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Cards that deal with the top of your deck ({{Card|Secret Chamber}}, {{Card|Spy}}, {{Card|Scrying Pool}}, Jack, {{Card|Oracle}}, {{Card|Apothecary}}, {{Card|Cartographer}}, {{Card|Wishing Well}}, {{Card|Venture}}, {{Card|Loan}}, {{Card|Farming Village}}, {{Card|Golem}}, {{Card|Native Village}}, etc.) can also take advantage of being able to know/arrange the cards on top of your deck. (Note that Jack is both on this list and the list of “draw up to X” cards. It counters Ghost Ship pretty hard.)  Minion is another case: you can put your good stuff onto the deck, and then save a Minion to discard your hand and draw the good stuff.
 
Cards that deal with the top of your deck ({{Card|Secret Chamber}}, {{Card|Spy}}, {{Card|Scrying Pool}}, Jack, {{Card|Oracle}}, {{Card|Apothecary}}, {{Card|Cartographer}}, {{Card|Wishing Well}}, {{Card|Venture}}, {{Card|Loan}}, {{Card|Farming Village}}, {{Card|Golem}}, {{Card|Native Village}}, etc.) can also take advantage of being able to know/arrange the cards on top of your deck. (Note that Jack is both on this list and the list of “draw up to X” cards. It counters Ghost Ship pretty hard.)  Minion is another case: you can put your good stuff onto the deck, and then save a Minion to discard your hand and draw the good stuff.
  
Another option is to go for “combo” cards like {{Card|Tournament}} and {{Card|Treasure Map}}.  Tournament missed the Province?  Just put it back and save it for later.  And even any card that just draws a lot of cards like {{Card|Wharf}} or {{Card|Tactician}} can help simply because the effect of returning 2 cards is less meaningful when you draw an extra 4-5.
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Another option is to go for “combo” cards like {{Card|Tournament}} and {{Card|Treasure Map}}.  Tournament missed the Province?  Just put it back and save it for later.  And even even any card that just draws a lot of cards like {{Card|Wharf}} or {{Card|Tactician}} can help simply because the effect of returning 2 cards is less meaningful when you draw an extra 4-5.
  
 
Cards that benefit from long games are also better than usual in Ghost Ship games.  The best example is Monument.  In a multiplayer game, where the other players are busy keeping everyone under Ghost Ship, you will do much better going for Monuments and just slowly racking up {{VP}} chips over the course of the game.  You can even afford more Monuments than usual, because if they collide you’ll probably put one back on your deck anyway.
 
Cards that benefit from long games are also better than usual in Ghost Ship games.  The best example is Monument.  In a multiplayer game, where the other players are busy keeping everyone under Ghost Ship, you will do much better going for Monuments and just slowly racking up {{VP}} chips over the course of the game.  You can even afford more Monuments than usual, because if they collide you’ll probably put one back on your deck anyway.

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