Gear

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  |type2 = Duration
 
  |type2 = Duration
 
  |illustrator = Marco Morte
 
  |illustrator = Marco Morte
  |text =+2 Cards<br/>Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
+
  |text = '''+2 Cards'''<br/>Set aside up to 2 cards from your hand face down (under this). At the start of your next turn, put them into your hand.
 
}}
 
}}
  
'''Gear''' is an [[Action]]-[[Duration]] card from [[Adventures]]. It is a [[soft terminal|soft]] [[terminal draw]] card that can save other cards in your hand for next turn.
+
'''Gear''' is an [[Action]]-[[Duration]] card from [[Adventures]]. It is a [[terminal draw]] card that can save other cards in your hand for next turn, which may help you [[soft terminal|soften]] the impact of [[terminal]] [[collision]].
  
 
== FAQ ==
 
== FAQ ==
Line 15: Line 15:
 
* You may set aside zero, one, or two cards from your hand. Put them face down under the Gear; you may look at them. They do not have to be cards you drew with Gear.  
 
* You may set aside zero, one, or two cards from your hand. Put them face down under the Gear; you may look at them. They do not have to be cards you drew with Gear.  
 
* If you set aside zero cards, Gear will be discarded the same turn you played it; if you set aside one or two cards, you put them into your hand at the start of your next turn, and Gear is discarded at the end of that turn.
 
* If you set aside zero cards, Gear will be discarded the same turn you played it; if you set aside one or two cards, you put them into your hand at the start of your next turn, and Gear is discarded at the end of that turn.
 +
=== Other Rules clarifications ===
 +
* If you {{Card|Throne Room}} a Gear, but only set aside cards once, you still leave Throne Room in play. The same logic applies to other [[Throne Room variant|Throne Room variants]].
  
 
== Strategy ==
 
== Strategy ==
There is no strategy article for Gear yet, as Adventures is the newest expansion, and the community is still discussing how best to use it.  If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!]
+
Gear is a powerful [[terminal draw]] card that can also set aside cards for your next turn, thereby working in a similar way to [[Duration draw]]. Flexibly moving cards between turns is a very strong tool for [[deck control]], because it can:
 +
* Resolve [[terminal]] [[collision]]s or [[dead]] draws by setting aside Action cards;
 +
* Smooth out {{Cost}} generation between turns or [[Glossary#S|spike]] higher price points;
 +
* Facilitate colliding particular cards, such as a [[trasher]] with the desired target;
 +
* Set aside [[junk]] or [[Victory]] cards and cause them to miss a [[reshuffle]], effectively acting as temporary [[thinning]];
 +
* Set up the start of your next turn by setting aside relevant Actions, such as a [[village (card category)|village]] or [[draw]] card.
  
Gear is a no-risk [[opening]] card; it provides a little bit of draw, and if it [[collision|collides]] with another opening terminal, it can just save it for next turn.  Unlike {{Card|Courtyard}}, the card saved for next turn does not bump out the fifth card you would have drawn, but is instead added to your normal 5-card hand. Gear also plays well with [[Big Money]], since any excess [[Treasure|Treasures]] (or other Gears) can just be saved for later.
+
Several of these attributes are very useful in the [[opening]], and as such Gear is generally an extremely strong opening buy for the control it gives you over your early turns. Some specific situations in which it shines include:
 +
# Opening with another terminal (likely a trasher such as {{Card|Priest}}) alongside Gear: in case of a collision, you can simply set aside the other terminal for your next turn.
 +
# Playing Gear on turn 3 guarantees that you will see the entirety of a standard 12-card shuffle over the course of turns 3 and 4. This can allow you to plan out what to buy between these two turns with greater precision, and is often useful if you want to hit a specific set of price points (e.g. {{Cost|4}} and {{Cost|3P}}) or a relatively high price point (such as {{Card|Inheritance}}).
 +
# If you play Gear on turn 4, it will miss the reshuffle but does let you set aside junk cards (ideally {{Card|Estate|Estates}}) that will also miss the reshuffle.
  
