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A card is said to be '''in play''' if it is in the '''play area'''—the location cards are put when you play them. Under ordinary circumstances, a card enters the play area when you play it, and leaves play when discarded during the [[Clean-up]] phase of that turn. [[Reserve]] cards also enter the play area when you [[call]] them. | A card is said to be '''in play''' if it is in the '''play area'''—the location cards are put when you play them. Under ordinary circumstances, a card enters the play area when you play it, and leaves play when discarded during the [[Clean-up]] phase of that turn. [[Reserve]] cards also enter the play area when you [[call]] them. | ||
− | There are a handful of cards, the [[Command variant|Command variants]], which instruct you to play a card ''without'' putting it in play. Some [[Throne Room variant]]s, which cause you | + | There are a handful of cards, the [[Command variant|Command variants]], which instruct you to play a card ''without'' putting it in play. Some [[Throne Room variant]]s, which cause you play the same card multiple times, can replay a card even if the first play of the same card caused it to be removed from the play area. In other cases, if a card cannot be moved into the play area (usually as a result of the [[stop-moving rule]]), it cannot be played. |
Ordinarily cards leave the play area by being discarded during the [[Clean-up]] phase of the turn on which they enter play, though several exceptions exist: | Ordinarily cards leave the play area by being discarded during the [[Clean-up]] phase of the turn on which they enter play, though several exceptions exist: | ||
* [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play. | * [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play. | ||
* [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them. | * [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them. | ||
− | * Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it. | + | * Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it. . |
− | Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase | + | Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase. |
== While-in-play abilities == | == While-in-play abilities == | ||
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* If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once. | * If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once. | ||
* If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect. | * If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect. | ||
− | * {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged | + | * {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged. |
=== List of cards with while-in-play abilities === | === List of cards with while-in-play abilities === | ||
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* {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}} | * {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}} | ||
− | + | {{card|Urchin}}, from {{set|Dark Ages}}, is the only arguable remaining while-in-play effect, since its ability involves potentially trashing itself from play sometime after it is played. | |
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=== Donald X.'s evolving thoughts on while-in-play === | === Donald X.'s evolving thoughts on while-in-play === |