Great Hall

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{{Infobox Card
 
{{Infobox Card
 
|name = Great Hall
 
|name = Great Hall
 +
|cost = 3
 
|kingdom = Yes
 
|kingdom = Yes
 
|type1 = Action
 
|type1 = Action
 
|type2 = Victory
 
|type2 = Victory
 
|illustrator = Julien Delval
 
|illustrator = Julien Delval
|text = +1 Card<br>+1 Action
+
|text = '''+1 Card'''<br>'''+1 Action'''
 
|text2 = {{VP|'''1'''|l}}
 
|text2 = {{VP|'''1'''|l}}
 
}}
 
}}
  
 +
'''Great Hall''' is an [[Action]]-[[Victory]] card from the first edition of [[Intrigue]]. It is a dual-type card, which means it interacts with cards such as {{Card|Scout}} which affect Victory cards, as well as cards such as {{Card|Scrying Pool}} which affect Action cards; {{Card|Ironworks}} gets two bonuses when used to gain Great Halls. Great Hall is a [[cantrip]] and is worth 1{{VP}}, so it's a Victory card which is not a [[dead]] card and doesn't get in the way of your other Actions.
  
'''Great Hall''' is an [[Action]] and [[Victory]] card from [[Intrigue]]. It is a dual-type card, which means it interacts with cards such as {{Card|Scout}} which affect Victory cards, as well as cards such as {{Card|Scrying Pool}} which affect Action cards; {{Card|Ironworks}} gets two bonuses when used to gain Great Halls. Great Hall is a [[cantrip]] and is worth 1 {{VP}}, so it's a Victory card which is not a [[dead]] card and doesn't get in the way of your other Actions.  
+
It was [[Removed cards|removed]] from the [[second edition]] of Intrigue, being replaced by the more useful {{Card|Mill}}.
 
+
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
 
* This is both an Action card and a Victory card.
 
* This is both an Action card and a Victory card.
 
* When you play it, you draw a card and may play another Action.
 
* When you play it, you draw a card and may play another Action.
* At the end of the game, it's worth 1 VP, like an Estate.
+
* At the end of the game, it's worth 1{{VP}}, like an Estate.
 
* During set-up, place 12 Great Halls in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game.
 
* During set-up, place 12 Great Halls in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game.
  
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There's no strategy article for Great Hall.  
 
There's no strategy article for Great Hall.  
  
Great Hall is a pretty simple card - it's a Victory card which gives 1VP and, unlike an {{Card|Estate}}, does not take up space in your hand. While Great Halls may seem like they'd be a good buy pretty often, their [[opportunity cost]] is important early in the game, and they are also weaker in the presence of Discard attacks.
+
Great Hall is a pretty simple card - it's a Victory card which gives 1{{VP}} and, unlike an {{Card|Estate}}, does not take up space in your hand. While Great Halls may seem like they'd be a good buy pretty often, their [[opportunity cost]] is important early in the game, and they are also weaker in the presence of Discard attacks.
  
Early in the game, Great Halls are usually a poor buy because they don't benefit your deck in any way other than VP, and there are usually other {{Cost|3}} cost cards that do, such as {{Card|Silver}}.
+
Early in the game, Great Halls are usually a poor buy because they don't benefit your deck in any way other than {{VP}}, and there are usually other {{Cost|3}} cost cards that do, such as {{Card|Silver}}.
  
 
Like other [[cantrips]], Great Hall is much less desirable when your opponent is playing discard attacks.  If you have a Great Hall when you are hit with a {{Card|Militia}} or {{Card|Torturer}}, you don't know whether the optimal play is to discard it or not, since you don't know what card it will draw.
 
Like other [[cantrips]], Great Hall is much less desirable when your opponent is playing discard attacks.  If you have a Great Hall when you are hit with a {{Card|Militia}} or {{Card|Torturer}}, you don't know whether the optimal play is to discard it or not, since you don't know what card it will draw.
  
