Island

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{{Infobox Card
 
{{Infobox Card
 
  |name = Island
 
  |name = Island
 +
|cost = 4
 
  |type1 = Action
 
  |type1 = Action
 
  |type2 = Victory
 
  |type2 = Victory
 
  |illustrator = Franz Vohwinkel
 
  |illustrator = Franz Vohwinkel
  |text = Set aside this and another card from your hand. Return them to your deck at the end of the game.
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  |text = Put this and a card from your hand onto your Island mat.
 
  |text2 =  {{VP|'''2'''|l}}
 
  |text2 =  {{VP|'''2'''|l}}
 
}}
 
}}
  
'''Island''' is an [[Action]]-[[Victory]] card from [[Seaside]]. When played, it sets aside itself and one other card on a playmat, getting them out of your deck until the end of the game; it acts as a [[one-shot]] [[trasher]] worth 2 {{VP}}. It can be a good [[opening]] to hide away an {{Card|Estate}} or a good source of alternate VP for [[engine]]s; it's a subtle card which is difficult to use optimally.  
+
'''Island''' is an [[Action]]-[[Victory]] card from [[Seaside]]. When played, it sets aside itself and one other card on a playmat, getting them out of your deck until the end of the game; it acts as a [[one-shot]] [[trasher]] worth 2 {{VP}}. It can be a good [[opening]] to hide away an {{Card|Estate}} or a good source of alternate {{VP}} for [[engine|engines]]; it's a subtle card which is difficult to use optimally.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* When you first take this card, take an Island player mat.
+
* When you set aside your first Island, take an Island player mat to put it on.  
* Island is both an Action card and a Victory card.
+
* Island and the set aside card are face up on the mat; anyone can look at them.
* In a 3- or 4- player game, use 12 Islands. Use 8 Islands in a 2-player game.
+
* They stay there until the end of the game, when you return them to your deck and count your score.
* Island and the card set aside with it are set aside face up on the Island player mat provided.
+
* When playing Island, you have to set aside a card if you can.
* They should not be shuffled back into your deck when you shuffle your discard pile.
+
* If you play a Command card that plays an Island, you leave the Island in its pile and you move a card to the Island mat.
* They are returned to your deck at the end of the game in order to calculate total victory points. Island is worth 2 {{VP}}.
+
* If you {{Card|Throne Room}} an Island, you set aside two cards with it.  
* If you have no other cards in hand when you play Island, just set Island aside by itself.
+
* Use 8 copies of Island for games with 2 players, 12 for games with 3 or more players.
* If you {{Card|Throne Room}} an Island, set aside the Island and a card from your hand, then set aside another card from your hand.
+
* You may look through the cards on your Island playing mat (they are face up) and other players may ask to see what you have there as well.
+
  
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
Line 26: Line 27:
  
 
== Strategy Article ==
 
== Strategy Article ==
There isn't a strategy article for Island. It was discussed on the [http://forum.dominionstrategy.com/index.php?topic=350 forums] with no consensus as to how to play Island.  
+
''[http://forum.dominionstrategy.com/index.php?topic=12343.0 original article] by silverspawn''
  
Island provides the unusual combination of {{VP|}} and (pseudo-)[[trashing]]. It is the only [[trasher]] that removes cards from a deck while allowing them to count towards end of game scoring. While this feature appears hugely beneficial, this benefit is offset by the fact that Island is a [[terminal|terminal action]] and provides no benefit other than setting aside cards. As a trasher, it is very slow, resulting in two cards in the hand that provide no immediate benefit. It thus comes with a high opportunity cost and also can be somewhat luck-dependent when there is a chance of [[terminal collision]].
+
Island is the combination of two largely unrelated effects in one package: it provides two {{VP}} and it thins your deck by one card. The problem with this specific combination is that both effects excel on very different types of boards. A static {{VP}} boost is better the weaker the board is, while thinning is mostly valuable in [[engine|engines]], which tend to be strong boards. Because of this, you will almost never see a board where both effects are equally valuable, and likewise, both individual effects are usually too weak to warrant a buy on their own.
  
