Horse
From DominionStrategy Wiki
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=== Secret history === | === Secret history === | ||
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+ | |Text=The other idea was for a particular way to do "+1 Card [[token]]s." I considered them for {{Set|Renaissance}}, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was {{Project|Sinister Plot}}, which just happens at the start of a turn. But another approach was to have a pile of [[One-shot|one-use]] {{Card|Laboratory|Labs}} you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can {{Card|Remodel}} it, and so on. There wasn't room for a big pile of those in Renaissance, though it got {{Card|Experiment}}. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing {{Cost|3}}, but I tried having it cost {{Cost|2}}, to make it weaker with [[trash-for-benefit]]. I preferred it being stronger there. | ||
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+ | The first two cards using Horses were "Gain 3 Horses" and "+1 Action, discard any number of cards for that many Horses." They both immediately showcased the beauty of Horses. "Gain 3 Horses" is like {{Card|Smithy}}... but it doesn't draw dead cards, and doesn't draw at all the first time you play it, and well more differences, {{Card|Remodel}} and stuff. It was a pretty neat variation on {{Card|Smithy}} and still really simple. And then the {{Card|Cellar}} variant was nothing like {{Card|Cellar}}. It was pretty neat too. Well as you may have noticed, these cards aren't in the set. They both just produced too many Horses. Another way "Gain 3 Horses" is different from {{Card|Smithy}} is, it takes longer to resolve - not just playing it, but playing it and playing the three Horses. So in the end there are "Gain 2 Horses" cards, but no 3, and only {{Card|Livery}} gets to really go nuts gaining Horses. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
+ | }} | ||
{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[Category:Animals]] | [[Category:Animals]] |
Revision as of 17:03, 1 April 2020
Horse | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | No |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Horse is an Action card from Menagerie. It is a one-shot non-terminal draw card, similar to Experiment from Renaissance; but unlike Experiment, it is not in the supply, and therefore can only be gained in more restricted ways.
Contents |
FAQ
Official FAQ
List of cards
There are 8 Kingdom cards that use Horse:
In addition, there are 4 landscapes that use Horse:
Way of the Horse does not use Horse, but lets any Action be like a Horse instead.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Menagerie | March 2020 |
Other language versions
Trivia
Preview
Horse is a non-supply pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use Laboratory; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can Remodel it or something. It's there for you. Once in your deck, it's just like Experiment, from Renaissance; it turns out, they were experimenting on Horses. Eight total kingdom cards use Horses, and four landscapes.
Secret history
The other idea was for a particular way to do "+1 Card tokens." I considered them for Renaissance, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was Sinister Plot, which just happens at the start of a turn. But another approach was to have a pile of one-use Labs you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can Remodel it, and so on. There wasn't room for a big pile of those in Renaissance, though it got Experiment. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing , but I tried having it cost , to make it weaker with trash-for-benefit. I preferred it being stronger there.