Hex
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Revision as of 20:46, 24 November 2017 by Werothegreat (Talk | contribs)
Hexes, introduced in Nocturne, are harmful effects. They are dispensed by Doom cards.
The pile of Hexes is shuffled, and when a Doom card instructs you to receive a Hex, you draw the next one and get whatever malus it tells you, and return it to the Hex discard pile when you've resolved it. If the Doom card is an Attack, only one Hex is revealed, and it affects all other players. When the Hex pile is exhausted, the discarded Hexes are reshuffled.
Hexes are not "cards"; any text referring to a "card" does not apply to Hexes. However, for reference, the Hex effects are printed on cards in a landscape orientation with dark purple frames.
Contents |
List of Hexes
Official Rules
- Hexes are a face-down deck of cards that are revealed as needed.
- The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it.
- "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex.
- If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty.
- Received Hexes always go to the Hexes discard pile.
Preparation
- If any Kingdom cards have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also.
Trivia
In other languages
- Russian: Порча (pron. porcha, lit. corruption)
Preview
Your punishment today: a preview. See it's all about your own perspective on it.
Nocturne has Hexes. Hexes are another 12-card deck of landscape-style instructions. These ones are bad though. You get an effect like "each other player receives the next Hex," and then you turn over just one Hex, just one okay, and they all get that Hex. Of course sometimes you Hex yourself instead.
Nocturne has Hexes. Hexes are another 12-card deck of landscape-style instructions. These ones are bad though. You get an effect like "each other player receives the next Hex," and then you turn over just one Hex, just one okay, and they all get that Hex. Of course sometimes you Hex yourself instead.
Secret History
I did not just leap to having a negative version of Boons. It was an obvious thing to try but in no way felt essential. I finally tried it many months into work on the set, after a particular card kind of wanted them. We enjoyed the craziness of them and there they are. They were tweaked a bunch but over a much shorter time span than the Boons. There is a lot of variance to a typical normal attack like Militia (maybe I have two Estates in hand while someone else goes from to ); there is more variance when the attack itself is random. They try to limit the amount of variance somewhat, but of course some hurt more than others.
Speed was still an issue here, but also oppression, just how much the attacks could hurt you. So the cards use various tricks to try to limit the damage.
Speed was still an issue here, but also oppression, just how much the attacks could hurt you. So the cards use various tricks to try to limit the damage.