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|cards = 300
 
|cards = 300
|kingdomcards = 266 (1st) / 264 (2nd)
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|kingdomcards = 266
 
|kingdomsets = 26
 
|kingdomsets = 26
 
|randomizers = 26
 
|randomizers = 26
|blankcards = 8 (1st) / 10 (2nd)
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|blankcards = 8
  
|theme =  
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|theme = On-buy/gain effects
*On-gain/buy effects
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|release = October 2011
*Reactions
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|coverartist = [[Ryan Laukat]]
*Filtering
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|rulebook = http://www.riograndegames.com/uploads/Game/Game_396_gameRules.pdf
|release = October 2011 (1st) / July 2022 (2nd)
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|coverartist = [[Ryan Laukat]] (1st), [[Marcel-André Casasola Merkle]] (2nd)
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|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/05/Hinterlands2nd.pdf
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}}
 
}}
  
'''Hinterlands''' is the sixth [[Dominion]] [[Expansions|expansion]], released in October 2011. The box contains 26 sets of [[Kingdom]] cards. The basic theme of the set is cards that either have or cause effects when you buy or gain them. Hinterlands offers a balance of [[engine]], [[Big Money]], and [[Alt-VP|alternate VP]] cards. Since it was originally conceived as a standalone, Hinterlands was deliberately kept on the simpler side, but the "when you gain/buy" mechanic introduced makes the set compelling to novice and experienced players alike.
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'''Hinterlands''' is the sixth Dominion expansion, released in October 2011. The box contains 26 sets of Kingdom Cards. The basic theme of the set is cards that either have or cause effects when you buy or gain them. Hinterlands is a popular expansion, offering a nice balance of [[engine]], [[Big Money]], and [[Alt-VP|alternate VP]] cards.
 
+
The [[second edition]] of Hinterlands was released in July 2022. It contains 9 new sets of Kingdom cards, which are also available on their own as an [[Update_Packs#Dominion:_Hinterlands_Update_Pack|update pack]], to allow existing Hinterlands sets to be updated to the second-edition form.
+
 
+
The 2011 release of Hinterlands is perceived to have pushed Dominion strategy away from heavily streamlined, small-deck [[Action]] engines and toward navigating bulky decks: it emphasizes [[sifter|sifting]] and [[gainer#Silver gainers|Silver-gaining]], and has no cards that enable you to [[thin]] your deck by more than one card at a time. Hinterlands also emphasizes diversity in [[Kingdom]] [[card types]], being the only expansion whose Kingdom cards include multiple [[Treasure]]s, [[Reaction]]s, and [[Victory]] cards; in the second edition, [[Donald X.]] shifted the focus toward Reaction cards specifically, of which Hinterlands now has six.
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+
 
== Contents ==
 
== Contents ==
=== Kingdom cards, second edition ===
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=== Basic Supply Cards ===
Cards with an asterisk (*) were added in the second edition.
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* Hinterlands is only an expansion, so no Basic Supply Cards are included.
 +
=== Kingdom Cards ===
 +
{{Cost|2}} {{Card|Crossroads}}, {{Card|Duchess}}, {{Card|Fool's Gold}}
 +
<br>{{Cost|3}} {{Card|Develop}}, {{Card|Oasis}}, {{Card|Oracle}}, {{Card|Scheme}}, {{Card|Tunnel}}
 +
<br>{{Cost|4}} {{Card|Jack of all Trades}}, {{Card|Noble Brigand}}, {{Card|Nomad Camp}}, {{Card|Silk Road}}, {{Card|Spice Merchant}}, {{Card|Trader}}
 +
<br>{{Cost|5}} {{Card|Cache}}, {{Card|Cartographer}}, {{Card|Embassy}}, {{Card|Haggler}}, {{Card|Highway}}, {{Card|Ill-Gotten Gains}}, {{Card|Inn}}, {{Card|Mandarin}}, {{Card|Margrave}}, {{Card|Stables}} 
 +
<br>{{Cost|6}} {{Card|Border Village}}, {{Card|Farmland}}
 +
=== Additional Materials ===
 +
* None
  
* {{Cost|2}}: {{Card|Crossroads}}, {{Card|Fool's Gold}}
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== Additional Rules ==
* {{Cost|3}}: {{Card|Develop}}, {{Card|Guard Dog}}*, {{Card|Oasis}}, {{Card|Scheme}}, {{Card|Tunnel}}
+
* Many cards in Hinterlands do something "when you gain" or "when you buy" that card or another card.  "When you buy" only happens when you buy a card, but "when you gain" happens both when you gain a card directly, such as with {{Card|Border Village}}, and when you gain a card that you have bought.  When you buy a card, you first buy it, then gain it; so for example if you buy {{Card|Noble Brigand}} and have {{Card|Trader}} in hand, you first resolve what Noble Brigand does when you buy it, and then you can choose to use Trader's "when you [would] gain" ability.  You can sometimes buy a card without gaining it, such as by using Trader to gain {{Card|Silver}} instead, or due to the [[Alchemy|Dominion: Alchemy]] card {{Card|Possession}}.  You can also sometimes gain cards when it is not your turn.  The player that "when you buy" things happen for is the player who paid for the card, and the player that "when you gain" things happen for is the player who actually gained the card.  "When you gain this" happens directly after you gain the card; the card will be in your discard pile already (or wherever else it was put) when you resolve that ability.
* {{Cost|4}}: {{Card|Jack of All Trades}}, {{Card|Nomads}}*, {{Card|Spice Merchant}}, {{Card|Trader}}, {{Card|Trail}}*, {{Card|Weaver}}*
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* {{Cost|5}}: {{Card|Berserker}}*, {{Card|Cartographer}}, {{Card|Cauldron}}*, {{Card|Haggler}}, {{Card|Highway}}, {{Card|Inn}}, {{Card|Margrave}}, {{Card|Souk}}*, {{Card|Stables}}, {{Card|Wheelwright}}*, {{Card|Witch's Hut}}*
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* {{Cost|6}}: {{Card|Border Village}}, {{Card|Farmland}}
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=== Removed first-edition Kingdom cards ===
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== Flavor Text ==  
These cards were included in the first edition, and [[Removed cards|removed]] from the second edition.
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{{Quote|
* {{Cost|2}}: {{Card|Duchess}}
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|Text=The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You’ve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.
* {{Cost|3}}: {{Card|Oracle}}
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* {{Cost|4}}: {{Card|Noble Brigand}}, {{Card|Nomad Camp}}, {{Card|Silk Road}}
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* {{Cost|5}}: {{Card|Cache}}, {{Card|Embassy}}, {{Card|Ill-Gotten Gains}}, {{Card|Mandarin}}
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<br>
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== Additional second-edition rules ==
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=== When Gained ===
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* Many cards in Hinterlands do something "when you [[gain]]" that card or another card.
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** You can gain a card by gaining it directly, such as with {{Card|Workshop}}, or by buying it.
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** "When you gain this" happens directly after you gain the card; the card will be in your discard pile already (or wherever else it was put) when you resolve that ability.
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** When playing a card, its "when you gain" ability no longer does anything.
+
* Examples:
+
** You buy {{Card|Border Village}}, you gain it. Its ability happens; you gain a cheaper card. You choose to gain {{Card|Souk}}. Souk's "when you gain this" ability happens, and you may [[trash]] up to 2 cards from your hand.
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** You play {{Card|Haggler}}, then buy Border Village, gaining it. Its ability happens and you gain a {{Card|Duchy}}. Haggler's ability also happens, and you choose to gain another Haggler for gaining the Border Village. Haggler doesn't give you another card for gaining the Duchy or the Haggler, since Haggler only cares about you gaining cards that you bought.
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** You play Border Village. You get +1 Card and +2 Action. You do not gain a card; that only happens when you gain Border Village, not when you play it.
+
  
=== When Discarded ===
 
* Hinterlands has three cards that can do something when discarded: {{Card|Trail}}, {{Card|Tunnel}}, and {{Card|Weaver}}.
 
** You cannot simply choose to [[discard]] these cards; something has to let you or make you discard them, to activate those abilities. The key thing to look for is a card actually telling you to "discard" cards.
 
** These abilities can happen on your own turn (such as due to {{Card|Oasis}}), or on someone else's (such as due to {{Card|Margrave}}). They do not happen in [[Clean-up]], when you normally discard all of your played and unplayed cards.
 
** These abilities work when the card is discarded from anywhere - for example, from your hand (such as due to {{Card|Oasis}}) or from your deck (such as due to {{Card|Cartographer}}), or from being in [[Exile]] (a {{Mat|Exile|mat}} from {{Set|Menagerie|Dominion: Menagerie}}).
 
** If the card would not necessarily be [[reveal]]ed (such as when discarding multiple cards to {{Card|Cartographer}}), you have to reveal it to make the ability happen.
 
** These abilities are optional, even if the card was already revealed for some other reason.
 
** These abilities do not function if cards are put into your discard pile without being discarded, such as when you gain a card, or when your deck is put into your discard pile (such as with {{Card|Messenger}} from {{Set|Adventures|Dominion: Adventures}}).
 
** These abilities only happen once per time the card is discarded - you can't discard one {{Card|Tunnel}} and reveal it twice for two {{Card|Gold|Golds}}.
 
** If you discard multiple cards at once (e.g. to {{Card|Margrave}}), they are all discarded at once, and then the abilities happen one at a time. This means for example that if you discard two {{Card|Trail|Trails}} to a Margrave, and playing the first Trail causes you to [[shuffle]], you won't be able to reveal the second Trail (as it's lost in your deck at that point).
 
