy
 +
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 +
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 +
* [[Dark Ages]]: {{Card|Feodum}} - gains 3 Silvers when trashed
 +
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or 3 {{Card|Estate|Estates}} when trashed
 +
* [[Dark Ages]]: {{Card|Sir Vander}} - gains a Gold when trashed
 +
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
 +
* [[Guilds]]: {{Card|Masterpiece}} - can gain Silvers when bought
 +
* [[Guilds]]: {{Card|Stonemason}} - can gain 2 Action cards when bought
 +
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 +
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 +
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 +
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 +
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 +
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
 +
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 +
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 +
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
 +
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
 +
* [[Plunder (expansion)|Plunder]]: {{card|Doubloons}} - gains a {{card|Gold}} when gained
 +
* [[Plunder (expansion)|Plunder]]: {{trait|Fawning}} - gains the Fawning card when a {{card|Province}} is gained
 +
* [[Plunder (expansion)|Plunder]]: {{card|Wealthy Village}} - can gain [[Loot]] when gained
 +
* [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}} - gains Loot when trashed
 +
* [[Plunder (expansion)|Plunder]]: {{trait|Cursed}} - makes you gain [[Loot]] and a {{card|Curse}} whenever you gain from a specific pile.
 +
 
 +
For a list of [[Event]]s that gain cards, see [[Gaining Event#List of Gaining Events|here]]
 +
 
 +
===Edge cases===
 +
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 +
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
 +
 
 +
{{Navbox card categories}}
 +
[[Category:Other card categories]]

Latest revision as of 21:19, 20 February 2024

Workshop, a gainer card.

A gainer is any card which allows you to gain cards without buying them. The simplest example is WorkshopWorkshop.jpg. They often work well with GardensGardens.jpg strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up engine components, especially cheap ones.

Cards that allow you to trash one card and gain another, like RemodelRemodel.jpg, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components or accelerating a three-pile ending.

Contents

[edit] Types of gainers

Cards in italics have been removed.

[edit] Workshop variants

These cards let you gain cards costing up to $4. Many of them work well in combinations with cost reduction methods like HighwayHighway.jpg, which will let you gain more expensive cards than you usually can.

[edit] Gainers with a cost limit other than 4

FeastFeast.jpg, WishWish.jpg, and Spell ScrollSpell Scroll.jpg gain a card, but as one-shots act more as temporary replacements than gainers.

[edit] Gainers depending on cards played

These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.

FriendlyFriendly.jpg, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.

ChangelingChangeling.jpg, from Nocturne, is another one-shot gainer; which can gain copies of cards in play.

[edit] Trash gainers

These cards can gain cards out of the Trash instead of the supply:

ThiefThief.jpg and Noble BrigandNoble Brigand.jpg technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.

[edit] On-buy/gain gainers

These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.

[edit] Treasure gainers

Certain cards allow you to gain only Treasures. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of Silver gainers and Gold gainers can be found at the articles for SilverSilver.jpg and GoldGold.jpg; other Treasure gainers are listed here:

[edit] Other specific-card gainers

For a list of EstateEstate.jpg gainers, see here. For a list of DuchyDuchy.jpg gainers, see here. For a list of ProvinceProvince.jpg gainers, see here. For a list of HorseHorse.jpg gainers, see here.

[edit] When gain/buy/trash gainers

For a list of Events that gain cards, see here

[edit] Edge cases

  • Though Nocturne: ChangelingChangeling.jpg trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a one-shot Changeling acts more as a temporary replacement than a gainer.
  • Though it does not gain a card, Menagerie: Camel TrainCamel Train.jpg does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox