King's Court

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Updated a parenthetical to reflect the 2nd edition of Throne Room.)
m (Other language versions)
(36 intermediate revisions by 19 users not shown)
Line 4: Line 4:
 
  |type1 = Action
 
  |type1 = Action
 
  |illustrator = Dennis Lohausen
 
  |illustrator = Dennis Lohausen
  |text = You may choose an Action card in your hand. Play it three times.
+
  |text = You may play an Action card from your hand three times.
 
}}
 
}}
  
'''King's Court''' is an [[Action]] card from [[Prosperity]]. When played, it gives you the opportunity to play another Action card from your hand three times, like a better {{Card|Throne Room}}. A few King's Courts can supercharge any engine and, with +Buy, enable huge game-ending turns.  
+
'''King's Court''' is an [[Action]] card from [[Prosperity]]. When played, it gives you the opportunity to play another Action card from your hand three times, like a better {{Card|Throne Room}}. A few King's Courts can supercharge any [[engine]] and often enables [[megaturn|huge game-ending turns]]. It is widely considered to be one of the strongest cards available in the game.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* This is similar to {{Card|Throne Room}} (from [[Dominion (Base Set)|Dominion]]), but plays the Action thrice rather than twice.  
+
* This is similar to {{Card|Throne Room}}, but plays the Action three times rather than twice.  
* You pick another Action card in your hand, play it, play it again, and play it a third time.  
+
* Playing an Action card from your hand is optional.
* This does not use up any extra Actions you were allowed to play due to cards like {{Card|Worker's Village}} - King's Court itself uses up one Action and that is it.  
+
* If you do play one, you resolve it completely, then play it a second time, then play it a third time.  
* You cannot play any other cards in between resolving the King's Court-ed Action card multiple times, unless that Action card specifically tells you to (such as King's Court itself does).  
+
* You cannot play other cards in-between (unless told to by the card, such as with King's Court itself).  
* If you King's Court a King's Court, you will play three different Actions after that, playing each one of them three times - you do not play one Action nine times.
+
* Playing Action cards with King's Court is just like playing Action cards normally, except it does not use up Action plays for the turn.
* If you King's Court a card that gives you +1 Action, such as {{Card|Grand Market}}, you will end up with 3 Actions left afterwards, not the 1 Action you would have if you just played three Grand Markets.
+
* For example if you start a turn by playing King's Court on {{Card|Village}}, you would draw a card, get +2 Actions, draw another card, get +2 Actions again, draw a 3rd card, and get +2 Actions again, leaving you with 6 Actions.  
* With cards that have multiple modes like {{Card|Nobles}} the mode does not have to remain the same each time the card is played.
+
* If you King's Court a King's Court, you may play an Action card three times, then may play another Action card three times, then may play a 3rd Action card three times; you do not play one Action card nine times.
  
=== Other Rules clarifications ===
+
== Strategy ==
* You may play King's Court without actually using its ability: playing another Action three times is optional. (This was not the case for Throne Room; but the 2nd Edition wording for Throne Room matches King's Court.) However, if you do use King's Court's ability, you ''must'' play the chosen Action ''three'' times; you can't stop after one or two.
+
King’s Court is one of the strongest cards in the game, for a relatively simple reason: playing powerful cards once is impactful, double-playing as with other [[Throne Room variant]]s is very strong, and triple-playing those same cards is even stronger. Even more so than other Throne Room variants, King’s Court functions as amplification of other cards and a very effective [[village (card category)|village]].  
  
== Strategy Article ==
+
King’s Court’s first strength is the efficiency of triple-playing: doing so allows you to have fewer copies of the triple-played card in your deck for the same effect, and lessens the need for draw. A notable example is a hand of two King’s Courts and three {{Card|Bridge|Bridges}}, which is effectively able to play {{Card|Bridge}} nine times and thus easily enable you to buy all eight {{Card|Province|Provinces}}. An equivalent turn using {{Card|Throne Room}} would need many draw cards, at least five {{Card|Throne Room|Throne Rooms}}, and two more copies of {{Card|Bridge}} to achieve the same outcome.
King's Court is probably the card that gives the very most forceful push in the direction of [[engine|engines]], and may be the single most powerful card in the game, cost notwithstanding; its potential competition probably lies between {{Card|Champion}} and {{Card|Teacher}}.  
+
  