In the absence of combos and synergies that strengthen the card, Great halls are often good to buy only later in the game.  Mid-to-late game, if one ends up with {{Cost|11}}-{{Cost|12}} and 2 buys, they are a good addition to the deck.  When it is likely that one will cycle through the deck again, two Great Halls are likely preferable to a {{Card|Duchy}}, as the forgone VP will be compensated for by the increased chance of buying more VP later.
+
In the absence of combos and synergies that strengthen the card, Great halls are often good to buy only later in the game.  Mid-to-late game, if one ends up with {{Cost|11}}-{{Cost|12}} and 2 buys, they are a good addition to the deck.  When it is likely that one will cycle through the deck again, two Great Halls are likely preferable to a {{Card|Duchy}}, as the forgone {{VP}} will be compensated for by the increased chance of buying more Victory cards later.
 
=== Circumstances that strengthen Great Hall ===
 
=== Circumstances that strengthen Great Hall ===
Certain cards can make Great Hall more desirable or more powerful.  {{Card|Ironworks}} is probably the strongest combo with Great Hall, as Ironworks can be played to gain a Great Hall and get +1 Card, +1 Action.  {{Card|Scout}} can draw Great Halls into your hand and then let you play them.  {{Card|Crossroads}} benefits from Great Halls in the hand, creating an addition card draw from each one.  Cards that benefit from variety, like {{Card|Menagerie}}, also benefit from Great Hall, but it does not synergize as well with {{Card|Horn of Plenty}} because Horn of Plenty is trashed if used to gain VP.  {{Card|Scrying Pool}} and {{Card|Vineyard}} also make Great Hall slightly more attractive.  {{Card|Silk Road}} also benefits from extra Great Halls--Great Halls increase the value of Silk Roads without slowing down your deck.
+
Certain cards can make Great Hall more desirable or more powerful.  {{Card|Ironworks}} is probably the strongest combo with Great Hall, as Ironworks can be played to gain a Great Hall and get +1 Card, +1 Action.  {{Card|Scout}} can draw Great Halls into your hand and then let you play them.  {{Card|Crossroads}} benefits from Great Halls in the hand, creating an additional card draw from each one.  Cards that benefit from variety, like {{Card|Menagerie}}, also benefit from Great Hall, but it does not synergize as well with {{Card|Horn of Plenty}} because Horn of Plenty is trashed if used to gain a Victory card.  {{Card|Scrying Pool}} and {{Card|Vineyard}} also make Great Hall slightly more attractive.  {{Card|Silk Road}} also benefits from extra Great Halls--Great Halls increase the value of Silk Roads without slowing down your deck.
 +
 
 +
In games where Great Hall is attractive, such as in the presence of Ironworks, and especially when there are multiple synergies involving Great Hall, the pile will tend to empty very fast.  This makes rush strategies stronger, and is important to consider when timing your purchase of Victory cards, or considering whether to attempt to build a slower-to-construct [[engine]].
  
In games where Great Hall is attractive, such as in the presence of Ironworks, and especially when there are multiple synergies involving Great Hall, the pile will tend to empty very fast.  This makes rush strategies stronger, and is important to consider when timing your purchase of VP, or considering whether to attempt to build a slower-to-construct [[engine]].
 
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
 
* + Buy or gainers, particularly {{Card|Ironworks}}, which allows you to pick up Great Halls for 'free', since playing an Ironworks to gain a Great Hall gives you +1 card and +1 action.
 
* + Buy or gainers, particularly {{Card|Ironworks}}, which allows you to pick up Great Halls for 'free', since playing an Ironworks to gain a Great Hall gives you +1 card and +1 action.
Line 47: Line 49:
 
* There is rarely a good time to pick up Great Halls in a [[Big Money]]-like game, except near the end where {{Card|Estate|Estates}} are just as good.
 
* There is rarely a good time to pick up Great Halls in a [[Big Money]]-like game, except near the end where {{Card|Estate|Estates}} are just as good.
  
== Trivia ==
+
== Versions ==
=== In other languages ===
+
===English versions===
* Czech: Velký sál
+
{| class="wikitable" style="text-align:center;"
* Dutch: Grote Zaal
+
! Print !! Digital !! Text !! Release !! Date
* French: Grand Hall
+
|-
* German: Grosse Halle
+
| {{CardVersionImage|Great Hall|Great Hall}} || {{CardVersionImage|GreatHallDigital|Great Hall from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''.<br>'''1'''{{VP}}. || Intrigue 1st Edition || July 2009
* Hungarian: Nagyterem
+
|}
* Italian: Grande Salone
+
* Norwegian: Storsal
+
* Polish: Westybul (lit. ''lobby'')
+
* Russian: Зал приёмов (pron. ''zal priyomov'')
+
* Spanish: Gran Sala
+
  