 
{| class="mw-collapsible mw-collapsed"
 
| <h2> Additional first-edition rules </h2>
 
|-
 
|<ul>
 
<li> Many cards in Hinterlands do something "when you gain" or "when you buy" that card or another card.
 
:<li> When you buy a card, you first buy it, then gain it. So, for example, if you have {{Card|Haggler|oi=2}} in play and buy {{Card|Embassy}}, you first resolve {{Card|Haggler|oi=2|Haggler's}} "when you buy" ability, then gain {{Card|Embassy}}, then resolve {{Card|Embassy|Embassy's}} "when you gain" ability.
 
:<li> When you gain a card without buying it, "when you gain" abilities will still happen, but "when you buy" abilities will not.
 
:<li> "When you gain this" happens directly after you gain the card; the card will be in your discard pile already (or wherever else it was put) when you resolve that ability.
 
:<li> When playing a card, its "when you gain/buy" abilities no longer do anything.
 
:<li> You can sometimes buy a card without gaining it, such as by using {{Card|Trader|oi=2}} to gain {{Card|Silver}} instead. You can also sometimes gain cards when it is not your turn.
 
:<li> The player that "when you buy" things happen for is the player who paid for the card, and the player that "when you gain" things happen for is the player who actually gained the card. Those are normally the same person, but can be different, for example due to the {{Set|Alchemy|Dominion: Alchemy}} card {{Card|Possession}}.
 
<li> Examples:
 
:<li> You buy {{Card|Border Village}}. You gain it. Its ability happens; you gain a cheaper card. You choose to gain {{Card|Cache}}. {{Card|Cache|Cache's}} "when you gain this" ability then happens, and you gain 2 {{Card|Copper|Coppers}}.
 
:<li> You buy {{Card|Farmland|oi=2}}. Its ability happens; you choose to trash an {{Card|Estate}} from your hand and gain a {{Card|Noble Brigand}}. {{Card|Noble Brigand}} has a "when you buy this" ability, but you did not buy it, so that ability does not do anything. Then you gain the {{Card|Farmland|oi=2}}.
 
:<li> You play {{Card|Border Village}}. You get +1 Card and +2 Actions. You do not gain a card; that only happens when you gain {{Card|Border Village}}, not when you play it.
 
</ul>
 
|}
 
 
== Flavor text ==
 
{{Quote|
 
|Text=The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one – big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger – well, to make a long story short – short when compared to longer stories anyway – it is time to stretch your borders. You’ve heard of far-off places – exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want to be done but which neither of them wants to do. It is to these lands that you now turn your gaze.
 
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/games/dominion-hinterlands/ Rio Grande Games]
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  |Source=[http://www.riograndegames.com/games.html?id=396 the Dominion rulebook]
 
}}
 
}}
== Cards gallery ==
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== Cards Gallery ==
=== Kingdom cards ===
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{{CardImage|Crossroads}}{{CardImage|Duchess}}{{CardImage|Fool's_Gold}}{{CardImage|Develop}}{{CardImage|Oasis}}{{CardImage|Oracle}}{{CardImage|Scheme}}{{CardImage|Tunnel}}{{CardImage|Jack_of_all_Trades}}{{CardImage|Noble_Brigand}}{{CardImage|Nomad_Camp}}{{CardImage|Silk_Road}}{{CardImage|Spice_Merchant}}{{CardImage|Trader}}{{CardImage|Cache}}{{CardImage|Cartographer}}{{CardImage|Embassy}}{{CardImage|Haggler}}{{CardImage|Highway}}{{CardImage|Ill-Gotten_Gains}}{{CardImage|Inn}}{{CardImage|Mandarin}}{{CardImage|Margrave}}{{CardImage|Stables}}{{CardImage|Border_Village}}{{CardImage|Farmland}}
{{CardImage|Crossroads}}{{CardImage|Fool's Gold}}{{CardImage|Develop}}{{CardImage|Guard Dog}}{{CardImage|Oasis}}{{CardImage|Scheme}}{{CardImage|Tunnel}}{{CardImage|Jack of All Trades}}{{CardImage|Nomads}}{{CardImage|Spice Merchant}}{{CardImage|Trader}}{{CardImage|Trail}}{{CardImage|Weaver}}{{CardImage|Berserker}}{{CardImage|Cartographer}}{{CardImage|Cauldron}}{{CardImage|Haggler}}{{CardImage|Highway}}{{CardImage|Inn}}{{CardImage|Margrave}}{{CardImage|Souk}}{{CardImage|Stables}}{{CardImage|Wheelwright}}{{CardImage|Witch's Hut}}{{CardImage|Border Village}}{{CardImage|Farmland}}
+
  
=== Removed cards ===
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== Impact of Hinterlands ==
{{CardImage|Duchess}}{{CardImage|Oracle}}{{CardImage|Noble Brigand}}{{CardImage|Nomad Camp}}{{CardImage|Silk Road}}{{CardImage|Cache}}{{CardImage|Embassy}}{{CardImage|Ill-Gotten Gains}}{{CardImage|Mandarin}}
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Hinterlands is a good mix of more advanced play and beginner-friendly cards.  Since it was originally conceived as a standalone, it was deliberately kept on the simpler side, but the when-gain mechanic introduced makes the set compelling to novice and experienced players alike.
  
== Impact ==
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The release of Hinterlands is perceived as having pushed the strategic center of gravity of Dominion away from heavily streamlined small-deck Action engines toward strategies based on navigating bulky decks: it emphasizes [[sifter|sifting]] and [[gainer#Silver gainers|Silver-gaining]], and has no cards that can trash more than one card at a time.
=== Reviews ===
+
 
Here are some articles and reviews of Hinterlands:
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Hinterlands also emphasizes the diversity of Kingdom [[card types]]: it is the only expansion to contain more than one [[Treasure]], more than one [[Reaction]], ''and'' more than one [[Victory]] card among its Kingdom cards.
* [http://forum.dominionstrategy.com/index.php?topic=356.0 Hinterlands Speculation]
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* [http://forum.dominionstrategy.com/index.php?topic=801.0 Staggered Release Discussion]
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* [http://forum.dominionstrategy.com/index.php?topic=823.0 Full List Leak Discussion]
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* [http://forum.dominionstrategy.com/index.php?topic=947.0 Three Sentence Overviews].
+
  
 
=== Engines ===
 
=== Engines ===
Hinterlands introduced a number of cards which are popular in building [[engine]]s:
+
Hinterlands introduced a number of cards which are popular in building engines. Some of these include:
* {{Card|Scheme}}: Allows you the ability to top-deck actions played last turn.
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* {{Card|Scheme}} - Allows you the ability to top-deck actions played last turn.
* {{Card|Highway}}: [[Cost reduction]] encourages megaturn strategies.
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* {{Card|Highway}} - The {{Card|Bridge}}-effect encourages megaturn strategies.
* {{Card|Crossroads}}: The card is a cheap source of +Actions.
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* {{Card|Crossroads}} - The card is a cheap source of +Actions.
* {{Card|Border Village}}: Allows you to gain both a [[Village (Card type)|village]] and a powerful card costing {{Cost|5}}.
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* {{Card|Border Village}} - Allows you to gain both a [[Village (Card type)|village]] and a power {{Cost|5}} card.
* {{Card|Haggler}}: Acts as a pseudo +Buy, giving you a cheaper extra card (perhaps a [[cantrip]] or [[Village (Card type)|village]]) to go with your main purchase. It also lets you continue to build while buying Victory cards.
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* {{Card|Haggler}} - Acts as a pseudo +Buy, giving you a cheaper extra card (perhaps a [[cantrip]] or [[Village (Card type)|village]]) to go with your main purchase.
* {{Card|Inn}}: A [[Village (Card type)|village]] which is particularly good when much of the deck is discarded, to play multiple Actions in the same turn.
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* {{Card|Cartographer}} - A [[cantrip]] which allows you to sift through your deck to ensure you hit your key cards.
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* {{Card|Inn}} - A [[Village (Card type)|village]] which is particularly good when much of the deck is discarded, to play multiple actions in the same turn.
  
=== Big money ===
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=== Big Money ===
The expansion offered three cards which are relatively effective for [[big money]] strategies:
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The expansion offered three cards which are relatively effective for [[Big Money]] strategies.
* {{Card|Jack of All Trades}}: A solid big money card because of its ability to both gain {{Card|Silver}} and trash your starting {{Card|Estate|Estates}} or {{Card|Curse|Curses}}.  
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* {{Card|Jack of all Trades}} is a solid BM card because of its ability to both gain {{Card|Silver}} and trash your starting Estates or Curses.  
* {{Card|Embassy}}: A card that combines large [[terminal draw]] and [[Sifter|sifting]].  
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* {{Card|Embassy}} offers a combination of both large draw and sifting ability.  
* {{Card|Oracle}}: A weak draw card, offset somewhat by its [[Attack]] and sifting ability.
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* {{Card|Oracle}} offers weak draw, but offsets that somewhat with its attack and sifting ability.
  
