Hermit

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{{Infobox Card
 
{{Infobox Card
 
  |name = Hermit
 
  |name = Hermit
 +
|cost = 3
 
  |type1 = Action
 
  |type1 = Action
 
  |illustrator = Claus Stefan  
 
  |illustrator = Claus Stefan  
  |text = Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.<br />Gain a card costing up to {{Cost|3}}.
+
  |text = Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to {{Cost|3}}.
  |text2 = When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
+
  |text2 = When you discard this from play, if you didn't buy any cards this turn, trash this and gain a Madman from the Madman pile.
 
}}
 
}}
  
Line 13: Line 14:
 
* When you play this, look through your discard pile, and then you may choose to trash a card that is not a Treasure, from either your hand or your discard pile.  
 
* When you play this, look through your discard pile, and then you may choose to trash a card that is not a Treasure, from either your hand or your discard pile.  
 
* You do not have to trash a card and cannot trash Treasures.  
 
* You do not have to trash a card and cannot trash Treasures.  
* A card with multiple types, one of which is Treasure (such as {{Card|Harem}} from [[Intrigue]]), is a Treasure.
+
* After trashing or not, you must gain a card costing up to {{Cost|3}}.  
* After trashing or not, you gain a card costing up to {{Cost|3}}.  
+
* Then, when you discard Hermit from play - normally, in Clean-up, after playing it in your Action phase - if you did not buy any cards this turn, you trash Hermit and gain a Madman.  
* The card you gain comes from the Supply and is put into your discard pile.
+
* The Madman comes from the Madman pile, which is not in the [[Supply]].  
* Gaining a card is mandatory if it is possible. Then, when you discard Hermit from play--normally, in Clean-up, after playing it in your Action phase--if you did not buy any cards this turn, you trash Hermit and gain a {{Card|Madman}}.  
+
* It does not matter whether or not you gained cards other ways, only whether you did not buy a card.  
* The Madman comes from the Madman pile, which is not in the Supply, and is put into your discard pile.  
+
* It does not matter whether or not you gained cards other ways, only whether or not you bought a card.  
+
 
* If there are no Madman cards left, you do not gain one.  
 
* If there are no Madman cards left, you do not gain one.  
* If Hermit is not discarded from play during Clean-up--for example, if you put it on your deck with {{Card|Scheme}} (from [[Hinterlands]])--then the ability that trashes it will not trigger.
 
 
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
* Buying a card with {{Card|Black Market}} from the Black Market deck prevents a Madman gain, even if no card is bought during the player's Buy phase that turn.
+
* Buying a card with {{Card|Black Market}} from the Black Market deck prevents a Madman gain, even if no card is bought during the player's buy phase that turn.
* The example with {{Card|Scheme}} is wrong, as Hermit is still discarded from play. In this scenario, two things happen simultaneously, and you get to choose the order :
+
* Gaining the Madman is not contigent on trashing the Hermit: when using {{Card|Scheme}}'s ability and putting the Hermit on top of your deck prevents Hermit's trashing, but you still gain the Madman.
# (Hermit) Trash the Hermit and gain a {{Card|Madman}}
+
** This works almost identically with {{Card|Prince}}.
# (Scheme) Hermit goes on top of your deck
+
* If you resolve (1) then (2), you gain a Madman, the Hermit goes to the Trash, and then (2) doesn't do anything because Scheme [[Lose Track rule|lost track]] of the Hermit.
+
* If you resolve (2) then (1), you put the Hermit on top of your deck, then Hermit attempts to trash itself but fails because it lost track of itself, then you still gain a Madman because you do as much as you can of the Hermit statement.
+
* This works almost identically with {{Card|Prince}}.
+
  
 
== Strategy Article ==
 
== Strategy Article ==
Since [[Dark Ages]] hasn't been around for very long, there isn't a community consensus on how to play Hermit.
 
 
 
In the early game, it can be used to trash {{Card|Estate|Estates}} and [[Shelters]] and gain {{Card|Silver|Silvers}}. In this role it might seem superficially similar to {{Card|Jack of all Trades}}, but it is significantly weaker at this since it does not draw up to 5 cards - just plain Hermit-[[Big Money]] probably isn't that great. It can trash cards from your Discard pile, which makes it a tad better trasher, though.  
 
In the early game, it can be used to trash {{Card|Estate|Estates}} and [[Shelters]] and gain {{Card|Silver|Silvers}}. In this role it might seem superficially similar to {{Card|Jack of all Trades}}, but it is significantly weaker at this since it does not draw up to 5 cards - just plain Hermit-[[Big Money]] probably isn't that great. It can trash cards from your Discard pile, which makes it a tad better trasher, though.  
  
Line 50: Line 41:
 
* [[Combo: Hermit and Market Square]]
 
* [[Combo: Hermit and Market Square]]
 
* [[Curser|Cursers]]?  
 
* [[Curser|Cursers]]?  
* {{Card|Bridge}} and {{Card|Highway}}?  
+
* {{Card|Bridge}}, {{Card|Ferry}}, {{Card|Highway}}, and {{Card|Inventor}}?
 
* {{Card|Rogue}} - allows you to restore Hermits that were trashed to obtain Madmen. This is especially useful when the stack of Hermits is empty because multiple players have pursued Madmen.
 
* {{Card|Rogue}} - allows you to restore Hermits that were trashed to obtain Madmen. This is especially useful when the stack of Hermits is empty because multiple players have pursued Madmen.
 +
* {{Card|Fortress}} - use Hermit on a Fortress in your discard pile to return it to your hand to use—while gaining a {{Cost|3}}
  
 
=== Antisynergies ===
 
=== Antisynergies ===
 
* {{Card|Tactician}}?
 
* {{Card|Tactician}}?
* [[Handsize attack|Handsize attacks]]. A Madman played from a Militia'd hand will only draw 2 cards, making it equivalent to a "level 1" {{Card|City}} – better than nothiing, but probably not worth the opportunity cost.
+
* [[Handsize attack|Handsize attacks]]. A Madman played from a Militia'd hand will only draw 2 cards, making it equivalent to a "level 1" {{Card|City}} – better than nothing, but probably not worth the opportunity cost.
 +
 
 +
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|HermitOld|Hermit}} || {{CardVersionImage|HermitDigitalOld|Hermit from Goko/Making Fun}} || Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to {{Cost|3}}.<br>When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile. || Dark Ages 1st Edition || August 2012
 +
|-
 +
| {{CardVersionImage|Hermit|Hermit}} || {{CardVersionImage|HermitDigital|Hermit from Shuffle iT}} || Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to {{Cost|3}}.<br>When you discard this from play, if you didn't buy any cards this turn, trash this and gain a Madman from the Madman pile. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
 +
|}
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Czech
 +
| Poustevník || {{CardLangVersionImage|Czech}} || || ||
 +
|-
 +
!Dutch
 +
| Kluizenaar || || || ||
 +
|-
 +
!Finnish
 +
| Erakko || || || ||
 +
|-
 +
!French
 +
| Ermite || || || ||
 +
|-
 +
!German
 +
| Eremit || {{CardVersionImage|Hermit German-HiG|German Version by Hans im Glück}} || || Sieh deinen Ablagestapel durch. Du<br>darfst eine Karte, die keine Geldkarte<br>ist, aus deinem Ablagestapel oder aus<br>deiner Hand entsorgen. Nimm dir eine<br>Karte, die bis zu {{Cost|3}} kostet.<br>Wenn du diese Karte aus dem Spiel<br>ablegst und in diesem Zug keine Karte<br>gekauft hast, entsorge diese Karte und<br>nimm dir einen Verrückten.|| HiG translation error: omitted "from the Madman pile."
 +
|-
 +
!Japanese
 +
| 隠遁者 (pron. ''intonsha'', lit. ''recluse'') || || || 捨て札置き場のカードをすべて見る。手札か捨て札置き場から財宝カード以外のカード1枚を廃棄してもよい。コスト{{Cost|3}}以下のカード1枚を獲得する。これを場から捨て札にするとき、このターン何もカードを購入していない場合、これを廃棄し、(狂人の山から)狂人1枚を獲得する。 ||
 +
|-
 +
!Korean
 +
| 은둔자 (pron. ''eundunja'') || || || ||
 +
|-
 +
!Polish
 +
| Pustelnik || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook
 +
|-
 +
!Russian
 +
| Отшельник (pron. ''otshyel'nik'') || || || ||
 +
|-
 +
!Spanish
 +
| Ermitaño || || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:HermitArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:HermitArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Dutch: Kluizenaar
 
