Jester
m (Robot: Automated text replacement (-\[(.*) +\] +[\1])) |
(→top: added improve template) |
||
(40 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Improve}} | |
− | {{ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | {{Infobox Card | ||
+ | |name = Jester | ||
+ | |cost = 5 | ||
+ | |type1 = Action | ||
+ | |type2 = Attack | ||
+ | |illustrator = Jeff Himmelman | ||
+ | |text = +{{Cost|2}}<br/>Each other player discards the top card of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice. | ||
}} | }} | ||
+ | |||
+ | '''Jester''' is an [[Action]]-[[Attack]] card from [[Cornucopia]]. When played, it makes each other player discard the top card of their deck, and either give them a copy of it, gain you a copy of it, or give out a {{Card|Curse}}. It can thus be either a [[junker]] or a [[gainer]], depending on your opponents' luck! | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | *Each player | + | * Each other player (in turn order) discards the top card of their deck; players with no cards (after [[reshuffle|shuffling]]) are unaffected. |
− | *For each player who discarded a card, if it is a Victory card, | + | * For each player who discarded a card, if it is a Victory card, they gain a Curse, and otherwise, you choose: either that player gains a copy of the card, or you do. |
− | + | * If a card is revealed for which there are no copies in the [[Supply]], no-one gains a copy of it. | |
− | *If a card is revealed for which there are no copies in the Supply, no one gains a copy of it. | + | |
− | + | ||
− | + | ||
− | + | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
+ | There's no strategy article for Jester. | ||
+ | |||
+ | Jester is a middle-of-the-range attack, sort of like a combination of {{Card|Smugglers}} and {{Card|Witch}} or {{Card|Ambassador}}. It can sometimes copy opponents' good cards—maybe you can make them skip their first Platinum and get to use it before them!—but can sometimes skip their bad cards. It supports Cornucopia's variety theme by not letting you choose which cards are offered to you to gain. The card's uncertainty weakens it, but the attack's dependence on deck composition also makes it shape strategy in games where it is a good buy. It synergizes with top-deck inspection like {{Card|Spy}} or {{Card|Scrying Pool}}, but not necessarily enough to focus your strategy around. | ||
+ | |||
+ | Like {{Card|Thief}}, it becomes significantly more powerful in 3- or 4-player, when you have a much higher chance of getting an expensive card from at least one of your opponents. | ||
+ | |||
+ | Jester can be a bit of a swingy card. Early on, hitting their Estates makes it function like a Curser, but its effect is weaker if it hits Copper and even weaker when it hits cards like {{Card|Silver}}. | ||
+ | |||
+ | Because the attack is strongest when it hits Victory cards, Jester tends to be stronger on boards with desirable Alt-VP and against opponents playing an Alt-VP strategy, like {{Card|Silk Road}} or {{Card|Duke}}/{{Card|Duchy}}. Jester also makes {{Card|Great Hall}} much less attractive, as it provides a downside to gaining or buying Great Halls. Although the attack is much weaker than {{Card|Mountebank}} overall, the two cards share in common the fact that the Curse pile tends to be slow to run out under these cards. Jester tends to be a poor buy when other cursing attacks are on the board. | ||
+ | |||
+ | Jester has the distinction of being one of the few ways you can gain {{Cost|P}} cards without having a {{Card|Potion}}, if you get lucky enough to find one on top of your opponent's deck. | ||
+ | |||
+ | === Dependence on opponent's strategy === | ||
+ | The attack becomes especially weak late in the game if your opponent is pursuing a different strategy from yours. For example, if you are playing [[big money]] against an [[engine]], Jester could hit terminal actions which you do not want in your deck, but which you also do not want your opponent to gain a copy of. Similarly, playing an [[engine]] against a [[big money]] opponent, Jester hitting Silver places you in the dilemma of gaining a Silver, which might actually harm your deck, vs. having your opponent gain one and benefit from it. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | * {{Card|Spy}}, {{Card|Scrying Pool}} | ||
+ | * More than 2 players. | ||
+ | * Alt-VP | ||
+ | * {{Card|Fortune Teller}} | ||
+ | |||
=== Antisynergies === | === Antisynergies === | ||
+ | * {{Card|Smugglers}}. Presumably you want to, at some point, follow your own strategy instead of duplicating ALL your opponents' cards! | ||
+ | * Other attacks. | ||
+ | * Opponents playing a different strategy from yours, one that involves cards you do not want to gain. | ||
+ | * When the discarded card is from a top (or bottom) half of a [[Split pile]] already emptied. | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|JesterOld|Jester}} || {{CardVersionImage|JesterDigitalOld|Jester from Goko/Making Fun}} || +{{Cost|2}}. Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. || Cornucopia 1st Edition || June 2011 | ||
+ | |- | ||
+ | | {{CardVersionImage|Jester|Jester}} || {{CardVersionImage|JesterDigital|Jester from Shuffle iT}} || +{{Cost|2}}. Each other player discards the top card of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice. || Cornucopia [[Second Edition|2nd Edition]] || March 2018 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Czech | ||
+ | | Šašek || || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Nar || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Narri || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Bouffon || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Harlekin || {{CardVersionImage|Jester German-ASS|German Version by [[ASS Altenburger|ASS]]}} || || '''+{{Cost|2}}'''<br>Jeder Mitspieler legt die oberste Karte seines Nachziehstapels ab. Ist es eine Punktekarte, nimmt er sich einen Fluch. Ansonsten entscheidest du, ob er oder du selbst eine Karte mit gleichem Namen vom Vorrat nimmt. || | ||