 
=== Rushes ===
 
=== Rushes ===
Hinterlands has two cards which will often lead to [[rush (strategy)|rush]] strategies:
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Hinterlands has two cards which will often lead to rush strategies.
* {{Card|Silk Road}}: An easy rush option with {{Card|Workshop}} or {{Card|Ironworks}}. The card gains a lot of power with the presence of cheap [[Alt-VP|alternate VP]] such as {{Card|Tunnel}} or {{Card|Mill}}.
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* {{Card|Silk Road}} - An easy rush option with {{Card|Workshop}} or {{Card|Ironworks}}. The card gains a lot of power with the presence of cheap alternate VP such as {{Card|Tunnel}} or {{Card|Mill}}.
* {{Card|Ill-Gotten Gains}}: Finishing off the {{Card|Ill-Gotten Gains}} pile will typically empty the {{Card|Curse}} pile at the same time. {{Card|Estate}} or {{Card|Duchy}} is typically the third pile to be emptied in these rushes.
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* {{Card|Ill-Gotten Gains}} - Another popular rush target, finishing off the IGG's will typically empty the {{Card|Curse}} pile at the same time. {{Card|Estate}} or {{Card|Duchy}} are typically the third pile to be finished in these rushes.
  
 
=== Silver ===
 
=== Silver ===
There seems to be a consensus in the Dominion community that Hinterlands increased the importance of {{Card|Silver}} relative to the other expansions:
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There seems to be a consensus in the Dominion community that Hinterlands increased the importance of {{Card|Silver}} relative to the other expansions.
* {{Card|Jack of All Trades}}: Displayed the power of gaining {{Card|Silver}} for simple [[big money]] strategies.
+
* {{Card|Jack of all Trades}} - Displayed the power of gaining silver for simple [[Big Money]] strategies.
* {{Card|Trader}}: Showed the potential of flooding your deck with {{Card|Silver}}.  
+
* {{Card|Trader}} - Showed the potential of flooding one's deck with Silver.  
* {{Card|Silk Road}}: A way to easily gain {{Card|Silver}} is often all that is needed to enable a Silk Road rush.
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* {{Card|Silk Road}} - A way to easily gain Silver is often all that is needed to enable a Silk Road rush.
  
 
=== "Fixes" ===
 
=== "Fixes" ===
 
Hinterlands introduced cards that can, in a broad sense, be considered "better" versions of earlier cards - that is, an attempt was made to "fix" what seemed to be problems with the original cards.
 
Hinterlands introduced cards that can, in a broad sense, be considered "better" versions of earlier cards - that is, an attempt was made to "fix" what seemed to be problems with the original cards.
* {{Card|Noble Brigand}}: A "better" {{Card|Thief}}, since it doesn't trash {{Card|Copper}} (and in fact distributes them), and gives [[virtual coin]]. However, it cannot gain more exotic [[Treasure]]s. (Thief was later [[Removed_cards|removed]] from the {{Set|Dominion|Base set}} and replaced with another "fix", {{Card|Bandit}}.)
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* {{Card|Noble Brigand}} - A "better" {{Card|Thief}}, since it doesn't trash {{Card|Copper}} (and in fact distributes them), and gives {{Coin}} - however, it cannot gain more exotic [[Treasure|Treasures]] (Thief was later removed from the [[Base set]] for the revised edition)
* {{Card|Spice Merchant}}: A "better" {{Card|Moneylender}}, that is more flexible, both in what it can trash, and what it does after trashing, though it does not give as much {{nowrap|+{{Coin}}.}}
+
* {{Card|Spice Merchant}} - A "better" {{Card|Moneylender}}, it is more flexible, both in what it can trash, and what it does after trashing, though it does not field as much {{Coin}}
* {{Card|Cartographer}}: A "better" {{Card|Scout}}, it discards from your deck instead of drawing [[Victory card]]s, and also draws a card, though it costs more. (Scout was later removed from {{Card|Intrigue}}.)
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* {{Card|Cartographer}} - A "better" {{Card|Scout}}, it discards from your deck instead of drawing [[Victory card|Victory cards]], and also draws a card, though it costs more (Scout was later removed from [[Intrigue]] for the revised editions)
* {{Card|Highway}}: A "better" {{Card|Bridge}}, it brings costs down much more easily given its [[cantrip]] nature (and thus is much better for tricks requiring cost-reduction), but is more expensive and does not give [[+Buy]].
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* {{Card|Highway}} - A "better" {{Card|Bridge}}, it brings costs down much more easily given its [[cantrip]] nature (and thus is much better for tricks requiring cost-reduction), but is more expensive, can't be [[Throne Room variant|Throned]], and does not give +Buy
  
== Theme ==
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== Hinterlands Theme ==
Game designer [[Donald X.]] offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here].
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Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here].
* 9 effects when gained/bought: {{Card|Noble Brigand}}, {{Card|Nomad Camp}}, {{Card|Cache}}, {{Card|Embassy}}, {{Card|Ill-Gotten Gains}}, {{Card|Inn}}, {{Card|Mandarin}}, {{Card|Border Village}}, {{Card|Farmland}}
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* 9 Effects when gained/bought: Noble Brigand, Nomad Camp, Cache, Embassy, Ill-Gotten Gains, Inn, Mandarin, Border Village, Farmland
* 4 other interaction with gain/buy: {{Card|Duchess}}, {{Card|Fool's Gold}}, {{Card|Trader}}, {{Card|Haggler}}
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* 4 Other interaction with gain/buy: Duchess, Fool's Gold, Trader, Haggler
* 7 [[Victory]]/[[Treasure]]/[[Reaction]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}, {{Card|Silk Road}}, {{Card|Trader}}, {{Card|Cache}}, {{Card|Ill-Gotten Gains}}, {{Card|Farmland}}
+
* 7 Victory/Treasure/Reaction: Fool's Gold, Tunnel, Silk Road, Trader, Cache, Ill-Gotten Gains, Farmland
* 4 interact with Victory cards: {{Card|Crossroads}}, {{Card|Duchess}}, {{Card|Fool's Gold}}, {{Card|Silk Road}}
+
* 4 Interact with Victory cards: Crossroads, Duchess, Fool's Gold, Silk Road
* 8 card [[Sifter|filtering]]: {{Card|Oasis}}, {{Card|Oracle}}, {{Card|Jack of All Trades}}, {{Card|Cartographer}}, {{Card|Embassy}}, {{Card|Inn}}, {{Card|Margrave}}, {{Card|Stables}}
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* 8 Card filtering: Oasis, Oracle, Jack of all Trades, Cartographer, Embassy, Inn, Margrave, Stables
  
 
== Trivia ==
 
== Trivia ==
{{OfficialArt|second-edition|n=Hinterlands2|b=1|l=1}}
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[[Image:HinterlandsArt.jpg|thumb|right|500px|Official box art.]]
{{OfficialArt|first-edition|b=1|l=1}}
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Hinterlands was the first expansion to not feature any new illustrators, and so far only one other set ({{Set|Adventures}}) hasn't.
Hinterlands was the first expansion to not feature any new illustrators.
+
 
+
The Hinterlands first-edition box art is one of the available backgrounds in [[Dominion Online]].
+
 
+
 
=== In other languages ===
 
=== In other languages ===
 
* Czech: Vzdálené kraje (lit. ''outlying counties'')
 
* Czech: Vzdálené kraje (lit. ''outlying counties'')
Line 162: Line 105:
 
* Spanish: Comarcas (lit. ''regions'')
 
* Spanish: Comarcas (lit. ''regions'')
  
=== Secret History (1E) ===
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=== Secret History ===
{{Quote|Text=Originally, there were just some cards. One day I split up the cards into a main set and two expansions. I divided the expansion cards by themes; the first expansion got [[one-shot]]s, decision cards, and cards with two [[type]]s, while the second expansion got cards that [[Duration|did something on your next turn]] and cards that did something when you gained them.
+
{{Quote|Text=Originally, there were just some cards. One day I split up the cards into a main set and two expansions. I divided the expansion cards by themes; the first expansion got one-shots, decision cards, and cards with two types, while the second expansion got cards that did something on your next turn and cards that did something when you gained them.
 
+
<br /><br />
When I showed the game to [[RGG]], I had five expansions. During development of the main game, I briefly tried out the expansions in 16-card versions. As part of doing this, I split up the second expansion into two expansions - one for the next turn theme, another for the right now theme. Both themes seemed good enough to support an expansion. Later, when I turned everything back into 20-card expansions (which became 25 during work on {{Set|Intrigue}}), I kept those two themes separated. The next turn theme came out as the actual second expansion, {{Card|Seaside}}, and now finally we have come to the when-you-gain-this expansion.
+
When I showed the game to RGG, I had five expansions. During development of the main game, I briefly tried out the expansions in 16-card versions. As part of doing this, I split up the second expansion into two expansions - one for the next turn theme, another for the right now theme. Both themes seemed good enough to support an expansion. Later, when I turned everything back into 20-card expansions (which became 25 during work on [[Intrigue]]), I kept those two themes separated. The next turn theme came out as the actual second expansion, [[Seaside]], and now finally we have come to the when-you-gain-this expansion.
 
+
<br /><br />
 
A few of these cards date back to 2006, and the original expansion with both themes. More are from when I split up the themes, then more got added to get back up to 25, and of course some cards are more recent, due to the usual process of getting rid of duds and trying new things.
 
A few of these cards date back to 2006, and the original expansion with both themes. More are from when I split up the themes, then more got added to get back up to 25, and of course some cards are more recent, due to the usual process of getting rid of duds and trying new things.
 
