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In general, Isotropic attempted to incorporate the official ruling ([http://www.riograndegames.com/uploads/Game/Game_278_gameRules.pdf Page 6] of the game rules) when determining turn order.  If you have just won a game you will typically go last, and if you have just lost a game you will go first.  Exceptions to this are dependent on the players entering and leaving the lobby.  Input from dougz about the implementation can be found [http://boardgamegeek.com/thread/620928/isotropic-player-order-complaint here], and recent forum discussion on the subject can be found [http://forum.dominionstrategy.com/index.php?topic=2408.0 here].
 
In general, Isotropic attempted to incorporate the official ruling ([http://www.riograndegames.com/uploads/Game/Game_278_gameRules.pdf Page 6] of the game rules) when determining turn order.  If you have just won a game you will typically go last, and if you have just lost a game you will go first.  Exceptions to this are dependent on the players entering and leaving the lobby.  Input from dougz about the implementation can be found [http://boardgamegeek.com/thread/620928/isotropic-player-order-complaint here], and recent forum discussion on the subject can be found [http://forum.dominionstrategy.com/index.php?topic=2408.0 here].
  
== Levels and Leaderboard ==
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==Levels and Leaderboard==
 
=== Levels and Skill Rating ===
 
=== Levels and Skill Rating ===
 
A key feature of Isotropic was its skill level estimates.  Player skill was quantified using an adaptation of Microsoft's [http://research.microsoft.com/en-us/projects/trueskill/ TrueSkill] skill ranking, itself a variation of the [http://en.wikipedia.org/wiki/Elo_rating_system Elo] rating system. The system assigned players a level rating based off of their results against other players, factoring in the skill level of all players involved in each game. Among the attributes of the system:
 
A key feature of Isotropic was its skill level estimates.  Player skill was quantified using an adaptation of Microsoft's [http://research.microsoft.com/en-us/projects/trueskill/ TrueSkill] skill ranking, itself a variation of the [http://en.wikipedia.org/wiki/Elo_rating_system Elo] rating system. The system assigned players a level rating based off of their results against other players, factoring in the skill level of all players involved in each game. Among the attributes of the system:

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