Ghost Ship

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Other language versions)
 
(36 intermediate revisions by 18 users not shown)
Line 5: Line 5:
 
  |type2 = Attack
 
  |type2 = Attack
 
  |illustrator = Matthias Catrein
 
  |illustrator = Matthias Catrein
  |text = '''+2 Cards'''<br/>Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
+
  |text = '''+2 Cards'''<br/>Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand.
 
}}
 
}}
  
'''Ghost Ship''' is an [[Action]]–[[Attack]] card from [[Seaside]]. It is a [[handsize attack]] that forces its victims to return cards from their hands to their decks instead of discarding them. This slows down their deck [[cycling]] in addition to reducing handsize, and—unlike other handsize attacks—it does not allow them to simply discard and bypass [[dead]] cards to avoid weakening their current hands; the dead cards in this case would still be waiting on the deck to be drawn again and weaken this turn or a later one.
+
'''Ghost Ship''' is an [[Action]]–[[Attack]] card from [[Seaside]]. It is a [[handsize attack]] that forces its victims to return cards from their hands to their decks instead of discarding them. This slows down their deck [[cycling]] in addition to reducing handsize, and—unlike other handsize attacks—it does not allow them to simply discard and bypass [[dead]] cards to avoid weakening their current hands; the dead cards in this case would still only move to the next turn if [[topdeck]]ed.
 +
It was removed from the second edition of Seaside.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* The other players choose which cards they put on their decks and in what order.
+
* Each other player keeps putting cards from their hand onto their deck, in any order they choose, until they only have 3 cards in hand.  
* This has no effect on another player who already has only 3 cards in hand.  
+
* Players who already had 3 or fewer cards in hand do not put any cards onto their deck.
* A player with no cards left in their deck does not shuffle; the cards put back become the only cards in their deck.
+
=== Other Rules clarifications ===
+
  
 
== Strategy Article ==
 
== Strategy Article ==
''[http://dominionstrategy.com/2012/03/12/seaside-ghost-ship/ Article] by HiveMindEmulator, edited by theory, originally posted on the [http://forum.dominionstrategy.com/index.php?topic=1800.0 forum]''
+
Before it was removed, Ghost Ship was a [[terminal draw]] card with a powerful [[handsize attack]]. Because it forces your opponents to [[topdeck]] rather than discard cards from their hand, the attack can differ significantly in impact from other attacks, e.g. {{Card|Militia}}, that also reduce them to a starting hand size of three.
  
The strongest aspect of the Ghost Ship attack may be its psychological component. It’s difficult to appreciate just how nasty a Ghost Ship game can be until you’ve experienced what it’s like to live under a never-ending barrage of Ghost Ships. Like {{Card|Torturer}}, Ghost Ship is well-suited to ragequits; but while Torturer eventually runs out of {{Card|Curse|Curses}} to threaten you with, Ghost Ship is a merciless and unrelenting foe.  There are plenty of stronger attacks, but not even [[curser|cursers]] slow a game down like a fleet of Ghost Ships.
+
Early in the game, or when a deck-drawing [[engine]] isn’t possible, the main impact of the Ghost Ship attack is to greatly slow down [[cycling]], impeding your opponents in finding their good cards and getting through each [[reshuffle|shuffle]] to play their new cards. Infrequently, the topdecking may offer a slight benefit in this situation, allowing an opponent to topdeck excess [[Treasure]]s or mitigate terminal [[collision]]. However, in many cases the attack is significantly more oppressive than a discarding attack, especially if you can play Ghost Ship on multiple consecutive turns. This is because your opponents face a choice between keeping the best hand of three cards and keeping a [[dud]] hand to get bad cards out of the way with the hope of a full turn subsequently with the topdecked cards. With Ghost Ship in the [[Kingdom]], it is usually very important to achieve [[deck control]], usually via strong draw, as soon as possible, both to reduce the impact of your opponents’ attacks and to put more pressure on them by consistently playing your own Ghost Ships. Before this point however, and because Ghost Ship greatly impedes your opponents in getting deck control, it is often a priority to get a Ghost Ship as soon as you can afford it. You can even use effects such as {{Card|Scheme}} or {{Project|Star Chart}} to play your Ghost Ships more consistently before you’re able to get full control.  
  
