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Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here], with how the Kingdom cards fit into that theme: | Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here], with how the Kingdom cards fit into that theme: | ||
* 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles | * 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles | ||
− | * 7 Also choices, but less unique: Courtyard, Secret Chamber (Passage), Ironworks, Scout (Patrol), Saboteur | + | * 7 Also choices, but less unique: Courtyard, Secret Chamber (Passage), Ironworks, Scout (Patrol), Saboteur, Trading Post, Upgrade |
* 4 Victory cards: Great Hall (Mill), Duke, Harem, Nobles | * 4 Victory cards: Great Hall (Mill), Duke, Harem, Nobles | ||
− | * 5 Cards interacting with Victory cards: Baron, Ironworks, Scout (Patrol), Duke, Tribute | + | * 5 Cards interacting with Victory cards: Baron, Ironworks, Scout (Patrol), Duke, Tribute |
* 4 Off-theme: Shanty Town, Bridge, Conspirator, Coppersmith | * 4 Off-theme: Shanty Town, Bridge, Conspirator, Coppersmith | ||