In a [[Big Money]]-like game, it is sometimes good to buy one Island on the first shuffle, and then switch to a more conventional Big Money strategy. Simulations show that in simple cases like BM+{{Card|Militia}}, such a strategy is marginally better than skipping Islands, and better than opening with {{Card|Remodel}} or {{Card|Moneylender}}, but it doesn't work with {{Card|Envoy}} as a Big Money enabler. It is unclear as to how Island interacts with less straightforward Big Money strategies - you lose a little bit of early-game tempo in exchange for clearing out one Estate.  
+
So, how do you decide if Island is worth it? If you just want {{VP}} and Island is the best option in your current turn, go for it. If you have a nice engine in a slim deck that's afraid of [[Victory|green cards]], you can consider it to exile your {{Card|Province|Provinces}}, but make sure that the late thinning is really necessary. Mostly you want it for specific combinations. And if the board has none of that, just ignore it.
  
Alternatively, in an [[engine]] deck, it is good if you can get enough {{Cost|}} and Buys to buy an Island AND a {{Card|Province}} or {{Card|Colony}} each turn, while Islanding away the Province you bought before to keep your deck from stalling. {{Card|Ironworks}} is also a good partner to Island, as it allows you to pick up 2-VP Islands and also get +1 Card/+1 Action for it.
+
If you do want Island, when exactly should you pick it up? In a lot of situations this decision is trivial, but if it's not, there is no general answer. It basically works like other [[trasher|trashers]], so you'll just have to rely on intuition. Opening Island is only advisable on really weak boards.
  
The presence of Island on the board adds {{VP|16}} to the available total in 2-player games, {{VP|24}} in multiplayer.  Either way, achieving a strong lead in Islands is enough to offset leads in Provinces and {{Card|Duchy|Duchies}}. A player ignoring Islands can run into trouble if the opponent is able to buy and stash away most of them.  The VP lead achieved through Islands can be even higher if one player uses them to set aside Estates, and the other trashes Estates without VP benefit.  This can contribute up to an additional {{VP|6}} swing.
+
This is really all I have to say about the card in general, so the rest of the article will be a list of enablers.
=== Combos ===
+
Island combines well with {{Card|Silk Road}}, especially in the presence of Ironworks.  Island adds VP cards to the deck, boosting the value of Silk Road, while thinning the deck, allowing for the quicker and more sustained acquisition of more VP cards without the deck stalling.  Ironworks+Island also provides the +Action, which is often necessary in order to play Island as an action.
+
  
{{Card|Scout}} is a good support for Island; it is often able to draw both Island and other VP cards into your hand so that you can play one with the other. But this combo alone is not usually sufficient to justify buying Scout; it only boosts its effectiveness if there are other factors making Scout a viable buy.
+
=== 1. [[Workshop]] and Variants ===
 +
While the presence of a [[gainer|Workshop type card]] doesn't really make each copy of Island any more useful, it decreases the cost to gain them significantly. {{Card|Ironworks}} is the best as it is a [[cantrip]] when gaining Island, and can be considered even on weak boards, just for the {{VP}}. {{Card|Armory}} and a plain {{Card|Workshop}} usually want to be integrated into an engine, preferably playing the gained Island on the same turn.
  
Because Island is a terminal action, it is often a better buy on boards with an abundance of +Actions, like in the presence of {{Card|Fishing Village}}. This minimizes the chance of terminal collision, but does not do much else to make Island a more feasible buy.
+
=== 2. [[Hoard]] ===
 +
{{Card|Hoard}} is really straightforward. Buying {{Card|Duchy|Duchies}} or {{Card|Estate|Estates}} to trigger early Hoards is often a mistake, but buying Island is pretty good. Ask yourself whether you'd take an Island for free; if yes you should buy it over {{Card|Gold}} itself, if not you might still want to buy it for {{Cost|4}} or {{Cost|5}}.
  
