Gardens

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|type1 = Victory
 
|type1 = Victory
 
|illustrator = Matthias Catrein
 
|illustrator = Matthias Catrein
|text = Worth 1{{VP}} per 10 cards you have (round down).
+
|text = Worth '''1'''{{VP}} per 10 cards you have (round down).
 
}}
 
}}
  
'''Gardens''' is a [[Victory]] card from the [[Base]] set. It is worth 1 {{VP}} for every 10 cards in your deck, so it is worth a lot of points when your deck is filled with lots of cards and worth very little if you have [[trash|trashed]] most of your deck. It also features prominently in [[rush]] strategies which use [[gainer|gainers]] or cheap sources of [[+Buy]] to quickly get all of the Gardens and empty three piles.
+
'''Gardens''' is a [[Victory]] card from the [[Base]] set. It is worth 1 {{VP}} for every 10 cards in your deck, so it is worth a lot of points when your deck is filled with lots of cards and worth very little if you have [[trash|trashed]] most of your deck. It features prominently in [[rush]] strategies which use [[gainer|gainers]] or cheap sources of [[+Buy]] to quickly get all of the Gardens and empty two more piles to end the game.
  
 
It is the simplest of the "scaling" [[alt-VP]] cards—i.e., those that are worth victory points scaled in proportion to some property of your deck.
 
It is the simplest of the "scaling" [[alt-VP]] cards—i.e., those that are worth victory points scaled in proportion to some property of your deck.
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''[http://dominionstrategy.com/2010/12/16/dominion-gardens/ Original article] by theory''
 
''[http://dominionstrategy.com/2010/12/16/dominion-gardens/ Original article] by theory''
  
The standard "Gardens strategy" is to grab Gardens, bloat your deck, and simultaneously run out two other piles (one of which is typically {{Card|Estate|Estates}}) to end the game as fast as possible, before your opponents can begin to buy {{Card|Province|Provinces}} or Colonies.
+
The standard "Gardens strategy" is to grab Gardens, bloat your deck, and simultaneously run out two other piles (one of which is typically {{Card|Estate|Estates}}) to end the game as fast as possible, before your opponents can begin to buy {{Card|Province|Provinces}} or {{Card|Colony|Colonies}}.
  
 
On most boards, this isn’t feasible.  It’s just too slow to empty all three piles, and your deck won’t be big enough to make your Gardens worth all that much.  But in the presence of certain cards, Gardens are nearly unbeatable.
 
On most boards, this isn’t feasible.  It’s just too slow to empty all three piles, and your deck won’t be big enough to make your Gardens worth all that much.  But in the presence of certain cards, Gardens are nearly unbeatable.
  
The easiest and most straightforward way to execute this strategy to open with double {{Card|Workshop}}.  If you’re unfortunate enough to start with a 5/2, you can still go for a (slightly delayed) Gardens strategy with cards like {{Card|Festival}}/{{Card|Market}}/{{Card|Pawn}}.  Otherwise you are probably best off countering your opponents’ Gardens rather than competing for them.
+
The easiest and most straightforward way to execute this strategy is to open with double {{Card|Workshop}}.  If you’re unfortunate enough to start with a 5/2, you can still go for a (slightly delayed) Gardens strategy with cards like {{Card|Festival}}/{{Card|Market}}/{{Card|Pawn}}.  Otherwise you are probably best off countering your opponents’ Gardens rather than competing for them.
  
 
Assuming you opened double Workshop, on your first reshuffle, you want to pick up at least two more Workshops; although this increases the chance that you’ll draw two Workshops in one hand (without an extra +Action to play them), it is much much worse to draw a hand with no Workshops whatsoever.
 
Assuming you opened double Workshop, on your first reshuffle, you want to pick up at least two more Workshops; although this increases the chance that you’ll draw two Workshops in one hand (without an extra +Action to play them), it is much much worse to draw a hand with no Workshops whatsoever.
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After that, you should focus on grabbing as many Gardens as you can with your Workshops while spending {{Card|Copper|Coppers}} on piles that you plan on running out.  This typically means Gardens, Estates, and a {{Cost|2}} or {{Cost|3}} Action (possibly Workshops themselves).  {{Card|Great Hall|Great Halls}} are great for a Gardens pile, since they’re a cheap source of VP that your opponents will help you run out.  {{Card|Village|Villages}} are also a popular choice, and {{Card|Haven}} can keep your Workshops from conflicting with each other.  At the very least, you should always buy at least a Copper each turn.
 
