Horse
From DominionStrategy Wiki
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|kingdom = no | |kingdom = no | ||
|illustrator = Claus Stephan | |illustrator = Claus Stephan | ||
− | |text = '''+2 Cards'''<br>'''+1 Action'''<br>Return this to its pile.<br> | + | |text = '''+2 Cards'''<br>'''+1 Action'''<br>Return this to its pile.<br>(This is not in the Supply.) |
}} | }} | ||
− | '''Horse''' is an [[Action]] card from {{Set | + | '''Horse''' is an [[Action]] card from {{Set|Menagerie}}. It is a [[one-shot]] [[non-terminal draw]] card, similar to {{Card|Experiment}} from {{Set|Renaissance}}; but unlike Experiment, it is not in the [[Supply]], and therefore can only be gained in more restricted ways. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
+ | |||
+ | == List of cards == | ||
+ | There are 8 [[Kingdom]] [[card]]s that use Horse: | ||
+ | * {{Cost|2}}: {{Card|Sleigh}}, {{Card|Supplies}} | ||
+ | * {{Cost|3}}: {{Card|Scrap}} | ||
+ | * {{Cost|4}}: {{Card|Cavalry}}, {{Card|Groom}}, {{Card|Hostelry}} | ||
+ | * {{Cost|5}}: {{Card|Livery}}, {{Card|Paddock}} | ||
+ | |||
+ | In addition, there are 4 [[landscape]]s that use Horse: | ||
+ | * {{Cost|2}}: {{Event|Ride}} | ||
+ | * {{Cost|4}}: {{Event|Bargain}} | ||
+ | * {{Cost|5}}: {{Event|Demand}}, {{Event|Stampede}} | ||
+ | |||
+ | {{Way|Way of the Horse}} does not use Horse, but lets any [[Action]] be like a Horse instead. | ||
== Strategy == | == Strategy == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+2 Cards'''<br>'''+1 Action'''<br>Return this to its pile.<br>''(This is not in the Supply.)'' || Menagerie || March 2020 |
|} | |} | ||
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== Trivia == | == Trivia == | ||
[[Image:HorseArt.jpg|thumb|right|354px|Official card art.]] | [[Image:HorseArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
=== Preview === | === Preview === | ||
− | {{Quote|Text=Horse is a | + | {{Quote|Text=Horse is a [[Non-Supply|non-supply]] pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use {{Card|Laboratory}}; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can [[Remodeler|Remodel]] it or something. It's there for you. Once in your deck, it's just like {{Card|Experiment}}, from {{Set|Renaissance}}; it turns out, they were experimenting on Horses. Eight total [[kingdom]] [[card]]s use Horses, and four [[landscape]]s. |
| Name=[[Donald X. Vaccarino]] | | Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=20135.0 Menagerie Previews 2: 5 Horses] | |Source=[http://forum.dominionstrategy.com/index.php?topic=20135.0 Menagerie Previews 2: 5 Horses] | ||
}} | }} | ||
− | === Secret | + | === Secret history === |
+ | {{Quote | ||
+ | |Text=The other idea was for a particular way to do "+1 Card [[token]]s." I considered them for {{Set|Renaissance}}, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was {{Project|Sinister Plot}}, which just happens at the start of a turn. But another approach was to have a pile of [[One-shot|one-use]] {{Card|Laboratory|Labs}} you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can {{Card|Remodel}} it, and so on. There wasn't room for a big pile of those in Renaissance, though it got {{Card|Experiment}}. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing {{Cost|3}}, but I tried having it cost {{Cost|2}}, to make it weaker with [[trash-for-benefit]]. I preferred it being stronger there. | ||
+ | |||
+ | |||
+ | The first two cards using Horses were "Gain 3 Horses" and "+1 Action, discard any number of cards for that many Horses." They both immediately showcased the beauty of Horses. "Gain 3 Horses" is like {{Card|Smithy}}... but it doesn't draw dead cards, and doesn't draw at all the first time you play it, and well more differences, {{Card|Remodel}} and stuff. It was a pretty neat variation on {{Card|Smithy}} and still really simple. And then the {{Card|Cellar}} variant was nothing like {{Card|Cellar}}. It was pretty neat too. Well as you may have noticed, these cards aren't in the set. They both just produced too many Horses. Another way "Gain 3 Horses" is different from {{Card|Smithy}} is, it takes longer to resolve - not just playing it, but playing it and playing the three Horses. So in the end there are "Gain 2 Horses" cards, but no 3, and only {{Card|Livery}} gets to really go nuts gaining Horses. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
+ | }} | ||
{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[Category:Animals]] | [[Category:Animals]] |
Revision as of 17:06, 1 April 2020
Horse | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | No |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Horse is an Action card from Menagerie. It is a one-shot non-terminal draw card, similar to Experiment from Renaissance; but unlike Experiment, it is not in the Supply, and therefore can only be gained in more restricted ways.
Contents |
FAQ
Official FAQ
List of cards
There are 8 Kingdom cards that use Horse:
In addition, there are 4 landscapes that use Horse:
Way of the Horse does not use Horse, but lets any Action be like a Horse instead.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Menagerie | March 2020 |
Other language versions
Trivia
Preview
Horse is a non-supply pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use Laboratory; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can Remodel it or something. It's there for you. Once in your deck, it's just like Experiment, from Renaissance; it turns out, they were experimenting on Horses. Eight total kingdom cards use Horses, and four landscapes.
Secret history
The other idea was for a particular way to do "+1 Card tokens." I considered them for Renaissance, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was Sinister Plot, which just happens at the start of a turn. But another approach was to have a pile of one-use Labs you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can Remodel it, and so on. There wasn't room for a big pile of those in Renaissance, though it got Experiment. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing , but I tried having it cost , to make it weaker with trash-for-benefit. I preferred it being stronger there.