=== Understanding the Attack ===
+
In addition to more general defensive effects, such as {{Card|Lighthouse}}, a number of strategies can help to counter the Ghost Ship attack:
When you first look at the Ghost Ship attack, you probably think it looks a lot like the attack of {{Card|Militia}}. But then when you think about it or play with it a little more, you see some difference:
+
* Cards that can trash or discard bad cards from the top of your deck, such as {{Card|Farming Village}} or {{Card|Lookout}}.
 +
* Effects that allow you to benefit from a smaller starting hand size (e.g. {{Card|Menagerie}} or {{Card|Diplomat}}) or restore it with a [[draw-to-X]] effect such as {{Card|Guide}} or {{Card|Watchtower}} may actually result in a net benefit from being attacked.
 +
* Effects that allow you to make some use of the opportunity to set up the two cards on top of your deck, e.g. by drawing with {{Card|Wishing Well}} or {{Card|Magpie}}, or playing one with {{Card|Herald}} or {{Project|Piazza}}.
  
* It seems weaker because your opponent can use the attack to organize their cards to give them one really good turn.
+
===External strategy articles===
* It seems stronger because you can’t just discard weak cards and forget about it, since getting rid of them means you have to see them next turn. It also slows progress through the deck so it takes longer to shuffle in your new better cards.
+
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://dominionstrategy.com/2012/03/12/seaside-ghost-ship/ HiveMindEmulator's 2012 article]
  
So which is it? Is it weaker or stronger?
 
 
Well, if you have only one Ghost Ship, it’s probably a bit of a wash. Situationally, one of these effects may appear more prominent. But the real strength of Ghost Ship comes from getting consecutive plays of the attack.
 
 
As a thought experiment, consider what happens when you get attacked. With Miltia, your average 5-card turn is reduced into a “good” 3-card turn (a turn consisting of the 3 best of 5 cards). With Ghost Ship, you have to think about next turn as well, so you either reduce 2 average 5-card turns into a good 3 and a bad 5 or a bad 3 and a good 5. Well, usually you’ll want the latter, as a bad 3 and a good 5 can actually at times be even better than 2 average 5s due to general convexity of card values (a {{Card|Gold}} is better than two {{Card|Silver|Silvers}}).
 
 
But now imagine you opted to take a bad 3 and a good 5, and now, right before your good 5, you get attacked again. Now you’re looking at turning a good 5/average 5 into an average 3/good 5 or good 3/bad 5, both of which are now a major downgrade, even without considering the decreased cycle speed. This is where the real power of the attack shows.
 
 
This is the key to Ghost Ship, and the reason why its impact is much greater than it seems.  A single Ghost Ship is not a huge deal; the point of the attack only becomes apparent if you are able to play many in a row.  You choke your opponent’s deck, making it impossible for them to progress through it and reach their newly-bought cards.
 
 
Of course, in reality, you’re not just playing against [[Big money|BM]], and so there are some counters to the attack (which we’ll get to later), but the point is the same: Ghost Ship is an attack that has a hidden self-synergy, because its one weakness (allowing the construction of one above-average turn) does not surface until you stop attacking with it.
 
 
=== How to use Ghost Ship ===
 
Now that you we understand that the strength of the attack comes from consecutive plays, the strategy question becomes how to set up a deck that can play multiple consecutive Ghost Ships — preferably one every turn. There are a few ways this can be accomplished:
 
 
#Get a lot of Ghost Ships
 
#Build an action-chain that allows you to play one of your 1-2 Ghost Ships every turn.
 
#(In multiplayer) Build off the Ghost Ships of other players.
 
 
The simplest answer is (1). If you just buy as many Ghost Ships as possible and as few other actions as possible, you have a pretty good Ghost Ship Big Money deck. The general plan with Ghost Ship BM is to try to get a bunch of Ghost Ships ASAP. You want to take an early Gold to help buy them, but a second Ghost Ship should probably take priority over a second Gold since the second Ghost Ship is where the real magic starts to happen. You may also want to get a third Ghost Ship before second or third Gold, but it’s hard to say. (The simulator can’t really answer this because it does not play against Ghost Ship properly.) Once you have have your Ghost Ships up, just buy {{Card|Province|Provinces}}, Gold, Ghost Ships, Silver, and eventually {{Card|Duchy|Duchies}}. You don’t really need to worry about over-buying Ghost Ships, because usually it’s better to have too many rather than too few. This is because a collision is just a waste of one card, but having a turn where you can’t play Ghost Ship gives your opponent an extra “good” turn, or at least 2 extra cards.
 