After that, you should focus on grabbing as many Gardens as you can with your Workshops while spending {{Card|Copper|Coppers}} on piles that you plan on running out.  This typically means Gardens, Estates, and a {{Cost|2}} or {{Cost|3}} Action (possibly Workshops themselves).  {{Card|Great Hall|Great Halls}} are great for a Gardens pile, since they’re a cheap source of VP that your opponents will help you run out.  {{Card|Village|Villages}} are also a popular choice, and {{Card|Haven}} can keep your Workshops from conflicting with each other.  At the very least, you should always buy at least a Copper each turn.
  
{{Card|Ironworks}} and {{Card|Armory}} can be basically be substituted for Workshop in the above strategy without any significant changes.  {{Card|Woodcutter}} can as well: although it doesn’t guarantee you the Gardens, it’s close enough, and it lets you grab a {{Card|Duchy}} every once in a while.  {{Card|Baron}} works pretty well, but in practice the cost jump from {{Cost|3}} to {{Cost|4}} is too great for the Gardens player to overcome, and you won’t be able to empty them out as easily as Workshops.
+
{{Card|Ironworks}} and {{Card|Armory}} can basically be substituted for Workshop in the above strategy without any significant changes.  {{Card|Woodcutter}} can as well: although it doesn’t guarantee you the Gardens, it’s close enough, and it lets you grab a {{Card|Duchy}} every once in a while.  {{Card|Baron}} works pretty well, but in practice the cost jump from {{Cost|3}} to {{Cost|4}} is too great for the Gardens player to overcome, and you won’t be able to empty them out as easily as Workshops.
  
 
{{Card|Trade Route}} or {{Card|Talisman}} can also work, but are more dependent on the other cards available, and therefore not as scripted as Workshop/Gardens.  Trade Route depends on the fact that as you empty Gardens/Estates, your Trade Route guarantees you at least +{{Cost|2}}, and possibly +{{Cost|3}} or +{{Cost|4}} if Great Halls are present, or your opponents panic and start buying Duchies to counter your Gardens.  However, because Trade Route forces you to trash a card along with the +Buy, it is a more hybrid Gardens strategy that depends on Duchy assistance.  Talisman Gardens strategies have no problem emptying piles, but you need to be emptying Actions (preferably non-terminal) that can get you to Gardens. In general, any sub-{{Cost|4}} card which lets you Gain cards has the potential to be used as a Gardens enabler, with varying degrees of success.  
 
{{Card|Trade Route}} or {{Card|Talisman}} can also work, but are more dependent on the other cards available, and therefore not as scripted as Workshop/Gardens.  Trade Route depends on the fact that as you empty Gardens/Estates, your Trade Route guarantees you at least +{{Cost|2}}, and possibly +{{Cost|3}} or +{{Cost|4}} if Great Halls are present, or your opponents panic and start buying Duchies to counter your Gardens.  However, because Trade Route forces you to trash a card along with the +Buy, it is a more hybrid Gardens strategy that depends on Duchy assistance.  Talisman Gardens strategies have no problem emptying piles, but you need to be emptying Actions (preferably non-terminal) that can get you to Gardens. In general, any sub-{{Cost|4}} card which lets you Gain cards has the potential to be used as a Gardens enabler, with varying degrees of success.  
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=== Synergies/Combos ===
 
=== Synergies/Combos ===
Works with:
+
* Best with cheap (sub-{{Cost|5}}) cards that can gain copies of themselves and can gain Gardens: {{Card|Workshop}}, {{Card|Ironworks}}, {{Card|Armory}}, {{Card|Inventor}}, {{Card|Groom}}.
* Best with cheap (sub-{{Cost|5}}) cards that can gain copies of themselves and can gain Gardens: {{Card|Workshop}}, {{Card|Ironworks}}, {{Card|Armory}}.
+
 
* Cheap cards that gain you other cards but don't gain Gardens: {{Card|Talisman}}, {{Card|Baron}}, {{Card|Bureaucrat}}, {{Card|Trader}}, {{Card|Beggar}}
 
* Cheap cards that gain you other cards but don't gain Gardens: {{Card|Talisman}}, {{Card|Baron}}, {{Card|Bureaucrat}}, {{Card|Trader}}, {{Card|Beggar}}
 
* Depending on what else is on the board, {{Card|Develop}}
 
* Depending on what else is on the board, {{Card|Develop}}
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=== Antisynergies ===
 
=== Antisynergies ===
Conflicts with:
 
 
* Trashing cards like {{Card|Chapel}}
 
* Trashing cards like {{Card|Chapel}}
 
* Strategies that ramp up very quickly (e.g., {{Card|Tactician}})
 