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text
 +
|-
 +
!Chinese
 +
| 大殿 (pron. ''dàdiàn'', lit. ''main hall of Buddhist temple'') || || ||
 +
|-
 +
!Czech
 +
| Velký sál || || ||
 +
|-
 +
!Dutch
 +
| Grote Zaal || || ||
 +
|-
 +
!Finnish
 +
| Suuri sali || || || 
 +
|-
 +
!French
 +
| Grand Hall || || || 
 +
|-
 +
!German
 +
| Grosse Halle || {{CardVersionImage|GreatHallGerman|German language Great Hall}} || || '''+1 Karte'''<br>'''+1 Aktion'''<br>'''1'''{{VP}}
 +
|-
 +
!Hungarian
 +
| Nagyterem || || ||
 +
|-
 +
!Italian
 +
| Grande Salone || || ||
 +
|-
 +
!Japanese
 +
| 大広間 (pron. ''ōhiroma'', lit. ''reception hall'') || || ||
 +
|-
 +
!Korean
 +
| 대회당 (pron. ''daehoedang'') || || ||
 +
|-
 +
!Norwegian
 +
| Storsal || || ||
 +
|-
 +
!Polish
 +
| Westybul (lit. ''lobby'') || {{CardLangVersionImage|Polish}} || ||
 +
|-
 +
!Russian
 +
| Зал приёмов (pron. ''zal priyomov'') || || ||
 +
|-
 +
!Spanish
 +
| Gran Sala || || ||
 +
|}
 +
 +
== Trivia ==
 +
[[Image:Great_HallArt.jpg|thumb|right|354px|Official card art.]]
 
=== Secret History ===
 
=== Secret History ===
{{Quote|Text=One of the oldest cards in the set. Originally it cost {{Cost|3}}. One day I realized the Upgrade / Great Hall deck was just too ridiculous, and upped the price of both cards. Later on I realized that Upgrade had been the problem by itself, and returned Great Hall to its original cost. It's interesting how interesting it is for a card that does nothing.|Name=[[Donald X. Vaccarino]]
+
{{Quote|Text=One of the oldest cards in the set. Originally it cost {{Cost|3}}. One day I realized the {{Card|Upgrade}} / Great Hall deck was just too ridiculous, and upped the price of both cards. Later on I realized that Upgrade had been the problem by itself, and returned Great Hall to its original cost. It's interesting how interesting it is for a card that does nothing.|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]
 
}}
 
}}
 
+
=== Second Edition Removal ===
 +
{{Quote|Text=For new players, maybe Great Hall is reasonable; it does nothing, but it can be interesting considering Upgrading Estates into them, or getting them for {{Card|Conspirator|Conspirators}} or something, and then uh well later on they are better than Estates at least. There are more good things to Upgrade Estates into now though, or power up Conspirators with; Great Hall was not competing there. A card that did something would be more interesting.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]
 +
}}
 
{{Navbox Intrigue}}
 
{{Navbox Intrigue}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Revision as of 23:23, 10 July 2020

Great Hall
Great Hall.jpg
Info
Cost $3
Type(s) Action - Victory
Kingdom card? Yes
Set IntrigueIntrigue old icon.png
Illustrator(s) Julien Delval
Card text
+1 Card
+1 Action

1VP

Great Hall is an Action-Victory card from the first edition of Intrigue. It is a dual-type card, which means it interacts with cards such as ScoutScout.jpg which affect Victory cards, as well as cards such as Scrying PoolScrying Pool.jpg which affect Action cards; IronworksIronworks.jpg gets two bonuses when used to gain Great Halls. Great Hall is a cantrip and is worth 1VP, so it's a Victory card which is not a dead card and doesn't get in the way of your other Actions.

It was removed from the second edition of Intrigue, being replaced by the more useful MillMill.jpg.

Contents

FAQ

Official FAQ

  • This is both an Action card and a Victory card.
  • When you play it, you draw a card and may play another Action.
  • At the end of the game, it's worth 1VP, like an Estate.
  • During set-up, place 12 Great Halls in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game.

Other Rules clarifications

Strategy Article

There's no strategy article for Great Hall.