 
For openings, you can go with early-game {{Card|Estate}}-[[trasher|trashers]] that you only want to play 1-2 times like {{Card|Chapel}}, {{Card|Remake}}, {{Card|Steward}}, or {{Card|Island}}, but not cards that get their value from being played in the mid-game like {{Card|Monument}} or Militia, as ideally you want to quickly get to the point where you just play Ghost Ship every turn. {{Card|Fishing Village}} can be a help, since it alleviates collisions while still providing money, but {{Card|Walled Village}} or any of the other villages are probably not worth the loss in economy vs Silver since you’re not really trying to chain actions. Ghost Ship’s +2 Cards isn’t enough to fuel a real +Cards/+Actions chain.
 
 
That leads us to (2). If you want to play Ghost Ship in an action chain, you need a better source of draw, like {{Card|Smithy}}, {{Card|Council Room}}, or a [[Non-terminal draw|Lab-type]]. Council Room has a nice interaction because the extra card given to your opponent by Council Room gets put back by Ghost Ship. If you’re going to compete with Ghost Ship BM, you probably also need some source of +Buy, since you’re bound to start buying Provinces later than the BM player. Generally, you want to play the action chain as you otherwise would, using the Ghost Ships, which are preferably acquired early, as extra terminals. While the draw isn’t enough to fuel the chain, it can be enough to offset the fact that you have to buy more [[Village (card category)|villages]] instead of draw cards.
 
 
Another consideration is {{Card|Scheme}}. If you have a Scheme, you don’t have to draw a huge portion of your deck to keep your Ghost Ships coming every turn. Similar tricks can also be pulled with other cards that can save away an extra Ghost Ship like {{Card|Haven}}, {{Card|Courtyard}}, or {{Card|Mandarin}}.
 
 
Option (3) is not really something you can control. The only thing to really take from it is that Ghost Ship gets strong more quickly as the number of players increases. If multiple other players are already committed to Ghost Ships, keeping everyone at 3 cards, then there is no need to also go Ghost Ship.  You can instead focus on …
 
 
=== Playing against Ghost Ship ===
 
The easy case: if your opponent is not playing Ghost Ship next turn, and you have no ability to draw back the top of your deck, then you should probably save your good cards for next turn unless you have some good purchase possible this turn.
 
 
If you’re under perpetual Ghost Ships, the decision is a bit tougher and depends on what you’re going to be able to buy. Ideally, however, by this point in the game, you will typically have some way of drawing back the cards you put back. If you are actually forced to play primarily 3-card hands with no drawing, you basically have no hope. So even if you have no real hard counter to Ghost Ship, you at least need some source of +Cards (Ghost Ships of your own if nothing else). If you’re under perpetual Ghost Ships, you will also find that you play smaller hands than usual, and move through the deck slower, so you can afford to have a slightly higher density of terminal actions than you might have had otherwise. But don’t overdo it, because you do want to be able to reach the point where you regularly draw back the cards you returned from the attack.
 
 
There are some “hard” counters to the attack, including [[Reaction|Reactions]] which defend hand-size attacks ({{Card|Moat}}, {{Card|Horse Traders}}), cards that “draw up to X” ({{Card|Jack of all Trades}}, {{Card|Watchtower}}, {{Card|Library}}, {{Card|Minion}}), and the generic defense of {{Card|Lighthouse}}. But there are also other “soft” counters that don’t directly ignore the effect of the attack, but take advantage of the fact that you return cards to the top of your deck. With Menagerie or Shanty Town, it’s easy to set up your hand so that you can draw the two cards back. They’re not “hard” counters because you just draw the cards back and miss out on further benefit from the cards. If you would have drawn 3 from Menagerie or 2 from Shanty Town anyway, the attack still hurts.
 