* Strategies that ramp up very quickly (e.g., {{Card|Tactician}})
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* {{Card|Bishop}} and Landmarks {{Landmark|Wall}} and {{Landmark|Wolf Den}} counter Gardens pretty heavily
 
* {{Card|Bishop}} and Landmarks {{Landmark|Wall}} and {{Landmark|Wolf Den}} counter Gardens pretty heavily
  
== Alternate versions ==
+
== Versions ==
<gallery>
+
===English versions===
File:GardensDigital.jpg|Digital version for [[Dominion Online]]
+
{| class="wikitable" style="text-align:center;"
File:GardensGerman.jpg|German version by [[Hans_im_Glück|HiG]]
+
! Print !! Digital !! Text !! Release !! Date
File:Gardens German-ASS.jpg|German Version by [[ASS Altenburger|ASS]]
+
|-
</gallery>
+
| {{CardVersionImage|GardensOld|Gardens}} || {{CardVersionImage|GardensDigitalOld|Gardens from Goko/Making Fun}} || Worth 1{{VP}} for every 10 cards in your deck (rounded down). || Dominion 1st Edition || October 2008 
 +
|-
 +
| {{CardVersionImage|Gardens|Gardens}} || {{CardVersionImage|GardensDigital|Gardens from Shuffle iT}} || Worth '''1'''{{VP}} per 10 cards you have (round down). || Dominion [[Second Edition|2nd Edition]] || October 2016
 +
|}
 +
 
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Chinese
 +
| 花園 (pron. ''huāyuán'') || || || || Gardens is mislabeled as an [[Action]].
 +
|-
 +
!Czech
 +
| Zahrady || || || ||
 +
|-
 +
!Dutch
 +
| Tuinen || || || ||
 +
|-
 +
!Finnish
 +
| Puutarha (note: singular) || || || ||
 +
|-
 +
!French
 +
| Jardins || || || ||
 +
|-
 +
!German
 +
| Gärten || {{CardVersionImage|Gardens German-ASS|German language Gardens}} || || Wert 1{{VP}} für je 10 Karten (abgerundet) im eigenen Kartensatz || ASS (1. Edition) translation error : added "at end of game"
 +
|-
 +
!Greek
 +
| Κήποι (pron. ''kepoi'') || || || ||
 +
|-
 +
!Hungarian
 +
| Park (lit. ''park'') || || || ||
 +
|-
 +
!Italian
 +
| Giardini ||  || || ||
 +
|-
 +
!Japanese
 +
| 庭園 (pron. ''teien'') ||  || || あなたのカード10枚 (端数切り捨て)につき '''1'''{{VP}}。||
 +
|-
 +
!Korean
 +
| 정원 (pron. ''joeng-won'') ||  || || ||
 +
|-
 +
!Norwegian
 +
| Park (lit. ''park'') ||  || || ||
 +
|-
 +
!Polish
 +
| Ogrody || {{CardLangVersionImage|Polish}} || || Ta karta jest warta '''{{VP|1}}''' za każde 10 kart twojej talii (zaokrąglając w dół). ||
 +
|-
 +
!Romanian
 +
| Grădini ||  || || ||
 +
|-
 +
!Russian
 +
| Сады (pron. ''sady'') || || {{CardLangVersionImage|Russian|d=1}} || Приносит 1{{VP}} за каждые 10 карт, которые у вас есть (с округлением вниз). ||
 +
|-
 +
!Spanish
 +
| Jardines ||  || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:GardensArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:GardensArt.jpg|thumb|right|354px|Official card art.]]
The different special victory card referred to in the Secret History is {{Card|Vineyard}}, from [[Alchemy]].
 
=== In other languages ===
 
* Chinese: 花園 (pron. ''huāyuán'')
 
** Errata: In the Chinese version, Gardens is mislabeled as an [[Action]].
 
* Czech: Zahrady
 
* Dutch: Tuinen
 
* Finnish: Puutarha (note: singular)
 
* French: Jardins
 
* German: Gärten
 
**ASS translation error : added "at end of game"
 
* Greek: Κήποι (pron. ''kepoi'')
 
* Hungarian: Park (lit. ''park'')
 
* Italian: Giardini
 
* Japanese: 庭園 (pron. ''teien'')
 
* Korean: 정원 (pron. ''joeng-won'')
 
* Norwegian: Park (lit. ''park'')
 
* Polish: Ogrody
 
* Romanian: Grădini
 
* Russian: Сады (pron. ''sady'')
 
* Spanish: Jardines
 
 
 
=== Secret History ===
 
=== Secret History ===
{{Quote|Text=Originally the main set had a different special victory card. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make Gardens a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it. |Name=[[Donald X. Vaccarino]]
+
{{Quote|Text=Originally the main set had a {{Card|Vineyard|different special victory card}}. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make Gardens a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it. |Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]
 
}}
 
}}

Revision as of 02:08, 8 August 2020

Gardens
Gardens.jpg
Info
Cost $4
Type(s) Victory
Kingdom card? Yes
Set BaseDominion icon.png
Illustrator(s) Matthias Catrein
Card text
Worth 1VP per 10 cards you have (round down).

