Haunted Woods
Haunted Woods | |
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Info | |
Cost | |
Type(s) | Action - Attack - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Kurt Miller |
Card text | |
Until you next turn, when any other player buys a card, he puts his hand on top of his deck in any order. At the start of your next turn: +3 Cards |
Haunted Woods is an Action-Attack-Duration from Adventures. It slows your opponents' cycling by forcing them to return to their deck, rather than discard, any cards they still have in hand at the end of their turn. Because it only draws cards on your next turn, while it's terminal on the turn it's played, it provides non-terminal draw on your next turn.
Contents |
FAQ
Official FAQ
Other rules clarifications
Moat must be revealed (or Lighthouse be in play) when Haunted Woods is played to block the Attack effect.
Strategy
There is no strategy article for Haunted Woods yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
Trivia
In other languages
Preview
As a duration you won’t be able to play Haunted Woods as often as other card drawers, but getting +3 cards at the start of your turn is, like, the best time to get them! Sometimes people underestimate this fact.
Moat must be revealed (or Lighthouse be in play) when Haunted Woods is played to block the attack effect.