 
Cards that deal with the top of your deck ({{Card|Secret Chamber}}, {{Card|Spy}}, {{Card|Scrying Pool}}, Jack, {{Card|Oracle}}, {{Card|Apothecary}}, {{Card|Cartographer}}, {{Card|Wishing Well}}, {{Card|Venture}}, {{Card|Loan}}, {{Card|Farming Village}}, {{Card|Golem}}, {{Card|Native Village}}, etc.) can also take advantage of being able to know/arrange the cards on top of your deck. (Note that Jack is both on this list and the list of “draw up to X” cards. It counters Ghost Ship pretty hard.)  Minion is another case: you can put your good stuff onto the deck, and then save a Minion to discard your hand and draw the good stuff.
 
 
Another option is to go for “combo” cards like {{Card|Tournament}} and {{Card|Treasure Map}}.  Tournament missed the Province?  Just put it back and save it for later.  And even any card that just draws a lot of cards like {{Card|Wharf}} or {{Card|Tactician}} can help simply because the effect of returning 2 cards is less meaningful when you draw an extra 4-5.
 
 
Cards that benefit from long games are also better than usual in Ghost Ship games.  The best example is Monument.  In a multiplayer game, where the other players are busy keeping everyone under Ghost Ship, you will do much better going for Monuments and just slowly racking up {{VP}} chips over the course of the game.  You can even afford more Monuments than usual, because if they collide you’ll probably put one back on your deck anyway.
 
 
Wharf Big Money should beat Ghost Ship Big Money, since the extra draw completely offsets the Ghost Ship attack, allowing both players to essentially play off of 6 cards every turn. However, Wharf has the added benefit of the +Buy and higher variance in hand-size (3-8 instead of 5-6). Oracle Big Money may also counter Ghost Ship Big Money. Even though the Oracle player will be playing with 4-card hands vs 6-card hands of the Ghost Ship player, the 4-card hands will be filtered into strong 4 card hands, while the 6-card hands will be filtered into weak ones.
 
 
As mentioned before, Jack of all Trades is the sickest counter, and Ghost Ship BM with a Jack opening loses to plain old Jack+Money. Venture is a nice card to add in to your Ghost Ship play once you have 3-4 Ghost Ships, since it semi-counters the attack and is a treasure. You should open Loan pretty often on Ghost Ship boards, since it helps counter the attack by skipping Estates while at the same time trimming away Coppers. This leads well into engines, and is still useful in the Ghost Ship BM scenario.  Many of the other counters can be quite nice, but need to appropriately be incorporated into an engine. It’s generally not worth adding in something like a Moat purely for the Reaction.
 
 
=== Synergies/Combos ===
 
* [[Treasure|Money]]
 
* Single-use Estate-trashers
 
* {{Card|Governor}}
 
* {{Card|Fishing Village}}
 
* {{Card|Council Room}}
 
* {{Card|Scheme}}
 
 
=== Antisynergies ===
 
* {{Card|Jack of all Trades}}
 
* {{Card|Oracle}}
 
* {{Card|Navigator}}
 
* {{Card|Menagerie}} / {{Card|Shanty Town}}
 
* {{Card|Horse Traders}}
 
* {{Card|Library}}, {{Card|Watchtower}}, other draw-up-to-X effects
 
* {{Card|Guide}}
 
* [[Deck inspector|Deck inspectors]]
 
* Opponent's {{Card|Herald}} or {{Card|Wishing Well}} since they can guarantee a hit
 
* Opponent's {{Card|Magpie}} can always guarantee a treasure hit
 
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===
Line 98: Line 35:
 
! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|Ghost Ship|Ghost Ship}} || {{CardVersionImage|GhostShipDigitalOld|Ghost Ship from Goko/Making Fun}} || '''+2 Cards'''. Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand. || Seaside 1st Edition || October 2009
+
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=2|o=1||Ghost Ship from Goko/Making Fun}} || '''+2 Cards'''<br>Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3&nbsp;cards in his hand. || Seaside || October 2009
 
|-
 
|-
| || {{CardVersionImage|GhostShipDigital|Ghost Ship from Shuffle iT}} || '''+2 Cards'''. Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand. || Seaside 2nd Edition || ''physical version unreleased''
+
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+2 Cards'''<br>Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3&nbsp;cards in hand. || Seaside (2017 printing) || July 2017
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Language !! Name !! Text  
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
| || || Chinese || 幽靈船 (pron. ''yōulíng chuán'') ||
+
!Chinese
|-
+
| 幽靈船 (pron. ''yōulíng chuán'') || || || ||
| || || Czech || Loď duchů ||  
+
 
