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Each player receives one Action at the start of their turn, and during their Action phase, they may spend that Action, and any other Actions they receive during their turn, to play one or more [[Action|Action cards]].  Note that ''Actions'' and ''Action cards'' are separate things; Actions are a sort of currency used to play Action cards.
 
Each player receives one Action at the start of their turn, and during their Action phase, they may spend that Action, and any other Actions they receive during their turn, to play one or more [[Action|Action cards]].  Note that ''Actions'' and ''Action cards'' are separate things; Actions are a sort of currency used to play Action cards.
  
Action cards are the cards that [[card types|say ''Action'' at the bottom of the card]]. Since under ordinary circumstances players do not start the game with any Action cards in their initial decks of 10 cards, a player will usually not have any Actions to play [[opening|during their first 2 turns]]; however, [[Shelter]]s from {{set|Dark Ages}} and {{trait|Inherited}} from {{set|Plunder}} can change that. By default, a player may play only one Action card (since they start their turn with only 1 Action), but [[non-terminal|some Action cards]] or other abilities grant the player the right to play one [[village (card category)|or more]] additional Actions afterward. It is never mandatory to play an Action card even if you have one in hand and Actions remaining; the only exception is when another card that you have played (or [[card-shaped thing]]) instructs you to do so.
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Action cards are the cards that [[card types|say ''Action'' at the bottom of the card]]. Since under ordinary circumstances players do not start the game with any Action cards in their initial decks of 10 cards, a player will usually not have any Actions to play [[opening|during their first 2 turns]]; however, [[Shelter]]s from {{set|Dark Ages}} and {{trait|Inherited}} from {{set|Plunder}} can change that. By default, a player may play only one Action card (since they start their turn with only 1 Action), but [[non-terminal|some Action cards]] grant the player the right to play one [[village (card category)|or more]] additional Actions afterward. It is never mandatory to play an Action card even if you have one in hand and Actions remaining; the only exception is when another card that you have played (or [[card-shaped thing]] instructs you to do so.
  
 
To play an Action, the player takes an Action card from their hand and lays it face-up in their play area. They announce which card they are playing and follow the instructions written on that card from top to bottom, except for instructions specifically noted as [[triggered effects|applying at a time other than when the card is played]]. The player may still play an Action card even if they are not able to do everything the Action card tells them to do; but, having played it, the player must follow as much of the card's instructions as they can. Furthermore, the player must fully resolve an Action card before playing another one (if they are permitted to play another Action card) or concluding their Action phase. Any Action cards played remain in the player’s play area until the Clean-up phase of that turn, unless otherwise instructed. The Action phase ends when the player cannot or chooses not to play any more Action cards. In general, a player can only play Action cards during the Action phase of their turn; however, certain cards and abilities from [[expansion]]s allow Action cards to be played during other phases in certain circumstances.
 
To play an Action, the player takes an Action card from their hand and lays it face-up in their play area. They announce which card they are playing and follow the instructions written on that card from top to bottom, except for instructions specifically noted as [[triggered effects|applying at a time other than when the card is played]]. The player may still play an Action card even if they are not able to do everything the Action card tells them to do; but, having played it, the player must follow as much of the card's instructions as they can. Furthermore, the player must fully resolve an Action card before playing another one (if they are permitted to play another Action card) or concluding their Action phase. Any Action cards played remain in the player’s play area until the Clean-up phase of that turn, unless otherwise instructed. The Action phase ends when the player cannot or chooses not to play any more Action cards. In general, a player can only play Action cards during the Action phase of their turn; however, certain cards and abilities from [[expansion]]s allow Action cards to be played during other phases in certain circumstances.

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