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Two of the Looters, {{Card|Cultist}} and {{Card|Marauder}}, are [[junker|junkers]], as they provide ways to distribute Ruins to other players, in a manner similar to [[Curser|Cursers]]. They each also have a Curser analogue - {{Card|Witch}} for Cultist, and {{Card|Soothsayer}} for Marauder. The overall strategy for their use is discussed on the [[junker|junkers]] page. | Two of the Looters, {{Card|Cultist}} and {{Card|Marauder}}, are [[junker|junkers]], as they provide ways to distribute Ruins to other players, in a manner similar to [[Curser|Cursers]]. They each also have a Curser analogue - {{Card|Witch}} for Cultist, and {{Card|Soothsayer}} for Marauder. The overall strategy for their use is discussed on the [[junker|junkers]] page. | ||
− | The remaining Looter, {{Card|Death Cart}}, only gives Ruins to the player who | + | The remaining Looter, {{Card|Death Cart}}, only gives Ruins to the player who buys it. While this may at first seem like a negative, Death Cart provides a way to use those Ruins, by fielding {{Cost|5}} when it trashes an Action (such as a Ruins). It is not a junker, but a [[trash for benefit]] card. |
Each of the Looters also fits in with one or more subthemes of Dark Ages. Cultist does something when trashed, and combos with itself; Marauder gives the player {{Card|Spoils}}; Death Cart trashes, and combos with certain other cards in Dark Ages. | Each of the Looters also fits in with one or more subthemes of Dark Ages. Cultist does something when trashed, and combos with itself; Marauder gives the player {{Card|Spoils}}; Death Cart trashes, and combos with certain other cards in Dark Ages. |