Other superlatives King's Court is in the running for are the highest potential damage for relationships, the highest resign rate, the most complained about on the [http://forum.dominionstrategy.com/ Forum] (although it seems like we have eventually gotten over it), and the card that costs {{Cost|7}} the most; sure, {{Card|Bank}} and {{Card|Forge}} cost {{Cost|7}}, but do they do it the same way? Dubious.
+
King’s Court's second strength is that it functions as a very strong village. It does this in the same way other Throne Room variants do, by allowing you to get multiple plays of other Action cards while spending only a single Action playing the King's Court itself. King's Court effectively nets you +2 Actions on top of any benefits from the Action card it plays. If you play King’s Court on a [[non-terminal]] Action such as a {{Card|Lurker}}, you end up with net +2 Actions to continue your turn. Similarly, playing King’s Court on a [[terminal]] card such as {{Card|Monument}} effectively allows you to play three terminals.  
  
The underlying theme here is that King's Court breaks Dominion, on a fundamental level. It is transcendent over its slightly grimier compatriots, {{Card|Throne Room}} et al., in that it allows more plays of an action than cards that you have. This sort of thing allows a chain such as, with three {{Card|Highway}}s in play, KC-KC-{{Card|Workshop}} to gain Workshop, {{Card|Market}}, and KC, play Market to draw them again, and then play KC to repeat. This is tied in to the high resign rate—many games with gaining during the action phase can have one superhuge KC turn wherein some [[three-pile ending]] will eventually reveal itself, and well, why would you let your wretched opponent, she who somehow hit {{Cost|7}} twice in spite of barely getting economy, go through with it?
+
King’s Court’s third strength is that it can act as draw. This is possible because King's Court takes up less space in your hand than the cards it is replacing. For example, using King's Court on {{Card|Laboratory}} draws six cards total, the same as playing three {{Card|Laboratory|Laboratories}}, but the net effect is +4 to your hand size rather than +3 because it only uses up two cards from your hand rather than three. This draw effect is most notable when King’s Court is used with [[cantrip]]s. Cantrips on their own are draw-neutral—no matter how many you play, your hand size will not increase. However, triple-playing a cantrip card such as {{Card|Harbinger}} with King's Court does function as draw: this combination draws three cards, despite taking up only two spaces in hand, so the result is to increase your hand size by one. This effect clearly distinguishes King's Court from most other Throne Room variants, as using those to double-play a cantrip does not increase your hand size.
  
Indeed, that is the paradox of King's Court—well, I have to get to {{Cost|7}} somehow, and usually I like to use {{Card|Silver}} for that, but Silver is useless to me, sorta, after I get King's Courts. The advice here is, try really, really hard to use something other than Silver to get to {{Cost|7}}. As in, buy {{Card|Chancellor}} over Silver and don't look back. Silver is great to get the first King's Court, Chancellor is great for the second, third, fourth and fifth ones.  
+
King’s Court’s fourth and greatest strength lies in the explosive nature of chains of this card. King’s Courting a King’s Court allows you to triple-play three cards, a dramatic increase compared to Throne Rooming a {{Card|Throne Room}}, which only allows you to double-play two cards. This chaining additionally amplifies the draw and village effects that you would get from an unchained King’s Court play. Furthermore, for every additional King’s Court added to this chain you can triple-play another three cards, whereas for every Throne Room added you can only play another two cards. In this scaling comparison (3<sup>N-1</sup> versus 2<sup>N-1</sup>, where N is the number of King’s Courts/{{Card|Throne Room|Throne Rooms}} respectively in the chain) it’s easy to see how a chain of King’s Courts can easily triple-play every card in your deck. This often leads to situations where you have lots of excess King’s Court plays. In [[Kingdom]]s with [[gainer]]s, it’s often possible to make use of these in powerful [[gain and play]] loops. As an example, with each tripled King’s Court in the chain you might use your three triple-plays to:
 +
# play a King’s Court, continuing the chain;
 +
# play a gainer such as {{Card|Develop}} to get another King’s Court, a draw card, another copy of the gainer itself, and/or additional [[payload]] (in this case, likely to serve as fodder for {{Card|Develop}} in the next iteration of the loop);
 +
# play a draw card to draw everything just gained and begin the next loop iteration.
 +
While fully self-perpetuating loops are uncommon and require setup, gainers generally synergize very well with King’s Court as they can provide the raw Actions to be triple-played, and often allow you to threaten a rapid [[three pile ending|pileout]].
  