=== Playing Island ===
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=== 3. Copper Trashers ===
 +
If you can just trash your {{Card|Copper|Coppers}} but not your Estates or [[Shelter|Shelters]], using Island to clean the remaining junk out of your deck can be good, if the additional thinning is worth it. {{Card|Loan}} and {{Card|Counterfeit}} aren't as good for this as {{Card|Spice Merchant}}, and {{Card|Moneylender}} is most likely a trap.
  
In non-engine decks, such as Big Money or [[Rush]] strategies, one is sometimes faced with the prospect of drawing Island with another terminal Action card, or even drawing two Islands.  When drawing two Islands, it is often best to set one aside with the other; the longer the Islands cycle through your deck, the more times you draw them instead of other cards providing direct benefits. Island can also be set aside with {{Card|Copper}}, although this benefits Engines more than Big Money or Rush strategies.
+
=== 4. [[Menagerie]] ===
 +
Here we have a case where the fact that Island exiles cards rather than trashing them is the deciding factor. If you use {{Card|Menagerie}} as your primary draw, you often run into problems once you pick up your second Province, especially if there is no way to discard them mid-turn. Island allows you to put that Province aside, effectively removing the problem while leaving the {{VP}} intact. Do this only if other cards allow you to trash down first.
  
In the case of drawing Island with a hand of higher-value cards, it is often marginally beneficial to Island away a higher-value card, especially if the average value of your deck is high, but only if doing so doesn't impair your buying power on the present turn. For example, Islanding a Silver is often beneficial if you can still afford a Province, but a poor move if the Silver is needed. In these cases, the primary benefit is removing the Island itself from the deck, which increases your deck's average value. Saving the Island will result in a later turn where you have lower buying power, which often harms you more than the lost card.
+
=== 5. [[Wishing Well]]/[[Apothecary]] ===
 +
If no better trashing is present and Copper isn't that bad of a card, you can consider using Island to get rid of your Estates or Shelters, and later your Provinces. You'll need a decent payload for this to be worth it.
  
In games with {{Card|Gardens}} or {{Card|Silk Road}}, playing a card that enables gaining or buying is usually a better strategy than playing Island; these decks are usually full of green cards anyway and the Island doesn't add as much marginally to the deck.
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=== 6. [[Hovel]] ===
 +
Like {{Card|Great Hall}}, you can buy Island to trash a {{Card|Hovel}} if you draw it with {{Cost|4}}. Unlike Great Hall, however, an Island/{{Card|Silver}} opening does not guarantee {{Cost|5}} on the second shuffle, so think twice about this.
  
Island is a poor way of trashing {{Card|Curse|Curses}}; it does not do anything to counter the {{VP|-1}}.  If you end up in a situation where you draw Island with a Curse, and there are no other ways to trash the Curse, playing Island and setting aside the Curse can be a good choice, but it is generally not effective to buy Islands as a way of removing curses from your deck. On boards with cursers and no other trashers, it is usually more effective to invest in more +{{Cost|}} and/or Attack cards to win the cursing race, rather than be slowed down by buying Islands early on.
+
=== 7. [[Procession]] ===
 +
Island can be interesting for {{Card|Procession}}, partly because it is a good target (you'll exile two cards, gain a card costing {{Cost|5}}, and leave the 2 {{VP}} intact), and partly because its dual type aspect can make it a possible payload. Do this with caution.
 +
 
 +
=== Traps ===
 +
Island is not a substitute for heavy trashing; it is a poor way to deal with {{Card|Curse|Curses}} and Coppers. At first glance, it may seem that it might combo with {{Card|Gardens}} or {{Card|Silk Road}}, but those compete with Island at their price point, and both are stronger.
 +
 
 +
Island is not likely to be a viable alternative to {{Card|Duchy}} when you have {{Cost|5}} available. In order for the Action part to be worth anything, you would have to:
 +
 