* Finnish: Erakko
 
* French: Ermite
 
* German: Eremit
 
* Japanese: 隠遁者 (pron. ''intonsha'', lit. ''recluse'')
 
* Spanish: Ermitaño
 
  
 +
=== Preview ===
 +
{{Quote|Text=Hermit is another. He's normally content to just trash certain cards and gain some Silvers or something. But if you don't make enough trips into town, he loses it. He goes mad. And then he blows up one day in a fit of card-drawing. Which is my way of saying, well it's all there on the card. That stuff.
 +
 +
Hermit turns into Madman, a card that isn't in the supply. You can't buy a Madman; if you want one, you have to get a Hermit and then not buy something. And then you only get it once! Somehow it's worth the trouble.
 +
 +
Turning a card into a specific new non-kingdom card requires a pile of ten of those cards. Yes do you really need ten, I know. But you do. And well how much of the set wanted to go to that stuff, rather than say new kingdom cards? So in the end I just did two of those. Now you know one of them.
 +
| Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=3877.0 Dark Ages Preview #3: Squire, Hermit, Madman]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=I quickly tried four variations on the top before settling on what it has. The premise was to let you trash cards that weren't in your hand; it had to also hit them in your hand so you didn't curse your luck on drawing those opening Estates / Shelters too often. Some of the versions trashed cards from the supply, a mechanic I'd first tried on a Seaside outtake, but it hadn't worked then and didn't work this time. And originally it trashed cards from your deck, but your discard pile gives you a similar selection faster.
+
|Text=I quickly tried four variations on the top before settling on what it has. The premise was to let you trash cards that weren't in your hand; it had to also hit them in your hand so you didn't curse your luck on drawing those opening Estates / Shelters too often. Some of the versions trashed cards from the supply, a mechanic I'd first tried on a Seaside outtake, but it hadn't worked then and didn't work this time. And originally it trashed cards from your deck, but your discard pile gives you a similar selection faster.<br><br>I tried the bottom on another card that didn't survive, then put it here. Originally I thought I would have several cards that upgraded into specific non-supply cards, but each one both requires 10 extra cards to handle it, and gives me a card with a ton of text on it. So there are only two. The premise originally came from thinking about Pirate Ship, at a point when it was too late to change it. I realized that I could have made it that Pirate Ship either attacked or upgraded, and it upgraded into a Retired Pirate that made money. This change wouldn't have addressed any problems, it was just a cute thing I could have done, if I'd thought of it in time and had been willing to give up a card slot for it. So after that I planned on one day doing such cards. "If you didn't buy anything" was an obvious simple trigger, and a nice fit for a Hermit. If he doesn't go into town often enough, he goes mad.|Name=[[Donald X. Vaccarino]]
<br><br>
+
I tried the bottom on another card that didn't survive, then put it here. Originally I thought I would have several cards that upgraded into specific non-supply cards, but each one both requires 10 extra cards to handle it, and gives me a card with a ton of text on it. So there are only two. The premise originally came from thinking about Pirate Ship, at a point when it was too late to change it. I realized that I could have made it that Pirate Ship either attacked or upgraded, and it upgraded into a Retired Pirate that made money. This change wouldn't have addressed any problems, it was just a cute thing I could have done, if I'd thought of it in time and had been willing to give up a card slot for it. So after that I planned on one day doing such cards. "If you didn't buy anything" was an obvious simple trigger, and a nice fit for a Hermit. If he doesn't go into town often enough, he goes mad.|Name=[[Donald X. Vaccarino]]
+
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}
  