In Kingdoms with good engine potential, but no cards that can trash [[Victory]] cards, Gear can essentially hide them away once your engine is running. Even if there is heavy trashing, Gear can still hide away {{Card|Province|Provinces}}, so that your engine doesn't stall.
+
Later in the game, it’s generally a good idea to partner an initial Gear with at least one additional Gear. Doing so can allow you to alternate between Gears each turn, consistently setting up the following turn and maximizing the use of your available [[terminal space]]. Whether additional Gears are likely to be an efficient way to increase your hand size depends on how many cards you have that can be productively set aside. Gears that set no cards aside only increase hand size at the same rate as {{Card|Moat}}, so other draw cards are likely to be more efficient unless there is strong village support (notably {{Card|Champion}} and {{Event|Lost Arts}}).
  
== Trivia ==
+
When setting aside with Gear, it’s generally best to play your Gears after other cards that draw, so that you can make an informed decision in picking which cards to set aside. If you play multiple Gears in a turn, it's usually best to keep as few of them as possible in play until next turn to maximize your future draw, so it’s generally preferable to consolidate the cards you want to set aside on as few Gears as possible.
=== In other languages ===
+
* Dutch: Uitrusting
+
* French: Équipement
+
* German: Ausrüstung
+
  
 +
Gear’s {{Cost}} smoothing and terminal draw lead it to function very well in [[money strategy|money strategies]]. If the [[Kingdom]] lacks the potential to build a strong engine, or if there are other compatible enablers of money strategies available (e.g. {{Project|Crop Rotation}}), a Gear-centric strategy will often be dominant.
 +
 +
Gear synergizes well with effects such as {{Event|Banish}} which appreciate its ability to set up specific hands. {{Event|Trade}} is particularly notable, as with three Gears (two in the opening and one soon after) you can quickly convert several of your starting cards into {{Card|Silver|Silvers}}, and then either start [[greening]] very early or pivot into a more standard build.
 +
 +
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://forum.dominionstrategy.com/index.php?topic=18911 aku chi's 2018 article]
 +
 +
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|GearOld|Gear}} || {{CardVersionImage|GearDigitalOld|Gear from Goko/Making Fun}} || '''+2 Cards'''<br>Set aside up to 2&nbsp;cards from your hand face down. At the start of your next turn, put them into your hand. || Adventures 1st Edition || April 2015
 +
|-
 +
| {{CardVersionImage|Gear|Gear}} || {{CardVersionImage|GearDigital|Gear from Shuffle iT}} || '''+2 Cards'''<br>Set aside up to 2&nbsp;cards from your hand face down (under this). At the start of your next turn, put them into your hand. || Adventures [[Second Edition|2nd Edition]] || August 2017
 +
|}
 +
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Dutch
 +
| Uitrusting || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+2 Kaarten'''<br>Leg ten hoogste 2 kaarten uit je<br>hand gedekt opzij. Neem deze aan<br>het begin van je volgende beurt in<br>je hand. || (2015)
 +
|-
 +
!Finnish
 +
| Varusteet || || || ||
 +
|-
 +
!French
 +
| Équipement || || || ||
 +
|-
 +
!German
 +
| Ausrüstung || {{CardVersionImage|GearGerman|German language Gear 2015 by ASS}} || || '''+2 Karten'''<br>Lege bis zu 2&nbsp;Handkarten verdeckt zur Seite.<br><br>Zu Beginn deines nächsten Zuges:<br>Nimm die zur Seite gelegten Karten auf die Hand. || (2015)
 +
|-
 +
!German
 +
| Ausrüstung || || {{CardVersionImage|GearGerman2021Digital|German language Gear 2021 from Shuffle iT}} || '''+2 Karten'''<br>Lege bis zu 2 deiner Handkarten verdeckt (unter diese Karte) zur Seite. Zu Beginn deines nächsten Zuges: nimm sie auf deine Hand. || (Nachdruck 2021)
 +
|-
 +
!Japanese
 +
| 道具<br>(pron. ''dōgu'', lit. ''tools'') || || || style="padding:15px 0px;"| '''+2 カードを引く'''<br>手札から2枚以下を脇に伏せて置く。あなたの次のターンの開始時に、それらを手札に加える。 ||
 +
|-
 +
!Polish
 +
| Narzędzia || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small>
 +
|-
 +
!Russian
 +
| Снаряжение (pron. ''snaryazhyeniye'') || || || ||
 +
|}
 +
 +
== Trivia ==
 +
[[Image:GearArt.jpg|thumb|right|354px|Official card art.]]
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=I tried a [[Village (card category)|village]] that had you draw two cards, picking one to have this turn and one for next turn. I liked that part but had too many villages. I tried it on a [[Reserve]] card that set aside the top 2 cards of your deck until you wanted them, but if they were duds you'd let them sit there all game and that wasn't the fun part of the concept. I changed it to draw four, pick two for this turn; that was crazy at {{Cost|5}}. Then it was draw 3, save however many you want for next turn, still at {{Cost|5}}; still crazy. In its current shrunk form it was still a card to watch. It doesn't look like much, just +2 Cards something something, but it's got some tricks up its sleeve.
 