+
<br /><br />
For most of its life, this has been an ordinary expansion. For a while there though, I was thinking maybe it would be good to do another standalone. There are various virtures to standalones; someone else can talk them up, as I know there are other people who will argue against them. Anyway it seemed good to me. And so for a bit I focused on trying to make sure the set wasn't as complex as the couple sets before it. It gets some simplicity from the when-gain theme, although some of those cards still look complicated because they need text for both the normal and when-gain abilities. This focus helped protect a few of the simpler cards, and then late in the going [[Jay Tummelson|Jay]] decided it would be a normal expansion after all. So the set is 300 cards, with no [[token]]s or anything, and had that extra push towards simplicity, which is nice. And for those of you who were wondering, this is also why the rulebook has an unprecedented number of recommended sets of 10.
+
For most of its life, this has been an ordinary expansion. For a while there though, I was thinking maybe it would be good to do another standalone. There are various virtures to standalones; someone else can talk them up, as I know there are other people who will argue against them. Anyway it seemed good to me. And so for a bit I focused on trying to make sure the set wasn't as complex as the couple sets before it. It gets some simplicity from the when-gain theme, although some of those cards still look complicated because they need text for both the normal and when-gain abilities. This focus helped protect a few of the simpler cards, and then late in the going Jay decided it would be a normal expansion after all. So the set is 300 cards, with no tokens or anything, and had that extra push towards simplicity, which is nice. And for those of you who were wondering, this is also why the rulebook has an unprecedented number of recommended sets of 10.
 
+
<br /><br />
Some of you are thinking, simplicity lol. No really; whatever strategic complexity the set has, it does have some simple, easy-to-play cards; it's simpler than {{Set|Prosperity}} but more complex than {{Card|Seaside}}. You can sit a new player down with {{Card|Nomad Camp}} and {{Card|Crossroads}} and so forth and while they may not know what they're doing, they won't be confused by their cards.
+
Some of you are thinking, simplicity lol. No really; whatever strategic complexity the set has, it does have some simple, easy-to-play cards; it's simpler than [[Prosperity]] but more complex than [[Seaside]]. You can sit a new player down with {{Card|Nomad Camp}} and {{Card|Crossroads}} and so forth and while they may not know what they're doing, they won't be confused by their cards.
 
+
<br /><br />
The when-gain theme was always the focus of the set. A few of the cards are when-buy instead; this was necessary, as I will explain for those cards. I have a few cards that latch onto when-gain from different angles, rather than just doing something when you gain them. And then, when-gain abilities are good fits for [[victory]] cards and [[treasure]] cards, so the set got three of each. Some of the victory cards died and were replaced by other ones without when-gain abilities, but there are three, see for yourself. With three victory cards and three treasures it seemed cool to have three [[reaction]]s, and towards the end I managed to squeeze in a third one.
+
The when-gain theme was always the focus of the set. A few of the cards are when-buy instead; this was necessary, as I will explain for those cards. I have a few cards that latch onto when-gain from different angles, rather than just doing something when you gain them. And then, when-gain abilities are good fits for victory cards and treasure cards, so the set got three of each. Some of the victory cards died and were replaced by other ones without when-gain abilities, but there are three, see for yourself. With three victory cards and three treasures it seemed cool to have three reactions, and towards the end I managed to squeeze in a third one.
 
+
<br /><br />
Some of you who are word people or have internet access may note that one meaning of "hinterlands" is, the land behind the coast. So even the flavor is a complement to {{Set|Seaside}}.
+
Some of you who are word people or have internet access may note that one meaning of "hinterlands" is, the land behind the coast. So even the flavor is a complement to Seaside.
 
+
<br /><br />
Endless outtakes:
+
|Name=[[Donald X. Vaccarino]]
 
+
- Long ago, the set had a one-shot that let you buy a card and set it aside until the end of the game. That card was weak, but I stole it for {{Card|Island}} in Seaside and fixed it up. Later I tried to revisit the concept here. First I tried some {{Card|Woodcutter}}s that let you buy cards other than to your deck, either while in play or as a reaction. Those were crazy. Then there were three versions of a victory card with a when-gain that left bad cards in your discard pile - one shuffled all non-victory cards from your discard pile into your deck, one shuffled all but 5 cards from your discard pile into your deck, one shuffled actions and treasures from your discard pile into your deck. It always took too many words and it was never clear that it was interesting enough. So none of those made it, but I saved part of the concept as the when-gain on {{Card|Inn}}.
+
 
+
- There was a victory card for {{Cost|6}}, worth 1{{VP}}, that came with a {{Card|Duchy}}. It had started as a 2{{VP}} card you got two of, but that pile runs out twice as fast, which I preferred it not doing. This card was cute but space was limited, and it stopped seeming as necessary when {{Card|Border Village}} switched to costing {{Cost|6}}.
+
 
+
- Another old victory card was 2{{VP}} for {{Cost|5}} and came with a {{Card|Silver}}. On some early pass it didn't seem good enough and exciting new cards were trying to get in.
+
 
+
- To go along with the victory cards, there was a card that let you discard victory cards for {{Cost|2}} each. It just wasn't interesting enough.
+
 
+
- There were a bunch of cards that tried to be when-gain card-trashing attacks. The oldest one trashed your choice of each player's top 2 cards (including your own), both when played and when gained. From back when trashing attacks were crazy. Most of the other versions trashed your choice of the top 3, but at least limited you to cards costing {{Cost|6}} or less, and only did it once. One version was a one-shot, which was Bill Barksdale's idea - it was a one-shot with a when-gain, so it wasn't normally in your deck; really it was just, you could use your buy to make this attack happen. That seemed cute but well like many versions of the card, it made the game have a sub-phase in which we bought out the stack, before getting to play the real game. There was a version that was a treasure worth {{Cost|2}} that only attacked when you bought it. I especially liked that one, though of course it had the sub-phase problem, and could shut someone out of the game. There was also a version that whiffed if the top card of their deck was {{Card|Copper}}, but attacked repeatedly.
+
 
+
- Similarly there were several versions of a when-gain discard-based attack card. The longest-lasting one was a {{Card|Woodcutter}} for {{Cost|5}} that made the other players (with 5+ cards in hand) put a random card from their hand on their deck when you bought it or played it. It's amazing how long that card was around, given how painful it made games. There was an earlier version that made players discard their most expensive card, or most expensive non-vp card. Then when I killed the concept, I tried a {{Card|Militia}} with a when-gain that {{Card|Militia}}'d your own next hand when you gained it - look at your top 5, discard 2, put the rest back. That seemed cute conceptually but I liked {{Card|Margrave}} better and that's what you got here. I also tried an attack that gave the other players a choice between being {{Card|Militia}}'d or {{Card|Ghost Ship}}'d, which is pretty weak.
+
 
+
- There was an attack that was +{{Cost|2}}, each other player puts 2 {{Card|Copper}}s from his discard pile on top of his deck. For {{Cost|3}}. It basically sucked but occasionally really annoyed someone. An earlier version put a victory card from their discard pile on their deck; {{Card|Fortune Teller}} is a better take on that.
+
 
+
- There were a couple versions of a {{Card|Remodel}} that had you discard a card rather than trash a card. Discarding {{Card|Province}} to gain {{Card|Province}} is crazy, so it was either "costing exactly {{Cost|2}} more" or "a different card."
+
 
+
- Then I tried a {{Card|Remodel}} that had you draw two cards first. It's a simple card but seemed worth trying. The extra cards give you more of a chance for {{Card|Remodel}} to hit what you want, you know. Anyway +2 Cards is a huge bonus to add to {{Card|Remodel}}.
+
 
+
- There was a {{Card|Workshop}} variant that gained you a card costing up to {{Cost|3}} plus the number of {{Card|Copper}}s you discarded. It seemed innocent and kind of cute. It's fun to gain more expensive cards with your {{Card|Workshop}}, and if you pull off gaining a {{Card|Province}} with it, good for you. Well. {{Card|Workshop}} is like +{{Cost|4}} +1 Buy, except you can't combine that with your other money. That hurts it a lot. This card could be combined with your other money, but only with {{Card|Copper}}. Well with card-drawing you can base your economy on {{Card|Copper}}. You draw cards, discard a bunch of {{Card|Copper}} to this, gain a {{Card|Gold}} or {{Card|Province}}... then draw more cards and get those {{Card|Copper}}s back, plus that {{Card|Gold}} if any, and spend your money a second time. It seemed like it might not usually be overpowered, but it also seemed overpowered too often when the set was played by itself, and at the time it was looking like it would be a standalone.
+
 
+
- Where's the when-gain {{Card|Chapel}}? I hear you asking. Right here dude. There was an {{Card|Explorer}} (gain Silver to hand) that let you trash any number of cards from hand when you gained it, gaining that many {{Card|Silver}}s, yes that was crazy. There was a {{Card|Mandarin}} (the top half) that {{Card|Chapel}}'d when you gained it; there was a {{Card|Mandarin}} that trashed up to 2 cards when you gained it. There was +{{Cost|2}}, put any number of cards from your hand on your deck, when gain trash up to 2 cards. {{Card|Oracle}} also had a when-gain trashing ability once. It was a tough ability to balance; trashing cards is so good that you would tend to buy the card for its when-gain and then randomly have whatever it was in your deck. Anyway none of these cards worked out.
+
 
+
- I tried several cards that had a when-gain ability that {{Card|Navigator}}'d everybody - look at their top 5 and either make them discard them or make them put them back. They had problems on early turns and late turns.
+
 
