Giant
Giant | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Marco Morte |
Card text | |
Turn your Journey token over (it starts face up). If it's face down, +. If it's face up, +, and each other player reveals the top card of his deck, trashed it if it costs from to , and otherwise discards it and gains a Curse. |
Giant is an Action-Attack from Adventures. It is both a trashing attack and a curser; which happens depends on the cost of the card revealed from your opponent's deck. It is also a Journey token card that only hits every other turn.
Contents |
FAQ
Official FAQ
Strategy
Trivia
In other languages
Preview
– transform, especially in a surprising or magical manner.
Today I’m here to tell you about my favorite Dominion card: Transmogrify. It has a strange name, but packs a lot of versatility. Transmogrify is all about giving you what you need right now. Does your starting hand have three terminal Actions? Poof! Now one of them is a Village. Have your Magpies been multiplying out of control? Abracadabra! One of them just became a Lost City. Have all the Curses run out? Shazam! That Witch in your hand just turned to Gold. The possibilities are endless!
It’s a terrific card for combos. Instead of buying Tournament, you can simply keep your Transmogrify on your Tavern mat until your Province shows up and then gain that Tournament right into your hand. It’s especially powerful with cards that have on-trash abilities. You can transmogrify a Cultist into another Cultist just to draw 3 cards. And when you Transmogrify a Fortress, you keep the Fortress in your hand and gain a Wharf into your hand on top of that. Instant engine!