 
{{Navbox Dark Ages}}
 
{{Navbox Dark Ages}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Revision as of 20:37, 30 May 2020

Hermit
Hermit.jpg
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Claus Stefan
Card text
Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to $3.
When you discard this from play, if you didn't buy any cards this turn, trash this and gain a Madman from the Madman pile.

Hermit is an Action card from Dark Ages. It is a single-card trasher, since it lets you trash a card which is not a Treasure, and a gainer, since it lets you gain a cheap card (often a Silver). However, if you buy nothing on the turn you play a Hermit, you trash the Hermit and instead gain a MadmanMadman.jpg, a powerful one-shot card.

Contents

FAQ

Official FAQ

  • When you play this, look through your discard pile, and then you may choose to trash a card that is not a Treasure, from either your hand or your discard pile.
  • You do not have to trash a card and cannot trash Treasures.
  • After trashing or not, you must gain a card costing up to $3.
  • Then, when you discard Hermit from play - normally, in Clean-up, after playing it in your Action phase - if you did not buy any cards this turn, you trash Hermit and gain a Madman.
  • The Madman comes from the Madman pile, which is not in the Supply.
  • It does not matter whether or not you gained cards other ways, only whether you did not buy a card.
  • If there are no Madman cards left, you do not gain one.

Other Rules clarifications

  • Buying a card with Black MarketBlack Market.jpg from the Black Market deck prevents a Madman gain, even if no card is bought during the player's buy phase that turn.
  • Gaining the Madman is not contigent on trashing the Hermit: when using SchemeScheme.jpg's ability and putting the Hermit on top of your deck prevents Hermit's trashing, but you still gain the Madman.
    • This works almost identically with PrincePrince.jpg.

Strategy Article

In the early game, it can be used to trash EstatesEstate.jpg and Shelters and gain SilversSilver.jpg. In this role it might seem superficially similar to Jack of all TradesJack of All Trades.jpg, but it is significantly weaker at this since it does not draw up to 5 cards - just plain Hermit-Big Money probably isn't that great. It can trash cards from your Discard pile, which makes it a tad better trasher, though.

At some point, you can forego your Buy for the turn to transform the Hermit into a MadmanMadman.jpg. This is sort of like a one-shot TacticianTactician.jpg - you forego your buy in exchange for doubling your handsize on a future turn. You're not quite foregoing your whole turn because you did gain a $3 card and lose a Hermit, but you're not quite doubling a future turn because playing a MadmanMadman.jpg starting from a normal 5-card hand will leave you with 8 cards and 2 actions, not as good as Tactician's 10 cards, 2 actions, 2 Buys. And since Hermit just looks at whether you bought anything, you can't do the equivalent of double Tactician.

If you use Hermit to gain a Hermit and buy nothing, then you've essentially spent your buy on a Madman. Not so bad.

Hermit may see extra use in games with Cursers. This will give the Hermit something useful to trash for much longer - and Hermit is pretty good at trashing CursesCurse.jpg in a thick deck, since it can trash from the discard pile. It also might increase the value of Madman turns - it might be harder to reach $6 or $7 for important cards when you're being Sea HaggedSea Hag.jpg all the time, but Madman will get you to your GoonsGoons.jpg or ForgeForge.jpg or just GoldGold.jpg easily.

Hermit may be usable for mega-turns because of how Madman stacks. The first Madman you play in a turn gives you +4 Cards, the second would give you +7 Cards! Even with no other card draw, if you spend your Buys buying Hermits, Villages, Throne RoomsThrone Room.jpg, or BridgesBridge.jpg, you might be able to pull off a mega-turn when you get enough of those and a few Madmen.