+
- There was a card that gained you a {{Card|Silver}} per card the previous player gained. That may sound weak, and well it cost {{Cost|2}}, but I have seen it gain a pile of {{Card|Silver}}s. One trick is, it adds up if it keeps getting played - I play it for one {{Card|Silver}} and buy a card, you play it for two {{Card|Silver}}s and buy a card, I play it for three {{Card|Silver}}s. I thought the card was okay, but the set at the time had too much {{Card|Silver}}-gaining. People thought it was a theme. Some of that stuff had to go, and this was an easy one to drop.
+
 
+
- Another card was +{{Cost|2}}, get the {{Card|Ironworks}} bonus for cards the previous player gained. You know, if they gained an Action you get +1 Action, etc. It just didn't thrill anybody.
+
 
+
- There was a late card that was a one-shot double {{Card|Workshop}} with a when-gain {{Card|Chancellor}} ability. I liked it. For most people it just seemed okay though, not a hit, and as it happens this was not a great set for the card. Where are all the {{Cost|4}}'s you want a million of? Yes there's {{Card|Silk Road}}. I would have just pushed this into another set, to further consider its merits there, but there are only two more sets and neither one could fit this. If there ever turns out to be a 9th expansion, just forget you read this.
+
 
+
- There was a card that was +1 Card +1 Action, while in play when you draw a card, first reveal your top card and you may discard it if it's a victory card. It was too slow and confusing.
+
 
+
- There was a Village with "when you gain this, you may put a card from your hand on your deck." I had a few cards that let you save a card for next turn as a when-gain, but it was never that interesting of an ability. Mandarin kind of takes up that space in a cooler way.
+
 
+
- A couple card-drawing cards had the penalty of when-gain, each other player may trash a card from his hand. These cards barely got tested, didn't excite people, and then I used a version of that penalty on {{Card|Bishop}}.
+
 
+
- {{Card|Farming Village}} started here for {{Cost|2}} with only +1 Action.
+
 
+
- It's only fitting that {{Card|Masquerade}} got passed around from expansion to expansion. It was in Prosperity, it was in the original 4th expansion, and it was here once too. {{Card|Mountebank}} was also briefly here, when it was missing from Prosperity.
+
 
+
- There is a card that started in Prosperity that was here for a while but now is in the 8th set. There are two cards that started here and have variations surviving in the 8th set. And there's an attack from Cornucopia that I tried a bad version of here before fixing it up for the 7th set. Hey I try to make these posts complete.
+
 
+
And that's how it happened.
+
|Name=[[Donald X. Vaccarino]]
+
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands cards]
 
}}
 
}}
=== Retrospective (1E) ===
+
 
 +
=== Retrospective ===
 
{{Quote|
 
{{Quote|
|Text=Odds are I wasn't going to be so unhappy with this one either, given how recent it is. The one thing I can say is, I thought the set was simpler than people think it is, and I would be strongly tempted to simplify it a little given that I know people think it's complex. Basically make it a little more like the standalone it didn't end up being. To that end the obv. changes are to drop the [[reaction]]s from {{Card|Fool's Gold}} and {{Card|Trader}}, to drop the above-line text on {{Card|Duchess}} (just leave it +{{Cost|2}}), and make a version of {{Card|Ill-Gotten Gains|IGG}} that just has {{Cost|1}} or {{Cost|2}} on the top. Possibly either {{Card|Inn}} or {{Card|Mandarin}} could change, I like them both as-is but they would be some of the wordiest cards left at that point. {{Card|Noble Brigand}} is wordy but it needs those words. Probably all of these changes sound awful to you, dear reader, but that's the way of the world. It's hard to see the value in the simplicity I'd gain, but there really is value there. Anyway I went with the more complex versions and it's not so bad that I did.
+
|Text=Odds are I wasn't going to be so unhappy with this one either, given how recent it is. The one thing I can say is, I thought the set was simpler than people think it is, and I would be strongly tempted to simplify it a little given that I know people think it's complex. Basically make it a little more like the standalone it didn't end up being. To that end the obv. changes are to drop the reactions from {{Card|Fool's Gold}} and {{Card|Trader}}, to drop the above-line text on {{Card|Duchess}} (just leave it +{{Cost|2}}), and make a version of {{Card|Ill-Gotten Gains|IGG}} that just has {{Cost|1}} or {{Cost|2}} on the top. Possibly either {{Card|Inn}} or {{Card|Mandarin}} could change, I like them both as-is but they would be some of the wordiest cards left at that point. {{Card|Noble Brigand}} is wordy but it needs those words. Probably all of these changes sound awful to you, dear reader, but that's the way of the world. It's hard to see the value in the simplicity I'd gain, but there really is value there. Anyway I went with the more complex versions and it's not so bad that I did.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
 
}}
 
}}
=== When-gain vs When-buy ===
 
{{Quote|
 
|Text=
 
[[When-buy]] exists in [[Prosperity]], because at the time it seemed reasonable, it was a thing that was distinct in the game and I didn't think "people won't recognize that this is different from when-gain."
 
  
In Hinterlands I wanted everything to be when-gain, but some cards didn't work that way, and making everything when-buy meant giving up lots of fun. No playtesters could get behind giving that fun up. So I gave up and used a mix and well despite [[Prosperity]] I still should have gone with all when-gain. And if I'd thought of it in time, all when-gain in [[Prosperity]] too.
+
== Recommended Sets of 10 ==
|Name=[[Donald X. Vaccarino]]
+
=== Hinterlands Only ===
|Source=[http://forum.dominionstrategy.com/index.php?topic=18266.msg747319#msg747319 Inheritance and Nomad Camp]
+
}}
+
=== Donald X.'s homemade updates ===
+
{{Quote|
+
|Text=
+
Here is some portion of my opinion on 8 other Hinterlands cards. I got sick of leaving some cards in the box whenever I played with the set, and proxied up changes for my personal version. I don't see how to publish these - we don't want to make people who already have Hinterlands buy an update pack to get things like "{{Card|Fool's Gold}} without the reaction." And we'd have to have an update pack and well it's a problem. I could replace cards with new cards (that update pack is a reasonable product); I can't just tweak cards. But, I am sharing these card texts with you anyway...
+
 
+
{{Card|Apprentice}}: Action, {{Cost|5}} [Replacing {{Card|Oracle}}; originally from hinterlands, published in Alchemy]
+
 
+
+1 Action
+
 
+
Trash a card from your hand. +1 Card per {{Cost|1}} it costs.
+
 
+
{{Card|Cache}}: Treasure, {{Cost|5}}, worth {{Cost|3}}
+
 
+
{{Cost|3}} [big coin]
+
 
+
+1 Buy
+
----------
+
 
+
When you gain this, gain 2 {{Card|Copper}}s.
+
 
+
{{Card|Duchess}}: Action, {{Cost|2}}
+
 
+
+{{Cost|2}}
+
 
+
Look at the top card of your deck; you may discard it.
+
 
+
----------
+
 
+
In games using this, when you gain a {{Card|Duchy}}, you may gain a Duchess.
+
 
+
{{Card|Fool's Gold}}: Treasure - Reaction, {{Cost|2}}, worth {{Cost|?}}
+
 
+
If this is the first time you played a Fool's Gold this turn, +{{Cost|1}}, otherwise +{{Cost|4}}.
+
 
+
{{Card|Ill-Gotten Gains}}: Treasure, {{Cost|6}}, worth {{Cost|2}}
+
 
+
{{Cost|2}} [big coin]
+
 
+
----------
+
 
+
When you gain this, each other player gains a {{Card|Curse}}.
+
 
+
{{Card|Mandarin}}: Action, {{Cost|2}}
+
 
+
+{{Cost|3}}
+
 
+
Put a card from your hand onto your deck.
+
 
+
----------
+
 
+
When you gain this, put all Treasures you have in play on top of your deck in any order.
+
 
+
{{Card|Margrave}}: Action - Attack, {{Cost|5}}
+
 
+
+3 Cards
+
 
+
Each other player draws a card, then discards down to 3 cards in hand.
+
 
+
{{Card|Noble Brigand}}: Action - Attack, {{Cost|4}}
+
 
+
+{{Cost|2}}
+
 
+
Each other player reveals the top 2 cards of their deck, trashes a revealed non-{{Card|Copper}} Treasure that you gain, and discards the rest. If they didn't reveal a Treasure, they gain a {{Card|Copper}}.
+
 
+
----------
+
 
+
When you buy this, do its attack.
+
 
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[https://discord.com/channels/212660788786102272/499250664690679808/741894379739807857 Dominion Discord, 2020]
+
}}
+
=== Secret History (2E) ===
+
{{Quote|
+
|Text=
+
Man, another one of these? Okay in fact I worked on all three sets at once. Hinterlands wanted to be revisited so much that I had a personal set of fixed cards I was already playing with. I couldn't use those though; they were just tweaks on the published cards. Hinterlands also had less of a visible theme than most sets; I could fix that. I did by adding more Reactions; it has 6, which to me counts as a sub-theme. And it's still the when-gain set.
+
 
+
{{Card|Fool's Gold}} stayed, though I'd really like to drop the reaction from it. {{Card|Margrave}} stayed; it's a powerful attack, but it doesn't shut down the game like {{Card|Ghost Ship}} and {{Card|Mountebank}}, in fact it helps your opponents draw into their {{Card|Village}}/{{Card|Margrave}}. It's a bummer that it has +Buy. And {{Card|Trader}} stayed; it's tricky but well, only so much could get replaced.
+
 
