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By default, a player may buy only one card (or Event or Project), but they may buy more if they received [[+Buy|additional Buys]] either in the Action phase or earlier in the Buy phase; additional Buys may be granted by a variety of cards and other effects. In this case, after buying one card, the player may use whatever {{Cost}} they have remaining to buy another, and so on until they exhaust their +Buys; in other words, the amount of {{Cost}} the player has this turn must be divided among all the cards and Events they wish to buy. Some cards in the supply and Events cost {{Cost|0}}; it still uses up a buy, though not any {{Cost}}, to purchase one of these. Players do not have to use any or all of their buys on a given turn; it is never obligatory to buy something.
 
By default, a player may buy only one card (or Event or Project), but they may buy more if they received [[+Buy|additional Buys]] either in the Action phase or earlier in the Buy phase; additional Buys may be granted by a variety of cards and other effects. In this case, after buying one card, the player may use whatever {{Cost}} they have remaining to buy another, and so on until they exhaust their +Buys; in other words, the amount of {{Cost}} the player has this turn must be divided among all the cards and Events they wish to buy. Some cards in the supply and Events cost {{Cost|0}}; it still uses up a buy, though not any {{Cost}}, to purchase one of these. Players do not have to use any or all of their buys on a given turn; it is never obligatory to buy something.
  
Ordinarily, buying a card does not allow a player to use its abilities; it simply goes straight to their discard pile to be used later. However, there are a few cards that have special effects that take place immediately when the card is bought or gained; these are identified specifically on the card. If an Event is bought, instead of gaining anything the player simply immediately carries out the instructions printed on the Event card (which may involve gaining something). If a Project is bought, the player puts their token on the Project card and carries out the Project's ability at the time indicated in its instructions.
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Ordinarily, buying a card does not allow a player to use its abilities; it simply goes straight to their discard pile to be used later. However, there are a few cards that have special effects that take place immediately when the card is bought or gained; these are identified specifically on the card. If an Event is bought, instead of gaining anything the player simply immediately carries out the effects printed on the Event card.
  
 
Some cards have additional or alternative costs to {{Cost}}; either {{P}} or {{Debt}}.  Cards with {{P}} in their cost require players to have played a {{Card|Potion}} in order to buy them; this otherwise behaves exactly like buying a card with {{Cost}}.  If a player wants to buy more than one {{P}}-costing card, they must play more than one Potion.  Cards with {{Debt}} in their cost require the buyer to take a certain amount of {{Debt}} tokens, rather than paying {{Cost}}. A player cannot buy additional cards if they have {{Debt}}, even if they have additional buys; they must instead pay off {{Debt}}, which does not use up a Buy.  Paying off {{Debt}} can be done at any time during a player's Buy phase, at a rate of {{Cost|1}} to {{Debt|1}}, but once a player begins to pay off {{Debt}}, they may not play any more Treasures.
 
Some cards have additional or alternative costs to {{Cost}}; either {{P}} or {{Debt}}.  Cards with {{P}} in their cost require players to have played a {{Card|Potion}} in order to buy them; this otherwise behaves exactly like buying a card with {{Cost}}.  If a player wants to buy more than one {{P}}-costing card, they must play more than one Potion.  Cards with {{Debt}} in their cost require the buyer to take a certain amount of {{Debt}} tokens, rather than paying {{Cost}}. A player cannot buy additional cards if they have {{Debt}}, even if they have additional buys; they must instead pay off {{Debt}}, which does not use up a Buy.  Paying off {{Debt}} can be done at any time during a player's Buy phase, at a rate of {{Cost|1}} to {{Debt|1}}, but once a player begins to pay off {{Debt}}, they may not play any more Treasures.

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