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Before picking the tokens and overpay themes, I considered revisiting duration cards. I asked Jay what he thought, and he said that something new would be better than more of an old thing. Some of you are reading this and wishing I'd gone with the duration cards, but man, I have no regrets there, I am pleased with what Guilds offers up instead.
 
Before picking the tokens and overpay themes, I considered revisiting duration cards. I asked Jay what he thought, and he said that something new would be better than more of an old thing. Some of you are reading this and wishing I'd gone with the duration cards, but man, I have no regrets there, I am pleased with what Guilds offers up instead.
  
When I first made cards for this set, I hadn't picked out flavor for the set. So I gave some cards silly names, including {{Card|Butcher}}, {{Card|Baker}}, and {{Card|Candlestick Maker}}. It turned out people really liked those names, so that ended up determining the set theme. There's a lesson there for all of us.
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When I first made cards for this set, I hadn't picked out flavor for the set. So I gave some cards silly names, including Butcher, Baker, and Candlestick Maker. It turned out people really liked those names, so that ended up determining the set theme. There's a lesson there for all of us.
  
 
Outtakes:
 
Outtakes:
  
I tried overpay for coin tokens, that was pretty obvious. It was predictably crazy. Another overpay card was a VP card that was a twist on Island - shuffle all but 2 cards per $1 overpaid from discard to deck. That direction hadn't worked out in Hinterlands and still didn't here. I had a {{Card|Village}} for $2 with a penalty, and per $2 you overpaid, you got another one. Foosh, a pile of {{Card|Village}}s. It sounded good but was not exciting enough. {{Card|Stonemason}} does a better job there.
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I tried overpay for coin tokens, that was pretty obvious. It was predictably crazy. Another overpay card was a VP card that was a twist on Island - shuffle all but 2 cards per $1 overpaid from discard to deck. That direction hadn't worked out in Hinterlands and still didn't here. I had a {{Card|Village}} for $2 with a penalty, and per $2 you overpaid, you got another one. Foosh, a pile of {{Card|Village}s}. It sounded good but was not exciting enough. {{Card|Stonemason}} does a better job there.
  
 
What about granting overpay to other cards, so to speak? There was a {{Card|Village}} with, while this is in play, when you buy an action card, you may pay $2 for another copy of that card. I liked it, but there was only so much space, and again, I had {{Card|Stonemason}}.
 
What about granting overpay to other cards, so to speak? There was a {{Card|Village}} with, while this is in play, when you buy an action card, you may pay $2 for another copy of that card. I liked it, but there was only so much space, and again, I had {{Card|Stonemason}}.
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For the name-a-card sub-theme that I didn't so much end up with, I had a {{Card|Cellar}} version of {{Card|Journeyman}}, also from Dark Ages. You named two cards, discarded two cards, and drew two you didn't name, with +1 action. It was fine, it was totally fine. A little more memory-rewarding than some players like but whatever. But again, there's only so much space, it did not make the cut.
 
For the name-a-card sub-theme that I didn't so much end up with, I had a {{Card|Cellar}} version of {{Card|Journeyman}}, also from Dark Ages. You named two cards, discarded two cards, and drew two you didn't name, with +1 action. It was fine, it was totally fine. A little more memory-rewarding than some players like but whatever. But again, there's only so much space, it did not make the cut.
  
There is a card with a long history that had its last stand trying to get into this set. Once, the main set had a card, look at your top four, put one in your hand, discard the rest. I dropped it from the main set for being too boring. It resurfaced in Prosperity with +1 Action, and well it was crazy powerful. It cost $4 and I thought it might work out kind of like {{Card|Throne Room}}, but it was way better. It really wanted to cost $4, so I tried several versions of it with different tweaks before giving up on it. Then I brought it back in other sets a few times and tried to get a good one. The version in Guilds was +1 action, could only get actions, but played the action it got. Anyway I did {{Card|Herald}} instead, hooray.
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There is a card with a long history that had its last stand trying to get into this set. Once, the main set had a card, look at your top four, put one in your hand, discard the rest. I dropped it from the main set for being too boring. It resurfaced in Prosperity with +1 Action, and well it was crazy powerful. It cost $4 and I thought it might work out kind of like {{Card|Throne Room}}, but it was way better. It really wanted to cost $4, so I tried several versions of it with different tweaks before giving up on it. Then I brought it back in other sets a few times and tried to get a good one. The version in Guilds was +1 action, could only get actions, but played the action it got. Anyway I did Herald instead, hooray.
  
 
For a bit I kind of wanted a new action-victory card, and tried +1 Action, reveal a card from your hand for the corresponding Ironworks bonus, 2 VP, for $4. It was fine but I mostly just liked that it was an action-victory card.
 
For a bit I kind of wanted a new action-victory card, and tried +1 Action, reveal a card from your hand for the corresponding Ironworks bonus, 2 VP, for $4. It was fine but I mostly just liked that it was an action-victory card.

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