[[File:Bridge.jpg|100px|thumb|right| If you have a full house, {{Card|Bridge}}s over King's Courts, you can buy 8 [[Province|Provinces]] and a [[Duchy]]. In poker, the most that gets you is a few chips, ''sometimes''.]]
+
Given how expensive King’s Court is and how reliant it is on [[collision]] with desirable [[Action]] cards, it’s usually best to add King’s Court in the midgame, after some [[deck control]] has been established and you have good cards to triple-play. Later, adding King’s Courts is often the most cost-effective way of improving your deck, as adding one King’s Court is somewhat comparable to adding two more copies of another Action card you already have, or four more copies if you’re able to play it as part of a King’s Court chain.
  
King's Court is at its most powerful with any payload card that you can benefit from playing a lot, especially ones that compound on themselves. King's Court comes to mind for that. But, well, you do need to play something with it, and perhaps the prime example is {{Card|Bridge}}. [[Combo: King's Court and Bridge|King's Court and Bridge are made for each other]]—King's Court needs something to play a bunch, and Bridge gets increasingly better each sequential time you play one. But really, you don't need to think of King's Court as a combo card: its favorite card to play is King's Court, and it will always be there when King's Court is there. As long as there is an action card with at least one of money, draw, buys, or attacks, King's Court is worth considering. The real question, thus, is generally which thing you want King's Court to play a lot of. There are some boards where it is a pretty obvious choice, like, say, Bridge, but there are some boards that you just look at and you have no idea where to start. The advice for these boards is to have already gotten a lot of practice with the endgame engine scenario, and to just be good at evaluating which things like to be played a lot, more so than others.
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1||King's Court from Goko/Making Fun}} || style="padding:0px 10px;"| You may choose an Action card in your hand. Play it three times. || Prosperity || October 2010
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || You may play an Action card from your hand three times. || Prosperity [[Second Edition#Formatting_changes|(2016 printing)]] || February 2017
 +
|}
  
The few types of boards where King's Court loses its appeal are usually those without any +Buys (King's Court will take a few seconds to hit, and if it can't get more than one [[Province]] a turn then one should just opt for early consistency), ones where there are no cards that give even +1 action, since it is necessary to draw two King's Courts in hand to get anything going, which is not impossible but definitely much less consistent, and ones where there is plenty of junk around and little way to get rid of it, since King's Court is an expensive [[Confusion]] when it doesn't have something else to play. That said, in [http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160213/log.0.1455388588940.txt this game] from the championship match of Season 12 of the [[Dominion League]], Stef beats Mic Q, turn 31, in a King's Court superduperturn, and that board had all those issues.
+
===Other language versions===
 
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
Here is a graph detailing the strength of King's Court as a function of how many of them you have.
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
+
|-  
[[File:Schaddgraphs_kingscourt.png]]
+
!Chinese
 
+
| 王宮 || || || 你可以從手中打出一張行動卡,並執行三次效果。||
The y-axis is on a log scale, I should have mentioned that. Having a lot of King's Courts is pretty good.
+
|-
 
+
!Czech
In spite of all I have typed, at some point it has likely become clear that the Court just doesn't have much all-encompassing advice. Although there is luck associated with buying it and lining it up with actions early on, in the King's Court, the better player will quite often emerge the victor. This is because King's Court games force many times more decisions, both strategical and tactical, and they do so in a very different framework than the average game; in order to win a King's Court game one must thoroughly understand what the transposed goals are and have a rigorous approach to the potential payload. Happy hunting!
+
| Královský dvůr || || || ||
 