Great Hall is a pretty simple card - it's a Victory card which gives 1VP and, unlike an EstateEstate.jpg, does not take up space in your hand. While Great Halls may seem like they'd be a good buy pretty often, their opportunity cost is important early in the game, and they are also weaker in the presence of Discard attacks.

Early in the game, Great Halls are usually a poor buy because they don't benefit your deck in any way other than VP, and there are usually other $3 cost cards that do, such as SilverSilver.jpg.

Like other cantrips, Great Hall is much less desirable when your opponent is playing discard attacks. If you have a Great Hall when you are hit with a MilitiaMilitia.jpg or TorturerTorturer.jpg, you don't know whether the optimal play is to discard it or not, since you don't know what card it will draw.

In the absence of combos and synergies that strengthen the card, Great halls are often good to buy only later in the game. Mid-to-late game, if one ends up with $11-$12 and 2 buys, they are a good addition to the deck. When it is likely that one will cycle through the deck again, two Great Halls are likely preferable to a DuchyDuchy.jpg, as the forgone VP will be compensated for by the increased chance of buying more Victory cards later.

Circumstances that strengthen Great Hall

Certain cards can make Great Hall more desirable or more powerful. IronworksIronworks.jpg is probably the strongest combo with Great Hall, as Ironworks can be played to gain a Great Hall and get +1 Card, +1 Action. ScoutScout.jpg can draw Great Halls into your hand and then let you play them. CrossroadsCrossroads.jpg benefits from Great Halls in the hand, creating an additional card draw from each one. Cards that benefit from variety, like MenagerieMenagerie.jpg, also benefit from Great Hall, but it does not synergize as well with Horn of PlentyHorn of Plenty.jpg because Horn of Plenty is trashed if used to gain a Victory card. Scrying PoolScrying Pool.jpg and VineyardVineyard.jpg also make Great Hall slightly more attractive. Silk RoadSilk Road.jpg also benefits from extra Great Halls--Great Halls increase the value of Silk Roads without slowing down your deck.

In games where Great Hall is attractive, such as in the presence of Ironworks, and especially when there are multiple synergies involving Great Hall, the pile will tend to empty very fast. This makes rush strategies stronger, and is important to consider when timing your purchase of Victory cards, or considering whether to attempt to build a slower-to-construct engine.

Synergies/Combos

Antisynergies

  • Discard attacks (MilitiaMilitia.jpg, TorturerTorturer.jpg, GoonsGoons.jpg, MercenaryMercenary.jpg) hurt more when you have Great Halls in your hand.
  • JesterJester.jpg, as buying Great Hall makes an opponent's Jester more likely to deal a CurseCurse.jpg.
  • There is rarely a good time to pick up Great Halls in a Big Money-like game, except near the end where EstatesEstate.jpg are just as good.

Versions

English versions

Print Digital Text Release Date
Great Hall Great Hall from Goko/Making Fun +1 Card. +1 Action.
1VP.
Intrigue 1st Edition July 2009

Other language versions

Language Name Print Digital Text
Chinese 大殿 (pron. dàdiàn, lit. main hall of Buddhist temple)
Czech Velký sál
Dutch Grote Zaal
Finnish Suuri sali
French Grand Hall
German Grosse Halle German language Great Hall +1 Karte
+1 Aktion
1VP
Hungarian Nagyterem
Italian Grande Salone
Japanese 大広間 (pron. ōhiroma, lit. reception hall)
Korean 대회당 (pron. daehoedang)
Norwegian Storsal
Polish Westybul (lit. lobby) Polish language Great Hall
Russian Зал приёмов (pron. zal priyomov)
Spanish Gran Sala

Trivia

Official card art.

Secret History

One of the oldest cards in the set. Originally it cost $3. One day I realized the UpgradeUpgrade.jpg / Great Hall deck was just too ridiculous, and upped the price of both cards. Later on I realized that Upgrade had been the problem by itself, and returned Great Hall to its original cost. It's interesting how interesting it is for a card that does nothing.

Second Edition Removal

For new players, maybe Great Hall is reasonable; it does nothing, but it can be interesting considering Upgrading Estates into them, or getting them for ConspiratorsConspirator.jpg or something, and then uh well later on they are better than Estates at least. There are more good things to Upgrade Estates into now though, or power up Conspirators with; Great Hall was not competing there. A card that did something would be more interesting.


Cards $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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