Editing Handsize attack
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Several [[Attack]] cards '''reduce the handsize''' of opponents by making them discard cards from their hand or return them to the deck—forcing them to start their next turn with fewer than the ordinary 5 cards, and thus reducing the amount they can accomplish on that turn. | Several [[Attack]] cards '''reduce the handsize''' of opponents by making them discard cards from their hand or return them to the deck—forcing them to start their next turn with fewer than the ordinary 5 cards, and thus reducing the amount they can accomplish on that turn. | ||
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+ | Such Attacks are often well defended against by cards that redraw your hand up to a specified size (e.g. {{Card|Library}}, {{Card|Watchtower}}, {{Card|Jack of all Trades}}), and by cards that are more likely to achieve their best effects if played in a small hand ({{Card|Menagerie}}, occasionally {{Card|Shanty Town}}). {{Card|Horse Traders}} is also a very effective counter to most handsize attacks, since it increases your handsize after you're attacked. On the other hand, decks built on other cards that reduce their ''owners''' handsize when played, such as {{Card|Warehouse}} or {{Card|Hamlet}}, are especially vulnerable to these Attacks. | ||
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+ | A powerful combo involves playing a handsize attack and then {{Card|Masquerade}}—forcing the victims to either discard their bad cards to the attack and pass a good card to the Masquerade, or to potentially discard good cards in order to keep a bad card in hand to pass. This is one of the key techniques underlying the notorious [[Masquerade#The_Pin|Masquerade Pin]]. | ||
== List of handsize attacks == | == List of handsize attacks == | ||
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=== Discard to target handsize === | === Discard to target handsize === | ||
− | These attacks reduce the victim's handsize to a specific number of cards—usually 3, occasionally 4—regardless of how many they had to begin with. This means that additional plays of the Attack after the first don't hurt opponents; they are already down to the target handsize. | + | These attacks reduce the victim's handsize to a specific number of cards—usually 3, occasionally 4—regardless of how many they had to begin with. This means that additional plays of the Attack after the first don't hurt opponents; they are already down to the target handsize. These can be especially useful to counteract the effects of cards that ''increase'' opponents' handsize, like {{Card|Council Room}} and {{Card|Governor}}, since a single play of the Attack will reduce the victims' handsize almost as effectively as if the handsize increaser had never been played. |
* [[Dominion (base set)|Dominion]]: {{Card|Militia}} | * [[Dominion (base set)|Dominion]]: {{Card|Militia}} | ||
* [[Intrigue]]: {{Card|Minion}} | * [[Intrigue]]: {{Card|Minion}} | ||
− | * [[Seaside]]: | + | * [[Seaside]]: {{Card|Ghost Ship}} |
− | * [[Prosperity]]: | + | * [[Prosperity]]: {{Card|Goons}} |
* [[Cornucopia]]: {{Card|Followers}} | * [[Cornucopia]]: {{Card|Followers}} | ||
− | * [[Hinterlands]]: | + | * [[Hinterlands]]: {{Card|Margrave}} |
* [[Dark Ages]]: {{Card|Sir Michael}}, {{Card|Urchin}} and {{Card|Mercenary}} | * [[Dark Ages]]: {{Card|Sir Michael}}, {{Card|Urchin}} and {{Card|Mercenary}} | ||
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=== Stackable handsize attacks === | === Stackable handsize attacks === | ||
− | These attacks can be repeated and continue to reduce players' handsize after the first play. These attacks either target specific cards, and will not continue reducing handsize if a player has none of the targeted cards in hand, or they | + | These attacks can be repeated and continue to reduce players' handsize after the first play. These attacks either target specific cards, and will not continue reducing handsize if a player has none of the targeted cards in hand, or they can be prevented from reducing handsize if a player chooses to gain a {{Card|Curse}}, or both. |
− | * Dominion: {{Card|Bureaucrat}} targets [[Victory card | + | * Dominion: {{Card|Bureaucrat}} targets [[Victory card]]s |
+ | * Intrigue: {{Card|Torturer}} allows a player to gain a Curse instead of discarding | ||
* Seaside: {{Card|Cutpurse}} targets {{Card|Copper}} | * Seaside: {{Card|Cutpurse}} targets {{Card|Copper}} | ||
− | * Prosperity | + | * Prosperity: {{Card|Mountebank}} is not generally considered a handsize attack; it can cause a player to discard a Curse, but this is regarded as a defense against Mountebank's [[curser|cursing]] attack rather than a discard attack per se. |
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=== Attacker's choice === | === Attacker's choice === | ||
− | These cards target a specific card | + | These cards target a specific card of the attacker's choice to discard, but do not affect players with fewer than 5 cards in hand: |
− | * | + | * Dark Ages: {{Card|Pillage}} |
* [[Guilds]]: {{Card|Taxman}} | * [[Guilds]]: {{Card|Taxman}} | ||
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− | === | + | === Marginal === |
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− | + | {{Card|Haunted Woods}}, from [[Adventures]], forces a player to [[Top decker|top-deck]] their hand when they buy a card; in most situations this has no effect on their current turn, making the card not very effective as a handsize attack, but it can matter when a player wants to retain cards in hand while buying, for example, {{Card|Watchtower}}. | |
− | {{ | + | |
{{Navbox card categories}} | {{Navbox card categories}} | ||
− | [[Category: | + | [[Category:Card categories]] |