Gardens is a Victory card from the Base set. It is worth 1 VP for every 10 cards in your deck, so it is worth a lot of points when your deck is filled with lots of cards and worth very little if you have trashed most of your deck. It features prominently in rush strategies which use gainers or cheap sources of +Buy to quickly get all of the Gardens and empty two more piles to end the game.

It is the simplest of the "scaling" alt-VP cards—i.e., those that are worth victory points scaled in proportion to some property of your deck.

Contents

FAQ

Official FAQ

  • For example, if you have 37 cards at the end of the game, each copy of Gardens you have is worth 3VP.
  • Use 8 copies of Gardens in a 2-player game, 12 copies for 3 or more players.

Other Rules clarifications

  • Cards on your IslandIsland.jpg mat, Durations still in play at the end of the game, and cards set aside for HavenHaven.jpg or InheritanceInheritance.jpg or for any other reason are also counted at the end of the game.

Strategy Article

Original article by theory

The standard "Gardens strategy" is to grab Gardens, bloat your deck, and simultaneously run out two other piles (one of which is typically EstatesEstate.jpg) to end the game as fast as possible, before your opponents can begin to buy ProvincesProvince.jpg or ColoniesColony.jpg.

On most boards, this isn’t feasible. It’s just too slow to empty all three piles, and your deck won’t be big enough to make your Gardens worth all that much. But in the presence of certain cards, Gardens are nearly unbeatable.

The easiest and most straightforward way to execute this strategy is to open with double WorkshopWorkshop.jpg. If you’re unfortunate enough to start with a 5/2, you can still go for a (slightly delayed) Gardens strategy with cards like FestivalFestival.jpg/MarketMarket.jpg/PawnPawn.jpg. Otherwise you are probably best off countering your opponents’ Gardens rather than competing for them.

Assuming you opened double Workshop, on your first reshuffle, you want to pick up at least two more Workshops; although this increases the chance that you’ll draw two Workshops in one hand (without an extra +Action to play them), it is much much worse to draw a hand with no Workshops whatsoever.

After that, you should focus on grabbing as many Gardens as you can with your Workshops while spending CoppersCopper.jpg on piles that you plan on running out. This typically means Gardens, Estates, and a $2 or $3 Action (possibly Workshops themselves). Great HallsGreat Hall.jpg are great for a Gardens pile, since they’re a cheap source of VP that your opponents will help you run out. VillagesVillage.jpg are also a popular choice, and HavenHaven.jpg can keep your Workshops from conflicting with each other. At the very least, you should always buy at least a Copper each turn.

IronworksIronworks.jpg and ArmoryArmory.jpg can basically be substituted for Workshop in the above strategy without any significant changes. WoodcutterWoodcutter.jpg can as well: although it doesn’t guarantee you the Gardens, it’s close enough, and it lets you grab a DuchyDuchy.jpg every once in a while. BaronBaron.jpg works pretty well, but in practice the cost jump from $3 to $4 is too great for the Gardens player to overcome, and you won’t be able to empty them out as easily as Workshops.

Trade RouteTrade Route.jpg or TalismanTalisman.jpg can also work, but are more dependent on the other cards available, and therefore not as scripted as Workshop/Gardens. Trade Route depends on the fact that as you empty Gardens/Estates, your Trade Route guarantees you at least +$2, and possibly +$3 or +$4 if Great Halls are present, or your opponents panic and start buying Duchies to counter your Gardens. However, because Trade Route forces you to trash a card along with the +Buy, it is a more hybrid Gardens strategy that depends on Duchy assistance. Talisman Gardens strategies have no problem emptying piles, but you need to be emptying Actions (preferably non-terminal) that can get you to Gardens. In general, any sub-$4 card which lets you Gain cards has the potential to be used as a Gardens enabler, with varying degrees of success.

(See the comments at http://dominionstrategy.com/2010/12/16/dominion-gardens/ for an excellent discussion of “hybrid” Gardens strategies.)

