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Isotropic presented a minimalist approach to the game, favoring simplicity and plain text to some of the bold colors and animations found on the Goko implementation. The user was allowed to choose between a text and simple image interface, with the images being the placeholder images Donald and the other playtesters used. (Images and sources discussed on the forums [http://forum.dominionstrategy.com/index.php?topic=3971.0 here] and [http://forum.dominionstrategy.com/index.php?topic=1629.0 here]) To get a good feel for the feel of playing on Isotropic, consider watching a video of the gameplay. [http://www.youtube.com/watch?v=n20YG1SRmJI This] is a good example of the image format and [http://www.youtube.com/watch?v=204uQqM20WM this] is a good example of the text format.
 
Isotropic presented a minimalist approach to the game, favoring simplicity and plain text to some of the bold colors and animations found on the Goko implementation. The user was allowed to choose between a text and simple image interface, with the images being the placeholder images Donald and the other playtesters used. (Images and sources discussed on the forums [http://forum.dominionstrategy.com/index.php?topic=3971.0 here] and [http://forum.dominionstrategy.com/index.php?topic=1629.0 here]) To get a good feel for the feel of playing on Isotropic, consider watching a video of the gameplay. [http://www.youtube.com/watch?v=n20YG1SRmJI This] is a good example of the image format and [http://www.youtube.com/watch?v=204uQqM20WM this] is a good example of the text format.
  
Isotropic featured three lobbies for meeting and competing against other players. The first (Great Hall) was a public lobby, where one could either propose games with another player or check some options (preferred skill levels, veto mode, point counters) and then be automatically matched with another player. A second lobby, the Secret Chamber, was smaller and was specifically designed as a place for friends to meet and arrange games. The [[Isotropic#Tournament_Lobby|third lobby]] was created specifically for the Dominion World Master's Online Qualifier. It was similar to the Secret Chamber lobby, but it featured the option of being able to predesign turn order for players. An image of the Great Hall lobby can be seen [http://i.imgur.com/qgdJh.png here].
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Isotropic featured three lobbies for meeting and competing against other players. The first (Great Hall) was a public lobby, where one could either propose games with another player or check some options (preferred skill levels, veto mode, point counters) and then be automatically matched with another player. A second lobby, the Secret Chamber, was smaller and was specifically designed as a place for friends to meet and arrange games. The third lobby was created specifically for the Dominion World Master's Online Qualifier, and it was similar to the Secret Chamber lobby but with the additional option of being able to predesign turn order for players. Turn order is a variable which will often get controlled in tournament play. An image of the Great Hall lobby can be seen [http://i.imgur.com/qgdJh.png here].
  
 
In general, Isotropic attempted to incorporate the official ruling ([http://www.riograndegames.com/uploads/Game/Game_278_gameRules.pdf Page 6] of the game rules) when determining turn order.  If you have just won a game you will typically go last, and if you have just lost a game you will go first.  Exceptions to this are dependent on the players entering and leaving the lobby.  Input from dougz about the implementation can be found [http://boardgamegeek.com/thread/620928/isotropic-player-order-complaint here], and recent forum discussion on the subject can be found [http://forum.dominionstrategy.com/index.php?topic=2408.0 here].
 
In general, Isotropic attempted to incorporate the official ruling ([http://www.riograndegames.com/uploads/Game/Game_278_gameRules.pdf Page 6] of the game rules) when determining turn order.  If you have just won a game you will typically go last, and if you have just lost a game you will go first.  Exceptions to this are dependent on the players entering and leaving the lobby.  Input from dougz about the implementation can be found [http://boardgamegeek.com/thread/620928/isotropic-player-order-complaint here], and recent forum discussion on the subject can be found [http://forum.dominionstrategy.com/index.php?topic=2408.0 here].

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