Editing Lose Track rule

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[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away [[in play|from play]], to return to its pile.]]
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[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away from play, to return to its pile.]]
  
 
:''See also: [[Stop-Moving rule]]''
 
:''See also: [[Stop-Moving rule]]''
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* In rare circumstances an effect may try to move a card that is not where that effect expects the card to be. In those cases the card does not move - the effect has "lost track" of the card.  
 
* In rare circumstances an effect may try to move a card that is not where that effect expects the card to be. In those cases the card does not move - the effect has "lost track" of the card.  
 
* Losing track of a card prevents it from being moved, but does not stop anything else from happening.  
 
* Losing track of a card prevents it from being moved, but does not stop anything else from happening.  
** For example, if you {{Card|Procession}} a {{Card|Madman}}, Procession first puts Madman [[in play]]; then you resolve Madman, getting +2 Actions and drawing cards and returning Madman to the Madman pile; then Procession fails to put Madman into play again, because Procession expects to find Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do" before the card-drawing, and you did not actually return it to the Madman pile this time; then Procession fails to trash Madman since Procession again expects to find Madman in play and it is not there; and then you gain an Action costing {{Cost|1}} if you can.  
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** For example, if you {{Card|Procession}} a {{Card|Madman}}, Procession first puts Madman in play; then you resolve Madman, getting +2 Actions and drawing cards and returning Madman to the Madman pile; then Procession fails to put Madman into play again, because Procession expects to find Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do" before the card-drawing, and you did not actually return it to the Madman pile this time; then Procession fails to trash Madman since Procession again expects to find Madman in play and it is not there; and then you gain an Action costing {{Cost|1}} if you can.  
 
* Cards do not lose track of cards that they move, only cards that other cards move.  
 
* Cards do not lose track of cards that they move, only cards that other cards move.  
 
** For example when Procession puts Madman into play, that does not cause Procession to lose track of Madman; it is Madman moving itself that causes Procession to lose track of it.  
 
** For example when Procession puts Madman into play, that does not cause Procession to lose track of Madman; it is Madman moving itself that causes Procession to lose track of it.  

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