{{Quote|Text=I tried a [[Village (card category)|village]] that had you draw two cards, picking one to have this turn and one for next turn. I liked that part but had too many villages. I tried it on a [[Reserve]] card that set aside the top 2 cards of your deck until you wanted them, but if they were duds you'd let them sit there all game and that wasn't the fun part of the concept. I changed it to draw four, pick two for this turn; that was crazy at {{Cost|5}}. Then it was draw 3, save however many you want for next turn, still at {{Cost|5}}; still crazy. In its current shrunk form it was still a card to watch. It doesn't look like much, just +2 Cards something something, but it's got some tricks up its sleeve.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 +
}}
 +
=== Donald X.'s opinion ===
 +
{{Quote|Text=
 +
Gear looks innocent. +2 Cards, I can get that from {{Card|Moat}}.
 +
 +
It has the coin token effect of helping you hit exactly {{Cost|8}}, or whatever number. Only better because coin tokens don't stop you from overshooting. It reduces terminal clash issues a little. And there's a subtle benefit in making {{VP}} cards miss shuffles.
 +
 +
It is a prime {{Event|Lost Arts}} target.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=14821.msg571523#msg571523 Let's Discuss Adventures Cards: Gear]
 
}}
 
}}
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Latest revision as of 08:57, 16 January 2024

Gear
Gear.jpg
Info
Cost $3
Type(s) Action - Duration
Kingdom card? Yes
Set AdventuresAdventures icon.png
Illustrator(s) Marco Morte
Card text
+2 Cards
Set aside up to 2 cards from your hand face down (under this). At the start of your next turn, put them into your hand.

Gear is an Action-Duration card from Adventures. It is a terminal draw card that can save other cards in your hand for next turn, which may help you soften the impact of terminal collision.

Contents

[edit] FAQ

[edit] Official FAQ

  • You may set aside zero, one, or two cards from your hand. Put them face down under the Gear; you may look at them. They do not have to be cards you drew with Gear.
  • If you set aside zero cards, Gear will be discarded the same turn you played it; if you set aside one or two cards, you put them into your hand at the start of your next turn, and Gear is discarded at the end of that turn.

[edit] Other Rules clarifications

[edit] Strategy

Gear is a powerful terminal draw card that can also set aside cards for your next turn, thereby working in a similar way to Duration draw. Flexibly moving cards between turns is a very strong tool for deck control, because it can:

  • Resolve terminal collisions or dead draws by setting aside Action cards;
  • Smooth out $ generation between turns or spike higher price points;
  • Facilitate colliding particular cards, such as a trasher with the desired target;
  • Set aside junk or Victory cards and cause them to miss a reshuffle, effectively acting as temporary thinning;
  • Set up the start of your next turn by setting aside relevant Actions, such as a village or draw card.

Several of these attributes are very useful in the opening, and as such Gear is generally an extremely strong opening buy for the control it gives you over your early turns. Some specific situations in which it shines include:

  1. Opening with another terminal (likely a trasher such as PriestPriest.jpg) alongside Gear: in case of a collision, you can simply set aside the other terminal for your next turn.
  2. Playing Gear on turn 3 guarantees that you will see the entirety of a standard 12-card shuffle over the course of turns 3 and 4. This can allow you to plan out what to buy between these two turns with greater precision, and is often useful if you want to hit a specific set of price points (e.g. $4 and $3P) or a relatively high price point (such as InheritanceInheritance.jpg).
  3. If you play Gear on turn 4, it will miss the reshuffle but does let you set aside junk cards (ideally EstatesEstate.jpg) that will also miss the reshuffle.