+
|-
=== Synergies/Combos ===
+
!Dutch
* [[Combo: King's Court and Bridge]]
+
| Koningshof || || || ||
* {{Card|Wharf}}
+
|-
* Any source of +Buy, to make use of huge King's Court turns
+
!Finnish
* {{Card|Colony}} games, where even without +Buy an [[engine]] will beat [[Big Money]]
+
| Kuninkaan Hovi || || || ||
* any [[engine]]
+
|-
* {{Card|Scheme}}
+
!French
* {{Card|Pirate Ship}}
+
| Cour du Roi || || || ||
* {{Card|Torturer}}: Absolutely devastates an opponent's turn or clogs them with curses or both.
+
|-
* {{Card|Saboteur}}: [http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160120/log.0.1453253910709.txt example t17]
+
!rowspan=3|German
* Unbounded desire for wealth and power
+
| Königshof || {{CardVersionImage|King's Court German-HiG|German language King's Court 2010 by HiG}} || || Wähle eine Aktionskarte aus deiner<br>Hand. Spiele diese Aktionskarte<br>dreimal aus. || translation error:<br> omitted "You may..."<br>(2010)
 
+
|-
=== Antisynergies ===
+
| Königshof || {{CardVersionImage|King's CourtGerman2016rulebook|German language King's Court 2016 by ASS}} || || Du darfst eine Aktionskarte aus deiner<br>Hand dreimal ausspielen. || (2016)
* {{Card|Mountebank|Mountebank's}} junk makes it difficult to connect King's Court with good actions. Of course, the first player to King's Court a Mountebank will probably be able to keep doing it more often than the guy on the other side...  
+
|-
* Games with no +Buy
+
| Königshof || || {{CardVersionImage|King's CourtGerman2021Digital|German language King's Court 2021 from Shuffle iT}} || Du darfst eine Aktionskarte aus<br>deiner Hand dreimal spielen. || (Nachdruck 2021)
* [[rush|rushes]]
+
|-
 
+
!Italian
== Alternate versions ==
+
| Corte (lit. ''court'') || || || ||
<gallery>
+
|-
File:KingsCourtDigital.jpg|Digital version for [[Dominion Online]]
+
!Japanese
File:King's Court German-HiG.jpg|German Version by [[Hans_im_Glück|HiG]]
+
| 宮廷 (pron. ''kyūtei'', lit. ''imperial court'') || || || 手札のアクションカード1枚を3度使用してもよい。||
</gallery>
+
|-
 +
!Polish
 +
| Rada królewska<br>(lit. ''royal council'') || {{CardLangVersionImage|Polish}} || || Możesz wybrać kartę Akcji z ręki. Zagraj ją trzy razy. ||
 +
|-
 +
!Russian
 +
| Королевский Суд<br>(pron. ''korolyevskiy sud'') || || || ||
 +
|-
 +
!Spanish
 +
| Corte Real || || || ||  
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:Kings_CourtArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:Kings_CourtArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
+
=== Preview ===
* Czech: Královský dvůr
+
{{Quote
* Dutch: Koningshof
+
|Text= There are actually cards that aren't ridiculous combos with King's Court. {{Card|Counting House}} for example - you can only get all of the Coppers from your discard pile so many times. Mostly, King's Court something and you're on top of the world. King's Court + {{Card|Mountebank}} means +{{Cost|6}} and everyone else gains six cards they don't want. That's a good one to start with. King's Court + {{Card|Possession}} is good if you've got a 5-hour game coming up after this and want to make sure your opponent will be a good sport and stay in for the duration, no matter how badly things go for them.
** Translation error : omitted "You may"
+
|Name=[[Donald X. Vaccarino]]
* Finnish: Kuninkaan Hovi
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=123.msg1169#msg1169 Dominion: Prosperity Review]
** Translation error : omitted "You may"
+
}}
* French: Cour du Roi
+
* German: Königshof
+
** HiG error : omitted "You may"
+
* Italian: Corte (lit. ''court'')
+
* Japanese: 宮廷 (pron. ''kyūtei'', lit. ''imperial court'')
+
* Polish: Rada królewska (lit. ''royal council'')
+
* Spanish: Corte Real
+
 
+
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
Line 90: Line 102:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
}}
 
}}
 
+
=== Should this cost debt? ===
 +
{{Quote
 +
|Text=
 +
No! Probably not. Maybe it would work out; I haven't done any testing there. I guess the one thing you can say is, it's cheating, it lets me retest the card and cost it differently, so it will come out better. But you know if {{Debt}} had been in {{Set|Prosperity}}, I don't imagine it would have made the difference for King's Court.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg884067#msg884067 Interview with Donald X.]
 +
}}
 
{{Navbox Prosperity}}
 
{{Navbox Prosperity}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[Category:Royalty]]
 +
[[Category:Conditional non-terminals]]
 +
[[category:throne-like]]

Revision as of 07:22, 20 July 2022

King's Court
King's Court.jpg
Info
Cost $7
Type(s) Action
Kingdom card? Yes
Set ProsperityProsperity icon.png
Illustrator(s) Dennis Lohausen
Card text
You may play an Action card from your hand three times.