If none of these cards are present, Gardens are usually ignored. They can be helpful in the late game when you have $4 to spend and need a Victory card; in most late-game decks, they will be a cheaper Duchy. Alternatively, if you are getting brutalized by AmbassadorsAmbassador.jpg and MountebanksMountebank.jpg, and a couple piles are already gone (perhaps due to a CityCity.jpg player), you can try to rush the Gardens to end the game prematurely.

If you’re fighting another Gardens player in a multiplayer game, you should realize that although both of you are going for the same goal (emptying three piles as quickly as possible), you should let him empty the “third” pile while you go for the Gardens and Estates. In other words, if the two of you are emptying Gardens, Estates, and Villages, it may be in your best interest to spend your $3′s on Estates rather than Villages so that you have an advantage over your co-Gardener.

If you’re going Gardens alone, you usually must do whatever it takes to end the game as quickly as you can. There are many cards that you could buy that would work great with a Gardens strategy (some are listed below), but if your opponent isn’t going for Gardens, you need to end the game before his engine kicks into high gear. Certain strategies can ramp up very quickly (e.g., TacticianTactician.jpg), and if your opponent can snag a couple Provinces the game is all but over for you.

Countering a Gardens player is tricky. Don’t bother building elaborate Grand MarketGrand Market.jpg chains; instead, look to grab VP as quickly as possible. Remodel your GoldsGold.jpg into Provinces as soon as you can, grab some of the Estates so the Gardener can’t get them, and try to establish a VP advantage. Your goal is to get enough points such that the Gardener is forced to slow down and fatten his deck rather than end the game; at this point, you can choose to either rebuild and get the last Provinces, or empty the last piles before the Gardens appreciate in value. Don’t hesitate to take Gardens yourself: the average Garden is worth 3–4VP for your opponent, and maybe 2–3VP for you. Buying the Garden is therefore a 5–7VP swing, which just so happens to be around the neighborhood of a Province buy (assuming your opponent buys no Provinces and you won’t be running them out). So you should definitely grab some Gardens, though not too many since you have a smaller deck than the Gardener. BishopBishop.jpg in particular is a fantastic counter to Gardeners, since you can buy the Gardens and then chew them up for 3VP. If you do plan on splitting the Gardens, then be sure to take a couple of Duchies before the game ends in order to make up the difference in deck size.

Gardens decks are very resistant to attacks. AmbassadorAmbassador.jpg is a great card for Gardeners, since they generally welcome the influx of Copper and Estates. PossessionPossession.jpg is basically useless, and MilitiaMilitia.jpg/GoonsGoons.jpg do virtually nothing, since so much of your deck is Victory cards anyway. WitchWitch.jpg and Sea HagSea Hag.jpg are somewhat offset by the fact that the Curses count for your Gardens, particularly if they push your deck to the next 10-card level. Probably the most brutal attacks against Gardeners are Ghost ShipGhost Ship.jpg and BureaucratBureaucrat.jpg, by slowing down an already-slow deck.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Gardens Gardens from Goko/Making Fun Worth 1VP for every 10 cards in your deck (rounded down). Dominion 1st Edition October 2008
Gardens Gardens from Shuffle iT Worth 1VP per 10 cards you have (round down). Dominion 2nd Edition October 2016

Other language versions

Language Name Print Digital Text Notes
Chinese 花園 (pron. huāyuán) Gardens is mislabeled as an Action.
Czech Zahrady
Dutch Tuinen
Finnish Puutarha (note: singular)
French Jardins
German Gärten German language Gardens Wert 1VP für je 10 Karten (abgerundet) im eigenen Kartensatz ASS (1. Edition) translation error : added "at end of game"
Greek Κήποι (pron. kepoi)
Hungarian Park (lit. park)
Italian Giardini
Japanese 庭園 (pron. teien) あなたのカード10枚 (端数切り捨て)につき 1VP
Korean 정원 (pron. joeng-won)
Norwegian Park (lit. park)
Polish Ogrody Polish language Gardens Ta karta jest warta 1 VP za każde 10 kart twojej talii (zaokrąglając w dół).
Romanian Grădini
Russian Сады (pron. sady) Russian language Gardens from Shuffle iT Приносит 1VP за каждые 10 карт, которые у вас есть (с округлением вниз).
Spanish Jardines

Trivia

Official card art.

Secret History

Originally the main set had a different special victory cardVineyard.jpg. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make Gardens a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it.


Cards $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Combos and Counters Beggar/GardensChancellor/StashWorkshop/Gardens
Other concepts Vanilla
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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