|-
 
|-
| || || Dutch || De Vliegende Hollander (lit. ''The Flying Dutchman'') ||  
+
!Czech
 +
| Loď duchů || || || ||
 
|-
 
|-
| || || Finnish || Aavelaiva ||  
+
!Dutch
 +
| De Vliegende Hollander (lit. ''The Flying Dutchman'') || || || ||
 
|-
 
|-
| || || French || Vaisseau fantôme ||  
+
!Finnish
 +
| Aavelaiva || || || ||
 
|-
 
|-
| {{CardVersionImage|Ghost Ship German-ASS|German language Ghost Ship}} || || German || Geisterschiff ||  
+
!French
 +
| Vaisseau fantôme || || || ||
 
|-
 
|-
| || || Italian || Nave Fantasma ||  
+
!German
 +
| Geisterschiff || || {{CardVersionImage|Ghost ShipGerman2021Digital|German language Ghost Ship 2021 from Shuffle iT}} || '''+2 Karten'''<br>Jeder Mitspieler mit 4 oder mehr Handkarten legt Karten aus seiner Hand auf seinen Nachziehstapel, bis er 3&nbsp;Karten auf seiner Hand hat. || (Nachdruck 2021)
 
|-
 
|-
| || || Japanese || 幽霊船 (pron. ''yūreisen'') ||  
+
!Italian
 +
| Nave Fantasma || || || ||
 
|-
 
|-
| || || Korean || 유령선 (pron. ''yulyeongseon'') ||  
+
!Japanese
 +
| 幽霊船 (pron. ''yūreisen'') || || || '''+2 カードを引く'''<br>他のプレイヤーは全員、手札が3枚になるように山札の上に置く。||
 
|-
 
|-
| {{CardLangVersionImage|Polish}} || || Polish || Okręt widmo ||  
+
!Korean
 +
| 유령선 (pron. ''yulyeongseon'') || || || ||
 
|-
 
|-
| || || Russian || Корабль-Призрак (pron. ''korabl'-prizrak'') ||
+
!Polish
 +
| Okręt widmo || {{CardLangVersionImage|Polish}} || || '''+2 karty'''<br>Każdy z pozostałych graczy, który ma na ręce co najmniej 4&nbsp;karty, odkłada karty na wierzch swojej talii, aż zostaną mu 3 na ręce. || (2016)
 
|-
 
|-
| || || Spanish || Barco Fantasma ||  
+
!Russian
 +
| Корабль-Призрак<br>(pron. ''korabl'-prizrak'') || || {{CardLangVersionImage|DigitalRussian}} || '''+2 Карты'''<br>Каждый другой игрок с четырьмя или более картами в руке кладёт карты из руки на верх своей колоды, пока в его руке не останутся 3&nbsp;карты. ||
 +
|-
 +
!Spanish
 +
| Barco Fantasma || {{CardLangVersionImage|Spanish}} || || '''+2 Cartas'''<br>Cada jugador (menos tú) con 4 cartas o más en su mano, pone cartas de su mano encima de su mazo, hasta quedarse con 3 cartas en la mano. ||
 
|}
 
|}
 +
 
== Trivia ==
 
== Trivia ==
 
[[Image:Ghost_ShipArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:Ghost_ShipArt.jpg|thumb|right|354px|Official card art.]]
Line 139: Line 89:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
}}
 
}}
 +
=== Relevant outtakes ===
 +
{{Quote
 +
|Text= There was a now-and-later attack. It was you draw two, they discard one, this turn and next turn. I had still not quite learned that you can't do "each other player discards a card" - it will eventually get played in multiples and just massacre turns. I ended up replacing this with Ghost Ship.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 +
}}
 +
=== Second Edition Removal ===
 +
{{Quote|Text=Ghost Ship actually won a most-hated attack poll on reddit (https://www.reddit.com/r/dominion/comments/99rlui/results_most_hated_attacks/). Expert players may miss it, but it makes casual players miserable. You don't get to see your deck, that's the main thing. For Dominion and Intrigue 2E, weak cards left; for Seaside 2E, a few strong cards left too.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=21219.msg891440#msg891440 Seaside 2E Preview 1]
 +
}}
 +
{{Quote|Text=
 +
I put lots of work into having cool new attacks. {{Set|Allies}} has {{Card|Archer}}, {{Card|Warlord}}, {{Card|Skirmisher}}, {{Card|Highwayman}}, {{Card|Sorcerer}}, {{Card|Sorceress}}; what do you think? Instead of me just not caring about attacks, it's the opposite; they get a lot of extra energy in every set, because they're the hardest cards to make work well.
  