King's Court is an Action card from Prosperity. When played, it gives you the opportunity to play another Action card from your hand three times, like a better Throne RoomThrone Room.jpg. A few King's Courts can supercharge any engine and often enables huge game-ending turns. It is widely considered to be one of the strongest cards available in the game.

Contents

FAQ

Official FAQ

  • This is similar to Throne RoomThrone Room.jpg, but plays the Action three times rather than twice.
  • Playing an Action card from your hand is optional.
  • If you do play one, you resolve it completely, then play it a second time, then play it a third time.
  • You cannot play other cards in-between (unless told to by the card, such as with King's Court itself).
  • Playing Action cards with King's Court is just like playing Action cards normally, except it does not use up Action plays for the turn.
  • For example if you start a turn by playing King's Court on VillageVillage.jpg, you would draw a card, get +2 Actions, draw another card, get +2 Actions again, draw a 3rd card, and get +2 Actions again, leaving you with 6 Actions.
  • If you King's Court a King's Court, you may play an Action card three times, then may play another Action card three times, then may play a 3rd Action card three times; you do not play one Action card nine times.

Strategy

King’s Court is one of the strongest cards in the game, for a relatively simple reason: playing powerful cards once is impactful, double-playing as with other Throne Room variants is very strong, and triple-playing those same cards is even stronger. Even more so than other Throne Room variants, King’s Court functions as amplification of other cards and a very effective village.

King’s Court’s first strength is the efficiency of triple-playing: doing so allows you to have fewer copies of the triple-played card in your deck for the same effect, and lessens the need for draw. A notable example is a hand of two King’s Courts and three BridgesBridge.jpg, which is effectively able to play BridgeBridge.jpg nine times and thus easily enable you to buy all eight ProvincesProvince.jpg. An equivalent turn using Throne RoomThrone Room.jpg would need many draw cards, at least five Throne RoomsThrone Room.jpg, and two more copies of BridgeBridge.jpg to achieve the same outcome.

King’s Court's second strength is that it functions as a very strong village. It does this in the same way other Throne Room variants do, by allowing you to get multiple plays of other Action cards while spending only a single Action playing the King's Court itself. King's Court effectively nets you +2 Actions on top of any benefits from the Action card it plays. If you play King’s Court on a non-terminal Action such as a LurkerLurker.jpg, you end up with net +2 Actions to continue your turn. Similarly, playing King’s Court on a terminal card such as MonumentMonument.jpg effectively allows you to play three terminals.

King’s Court’s third strength is that it can act as draw. This is possible because King's Court takes up less space in your hand than the cards it is replacing. For example, using King's Court on LaboratoryLaboratory.jpg draws six cards total, the same as playing three LaboratoriesLaboratory.jpg, but the net effect is +4 to your hand size rather than +3 because it only uses up two cards from your hand rather than three. This draw effect is most notable when King’s Court is used with cantrips. Cantrips on their own are draw-neutral—no matter how many you play, your hand size will not increase. However, triple-playing a cantrip card such as HarbingerHarbinger.jpg with King's Court does function as draw: this combination draws three cards, despite taking up only two spaces in hand, so the result is to increase your hand size by one. This effect clearly distinguishes King's Court from most other Throne Room variants, as using those to double-play a cantrip does not increase your hand size.