 +
* Shuffle once to draw the Island
 +
* Draw the Island and something you'd like to set aside in the same hand
 +
* Spend a terminal Action to play the Island
 +
* Shuffle at least one more time to play with the bad cards gone
 +
 
 +
If you aren't going to shuffle at least twice, Island gets you 1 fewer VP with no benefit. In situations where you're likely to consider Duchy, Island is often no better than a consolation prize for a {{Cost|4}} hand (or a leftover {{Cost|4}} and a Buy). That said, if you're in the endgame and only have {{Cost|4}}, an Island is still better than two {{Card|Estate|Estates}}.
 +
 
 +
=== Conclusion ===
 +
Island is a weak card. The most important thing is not to buy it without a good reason, and the most common misplay is to do just that. Still, it has its uses, the key is just knowing when to get it. There is no easy answer about what to do if you draw it without good targets; sometimes it's better to hold it off, but more often you probably just want to use it on a Copper.
  
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
  
* {{Card|Ironworks}}
+
* {{Card|Ironworks}} and other gainers
* {{Card|Silk Road}}
+
* {{Card|Procession}}
* {{Card|Scout}}
+
* Treasure trashing
 
* Abundance of +Actions, like {{Card|Fishing Village}}
 
* Abundance of +Actions, like {{Card|Fishing Village}}
 +
* With {{Card|Scrying Pool}}, can set aside [[dead]] [[victory card|victory cards]].
 +
* {{Card|Royal Seal}}, {{Card|Watchtower}} or {{Card|Tracker}} so you can play it quickly even without drawing your deck
  
 
=== Antisynergies ===
 
=== Antisynergies ===
  
* Other trashing such as {{Card|Chapel}}, {{Card|Remake}}, {{Card|Trading Post}}, or {{Card|Count}}.
+
* Other heavy trashing such as {{Card|Chapel}}, {{Card|Remake}}, {{Card|Trading Post}}, or {{Card|Count}}.
 +
* {{Card|Crossroads}}, {{Card|Baron}}, and other cards that like Victory cards
 
* Opponents' {{Card|Possession|Possessions}}
 
* Opponents' {{Card|Possession|Possessions}}
  
== Trivia ==
+
== Versions ==
=== In other languages ===
+
===English versions===
* Czech: Ostrov
+
{| class="wikitable" style="text-align:center;"
* Dutch: Eiland
+
! Print !! Digital !! Text !! Release !! Date
* French: Île
+
|-
* German: Insel
+
| {{CardVersionImage|IslandOld|Island}} || {{CardVersionImage|IslandDigitalOld|Island from Goko/Making Fun}} || Set aside this and another card from your hand. Return them to your deck at the end of the game.<br>'''2'''{{VP}}. || Seaside 1st Edition || October 2009
* Italian: Isola
+
|-
* Spanish: Isla
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| {{CardVersionImage|Island|Island}} || {{CardVersionImage|IslandDigital|Island from Shuffle iT}} || Put this and a card from your hand onto your Island mat.<br>'''2'''{{VP}}. || Seaside [[Second Edition|2nd Edition]] || July 2017
 +
|}
  
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text
 +
|-
 +
!Chinese
 +
| 島嶼 (pron. ''dǎoyǔ'') || || || 
 +
|-
 +
!Czech
 +
| Ostrov || || || 
 +
|-
 +
!Dutch
 +
| Eiland || || ||
 +
|-
 +
!Finnish
 +
| Saari || || || 
 +
|-
 +
!French
 +
| Île || || || 
 +
|-
 +
!German
 +
| Insel || {{CardVersionImage|Island German-ASS|German language Island}} || ||  Lege diese Karte und eine beliebige Handkarte offen auf dein Insel-Tableau.<br>'''2{{VP}}'''
 +
|-
 +
!Italian
 +
| Isola || || ||
 +
|-
 +
!Japanese
 +
| 島 (pron. ''shima'') || || || これと手札1枚をあなたの島マットの上に表向きに置く。'''2'''{{VP}}
 +
|-
 +
!Korean
 +
| 섬 (pron. ''seom'') || || || 
 +
|-
 +
!Polish
 +
| Wyspa || {{CardLangVersionImage|Polish}} || || 
 +
|-
 +
!Russian
 +
| Остров (pron. ''ostrov'') || || {{CardLangVersionImage|DigitalRussian}} || Отложите эту карту и другую карту из руки на ваш Островной мат.<br>2{{VP}}.
 +
|-
 +
!Spanish
 +
| Isla || || || 
 +
|}
 +
 +
== Trivia ==
 +
[[Image:IslandArt.jpg|thumb|right|354px|Official card art.]]
 
=== Card Art ===
 
=== Card Art ===
 
{{Quote
 
{{Quote

Revision as of 19:50, 3 April 2021

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Island
Island.jpg
Info
Cost $4
Type(s) Action - Victory
Kingdom card? Yes
Set SeasideSeaside icon.png
Illustrator(s) Franz Vohwinkel
Card text
Put this and a card from your hand onto your Island mat.
2VP

Island is an Action-Victory card from Seaside. When played, it sets aside itself and one other card on a playmat, getting them out of your deck until the end of the game; it acts as a one-shot trasher worth 2 VP. It can be a good opening to hide away an EstateEstate.jpg or a good source of alternate VP for engines; it's a subtle card which is difficult to use optimally.

Contents

FAQ

Official FAQ

  • When you set aside your first Island, take an Island player mat to put it on.
  • Island and the set aside card are face up on the mat; anyone can look at them.
  • They stay there until the end of the game, when you return them to your deck and count your score.
  • When playing Island, you have to set aside a card if you can.
  • If you play a Command card that plays an Island, you leave the Island in its pile and you move a card to the Island mat.
  • If you Throne RoomThrone Room.jpg an Island, you set aside two cards with it.
  • Use 8 copies of Island for games with 2 players, 12 for games with 3 or more players.

Other Rules clarifications

  • If you ProcessionProcession.jpg an Island, you set it aside with a card, then you set aside another card; you do not trash the Island because it has already been set aside, but you do gain a card costing $1 more than the Island.

Strategy Article

original article by silverspawn

Island is the combination of two largely unrelated effects in one package: it provides two VP and it thins your deck by one card. The problem with this specific combination is that both effects excel on very different types of boards. A static VP boost is better the weaker the board is, while thinning is mostly valuable in engines, which tend to be strong boards. Because of this, you will almost never see a board where both effects are equally valuable, and likewise, both individual effects are usually too weak to warrant a buy on their own.

So, how do you decide if Island is worth it? If you just want VP and Island is the best option in your current turn, go for it. If you have a nice engine in a slim deck that's afraid of green cards, you can consider it to exile your ProvincesProvince.jpg, but make sure that the late thinning is really necessary. Mostly you want it for specific combinations. And if the board has none of that, just ignore it.

If you do want Island, when exactly should you pick it up? In a lot of situations this decision is trivial, but if it's not, there is no general answer. It basically works like other trashers, so you'll just have to rely on intuition. Opening Island is only advisable on really weak boards.

This is really all I have to say about the card in general, so the rest of the article will be a list of enablers.

1. Workshop and Variants

While the presence of a Workshop type card doesn't really make each copy of Island any more useful, it decreases the cost to gain them significantly. IronworksIronworks.jpg is the best as it is a cantrip when gaining Island, and can be considered even on weak boards, just for the VP. ArmoryArmory.jpg and a plain WorkshopWorkshop.jpg usually want to be integrated into an engine, preferably playing the gained Island on the same turn.

2. Hoard

HoardHoard.jpg is really straightforward. Buying DuchiesDuchy.jpg or EstatesEstate.jpg to trigger early Hoards is often a mistake, but buying Island is pretty good. Ask yourself whether you'd take an Island for free; if yes you should buy it over GoldGold.jpg itself, if not you might still want to buy it for $4 or $5.