+
The key to the new Hinterlands cards is, I wanted to add a full theme, that would give the set more identity. When-gain felt like a great thing at the time, and it's a great mechanic that I use in every set; but, as a full set theme, well it vanishes into the set somewhat, and you're left with just a bunch of simple cards, some of them with dividing lines. I reinforced when-gain anyway, but also, wanted to add a new thing. And that thing is Reactions! The set had three, now it has six. Furthermore, three of them trigger on discarding them, which livens up the filtering sub-theme the set had. Something had to go; the set no longer has 3 Treasures / 3 Reactions / 3 Victory cards. But I think that didn't contribute nearly as much identity as the 6 Reactions do. Why just 6? Man it would have been nice to have more; as usual there were all the things demanded of the new cards, and that only left space for so much.
+
 
+
Outtakes:
+
 
+
- Somehow, 26+ {{Card|Berserker}}s! There was so much {{Card|Berserker}}.
+
 
+
- I tried some {{Card|Silk Road}} variants, but I couldn't actually fit one. Maybe someday.
+
 
+
- I tried {{Event|Gamble}} as a trigger on gaining cards. That was a silly game.
+
 
+
- I tried when-gain {{Event|Save}} a card for next turn; not for the first time.
+
 
+
- For a while there was a {{Card|Witch}} that was played when gained, but only gave out {{Card|Curse}} if you had more cards in hand than in play. It was hard to proc, which I liked.
+
 
+
- A bunch of villages tried to be {{Project|Innovation}}s. {{Card|Sailor}} I guess took up that slack.
+
 
+
Phew!
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=21323.msg893930#msg893930 The Secret History of Hinterlands 2E]
+
}}
+
 
+
== Recommended sets of 10 ==
+
Old kingdoms can be found [[First Edition Recommended Kingdoms|here]].
+
 
+
=== Hinterlands only ===
+
{{Kingdom|Cartographer|Crossroads|Develop|Jack of All Trades|Margrave|Nomads|Oasis|Spice Merchant|Stables|Weaver|imgwidth = 150|title = Introduction}}
+
 
+
{{Kingdom|Border Village|Cauldron|Fool's Gold|Haggler|Highway|Scheme|Souk|Trader|Trail|Wheelwright|imgwidth = 150|title = Bargains}}
+
 
+
=== Hinterlands & [[Dominion (base set)|Dominion]] ===
+
{{Kingdom|Cellar|Library|Moneylender|Throne Room|Workshop|Berserker|Highway|Nomads|Oasis|Trail|imgwidth = 150|title = Highway Robbery}}
+
{{Kingdom|Festival|Laboratory|Remodel|Sentry|Vassal|Crossroads|Fool's Gold|Guard Dog|Souk|Witch's Hut|imgwidth = 150|title = Adventures Abroad}}
+
 
+
=== Hinterlands & [[Intrigue]] ===
+
{{Kingdom|Replace|Patrol|Pawn|Shanty Town|Torturer|Cartographer|Jack of All Trades|Tunnel|Weaver|Wheelwright|imgwidth = 150|title = Money for Nothing}}
+
{{Kingdom|Conspirator|Duke|Harem|Masquerade|Upgrade|Guard Dog|Haggler|Inn|Scheme|Trail|Wheelwright|imgwidth = 150|title = The Duke's Ball}}
+
 
+
=== Hinterlands & [[Seaside]] ===
+
{{Kingdom|title = Travelers|Cartographer|Crossroads|Farmland|Souk|Stables|Cutpurse|Island|Lookout|Merchant Ship|Warehouse|imgwidth = 150}}
+
{{Kingdom|title = Runners|Berserker|Cauldron|Guard Dog|Nomads|Wheelwright|Bazaar|Blockade|Caravan|Smugglers|Sailor|imgwidth = 150}}
+
 
+
=== Hinterlands & [[Alchemy]] ===
+
{{Kingdom|Apprentice|Familiar|Golem|University|Vineyard|Farmland|Guard Dog|Highway|Margrave|Nomads|imgwidth = 150|title = Wine Country}}
+
 
+
=== Hinterlands & [[Prosperity]] ===
+
{{Kingdom|Bishop|Expand|Hoard|Mint|Watchtower|Berserker|Cauldron|Haggler|Oasis|Trail|colony = 1|imgwidth = 150|title = Instant Gratification}}
+
{{Kingdom|Bank|Clerk|Crystal Ball|Monument|Tiara|Cauldron|Develop|Fool's Gold|Guard Dog|Inn|colony = 1|imgwidth = 150|title = Treasure Trove}}
+
 
+
=== Hinterlands & Guilds/[[Cornucopia]] ===
+
{{Kingdom|Hamlet|Horn of Plenty|Horse Traders|Jester|Tournament|Fool's Gold|Trail|Tunnel|Weaver|Witch's Hut|imgwidth = 150|title = Blue Harvest}}
+
{{Kingdom|Butcher|Herald|Masterpiece|Soothsayer|Stonemason|Border Village|Cauldron|Develop|Stables|Trader|imgwidth = 150|title = Exchanges}}
+
 
+
=== Hinterlands & [[Dark Ages]] ===
+
{{Kingdom|Cartographer|Develop|Fool's Gold|Weaver|Witch's Hut|Beggar|Count|Feodum|Marauder|Wandering Minstrel|imgwidth = 150|title = Far From Home|shelters=1}}
+
{{Kingdom|Nomads|Oasis|Scheme|Spice Merchant|Tunnel|Altar|Catacombs|Ironmonger|Poor House|Storeroom|imgwidth = 150|title = Expeditions|shelters=1}}
+
 
+
=== Hinterlands & [[Adventures]] ===
+
{{Kingdom|Haunted Woods|Lost City|Page|Port|Wine Merchant|Berserker|Guard Dog|Haggler|Spice Merchant|Trader|event1 = Raid|imgwidth = 150|title = Traders and Raiders}}
+
{{Kingdom|Bridge Troll|Distant Lands|Giant|Guide|Ranger|Cartographer|Crossroads|Highway|Inn|Trail|event1 = Expedition|event2 = Inheritance|imgwidth = 150|title = Journeys}}
+
 
+
=== Hinterlands & [[Empires]] ===
+
{{Kingdom|Catapult|Forum|Patrician|Temple|Villa|Border Village|Cauldron|Haggler|Stables|Wheelwright|event1 = Donate|landmark1 = Labyrinth|imgwidth = 150|title = Simple Plans}}
+
{{Kingdom|Castles|Charm|Encampment|Engineer|Legionary|Farmland|Oasis|Spice Merchant|Stables|Tunnel|landmark1 = Battlefield|landmark2 = Fountain|imgwidth = 150|title = Expansion}}
+
 
+
=== Hinterlands & [[Nocturne]] ===
+
{{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Inn|Oasis|Scheme|Souk|dboon1 = The Mountain's Gift|dboon2 = The Sky's Gift|dboon3 = The Sun's Gift|imgwidth = 150|title = Search Party}}
+
{{Kingdom|Crypt|Leprechaun|Pooka|Secret Cave|Shepherd|Crossroads|Farmland|Oasis|Tunnel|Weaver|imgwidth = 150|title = Counting Sheep}}
+
 
+
=== Hinterlands & [[Renaissance]] ===
+
{{Kingdom|Flag Bearer|Lackeys|Mountain Village|Silk Merchant|Spices|Develop|Guard Dog|Haggler|Spice Merchant|Witch's Hut|project1 = Silos|artifact1 = Flag|imgwidth = 150|title = Sweetened Deals}}
+
{{Kingdom|Ducat|Patron|Scepter|Seer|Swashbuckler|Berserker|Border Village|Oasis|Souk|Trader|project1 = Barracks|project2 = Guildhall|artifact5 = Treasure Chest|imgwidth = 150|title = A Penny Saved}}
+
 
+
=== Hinterlands & [[Menagerie (expansion)|Menagerie]] ===
+
{{Kingdom|Black Cat|Falconer|Sheepdog|Sleigh|Village Green|Trader|Trail|Tunnel|Weaver|Witch's Hut|way1=Way of the Turtle|event1=Banish|imgwidth=150|title = Big Blue}}
+
{{Kingdom|Cardinal|Hostelry|Livery|Mastermind|Supplies|Develop|Farmland|Nomads|Stables|Wheelwright|way1=Way of the Mouse|event1=Gamble|imgwidth=150|title = Intersection}}
+
Set-aside card for Mouse is {{Card|Crossroads}}
+
 
+
=== Hinterlands & [[Allies]] ===
+
{{Kingdom|Bauble|Capital City|Carpenter|Contract|Innkeeper|Haggler|Jack of All Trades|Margrave|Trail|Tunnel|ally=Fellowship of Scribes|imgwidth = 150|title=Longest Tunnel}}
+
{{Kingdom|Barbarian|Highwayman|Specialist|Townsfolk|Underling|Border Village|Crossroads|Highway|Inn|Spice Merchant|ally=Order of Masons|imgwidth = 150|title=Expertise}}
+
 
+
=== Hinterlands & [[Plunder]] ===
+
{{Kingdom|Enlarge|Grotto|Harbor Village|Mapmaker|Pendant|Haggler|Nomads|Oasis|Souk|Weaver|trait1=Reckless|traitfor=Nomads|imgwidth = 150|title = Desert Dreams}}
+
{{Kingdom|Cabin Boy|Crew|Crucible|Frigate|Wealthy Village|Berserker|Cauldron|Fool's Gold|Scheme|Stables|event1=Scrounge|trait1=Rich|traitfor=Berserker|imgwidth = 150|title = Viking Schemes}}
+
 
