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Haunted Woods' attack is strongest when there are unwanted cards that keep on getting stuck in your opponent's hand. [[Junking attack]]s work great for this goal, and lack of {{Card|Estate}} trashing is also a big boon. The presence of Haunted Woods disincentivizes [[greening]] too quickly; this is especially relevant in Big Money decks, that generally green sooner than engines. The attack, however, can also backfire. It helps resolve your opponents' terminal [[collision]], since unplayed Action cards will just be dropped back on the deck. It also enables your opponent to forego playing all their Treasures, so they can put leftover {{Card|Silver}}s or {{Card|Gold}}s back on their deck if they wish. In general, though, this doesn't mean you should skip Haunted Woods; it is still a very powerful and flexible draw card.
 
Haunted Woods' attack is strongest when there are unwanted cards that keep on getting stuck in your opponent's hand. [[Junking attack]]s work great for this goal, and lack of {{Card|Estate}} trashing is also a big boon. The presence of Haunted Woods disincentivizes [[greening]] too quickly; this is especially relevant in Big Money decks, that generally green sooner than engines. The attack, however, can also backfire. It helps resolve your opponents' terminal [[collision]], since unplayed Action cards will just be dropped back on the deck. It also enables your opponent to forego playing all their Treasures, so they can put leftover {{Card|Silver}}s or {{Card|Gold}}s back on their deck if they wish. In general, though, this doesn't mean you should skip Haunted Woods; it is still a very powerful and flexible draw card.
  
To prevent putting unwanted cards back ontop of your deck when attacked by Haunted Woods, cards that discard from your hand without subsequent draw are useful like {{Card|Hamlet}} and {{Card|Secret Chamber}}.  
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To prevent putting unwanted cards back ontop of your deck when attacked by Haunted Woods, cards that discard from your hand without subsequent draw are useful like [[Hamlet]] and [[Secret Chamber]].  
  
Alternatively, reliably drawing extra cards into your hand can counteract the effects of continually putting your hand on your deck from repeated attacks by Haunted Woods. For example, {{Card|Hireling}} or {{Card|Prince}} + multiple draw cards that cost {{Cost|4}} or less like {{Card|Oracle}} and {{Card|Warehouse}}. You could even Prince-away multi-draw cards that cost {{Cost|5}} or more by reducing their cost by first playing {{Card|Quarry}}, {{Card|Highway}}, {{Card|Bridge}}, {{Card|Bridge Troll}}, etc.
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Alternatively, reliably drawing extra cards into your hand can counteract the effects of continually putting your hand on your deck from repeated attacks by Haunted Woods. For example, [[Hireling]] or [[Prince]] + multiple draw cards that cost {{Cost|4}} or less like [[Oracle]] and [[Warehouse]]. You could even Prince-away multi-draw cards that cost {{Cost|5}} or more by reducing their cost by first playing [[Quarry]], [[Highway]], [[Bridge]], [[Bridge Troll]], etc.
  
 
=== Synergies ===
 
=== Synergies ===

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