3. Copper Trashers

If you can just trash your CoppersCopper.jpg but not your Estates or Shelters, using Island to clean the remaining junk out of your deck can be good, if the additional thinning is worth it. LoanLoan.jpg and CounterfeitCounterfeit.jpg aren't as good for this as Spice MerchantSpice Merchant.jpg, and MoneylenderMoneylender.jpg is most likely a trap.

4. Menagerie

Here we have a case where the fact that Island exiles cards rather than trashing them is the deciding factor. If you use MenagerieMenagerie.jpg as your primary draw, you often run into problems once you pick up your second Province, especially if there is no way to discard them mid-turn. Island allows you to put that Province aside, effectively removing the problem while leaving the VP intact. Do this only if other cards allow you to trash down first.

5. Wishing Well/Apothecary

If no better trashing is present and Copper isn't that bad of a card, you can consider using Island to get rid of your Estates or Shelters, and later your Provinces. You'll need a decent payload for this to be worth it.

6. Hovel

Like Great HallGreat Hall.jpg, you can buy Island to trash a HovelHovel.jpg if you draw it with $4. Unlike Great Hall, however, an Island/SilverSilver.jpg opening does not guarantee $5 on the second shuffle, so think twice about this.

7. Procession

Island can be interesting for ProcessionProcession.jpg, partly because it is a good target (you'll exile two cards, gain a card costing $5, and leave the 2 VP intact), and partly because its dual type aspect can make it a possible payload. Do this with caution.

Traps

Island is not a substitute for heavy trashing; it is a poor way to deal with CursesCurse.jpg and Coppers. At first glance, it may seem that it might combo with GardensGardens.jpg or Silk RoadSilk Road.jpg, but those compete with Island at their price point, and both are stronger.

Island is not likely to be a viable alternative to DuchyDuchy.jpg when you have $5 available. In order for the Action part to be worth anything, you would have to:

  • Shuffle once to draw the Island
  • Draw the Island and something you'd like to set aside in the same hand
  • Spend a terminal Action to play the Island
  • Shuffle at least one more time to play with the bad cards gone

If you aren't going to shuffle at least twice, Island gets you 1 fewer VP with no benefit. In situations where you're likely to consider Duchy, Island is often no better than a consolation prize for a $4 hand (or a leftover $4 and a Buy). That said, if you're in the endgame and only have $4, an Island is still better than two EstatesEstate.jpg.

Conclusion

Island is a weak card. The most important thing is not to buy it without a good reason, and the most common misplay is to do just that. Still, it has its uses, the key is just knowing when to get it. There is no easy answer about what to do if you draw it without good targets; sometimes it's better to hold it off, but more often you probably just want to use it on a Copper.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Island Island from Goko/Making Fun Set aside this and another card from your hand. Return them to your deck at the end of the game.
2VP.
Seaside 1st Edition October 2009
Island Island from Shuffle iT Put this and a card from your hand onto your Island mat.
2VP.
Seaside 2nd Edition July 2017

Other language versions

Language Name Print Digital Text
Chinese 島嶼 (pron. dǎoyǔ)
Czech Ostrov
Dutch Eiland
Finnish Saari
French Île
German Insel German language Island Lege diese Karte und eine beliebige Handkarte offen auf dein Insel-Tableau.
2VP
Italian Isola
Japanese 島 (pron. shima) これと手札1枚をあなたの島マットの上に表向きに置く。2VP
Korean 섬 (pron. seom)
Polish Wyspa Polish language Island
Russian Остров (pron. ostrov) DigitalRussian language Island Отложите эту карту и другую карту из руки на ваш Островной мат.
2VP.
Spanish Isla

Trivia

Official card art.

Card Art

The art connects with Pirate ShipPirate Ship.jpg to the right.

Secret History

I made this during development to replace another victory card that didn't work out. I had tried a couple other ways to get a victory card out of your deck in later sets, but this was the first version tested for Seaside.


Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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