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− | + | A '''Golden Deck''' is any deck that, every turn, gives the player the same hand and nets him +{{VP}}. Usually a Golden Deck consists of the five-card deck {{Card|Bishop}}-{{Card|Gold}}-{{Card|Silver}}(x2)-{{Card|Province}}, allowing the player to Bishop a Province for 5{{VP}} and buy another Province. | |
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− | A '''Golden Deck''' is any deck that, every turn, gives the player the same hand and nets | + | |
== The Standard Golden Deck == | == The Standard Golden Deck == | ||
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* One {{Card|Province}} | * One {{Card|Province}} | ||
− | Every turn, this deck can play Bishop to trash a Province for 5{{VP}}, and then use {{Cost|8}} to buy a new Province, earning VP without changing the state of your hand or deck. More generally, "a Golden Deck" is used to refer to any deck that shares that property - you are guaranteed the same draws every turn, and you earn {{VP}} without | + | Every turn, this deck can play Bishop to trash a Province for 5{{VP}}, and then use {{Cost|8}} to buy a new Province, earning VP without changing the state of your hand or deck. More generally, "a Golden Deck" is used to refer to any deck that shares that property - you are guaranteed the same draws every turn, and you earn {{VP}} without adding any new cards to your deck. |
== Setting it up == | == Setting it up == | ||
− | * The standard setup for a Golden Deck requires [[opening]] with {{Card|Bishop}}/{{Card|Chapel}}. Opening {{Card|Steward}}/Steward | + | * The standard setup for a Golden Deck requires [[opening]] with {{Card|Bishop}}/{{Card|Chapel}}. Opening {{Card|Steward}}/Steward is also possible, though significantly slower. |
− | * Your aim is to [[trash]] your starting cards as fast as possible; almost always err on the side of trashing faster rather than buying, unless you would go below {{Cost|3}} total in your whole deck | + | * Your aim is to [[trash]] your starting cards as fast as possible; almost always err on the side of trashing faster rather than buying, unless you would go below {{Cost|3}} total in your whole deck. |
* You should not need to buy more than two {{Card|Silver|Silvers}}. Buying one {{Card|Gold}} will be easy once your deck gets down to 5 cards. | * You should not need to buy more than two {{Card|Silver|Silvers}}. Buying one {{Card|Gold}} will be easy once your deck gets down to 5 cards. | ||
− | * Drawing your Chapel on turn 5 will seriously mess you up. There's not much you can do about that. | + | * Drawing your Chapel on turn 5 will seriously mess you up. There's not much you can do about that. |
− | * Once the deck is set up, trash Province every turn and buy Province, until the game is over. | + | * Once the deck is set up, trash Province every turn and buy Province, until the game is over. If you can, on the last turn, buy a Province without trashing one. |
− | + | * If you are behind, you can instead switch to buying and trashing Gold for 4{{VP}} per turn instead of 5{{VP}} for trashing Provinces. | |
− | * If | + | |
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== Strategy == | == Strategy == | ||
− | * The Golden Deck is weak against many [[Attack | + | * The Golden Deck is weak against many [[Attack]]s. |
− | ** [[Curser | + | ** [[Curser]]s and other [[junking attacks]] can cause you to have a 6-card deck instead of a 5-card deck, thus breaking your combo; you will be forced to spend turns trashing incoming junk and not buying/trashing Provinces. |
− | + | ** [[Handsize attack|Discard attack]]s will leave you with a 3-card hand. | |
− | ** [[Handsize attack|Discard attack]]s will leave you with a 3-card hand. | + | ** However, once the Golden Deck gets going, it is immune to [[trashing attack]]s and {{Card|Spy}}-type Attacks, because your entire deck is in your hand; there's no deck for the Attacks to target. |
− | ** However, once the Golden Deck gets going, it is immune to [[trashing attack | + | ** If there is {{Card|Lighthouse}} in the supply you can exchange Silver for Lighthouses for an Attack resilient Golden Deck. Keep in mind that {{Card|Ill-Gotten Gains}} and {{Card|Masquerade}} still hurt you. |