+
 
+
===First Edition Kingdoms===
+
{| class="wikitable mw-collapsible mw-collapsed"
+
| <h3> First Edition Kingdoms </h3>
+
|-
+
|<ul>
+
 
+
====Hinterlands 1E by itself====
+
 
{{Kingdom|Cache|Crossroads|Develop|Haggler|Jack of all Trades|Margrave|Nomad Camp|Oasis|Spice Merchant|Stables|imgwidth = 150|title = Introduction}}
 
{{Kingdom|Cache|Crossroads|Develop|Haggler|Jack of all Trades|Margrave|Nomad Camp|Oasis|Spice Merchant|Stables|imgwidth = 150|title = Introduction}}
'''Second Edition Changes: out –''' ''Cache'', ''Nomad Camp'', Haggler; '''in –''' Cartographer, ''Nomads'', ''Weaver''
+
{{Kingdom|Border Village|Cartographer|Develop|Duchess|Farmland|Ill-Gotten Gains|Noble Brigand|Silk Road|Stables|Trader|imgwidth = 150|title = Fair Trades}}
 
+
 
{{Kingdom|Border Village|Cache|Duchess|Fool's Gold|Haggler|Highway|Nomad Camp|Scheme|Spice Merchant|Trader|imgwidth = 150|title = Bargains}}
 
{{Kingdom|Border Village|Cache|Duchess|Fool's Gold|Haggler|Highway|Nomad Camp|Scheme|Spice Merchant|Trader|imgwidth = 150|title = Bargains}}
'''Second Edition Changes: out –''' ''Cache'', ''Duchess'', ''Nomad Camp'', Spice Merchant; '''in –''' ''Cauldron'', ''Souk'', ''Trail'', ''Wheelwright''
 
 
{{Kingdom|Border Village|Cartographer|Develop|Duchess|Farmland|Ill-Gotten Gains|Noble Brigand|Silk Road|Stables|Trader|imgwidth = 150|title = Fair Trades}}
 
 
This kingdom was completely removed.
 
 
 
{{Kingdom|Cartographer|Crossroads|Embassy|Inn|Jack of all Trades|Mandarin|Nomad Camp|Oasis|Oracle|Tunnel|imgwidth = 150|title = Gambits}}
 
{{Kingdom|Cartographer|Crossroads|Embassy|Inn|Jack of all Trades|Mandarin|Nomad Camp|Oasis|Oracle|Tunnel|imgwidth = 150|title = Gambits}}
 
+
=== Hinterlands & [[Dominion (base set)|Dominion]] ===
This kingdom was completely removed.
+
 
+
====Hinterlands 1E & Dominion 2E====
+
 
{{Kingdom|Cellar|Library|Moneylender|Throne Room|Workshop|Highway|Inn|Margrave|Noble Brigand|Oasis|imgwidth = 150|title = Highway Robbery}}
 
{{Kingdom|Cellar|Library|Moneylender|Throne Room|Workshop|Highway|Inn|Margrave|Noble Brigand|Oasis|imgwidth = 150|title = Highway Robbery}}
'''Second Edition Changes: name –''' "Happy Trails"" '''out –''' Inn, ''Noble Brigand'', ''Margrave''; '''in –''' ''Berserker'', ''Nomads'', ''Trail''
 
 
 
{{Kingdom|Festival|Laboratory|Remodel|Sentry|Vassal|Crossroads|Farmland|Fool's Gold|Oracle|Spice Merchant|imgwidth = 150|title = Adventures Abroad}}
 
{{Kingdom|Festival|Laboratory|Remodel|Sentry|Vassal|Crossroads|Farmland|Fool's Gold|Oracle|Spice Merchant|imgwidth = 150|title = Adventures Abroad}}
'''Second Edition Changes: out –''' Farmland, ''Oracle'', Spice Merchant; '''in –''' ''Guard Dog'', ''Souk'', ''Witch's Hut''
+
=== Hinterlands & [[Intrigue]] ===
 
+
====Hinterlands 1E & Intrigue 2E====
+
 
{{Kingdom|Replace|Patrol|Pawn|Shanty Town|Torturer|Cache|Cartographer|Jack of all Trades|Silk Road|Tunnel|imgwidth = 150|title = Money for Nothing}}
 
{{Kingdom|Replace|Patrol|Pawn|Shanty Town|Torturer|Cache|Cartographer|Jack of all Trades|Silk Road|Tunnel|imgwidth = 150|title = Money for Nothing}}
'''Second Edition Changes: out –''' ''Cache'', ''Silk Road''; '''in –''' ''Weaver'', ''Wheelwright''
 
 
 
{{Kingdom|Conspirator|Duke|Harem|Masquerade|Upgrade|Duchess|Haggler|Inn|Noble Brigand|Scheme|imgwidth = 150|title = The Duke's Ball|id = dukesball}}
 
{{Kingdom|Conspirator|Duke|Harem|Masquerade|Upgrade|Duchess|Haggler|Inn|Noble Brigand|Scheme|imgwidth = 150|title = The Duke's Ball|id = dukesball}}
'''Second Edition Changes: out –''' ''Duchess'', Haggler, ''Noble Brigand''; '''in –''' ''Guard Dog'', ''Trail'', ''Wheelwright''
+
=== Hinterlands & [[Seaside]] ===
 
+
{{Kingdom|Cutpurse|Island|Lookout|Merchant Ship|Warehouse|Cartographer|Crossroads|Farmland|Silk Road|Stables|imgwidth = 150|title = Travelers}}
====Hinterlands 1E & Seaside 1E====
+
{{Kingdom|Ambassador|Bazaar|Caravan|Embargo|Smugglers|Embassy|Farmland|ill-Gotten Gains|Noble Brigand|Trader|imgwidth = 150|title = Diplomacy}}
{{Kingdom|title = Travelers|Cutpurse|Island|Lookout|Merchant Ship|Warehouse|Cartographer|Crossroads|Farmland|Silk Road|Stables|imgwidth = 150|noadd=1}}
+
=== Hinterlands & [[Alchemy]] ===
'''Second Edition Changes: out –''' ''Silk Road''; '''in –''' ''Souk''
+
{{Kingdom|Apothecary|Apprentice|Herbalist|Philosopher's Stone|Transmute|Duchess|Fool's Gold|Ill-Gotten Gains|Jack of all Trades|Scheme|imgwidth = 150|title = Schemes and Dreams}}
 
+
{{Kingdom|title = Diplomacy|Ambassador|Bazaar|Caravan|Embargo|Smugglers|Embassy|Farmland|Ill-Gotten Gains|Noble Brigand|Trader|imgwidth = 150|noadd=1}}
+
'''Second Edition Changes: out –''' ''Ambassador'', ''Embargo'', ''Embassy'', Farmland, ''Ill-Gotten Gains'', ''Noble Brigand'', Trader; '''in –''' ''Berserker'', ''Blockade'', ''Cauldron'', ''Guard Dog'', ''Nomads'', ''Sailor'', ''Wheelwright''
+
 
+
====Hinterlands 1E & Alchemy====
+
 
{{Kingdom|Apprentice|Familiar|Golem|University|Vineyard|Crossroads|Farmland|Haggler|Highway|Nomad Camp|imgwidth = 150|title = Wine Country}}
 
{{Kingdom|Apprentice|Familiar|Golem|University|Vineyard|Crossroads|Farmland|Haggler|Highway|Nomad Camp|imgwidth = 150|title = Wine Country}}
'''Second Edition Changes: out –''' Crossroads, Haggler, ''Nomad Camp''; '''in –''' ''Guard Dog'', Margrave, ''Nomads''
+
=== Hinterlands & [[Prosperity]] ===
 
+
{{Kingdom|Bishop|Expand|Hoard|Mint|Watchtower|Farmland|Haggler|Ill-Gotten Gains|Noble Brigand|Trader|imgwidth = 150|title = Instant Gratification}}
{{Kingdom|Apothecary|Apprentice|Herbalist|Philosopher's Stone|Transmute|Duchess|Fool's Gold|Ill-Gotten Gains|Jack of all Trades|Scheme|imgwidth = 150|title = Schemes and Dreams}}
+
{{Kingdom|Bank|Monument|Royal Seal|Trade Route|Venture|Cache|Develop|Fool's Gold|Ill-Gotten Gains|Mandarin|imgwidth = 150|title = Treasure Trove}}
 
+
=== Hinterlands & [[Cornucopia]] ===
This kingdom was completely removed.
+
 
+
====Hinterlands 1E & Cornucopia====
+
 
{{Kingdom|Hamlet|Horn of Plenty|Horse Traders|Jester|Tournament|Fool's Gold|Mandarin|Noble Brigand|Trader|Tunnel|imgwidth = 150|title = Blue Harvest}}
 
{{Kingdom|Hamlet|Horn of Plenty|Horse Traders|Jester|Tournament|Fool's Gold|Mandarin|Noble Brigand|Trader|Tunnel|imgwidth = 150|title = Blue Harvest}}
'''Second Edition Changes: out –''' ''Mandarin'', ''Noble Brigand'', ''Nomad Camp''; '''in –''' ''Trail'', ''Weaver'', ''Witch's Hut''
 
 
 
{{Kingdom|Fairgrounds|Farming Village|Hunting Party|Jester|Menagerie|Border Village|Embassy|Fool's Gold|Nomad Camp|Oasis|imgwidth = 150|title = Traveling Circus}}
 