SchemeScheme.jpg and PrincePrince.jpg allow you to get effectively infinite Madmen, by moving Hermit when it would be discarded, so that Hermit loses track of itself when trying to trash itself.

If you have comments on whether these strategies are viable, or ideas for other Hermit strategies, please feel free to discuss it on the forums!

Synergies/Combos

Antisynergies

  • TacticianTactician.jpg?
  • Handsize attacks. A Madman played from a Militia'd hand will only draw 2 cards, making it equivalent to a "level 1" CityCity.jpg – better than nothing, but probably not worth the opportunity cost.

Versions

English versions

Print Digital Text Release Date
Hermit Hermit from Goko/Making Fun Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to $3.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
Dark Ages 1st Edition August 2012
Hermit Hermit from Shuffle iT Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to $3.
When you discard this from play, if you didn't buy any cards this turn, trash this and gain a Madman from the Madman pile.
Dark Ages 2nd Edition September 2017

Other language versions

Language Name Print Digital Text Notes
Czech Poustevník Czech language Hermit
Dutch Kluizenaar
Finnish Erakko
French Ermite
German Eremit German Version by Hans im Glück Sieh deinen Ablagestapel durch. Du
darfst eine Karte, die keine Geldkarte
ist, aus deinem Ablagestapel oder aus
deiner Hand entsorgen. Nimm dir eine
Karte, die bis zu $3 kostet.
Wenn du diese Karte aus dem Spiel
ablegst und in diesem Zug keine Karte
gekauft hast, entsorge diese Karte und
nimm dir einen Verrückten.
HiG translation error: omitted "from the Madman pile."
Japanese 隠遁者 (pron. intonsha, lit. recluse) 捨て札置き場のカードをすべて見る。手札か捨て札置き場から財宝カード以外のカード1枚を廃棄してもよい。コスト$3以下のカード1枚を獲得する。これを場から捨て札にするとき、このターン何もカードを購入していない場合、これを廃棄し、(狂人の山から)狂人1枚を獲得する。
Korean 은둔자 (pron. eundunja)
Polish Pustelnik Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Отшельник (pron. otshyel'nik)
Spanish Ermitaño

Trivia

Official card art.

Preview

Hermit is another. He's normally content to just trash certain cards and gain some Silvers or something. But if you don't make enough trips into town, he loses it. He goes mad. And then he blows up one day in a fit of card-drawing. Which is my way of saying, well it's all there on the card. That stuff.

Hermit turns into Madman, a card that isn't in the supply. You can't buy a Madman; if you want one, you have to get a Hermit and then not buy something. And then you only get it once! Somehow it's worth the trouble.

Turning a card into a specific new non-kingdom card requires a pile of ten of those cards. Yes do you really need ten, I know. But you do. And well how much of the set wanted to go to that stuff, rather than say new kingdom cards? So in the end I just did two of those. Now you know one of them.

Secret History

I quickly tried four variations on the top before settling on what it has. The premise was to let you trash cards that weren't in your hand; it had to also hit them in your hand so you didn't curse your luck on drawing those opening Estates / Shelters too often. Some of the versions trashed cards from the supply, a mechanic I'd first tried on a Seaside outtake, but it hadn't worked then and didn't work this time. And originally it trashed cards from your deck, but your discard pile gives you a similar selection faster.

I tried the bottom on another card that didn't survive, then put it here. Originally I thought I would have several cards that upgraded into specific non-supply cards, but each one both requires 10 extra cards to handle it, and gives me a card with a ton of text on it. So there are only two. The premise originally came from thinking about Pirate Ship, at a point when it was too late to change it. I realized that I could have made it that Pirate Ship either attacked or upgraded, and it upgraded into a Retired Pirate that made money. This change wouldn't have addressed any problems, it was just a cute thing I could have done, if I'd thought of it in time and had been willing to give up a card slot for it. So after that I planned on one day doing such cards. "If you didn't buy anything" was an obvious simple trigger, and a nice fit for a Hermit. If he doesn't go into town often enough, he goes mad.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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