− | ** If there is {{Card|Lighthouse}} in the supply you can exchange Silver for Lighthouses for an Attack | + | * The Golden Deck is weak against [[engine]]s that don't stall. 5{{VP}} per turn isn't actually that many; it will beat strategies that stall after picking up a few Provinces, but engines that can continue to pick up Provinces without stalling and can detour for {{Card|Duchy|Duchies}} will be able to overtake a Golden Deck. This is especially true since the opponent will have the benefit of a lot of Bishop trashing early. |
− | * The Golden Deck is weak against | + | * {{Card|Colony}} games do not favor a Golden Deck, since you only get one more {{VP}} for trashing a Colony, but your opponent gets 4 more [[Victory points]] for having it in their deck. |
− | * {{Card|Colony}} games do not favor a Golden Deck, since | + | |
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== Variants == | == Variants == | ||
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* Decks which gain Gold cards with {{Card|Tunnel}} and then trash them for {{VP}} | * Decks which gain Gold cards with {{Card|Tunnel}} and then trash them for {{VP}} | ||
* {{Card|Colony}} Golden Decks such as {{Card|Platinum}}, Platinum, Bishop, Colony, Colony | * {{Card|Colony}} Golden Decks such as {{Card|Platinum}}, Platinum, Bishop, Colony, Colony | ||
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* [[Combo: Bishop and Fortress]] | * [[Combo: Bishop and Fortress]] | ||
* 5-card decks with {{Card|Monument|Monuments}}, potentially with {{Card|Throne Room}} or {{Card|King's Court}} to maximize points. | * 5-card decks with {{Card|Monument|Monuments}}, potentially with {{Card|Throne Room}} or {{Card|King's Court}} to maximize points. | ||
* 5-card decks with {{Card|Goons}} and {{Card|Watchtower}} score points by buying cheap cards, and maintain the 5-card deck by trashing the incoming buys. | * 5-card decks with {{Card|Goons}} and {{Card|Watchtower}} score points by buying cheap cards, and maintain the 5-card deck by trashing the incoming buys. | ||
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=== Beyond VP chips === | === Beyond VP chips === | ||
− | There are a few strategies which score points by gaining [[Victory card | + | There are a few strategies which score points by gaining [[Victory card]]s as usual but can still maintain the same 5-card hand each turn. |
* The [[Combo: Chancellor and Stash|Scavenger-Stash combo]] can guarantee a hand of 4 Stashes and a Scavenger each turn and buy Provinces without ever seeing them in hand. | * The [[Combo: Chancellor and Stash|Scavenger-Stash combo]] can guarantee a hand of 4 Stashes and a Scavenger each turn and buy Provinces without ever seeing them in hand. | ||
* Some decks involving {{Card|King's Court}} and {{Card|Scheme}} can guarantee the same hand of [[Action]] cards will be drawn each turn. For example, a hand of two King's Courts, two Schemes, and a {{Card|Mandarin}} can buy a Province and top-deck itself each turn. | * Some decks involving {{Card|King's Court}} and {{Card|Scheme}} can guarantee the same hand of [[Action]] cards will be drawn each turn. For example, a hand of two King's Courts, two Schemes, and a {{Card|Mandarin}} can buy a Province and top-deck itself each turn. | ||
− | * With {{Card|Mandarin}} in the supply, a hand of four distinct Treasures adding up to {{Cost|8}} or more plus a {{Card|Horn of Plenty}} can buy a Province or Colony, gain a Mandarin, and top-deck itself each turn - see ([[Combo: Horn of Plenty and Mandarin]]). Alternatively, you can use four Treasures adding up to at least {{Cost|12}} ( | + | * With {{Card|Mandarin}} in the supply, a hand of four distinct Treasures adding up to {{Cost|8}} or more plus a {{Card|Horn of Plenty}} can buy a Province or Colony, gain a Mandarin, and top-deck itself each turn - see ([[Combo: Horn of Plenty and Mandarin]]). Alternatively, you can use four Treasures adding up to at least {{Cost|12}} (i.e. four {{Card|Gold}}) and a {{Card| Counterfeit}}, also allowing you to buy a Province and Mandarin every turn. |
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[[Category:Combo]] | [[Category:Combo]] |