{{Kingdom|Fairgrounds|Farming Village|Hunting Party|Jester|Menagerie|Border Village|Embassy|Fool's Gold|Nomad Camp|Oasis|imgwidth = 150|title = Traveling Circus}}
 
+
=== Hinterlands & [[Dark Ages]] ===
This kingdom was completely removed.
+
{{Kingdom|Cartographer|Develop|Embassy|Fool's Gold|Haggler|Beggar|Count|Feodum|Marauder|Wandering Minstrel|imgwidth = 150|title = Far From Home}}
 
+
{{Kingdom|Crossroads|Farmland|Highway|Spice Merchant|Tunnel|Altar|Catacombs|Ironmonger|Poor House|Storeroom|imgwidth = 150|title = Expeditions}}
====Hinterlands 1E & Dark Ages====
+
=== Hinterlands & [[Guilds]] ===
{{Kingdom|Cartographer|Develop|Embassy|Fool's Gold|Haggler|Beggar|Count|Feodum|Marauder|Wandering Minstrel|imgwidth = 150|title = Far From Home|shelters=1}}
+
'''Second Edition Changes: out –''' ''Embassy'', Haggler; '''in –''' ''Weaver'', ''Witch's Hut''
+
 
+
{{Kingdom|Crossroads|Farmland|Highway|Spice Merchant|Tunnel|Altar|Catacombs|Ironmonger|Poor House|Storeroom|imgwidth = 150|title = Expeditions|shelters=1}}
+
'''Second Edition Changes: out –''' ''Crossroads'', Farmland, Highway; '''in –''' ''Nomads'', Oasis, Scheme
+
 
+
====Hinterlands 1E & Guilds====
+
 
{{Kingdom|Butcher|Herald|Masterpiece|Soothsayer|Stonemason|Border Village|Develop|Ill-Gotten Gains|Stables|Trader|imgwidth = 150|title = Exchanges}}
 
{{Kingdom|Butcher|Herald|Masterpiece|Soothsayer|Stonemason|Border Village|Develop|Ill-Gotten Gains|Stables|Trader|imgwidth = 150|title = Exchanges}}
'''Second Edition Changes: out –''' ''Ill-Gotten Gains''; '''in –''' ''Cauldron''
 
 
 
{{Kingdom|Advisor|Baker|Candlestick Maker|Journeyman|Merchant Guild|Crossroads|Farmland|Highway|Spice Merchant|Tunnel|imgwidth = 150|title = Road to Riches}}
 
{{Kingdom|Advisor|Baker|Candlestick Maker|Journeyman|Merchant Guild|Crossroads|Farmland|Highway|Spice Merchant|Tunnel|imgwidth = 150|title = Road to Riches}}
 
+
=== Hinterlands & [[Adventures]] ===
This kingdom was completely removed.
+
 
+
====Hinterlands 1E & Adventures====
+
 
{{Kingdom|Haunted Woods|Lost City|Page|Port|Wine Merchant|Develop|Farmland|Haggler|Spice Merchant|Trader|event1 = Raid|imgwidth = 150|title = Traders and Raiders}}
 
{{Kingdom|Haunted Woods|Lost City|Page|Port|Wine Merchant|Develop|Farmland|Haggler|Spice Merchant|Trader|event1 = Raid|imgwidth = 150|title = Traders and Raiders}}
'''Second Edition Changes: out –''' Develop, Farmland; '''in –''' ''Berserker'', ''Guard Dog''
 
 
 
{{Kingdom|Bridge Troll|Distant Lands|Giant|Guide|Ranger|Cartographer|Crossroads|Highway|Inn|Silk Road|event1 = Expedition|event2 = Inheritance|imgwidth = 150|title = Journeys}}
 
{{Kingdom|Bridge Troll|Distant Lands|Giant|Guide|Ranger|Cartographer|Crossroads|Highway|Inn|Silk Road|event1 = Expedition|event2 = Inheritance|imgwidth = 150|title = Journeys}}
'''Second Edition Changes: out –''' ''Silk Road''; '''in –''' ''Trail''
+
=== Hinterlands & [[Empires]] ===
 
+
====Hinterlands 1E & Empires====
+
 
{{Kingdom|Catapult|Forum|Patrician|Temple|Villa|Border Village|Develop|Haggler|Ill-Gotten Gains|Stables|event1 = Donate|landmark1 = Labyrinth|imgwidth = 150|title = Simple Plans}}
 
{{Kingdom|Catapult|Forum|Patrician|Temple|Villa|Border Village|Develop|Haggler|Ill-Gotten Gains|Stables|event1 = Donate|landmark1 = Labyrinth|imgwidth = 150|title = Simple Plans}}
'''Second Edition Changes: out –''' Develop, ''Ill-Gotten Gains''; '''in –''' ''Cauldron'', ''Wheelwright''
 
 
 
{{Kingdom|Castles|Charm|Encampment|Engineer|Legionary|Cache|Farmland|Highway|Spice Merchant|Tunnel|landmark1 = Battlefield|landmark2 = Fountain|imgwidth = 150|title = Expansion}}
 
{{Kingdom|Castles|Charm|Encampment|Engineer|Legionary|Cache|Farmland|Highway|Spice Merchant|Tunnel|landmark1 = Battlefield|landmark2 = Fountain|imgwidth = 150|title = Expansion}}
'''Second Edition Changes: out –''' ''Cache'', Highway; '''in –''' Oasis, Stables
+
=== Hinterlands & [[Nocturne]] ===
 
+
====Hinterlands 1E & Nocturne====
+
 
{{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Highway|Inn|Oasis|Scheme|dboon1 = The Mountain's Gift|dboon2 = The Sky's Gift|dboon3 = The Sun's Gift|imgwidth = 150|title = Search Party}}
 
{{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Highway|Inn|Oasis|Scheme|dboon1 = The Mountain's Gift|dboon2 = The Sky's Gift|dboon3 = The Sun's Gift|imgwidth = 150|title = Search Party}}
'''Second Edition Changes: out –''' Highway; '''in –''' ''Souk''
 
 
 
{{Kingdom|Bard|Crypt|Leprechaun|Pooka|Shepherd|Crossroads|Farmland|Haggler|Noble Brigand|Tunnel|imgwidth = 150|title = Counting Sheep}}
 
{{Kingdom|Bard|Crypt|Leprechaun|Pooka|Shepherd|Crossroads|Farmland|Haggler|Noble Brigand|Tunnel|imgwidth = 150|title = Counting Sheep}}
'''Second Edition Changes: out –''' Haggler, ''Noble Brigand''; '''in –''' Oasis, ''Weaver''
 
  
====Hinterlands 1E & Renaissance====
+
== Hinterlands on DS.com and F.DS.com ==
{{Kingdom|Flag Bearer|Lackeys|Mountain Village|Silk Merchant|Spices|Cartographer|Develop|Farmland|Haggler|Spice Merchant|project1 = Silos|artifact1 = Flag|imgwidth = 150|title = Sweetened Deals}}
+
=== Dominion Strategy Forums ===
'''Second Edition Changes: out –''' Cartographer, Farmland; '''in –''' ''Guard Dog'', ''Witch's Hut''
+
* [http://forum.dominionstrategy.com/index.php?topic=356.0 Hinterlands Speculation]
 
+
* [http://forum.dominionstrategy.com/index.php?topic=801.0 Staggered Release Discussion]
{{Kingdom|Ducat|Patron|Scepter|Seer|Swashbuckler|Cache|Crossroads|Noble Brigand|Oasis|Trader|project1 = Barracks|project2 = Guildhall|artifact5 = Treasure Chest|imgwidth = 150|title = A Penny Saved}}
+
* [http://forum.dominionstrategy.com/index.php?topic=823.0 Full List Leak Discussion]
'''Second Edition Changes: out –''' ''Cache'', Crossroads, ''Noble Brigand''; '''in –''' ''Berserker'', Border Village, ''Souk''
+
* [http://forum.dominionstrategy.com/index.php?topic=947.0 Three Sentence Overviews].
 
+
====Hinterlands 1E & Menagerie====
+
{{Kingdom|Black Cat|Falconer|Sheepdog|Sleigh|Village Green|Cartographer|Fool's Gold|Margrave|Trader|Tunnel|way1=Way of the Turtle|event1=Banish|imgwidth=150|title = Big Blue}}
+
'''Second Edition Changes: out –''' Cartographer, Fool's Gold, Margrave; '''in –''' ''Trail'', ''Weaver'', ''Wheelwright''
+
 
+
{{Kingdom|Cardinal|Hostelry|Livery|Mastermind|Supplies|Develop|Farmland|Haggler|Nomad Camp|Stables|way1=Way of the Mouse|event1=Gamble|imgwidth=150|title = Intersection}}
+
Set-aside card for Mouse is {{Card|Crossroads}}
+
'''Second Edition Changes: out –''' Haggler, ''Nomad Camp''; '''in –''' ''Nomads'', ‘’Wheelwright''
+
 
+
====Hinterlands 1E & Allies====
+
{{Kingdom|Bauble|Capital City|Carpenter|Contract|Innkeeper|Farmland|Haggler|Jack of All Trades|Margrave|Tunnel|ally=Fellowship of Scribes|imgwidth = 150|title=Longest Tunnel}}
+
'''Second Edition Changes: out –''' Farmland; '''in –''' ‘'Trail''
+
|}
+
  
 
{{Navbox Hinterlands}}
 
{{Navbox Hinterlands}}
{{Navbox expansions}}
+
{{Template:Navbox expansions}}

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