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=== Level Creep ===
 
=== Level Creep ===
It is very difficult to compare relative skill levels on Isotropic over time. This is due to the apparent existence of a 'level creep' on the Isotropic leaderboard over time. TrueSkill tries to fit all of the available players skill levels into a normal bell curve.  So, the majority of players will sit near some level X, with a tendency to see less and less of a skill level as you move further from that center point.
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While Marin's peak level is a very impressive feat, it is very difficult to compare relative skill levels on Isotropic over time. This is due to the apparent existence of a 'level creep' on the Isotropic leaderboard over time. TrueSkill tries to fit all of the available players skill levels into a normal bell curve.  So, the majority of players will sit near some level X, with a tendency to see less and less of a skill level as you move further from that center point.
  
 
As time goes on, the number of players on Isotropic has increased, pushing the boundaries on the edges of the bell curve.  This can be evidenced practically by both the increase in peak skill level over time as well as by the increase of players falling into the high skill level buckets of 35-40, 40-45, and 45+. Of course, this does not account for all skill level increases, as experience and strategy resources (such as this website) will also serve to increase player skill.
 
As time goes on, the number of players on Isotropic has increased, pushing the boundaries on the edges of the bell curve.  This can be evidenced practically by both the increase in peak skill level over time as well as by the increase of players falling into the high skill level buckets of 35-40, 40-45, and 45+. Of course, this does not account for all skill level increases, as experience and strategy resources (such as this website) will also serve to increase player skill.

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