 +
I'm not breaking into anyone's house and taking their Ghost Ships either. Play with it as much as you want. You can still put it into a game on dominion.games too. I had the opportunity to make Seaside better for future people getting it, and that included replacing Ghost Ship. That decision wasn't just drawn from a hat, and lots of people weighed in. I know that people will "miss" any card I cut, but that a strong card will meet a lot more dissent than a weak one. Ghost Ship still had to go.
 +
 +
From my perspective, it's business as usual; cards are constantly leaving sets, that haven't been published yet. If a premise has merit, I try it again later; {{Card|Royal Galley}} was an outtake from the original Seaside. The particular experience of e.g. Ghost Ship isn't essential to Dominion; in fact most games it won't be on the table. When it's on the table, it needs to bring us something new and fun. Ghost Ship brought something new; for a lot of players it was miserable though. |Name=[[Donald X. Vaccarino]]
 +
|Source=[https://www.reddit.com/r/dominion/comments/url3zu/comment/i8ytusq/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022]
 +
}}
 
{{Navbox Seaside}}
 
{{Navbox Seaside}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:terminals]]
 +
[[category:draw]]
 +
[[category:offense]]
 +
[[category:attack]]
 +
[[category:handsize attack]]
 +
[[category:turn-worsening attack]]
 +
[[category:topdecking]]

Latest revision as of 06:59, 25 December 2023

Ghost Ship
Ghost Ship.jpg
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set SeasideSeaside old icon.png
Illustrator(s) Matthias Catrein
Card text
+2 Cards
Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand.

Ghost Ship is an ActionAttack card from Seaside. It is a handsize attack that forces its victims to return cards from their hands to their decks instead of discarding them. This slows down their deck cycling in addition to reducing handsize, and—unlike other handsize attacks—it does not allow them to simply discard and bypass dead cards to avoid weakening their current hands; the dead cards in this case would still only move to the next turn if topdecked. It was removed from the second edition of Seaside.

Contents

[edit] FAQ

[edit] Official FAQ

  • Each other player keeps putting cards from their hand onto their deck, in any order they choose, until they only have 3 cards in hand.
  • Players who already had 3 or fewer cards in hand do not put any cards onto their deck.

[edit] Strategy Article

Before it was removed, Ghost Ship was a terminal draw card with a powerful handsize attack. Because it forces your opponents to topdeck rather than discard cards from their hand, the attack can differ significantly in impact from other attacks, e.g. MilitiaMilitia.jpg, that also reduce them to a starting hand size of three.

Early in the game, or when a deck-drawing engine isn’t possible, the main impact of the Ghost Ship attack is to greatly slow down cycling, impeding your opponents in finding their good cards and getting through each shuffle to play their new cards. Infrequently, the topdecking may offer a slight benefit in this situation, allowing an opponent to topdeck excess Treasures or mitigate terminal collision. However, in many cases the attack is significantly more oppressive than a discarding attack, especially if you can play Ghost Ship on multiple consecutive turns. This is because your opponents face a choice between keeping the best hand of three cards and keeping a dud hand to get bad cards out of the way with the hope of a full turn subsequently with the topdecked cards. With Ghost Ship in the Kingdom, it is usually very important to achieve deck control, usually via strong draw, as soon as possible, both to reduce the impact of your opponents’ attacks and to put more pressure on them by consistently playing your own Ghost Ships. Before this point however, and because Ghost Ship greatly impedes your opponents in getting deck control, it is often a priority to get a Ghost Ship as soon as you can afford it. You can even use effects such as SchemeScheme.jpg or Star ChartStar Chart.jpg to play your Ghost Ships more consistently before you’re able to get full control.

In addition to more general defensive effects, such as LighthouseLighthouse.jpg, a number of strategies can help to counter the Ghost Ship attack:

  • Cards that can trash or discard bad cards from the top of your deck, such as Farming VillageFarming Village.jpg or LookoutLookout.jpg.
  • Effects that allow you to benefit from a smaller starting hand size (e.g. MenagerieMenagerie.jpg or DiplomatDiplomat.jpg) or restore it with a draw-to-X effect such as GuideGuide.jpg or WatchtowerWatchtower.jpg may actually result in a net benefit from being attacked.
  • Effects that allow you to make some use of the opportunity to set up the two cards on top of your deck, e.g. by drawing with Wishing WellWishing Well.jpg or MagpieMagpie.jpg, or playing one with HeraldHerald.jpg or PiazzaPiazza.jpg.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Ghost Ship Ghost Ship from Goko/Making Fun +2 Cards
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
Seaside October 2009
Ghost Ship Ghost Ship from Shuffle iT +2 Cards
Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand.
Seaside (2017 printing) July 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 幽靈船 (pron. yōulíng chuán)
Czech Loď duchů
Dutch De Vliegende Hollander (lit. The Flying Dutchman)
Finnish Aavelaiva
French Vaisseau fantôme
German Geisterschiff German language Ghost Ship 2021 from Shuffle iT +2 Karten
Jeder Mitspieler mit 4 oder mehr Handkarten legt Karten aus seiner Hand auf seinen Nachziehstapel, bis er 3 Karten auf seiner Hand hat.
(Nachdruck 2021)
Italian Nave Fantasma
Japanese 幽霊船 (pron. yūreisen) +2 カードを引く
他のプレイヤーは全員、手札が3枚になるように山札の上に置く。
Korean 유령선 (pron. yulyeongseon)
Polish Okręt widmo Polish language Ghost Ship +2 karty
Każdy z pozostałych graczy, który ma na ręce co najmniej 4 karty, odkłada karty na wierzch swojej talii, aż zostaną mu 3 na ręce.
(2016)
Russian Корабль-Призрак
(pron. korabl'-prizrak)
DigitalRussian language Ghost Ship +2 Карты
Каждый другой игрок с четырьмя или более картами в руке кладёт карты из руки на верх своей колоды, пока в его руке не останутся 3 карты.
Spanish Barco Fantasma Spanish language Ghost Ship +2 Cartas
Cada jugador (menos tú) con 4 cartas o más en su mano, pone cartas de su mano encima de su mazo, hasta quedarse con 3 cartas en la mano.

[edit] Trivia

Official card art.

[edit] Secret History

This used to say "3 or fewer," but that confused people. There probably was never going to be anything to make that "or fewer" matter anyway. I was just automatically accounting for who knows what.

[edit] Relevant outtakes

There was a now-and-later attack. It was you draw two, they discard one, this turn and next turn. I had still not quite learned that you can't do "each other player discards a card" - it will eventually get played in multiples and just massacre turns. I ended up replacing this with Ghost Ship.

[edit] Second Edition Removal

Ghost Ship actually won a most-hated attack poll on reddit (https://www.reddit.com/r/dominion/comments/99rlui/results_most_hated_attacks/). Expert players may miss it, but it makes casual players miserable. You don't get to see your deck, that's the main thing. For Dominion and Intrigue 2E, weak cards left; for Seaside 2E, a few strong cards left too.


I put lots of work into having cool new attacks. AlliesAllies.jpg has ArcherArcher.jpg, WarlordWarlord.jpg, SkirmisherSkirmisher.jpg, HighwaymanHighwayman.jpg, SorcererSorcerer.jpg, SorceressSorceress.jpg; what do you think? Instead of me just not caring about attacks, it's the opposite; they get a lot of extra energy in every set, because they're the hardest cards to make work well.

I'm not breaking into anyone's house and taking their Ghost Ships either. Play with it as much as you want. You can still put it into a game on dominion.games too. I had the opportunity to make Seaside better for future people getting it, and that included replacing Ghost Ship. That decision wasn't just drawn from a hat, and lots of people weighed in. I know that people will "miss" any card I cut, but that a strong card will meet a lot more dissent than a weak one. Ghost Ship still had to go.

From my perspective, it's business as usual; cards are constantly leaving sets, that haven't been published yet. If a premise has merit, I try it again later; Royal GalleyRoyal Galley.jpg was an outtake from the original Seaside. The particular experience of e.g. Ghost Ship isn't essential to Dominion; in fact most games it won't be on the table. When it's on the table, it needs to bring us something new and fun. Ghost Ship brought something new; for a lot of players it was miserable though.


Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox