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By default, a player may buy only one card (or Event or Project), but they may buy more if they received [[+Buy|additional Buys]] either in the Action phase or earlier in the Buy phase; additional Buys may be granted by a variety of cards and other effects. In this case, after buying one card, the player may use whatever {{Cost}} they have remaining to buy another, and so on until they exhaust their +Buys; in other words, the amount of {{Cost}} the player has this turn must be divided among all the cards and Events they wish to buy. Some cards in the supply and Events cost {{Cost|0}}; it still uses up a buy, though not any {{Cost}}, to purchase one of these. Players do not have to use any or all of their buys on a given turn; it is never obligatory to buy something. | By default, a player may buy only one card (or Event or Project), but they may buy more if they received [[+Buy|additional Buys]] either in the Action phase or earlier in the Buy phase; additional Buys may be granted by a variety of cards and other effects. In this case, after buying one card, the player may use whatever {{Cost}} they have remaining to buy another, and so on until they exhaust their +Buys; in other words, the amount of {{Cost}} the player has this turn must be divided among all the cards and Events they wish to buy. Some cards in the supply and Events cost {{Cost|0}}; it still uses up a buy, though not any {{Cost}}, to purchase one of these. Players do not have to use any or all of their buys on a given turn; it is never obligatory to buy something. | ||
− | Ordinarily, buying a card does not allow a player to use its abilities; it simply goes straight to their discard pile to be used later. However, there are a few cards that have special effects that take place immediately when the card is bought or gained; these are identified specifically on the card. If an Event is bought, instead of gaining anything the player simply immediately carries out the | + | Ordinarily, buying a card does not allow a player to use its abilities; it simply goes straight to their discard pile to be used later. However, there are a few cards that have special effects that take place immediately when the card is bought or gained; these are identified specifically on the card. If an Event is bought, instead of gaining anything the player simply immediately carries out the effects printed on the Event card. |
Some cards have additional or alternative costs to {{Cost}}; either {{P}} or {{Debt}}. Cards with {{P}} in their cost require players to have played a {{Card|Potion}} in order to buy them; this otherwise behaves exactly like buying a card with {{Cost}}. If a player wants to buy more than one {{P}}-costing card, they must play more than one Potion. Cards with {{Debt}} in their cost require the buyer to take a certain amount of {{Debt}} tokens, rather than paying {{Cost}}. A player cannot buy additional cards if they have {{Debt}}, even if they have additional buys; they must instead pay off {{Debt}}, which does not use up a Buy. Paying off {{Debt}} can be done at any time during a player's Buy phase, at a rate of {{Cost|1}} to {{Debt|1}}, but once a player begins to pay off {{Debt}}, they may not play any more Treasures. | Some cards have additional or alternative costs to {{Cost}}; either {{P}} or {{Debt}}. Cards with {{P}} in their cost require players to have played a {{Card|Potion}} in order to buy them; this otherwise behaves exactly like buying a card with {{Cost}}. If a player wants to buy more than one {{P}}-costing card, they must play more than one Potion. Cards with {{Debt}} in their cost require the buyer to take a certain amount of {{Debt}} tokens, rather than paying {{Cost}}. A player cannot buy additional cards if they have {{Debt}}, even if they have additional buys; they must instead pay off {{Debt}}, which does not use up a Buy. Paying off {{Debt}} can be done at any time during a player's Buy phase, at a rate of {{Cost|1}} to {{Debt|1}}, but once a player begins to pay off {{Debt}}, they may not play any more Treasures. |