Later in the game, it’s generally a good idea to partner an initial Gear with at least one additional Gear. Doing so can allow you to alternate between Gears each turn, consistently setting up the following turn and maximizing the use of your available terminal space. Whether additional Gears are likely to be an efficient way to increase your hand size depends on how many cards you have that can be productively set aside. Gears that set no cards aside only increase hand size at the same rate as MoatMoat.jpg, so other draw cards are likely to be more efficient unless there is strong village support (notably ChampionChampion.jpg and Lost ArtsLost Arts.jpg).

When setting aside with Gear, it’s generally best to play your Gears after other cards that draw, so that you can make an informed decision in picking which cards to set aside. If you play multiple Gears in a turn, it's usually best to keep as few of them as possible in play until next turn to maximize your future draw, so it’s generally preferable to consolidate the cards you want to set aside on as few Gears as possible.

Gear’s $ smoothing and terminal draw lead it to function very well in money strategies. If the Kingdom lacks the potential to build a strong engine, or if there are other compatible enablers of money strategies available (e.g. Crop RotationCrop Rotation.jpg), a Gear-centric strategy will often be dominant.

Gear synergizes well with effects such as BanishBanish.jpg which appreciate its ability to set up specific hands. TradeTrade.jpg is particularly notable, as with three Gears (two in the opening and one soon after) you can quickly convert several of your starting cards into SilversSilver.jpg, and then either start greening very early or pivot into a more standard build.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Gear Gear from Goko/Making Fun +2 Cards
Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
Adventures 1st Edition April 2015
Gear Gear from Shuffle iT +2 Cards
Set aside up to 2 cards from your hand face down (under this). At the start of your next turn, put them into your hand.
Adventures 2nd Edition August 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Dutch Uitrusting +2 Kaarten
Leg ten hoogste 2 kaarten uit je
hand gedekt opzij. Neem deze aan
het begin van je volgende beurt in
je hand.
(2015)
Finnish Varusteet
French Équipement
German Ausrüstung German language Gear 2015 by ASS +2 Karten
Lege bis zu 2 Handkarten verdeckt zur Seite.

Zu Beginn deines nächsten Zuges:
Nimm die zur Seite gelegten Karten auf die Hand.
(2015)
German Ausrüstung German language Gear 2021 from Shuffle iT +2 Karten
Lege bis zu 2 deiner Handkarten verdeckt (unter diese Karte) zur Seite. Zu Beginn deines nächsten Zuges: nimm sie auf deine Hand.
(Nachdruck 2021)
Japanese 道具
(pron. dōgu, lit. tools)
+2 カードを引く
手札から2枚以下を脇に伏せて置く。あなたの次のターンの開始時に、それらを手札に加える。
Polish Narzędzia Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Снаряжение (pron. snaryazhyeniye)

[edit] Trivia

Official card art.

[edit] Secret History

I tried a village that had you draw two cards, picking one to have this turn and one for next turn. I liked that part but had too many villages. I tried it on a Reserve card that set aside the top 2 cards of your deck until you wanted them, but if they were duds you'd let them sit there all game and that wasn't the fun part of the concept. I changed it to draw four, pick two for this turn; that was crazy at $5. Then it was draw 3, save however many you want for next turn, still at $5; still crazy. In its current shrunk form it was still a card to watch. It doesn't look like much, just +2 Cards something something, but it's got some tricks up its sleeve.

[edit] Donald X.'s opinion

Gear looks innocent. +2 Cards, I can get that from MoatMoat.jpg.

It has the coin token effect of helping you hit exactly $8, or whatever number. Only better because coin tokens don't stop you from overshooting. It reduces terminal clash issues a little. And there's a subtle benefit in making VP cards miss shuffles.

It is a prime Lost ArtsLost Arts.jpg target.


Cards $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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