Editing Kingdom
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=== Special cases === | === Special cases === | ||
− | If one of the Kingdom cards being used in a given game is {{Card|Young Witch}}, an eleventh Kingdom card pile is added to the supply at the beginning of the game. {{Card|Knights}}, [[Castle]]s, and [[split | + | If one of the Kingdom cards being used in a given game is {{Card|Young Witch}}, an eleventh Kingdom card pile is added to the supply at the beginning of the game. {{Card|Knights}}, [[Castle]]s, and [[split piles]] create situations where a single Kingdom card pile in the supply contains two or more differently-named cards. The card {{Card|Black Market}} makes it possible to buy Kingdom cards that ''aren't'' present in the supply for that game. |
Some Kingdom cards will result in other non-Kingdom cards being present in the game. If any of the selected Kingdom cards (or a card in the Black Market) has a {{P}} in its cost, then {{Card|Potion}} is added to the basic Treasures; if any Kingdom cards are [[Looter]]s, then [[Ruins]] will be in the supply. Some Kingdom cards can let players access certain [[non-Supply]] cards, such as the [[Prize|Prizes]] from {{Card|Tournament}} or the [[Traveller]] lines of {{Card|Page}} and {{Card|Peasant}}; certain Kingdom cards in {{set|Nocturne}}, if present in the game, cause players' starting decks to contain [[Heirloom]]s. | Some Kingdom cards will result in other non-Kingdom cards being present in the game. If any of the selected Kingdom cards (or a card in the Black Market) has a {{P}} in its cost, then {{Card|Potion}} is added to the basic Treasures; if any Kingdom cards are [[Looter]]s, then [[Ruins]] will be in the supply. Some Kingdom cards can let players access certain [[non-Supply]] cards, such as the [[Prize|Prizes]] from {{Card|Tournament}} or the [[Traveller]] lines of {{Card|Page}} and {{Card|Peasant}}; certain Kingdom cards in {{set|Nocturne}}, if present in the game, cause players' starting decks to contain [[Heirloom]]s. |