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− | The change was not well-received by the Dominion community at large, with the | + | The change was not well-received by the Dominion community at large, with the [http://forum.dominionstrategy.com/index.php?topic=1077.0 majority of players] favoring either a return to the old style or running both styles side by side. It seems dougz listened to the community, as he introduced another updated version on [http://forum.dominionstrategy.com/index.php?topic=1077.msg17532#msg17532 December 05, 2011] which looked back further than 30 days. |
The newer system offered two key changes. First, the new leaderboard increased a player's variance every day. This is a slight change from the older system, where variance would only increase on days the player played at least 1 game. This variance increase discouraged players from obtaining a high level and sitting on their achievement, as they would gradually fall down the leaderboard. Second, only randomly (or pseudo-randomly) chosen kingdoms counted towards a player's ranking. Any specifically proposed kindgom would make the game ineligible, a move targeted at players like Paralyzed who soared to the top of the leaderboard by exploiting the King's Court/Goons/Masquerade pin against unsuspecting players every game. | The newer system offered two key changes. First, the new leaderboard increased a player's variance every day. This is a slight change from the older system, where variance would only increase on days the player played at least 1 game. This variance increase discouraged players from obtaining a high level and sitting on their achievement, as they would gradually fall down the leaderboard. Second, only randomly (or pseudo-randomly) chosen kingdoms counted towards a player's ranking. Any specifically proposed kindgom would make the game ineligible, a move targeted at players like Paralyzed who soared to the top of the leaderboard by exploiting the King's Court/Goons/Masquerade pin against unsuspecting players every game. |