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A card is said to be '''in play''' if it is in the '''play area'''—the location cards are put when you play them. Under ordinary circumstances, a card enters the play area when you play it, and leaves play when discarded during the [[Clean-up]] phase of that turn. [[Reserve]] cards also enter the play area when you [[call]] them.
 
A card is said to be '''in play''' if it is in the '''play area'''—the location cards are put when you play them. Under ordinary circumstances, a card enters the play area when you play it, and leaves play when discarded during the [[Clean-up]] phase of that turn. [[Reserve]] cards also enter the play area when you [[call]] them.
  
There are a handful of cards, the [[Command variant|Command variants]], which instruct you to play a card ''without'' putting it in play. Some [[Throne Room variant]]s, which cause you to play the same card multiple times, can replay a card even if the first play of the same card caused it to be removed from the play area. In other cases, if a card cannot be moved into the play area (usually as a result of the [[stop-moving rule]]), it cannot be played.
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There are a handful of cards, the [[Command variant|Command variants]], which instruct you to play a card ''without'' putting it in play. Some [[Throne Room variant]]s, which cause you play the same card multiple times, can replay a card even if the first play of the same card caused it to be removed from the play area. In other cases, if a card cannot be moved into the play area (usually as a result of the [[stop-moving rule]]), it cannot be played.
  
 
Ordinarily cards leave the play area by being discarded during the [[Clean-up]] phase of the turn on which they enter play, though several exceptions exist:
 
Ordinarily cards leave the play area by being discarded during the [[Clean-up]] phase of the turn on which they enter play, though several exceptions exist:
 
* [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play.
 
* [[Duration]] cards, and Command variants playing Duration cards, remain in play until the Clean-up phase of the last turn on which they are expected to have an effect; [[Throne Room variant]]s playing Duration cards remain in play until the Clean-up phase of the turn when the Duration leaves play.
 
* [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them.
 
* [[One-shot]]s, [[Reserve]] cards, and certain other cards have instructions to remove themselves from play as a result of playing them.
* Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it.
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* Some cards and card-shaped things have abilities that cause you to remove other cards from play before the Clean-up phase, or do something else with them in the Clean-up phase instead of discarding them: for example, {{card|Crypt}} sets aside [[Treasure]] cards from play when you play it, and {{card|Improve}} [[trash]]es a card from play during Clean-up instead of discarding it. .
  
Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase, and {{card|Changeling}} can only gain copies of cards that are in play.
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Some cards and [[card-shaped things]] have abilities that depend on what is in play at a given time. For example, {{card|Peddler}} changes its own [[cost]] depending on how many [[Action]] cards are in play during the Buy phase.
  
 
== While-in-play abilities ==
 
== While-in-play abilities ==
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* If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once.
 
* If you play the same card multiple times on the same turn via a Throne Room variant, its "on-play" abilities happen each time you play it; but there is only one copy of the card in the play area, so its while-in-play abilities only happen once.
 
* If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect.
 
* If a card is played by a Command variant, it never enters play, so its while-in-play abilities never activate but its on-play effects do. Similarly, if a card is removed from play prematurely, its while-in-play abilities cease to operate, but any persistent on-play abilities remain in effect.
* {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged; {{card|Highwayman}} does the same for a [[Treasure]] card.
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* {{card|Enchantress}} and [[Way]]s overrule the on-play abilities of an [[Action]] card, but leave the while-in-play abilities unchanged.
  
 
=== List of cards with while-in-play abilities ===
 
=== List of cards with while-in-play abilities ===
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* {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}}
 
* {{card|Talisman}}, {{card|Royal Seal}}, {{card|Goons}}
  
=== Related abilities ===
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{{card|Urchin}}, from {{set|Dark Ages}}, is the only arguable remaining while-in-play effect, since its ability involves potentially trashing itself from play sometime after it is played.
 
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No "while-in-play" abilities representing persistent effects remain. However, several cards still have below-the-line abilities that depend on the card being in play at a given time, or activate when the card is being discarded from play. These abilities are still subject to the rules differences noted above—in particular, when the following cards are played using a [[Way]], or subject to the effect of {{card|Enchantress}} or {{card|Highwayman}}, their below-the-line abilities are still in force.
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* {{set|Dark Ages}}: {{card|Urchin}}
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* {{set|Adventures}}: [[Traveller]]s
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** {{card|Page}}, {{card|Treasure Hunter}}, {{card|Warrior}}, and {{card|Hero}}
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** {{card|Peasant}}, {{card|Soldier}}, {{card|Fugitive}}, and {{card|Disciple}}
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* {{set|Empires}}: {{card|Capital}}
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* {{set|Allies}}: {{card|Merchant Camp}}, {{card|Tent}}
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* [[Promo]]: {{card|Walled Village}}
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The effects of the [[Trait]]s {{trait|Reckless}} and {{trait|Tireless}}, and the [[Artifact]] {{artifact|Horn}}, that move a card when it is discarded from play are not strictly speaking "below the line", but they are similarly not overruled by Ways, {{card|Enchantress}}, or {{card|Highwayman}}.
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=== Donald X.'s evolving thoughts on while-in-play ===
 
=== Donald X.'s evolving thoughts on while-in-play ===

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