King’s Court’s fourth and greatest strength lies in the explosive nature of chains of this card. King’s Courting a King’s Court allows you to triple-play three cards, a dramatic increase compared to Throne Rooming a Throne RoomThrone Room.jpg, which only allows you to double-play two cards. This chaining additionally amplifies the draw and village effects that you would get from an unchained King’s Court play. Furthermore, for every additional King’s Court added to this chain you can triple-play another three cards, whereas for every Throne Room added you can only play another two cards. In this scaling comparison (3N-1 versus 2N-1, where N is the number of King’s Courts/Throne RoomsThrone Room.jpg respectively in the chain) it’s easy to see how a chain of King’s Courts can easily triple-play every card in your deck. This often leads to situations where you have lots of excess King’s Court plays. In Kingdoms with gainers, it’s often possible to make use of these in powerful gain and play loops. As an example, with each tripled King’s Court in the chain you might use your three triple-plays to:

  1. play a King’s Court, continuing the chain;
  2. play a gainer such as DevelopDevelop.jpg to get another King’s Court, a draw card, another copy of the gainer itself, and/or additional payload (in this case, likely to serve as fodder for DevelopDevelop.jpg in the next iteration of the loop);
  3. play a draw card to draw everything just gained and begin the next loop iteration.

While fully self-perpetuating loops are uncommon and require setup, gainers generally synergize very well with King’s Court as they can provide the raw Actions to be triple-played, and often allow you to threaten a rapid pileout.

Given how expensive King’s Court is and how reliant it is on collision with desirable Action cards, it’s usually best to add King’s Court in the midgame, after some deck control has been established and you have good cards to triple-play. Later, adding King’s Courts is often the most cost-effective way of improving your deck, as adding one King’s Court is somewhat comparable to adding two more copies of another Action card you already have, or four more copies if you’re able to play it as part of a King’s Court chain.

Versions

English versions

Print Digital Text Release Date
King's Court King's Court from Goko/Making Fun You may choose an Action card in your hand. Play it three times. Prosperity October 2010
King's Court King's Court from Shuffle iT You may play an Action card from your hand three times. Prosperity (2016 printing) February 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 王宮 你可以從手中打出一張行動卡,並執行三次效果。
Czech Královský dvůr
Dutch Koningshof
Finnish Kuninkaan Hovi
French Cour du Roi
German Königshof German language King's Court 2010 by HiG Wähle eine Aktionskarte aus deiner
Hand. Spiele diese Aktionskarte
dreimal aus.
translation error:
omitted "You may..."
(2010)
Königshof German language King's Court 2016 by ASS Du darfst eine Aktionskarte aus deiner
Hand dreimal ausspielen.
(2016)
Königshof German language King's Court 2021 from Shuffle iT Du darfst eine Aktionskarte aus
deiner Hand dreimal spielen.
(Nachdruck 2021)
Italian Corte (lit. court)
Japanese 宮廷 (pron. kyūtei, lit. imperial court) 手札のアクションカード1枚を3度使用してもよい。
Polish Rada królewska
(lit. royal council)
Polish language King's Court Możesz wybrać kartę Akcji z ręki. Zagraj ją trzy razy.
Russian Королевский Суд
(pron. korolyevskiy sud)
Spanish Corte Real

Trivia

Official card art.

Preview

There are actually cards that aren't ridiculous combos with King's Court. Counting HouseCounting House.jpg for example - you can only get all of the Coppers from your discard pile so many times. Mostly, King's Court something and you're on top of the world. King's Court + MountebankMountebank.jpg means +$6 and everyone else gains six cards they don't want. That's a good one to start with. King's Court + PossessionPossession.jpg is good if you've got a 5-hour game coming up after this and want to make sure your opponent will be a good sport and stay in for the duration, no matter how badly things go for them.

Secret History

Originally it cost $5, then $6. Of course Throne Room originally cost $3. King's Court got "you may" at the last minute. Throne Room should say "you may," because what if you want to play it for some reason (making Peddler cheaper for example) but don't want to play the only other action in your hand (a card-trasher of some kind say)? The card doesn't keep you honest, like (most) other cards do. And "you may" is a lot less text than "or reveals a hand with no actions," which would also look weird. Anyway it's too late for Throne Room. Should King's Court match Throne Room, or have the fix? It matched until near the end. Man, why not use the fix? That's what I think.

Should this cost debt?

No! Probably not. Maybe it would work out; I haven't done any testing there. I guess the one thing you can say is, it's cheating, it lets me retest the card and cost it differently, so it will come out better. But you know if D had been in ProsperityProsperity.jpg, I don't imagine it would have made the difference for King's Court.


Cards $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox