Hireling
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|type2 = Duration | |type2 = Duration | ||
|illustrator = Claus Stefan | |illustrator = Claus Stefan | ||
− | |text = At the start of each of your turns for the rest of the game: | + | |text = At the start of each of your turns for the rest of the game: '''+1 Card'''<br/>(This stays in play) |
}} | }} | ||
− | '''Hireling''' is an [[Action]]-[[Duration]] from [[Adventures]]. It permanently increases your handsize for the rest of the game. Be careful | + | '''Hireling''' is an [[Action]]-[[Duration]] from [[Adventures]]. It permanently [[duration draw|increases your handsize]] for the rest of the game. Be careful: you get no benefit the turn you play it! |
− | ==FAQ== | + | == FAQ == |
− | ===Official FAQ=== | + | === Official FAQ === |
− | ==Strategy== | + | * After playing this, you draw an extra card at the start of each of your turns for the rest of the game. |
− | == | + | * Hireling stays in play for the rest of the game to track this. |
− | === | + | * If you use {{Card|Disciple}} (or a similar card, like {{Card|Throne Room}}) to play Hireling twice, you will draw two extra cards each turn, and Disciple will also stay in play for the rest of the game. |
− | ===Preview=== | + | === Other Rules clarifications === |
+ | * If a Hireling is put into play at the start of your turn, such as by {{Event|Summon}} or {{Card|Prince}}, you will draw a card. | ||
+ | * If used with {{Card|Teacher}}, the token will take effect when you play a new Hireling for the first time, not every turn when the Hireling effect takes place. | ||
+ | |||
+ | == Strategy == | ||
+ | There is no strategy article for Hireling, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14852.0 forum.] | ||
+ | |||
+ | Hireling looks crazy strong at first glance; an extra card at the start of every turn is pretty ridiculous for only {{cost|6}}, right? As it turns out, Hireling is a good card, but it's not one of the best cards in the game and it's certainly not overpowered. Imagine that you play {{Card|Prince}} on {{Card|Ruined Library}}, but you only paid {{cost|6}} for it, how good would that be? It's nice, but it's not completely insane. | ||
+ | |||
+ | Hireling is best compared with [[non-terminal draw]], such as {{Card|Laboratory}} and {{Card|Alchemist}}, as it increases your handsize every turn without using up an action. The advantage Hireling has over Laboratory and Alchemist, of course, is that it's way more reliable; you don't need to actually draw the Laboratory in your hand at the correct moment to get the extra card. The disadvantage, other than the slightly higher cost, is that Hireling is terminal and doesn't draw anything at all on the turn you play it. This means that you need to sacrifice your current turn to some extent to improve your next turns, so Hireling is only worth it if you have plenty of turns left. | ||
+ | |||
+ | So when do you go for Hireling? It's best used in situations where you want to make your [[engine]] more reliable. Some engines tend to have trouble drawing their cards in the right order, because the trashing is on the weak side, for example. The strongest engines might not need Hireling as much, and the weakest ones lose to [[Big Money]] anyway, but Hireling shines in those engines that are somewhere in between. | ||
+ | |||
+ | Another use of Hireling is in [[slog]]s. Slogs have a lot of turns, so if you get an early {{cost|6}} you might want to invest in a Hireling to make all of your other turns slightly better. Only do this in the early game, though; later on, you usually just want {{Card|Gold}} instead. | ||
+ | |||
+ | === Synergies === | ||
+ | * Engines with weak trashing | ||
+ | * {{Event|Ferry}}, {{Card|Quarry}} | ||
+ | * Cards that enable you to get it early on: {{Card|Baron}}, {{Card|Coppersmith}} | ||
+ | * {{Card|Throne Room}} variants work with it, although they are lost for the rest of the game, they double Hireling's effect and are cheaper | ||
+ | * {{Event|Quest}}: Hireling assures you can gain a Gold | ||
+ | * {{Project|Innovation}} allows you to play your Hireling the turn you gain it, saving you a whole shuffle and action! | ||
+ | |||
+ | === Antisynergies === | ||
+ | * Strong trashing ({{Card|Chapel}} and friends) | ||
+ | * Strong [[Big Money]] options: {{Card|Gear}}, {{Card|Embassy}}, {{Card|Treasure Trove}} | ||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|HirelingOld|Hireling}} || {{CardVersionImage|HirelingDigitalOld|Hireling from Goko/Making Fun}} || At the start of each of your turns for the rest of the game: '''+1 Card''' ''(This stays in play)'' || Adventures 1st Edition || April 2015 | ||
+ | |- | ||
+ | | {{CardVersionImage|Hireling|Hireling}} || {{CardVersionImage|HirelingDigital|Hireling from Shuffle iT}} || At the start of each of your turns for the rest of the game: '''+1 Card''' ''(This stays in play)'' || Adventures [[Second Edition|2nd Edition]] || August 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Huursoldaat || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Palkollinen (lit. ''menial'') || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Recrue (lit. ''recruit'') || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Gefolgsmann (lit. ''liegeman'') ||{{CardLangVersionImage|German}}|| || Immer zu Beginn deines Zuges:<br>'''+1 Karte'''<br>''(Diese Karte bleibt bis zum Spielende im Spiel.)'' || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 雇人 (pron. ''yatoinin'') || || || ゲーム終了まで、あなたのターンの開始時に '''+1 カードを引く'''。 (これは場に残り続ける。) || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Najemnik || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook | ||
+ | |- | ||
+ | !Russian | ||
+ | | Наёмник (pron. ''nayomnik'') || || || || | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | [[Image:HirelingArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | A potentially infinite number of Hirelings can be activated by using {{Card|Procession}} on Hireling, then {{Card|Graverobber}} (or a similar card) to retrieve the trashed Hireling. This is particularly hilarious given that there will be no actual cards in play to track these effects. This can also be done with {{Event|Bonfire}} and Graverobber. | ||
+ | === Preview === | ||
{{Quote | {{Quote | ||
|Text=Hireling is a Duration card that lasts forever. You put it out, and then that's that, you have an extra card on every turn for the rest of the game. That seems good. They're cumulative of course; with three of them out, you'll get three extra cards each turn. You get the card at the start of your turn, rather than when drawing your hand, which means it doesn't suck vs. {{Card|Militia|Militias}}. {{Cost|6}} may seem cheap for this ability and well there's playtesting, you know, the costs aren't just random. | |Text=Hireling is a Duration card that lasts forever. You put it out, and then that's that, you have an extra card on every turn for the rest of the game. That seems good. They're cumulative of course; with three of them out, you'll get three extra cards each turn. You get the card at the start of your turn, rather than when drawing your hand, which means it doesn't suck vs. {{Card|Militia|Militias}}. {{Cost|6}} may seem cheap for this ability and well there's playtesting, you know, the costs aren't just random. | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=12880.0 Adventures Previews #3 - Amulet, Swamp Hag, Hireling] | |Source=[http://forum.dominionstrategy.com/index.php?topic=12880.0 Adventures Previews #3 - Amulet, Swamp Hag, Hireling] | ||
}} | }} | ||
− | + | === Secret History === | |
+ | {{Quote|Text=What about a Duration card that never goes away? I playtested a version of this in [[Alchemy]]. It seemed fine but needed a playmat so it didn't happen (I did {{Card|Alchemist}} instead). Here it was going to go on the [[Tavern mat]], but Matthew pointed out it could just be a Duration card. It started out conservatively costing {{Cost|7}}. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
+ | }} | ||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 17:42, 3 April 2020
Hireling | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Claus Stefan |
Card text | |
At the start of each of your turns for the rest of the game: +1 Card (This stays in play) |
Hireling is an Action-Duration from Adventures. It permanently increases your handsize for the rest of the game. Be careful: you get no benefit the turn you play it!
Contents |
FAQ
Official FAQ
- After playing this, you draw an extra card at the start of each of your turns for the rest of the game.
- Hireling stays in play for the rest of the game to track this.
- If you use Disciple (or a similar card, like Throne Room) to play Hireling twice, you will draw two extra cards each turn, and Disciple will also stay in play for the rest of the game.
Other Rules clarifications
- If a Hireling is put into play at the start of your turn, such as by Summon or Prince, you will draw a card.
- If used with Teacher, the token will take effect when you play a new Hireling for the first time, not every turn when the Hireling effect takes place.
Strategy
There is no strategy article for Hireling, but the card has been discussed on the forum.
Hireling looks crazy strong at first glance; an extra card at the start of every turn is pretty ridiculous for only , right? As it turns out, Hireling is a good card, but it's not one of the best cards in the game and it's certainly not overpowered. Imagine that you play Prince on Ruined Library, but you only paid for it, how good would that be? It's nice, but it's not completely insane.
Hireling is best compared with non-terminal draw, such as Laboratory and Alchemist, as it increases your handsize every turn without using up an action. The advantage Hireling has over Laboratory and Alchemist, of course, is that it's way more reliable; you don't need to actually draw the Laboratory in your hand at the correct moment to get the extra card. The disadvantage, other than the slightly higher cost, is that Hireling is terminal and doesn't draw anything at all on the turn you play it. This means that you need to sacrifice your current turn to some extent to improve your next turns, so Hireling is only worth it if you have plenty of turns left.
So when do you go for Hireling? It's best used in situations where you want to make your engine more reliable. Some engines tend to have trouble drawing their cards in the right order, because the trashing is on the weak side, for example. The strongest engines might not need Hireling as much, and the weakest ones lose to Big Money anyway, but Hireling shines in those engines that are somewhere in between.
Another use of Hireling is in slogs. Slogs have a lot of turns, so if you get an early you might want to invest in a Hireling to make all of your other turns slightly better. Only do this in the early game, though; later on, you usually just want Gold instead.
Synergies
- Engines with weak trashing
- Ferry, Quarry
- Cards that enable you to get it early on: Baron, Coppersmith
- Throne Room variants work with it, although they are lost for the rest of the game, they double Hireling's effect and are cheaper
- Quest: Hireling assures you can gain a Gold
- Innovation allows you to play your Hireling the turn you gain it, saving you a whole shuffle and action!
Antisynergies
- Strong trashing (Chapel and friends)
- Strong Big Money options: Gear, Embassy, Treasure Trove
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of each of your turns for the rest of the game: +1 Card (This stays in play) | Adventures 1st Edition | April 2015 | ||
At the start of each of your turns for the rest of the game: +1 Card (This stays in play) | Adventures 2nd Edition | August 2017 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Dutch | Huursoldaat | ||||
Finnish | Palkollinen (lit. menial) | ||||
French | Recrue (lit. recruit) | ||||
German | Gefolgsmann (lit. liegeman) | Immer zu Beginn deines Zuges: +1 Karte (Diese Karte bleibt bis zum Spielende im Spiel.) |
|||
Japanese | 雇人 (pron. yatoinin) | ゲーム終了まで、あなたのターンの開始時に +1 カードを引く。 (これは場に残り続ける。) | |||
Polish | Najemnik | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Наёмник (pron. nayomnik) |
Trivia
A potentially infinite number of Hirelings can be activated by using Procession on Hireling, then Graverobber (or a similar card) to retrieve the trashed Hireling. This is particularly hilarious given that there will be no actual cards in play to track these effects. This can also be done with Bonfire and Graverobber.
Preview
Secret History