+ | |- | ||
+ | !Italian | ||
+ | | Giullare || || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 道化師 (pron. ''dōkeshi'', lit. ''clown'') || || || +{{Cost|2}}。 他のプレイヤーは全員、山札の一番上のカードを捨て札にし、それが勝利点カードの場合、呪い1枚を獲得し、それ以外の場合、あなたの選折により、そのプレイヤーかあなたは、捨て札にされたのと同じカード1枚を獲得する。 || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Błazen || {{CardLangVersionImage|Polish}} || || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Шут (pron. ''shut'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Bufón || || || || | ||
+ | |} | ||
+ | |||
== Trivia == | == Trivia == | ||
+ | [[Image:JesterArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
=== Secret History === | === Secret History === | ||
− | + | {{Quote | |
+ | |Text= Back when, there were cards like "trash the top card of each other player's deck." They died due to 1) being weak (hitting Copper all the time), 2) being swingy (hitting your Copper and someone else's Province), and 3) possibly reducing everyone's deck to 5 cards with no escape. In those days, Alchemy had the opposite card - "Each other player reveals the top card of his deck. Gain a copy of one of those cards." This was also weak and swingy, and died around the same time. | ||
+ | |||
+ | I always had plans to fix it up though, and with Cornucopia got around to doing it. Jester lets you give them the card, so you don't mind hitting Copper as much, and it gives out Curses for VP cards, so as not to be so swingy. Of course you can gain multiple cards, which makes it swingy again. Jester gets crazy with five players and well if a card's going to get crazy with five players, it might as well be a fun one. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=120.0 The Secret History of the Cornucopia Cards]. | ||
+ | }} | ||
+ | {{Navbox Cornucopia}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 17:13, 4 March 2021
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Jester | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Cornucopia |
Illustrator(s) | Jeff Himmelman |
Card text | |
+ Each other player discards the top card of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice. |
Jester is an Action-Attack card from Cornucopia. When played, it makes each other player discard the top card of their deck, and either give them a copy of it, gain you a copy of it, or give out a Curse. It can thus be either a junker or a gainer, depending on your opponents' luck!
Contents |
FAQ
Official FAQ
- Each other player (in turn order) discards the top card of their deck; players with no cards (after shuffling) are unaffected.
- For each player who discarded a card, if it is a Victory card, they gain a Curse, and otherwise, you choose: either that player gains a copy of the card, or you do.
- If a card is revealed for which there are no copies in the Supply, no-one gains a copy of it.
Other Rules clarifications
Strategy Article
There's no strategy article for Jester.
Jester is a middle-of-the-range attack, sort of like a combination of Smugglers and Witch or Ambassador. It can sometimes copy opponents' good cards—maybe you can make them skip their first Platinum and get to use it before them!—but can sometimes skip their bad cards. It supports Cornucopia's variety theme by not letting you choose which cards are offered to you to gain. The card's uncertainty weakens it, but the attack's dependence on deck composition also makes it shape strategy in games where it is a good buy. It synergizes with top-deck inspection like Spy or Scrying Pool, but not necessarily enough to focus your strategy around.
Like Thief, it becomes significantly more powerful in 3- or 4-player, when you have a much higher chance of getting an expensive card from at least one of your opponents.
Jester can be a bit of a swingy card. Early on, hitting their Estates makes it function like a Curser, but its effect is weaker if it hits Copper and even weaker when it hits cards like Silver.
Because the attack is strongest when it hits Victory cards, Jester tends to be stronger on boards with desirable Alt-VP and against opponents playing an Alt-VP strategy, like Silk Road or Duke/Duchy. Jester also makes Great Hall much less attractive, as it provides a downside to gaining or buying Great Halls. Although the attack is much weaker than Mountebank overall, the two cards share in common the fact that the Curse pile tends to be slow to run out under these cards. Jester tends to be a poor buy when other cursing attacks are on the board.
Jester has the distinction of being one of the few ways you can gain Potion, if you get lucky enough to find one on top of your opponent's deck.
cards without having aDependence on opponent's strategy
The attack becomes especially weak late in the game if your opponent is pursuing a different strategy from yours. For example, if you are playing big money against an engine, Jester could hit terminal actions which you do not want in your deck, but which you also do not want your opponent to gain a copy of. Similarly, playing an engine against a big money opponent, Jester hitting Silver places you in the dilemma of gaining a Silver, which might actually harm your deck, vs. having your opponent gain one and benefit from it.
Synergies/Combos
- Spy, Scrying Pool
- More than 2 players.
- Alt-VP
- Fortune Teller
Antisynergies
- Smugglers. Presumably you want to, at some point, follow your own strategy instead of duplicating ALL your opponents' cards!
- Other attacks.
- Opponents playing a different strategy from yours, one that involves cards you do not want to gain.
- When the discarded card is from a top (or bottom) half of a Split pile already emptied.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+. Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. | Cornucopia 1st Edition | June 2011 | ||
+. Each other player discards the top card of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice. | Cornucopia 2nd Edition | March 2018 |
Other language versions
Trivia
Secret History