https://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&feed=atom&action=historyLose Track rule - Revision history2024-03-28T18:45:37ZRevision history for this page on the wikiMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=62485&oldid=prevTick Tock: /* Card movers */ other prince2022-06-10T22:09:27Z<p><span dir="auto"><span class="autocomment">Card movers: </span> other prince</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Cursed Village}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Cursed Village}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Prince|oi=2}} (pre-errata)</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Prince|oi=2}} (pre-errata)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* {{Card|Prince}} (post-errata)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Event|Summon}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Event|Summon}}</div></td></tr>
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</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=62484&oldid=prevTick Tock: rm "All..."2022-06-10T22:04:55Z<p>rm "All..."</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is possible for a card to lose track of itself, if it has an effect that tries to move itself, which is then thwarted by another effect moving it first.  For example, {{Card|Hermit}} loses track of itself when you don't buy anything in a turn, and try to trash it and gain a {{Card|Madman}}, but use {{Card|Scheme}} to top-deck Hermit before you trash it.  Because Hermit is not in the discard pile, where it expects itself to be, it loses track of itself, and does not trash itself.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is possible for a card to lose track of itself, if it has an effect that tries to move itself, which is then thwarted by another effect moving it first.  For example, {{Card|Hermit}} loses track of itself when you don't buy anything in a turn, and try to trash it and gain a {{Card|Madman}}, but use {{Card|Scheme}} to top-deck Hermit before you trash it.  Because Hermit is not in the discard pile, where it expects itself to be, it loses track of itself, and does not trash itself.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>This rule only pertains to card ''movement''. <del class="diffchange diffchange-inline"> All other </del>effects related to the lost card still happen, as long as they are not contingent on the movement that was prevented.  For example, while Scheme prevents Hermit from moving to the trash, a Madman is still gained, since the gaining of a Madman did not depend on Hermit moving into the trash.  However, a Scheme that top-decks a [[Traveller]] ''will'' prevent an exchange from happening, since gaining the next card in the Traveller line is contingent on the previous Traveller returning to its pile.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>This rule only pertains to card ''movement''. <ins class="diffchange diffchange-inline">Other </ins>effects related to the lost card still happen, as long as they are not contingent on the movement that was prevented.  For example, while Scheme prevents Hermit from moving to the trash, a Madman is still gained, since the gaining of a Madman did not depend on Hermit moving into the trash.  However, a Scheme that top-decks a [[Traveller]] ''will'' prevent an exchange from happening, since gaining the next card in the Traveller line is contingent on the previous Traveller returning to its pile.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Official Rules ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Official Rules ==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Possession}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Possession}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Watchtower}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Watchtower}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* {{Card|Royal Seal}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* <ins class="diffchange diffchange-inline">''</ins>{{Card|Royal Seal}}<ins class="diffchange diffchange-inline">''</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Scheme}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Scheme}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Noble Brigand}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Noble Brigand}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Changeling}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Changeling}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Cursed Village}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Cursed Village}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* {{Card|Prince}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* {{Card|Prince<ins class="diffchange diffchange-inline">|oi=2</ins>}} <ins class="diffchange diffchange-inline">(pre-errata)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Event|Summon}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Event|Summon}}</div></td></tr>
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</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=61418&oldid=prevTick Tock at 18:57, 19 May 20222022-05-19T18:57:46Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away from play, to return to its pile.]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away <ins class="diffchange diffchange-inline">[[in play|</ins>from play<ins class="diffchange diffchange-inline">]]</ins>, to return to its pile.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>:''See also: [[Stop-Moving rule]]''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>:''See also: [[Stop-Moving rule]]''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* In rare circumstances an effect may try to move a card that is not where that effect expects the card to be. In those cases the card does not move - the effect has "lost track" of the card.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* In rare circumstances an effect may try to move a card that is not where that effect expects the card to be. In those cases the card does not move - the effect has "lost track" of the card.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Losing track of a card prevents it from being moved, but does not stop anything else from happening.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Losing track of a card prevents it from being moved, but does not stop anything else from happening.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>** For example, if you {{Card|Procession}} a {{Card|Madman}}, Procession first puts Madman in play; then you resolve Madman, getting +2&nbsp;Actions and drawing cards and returning Madman to the Madman pile; then Procession fails to put Madman into play again, because Procession expects to find Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do" before the card-drawing, and you did not actually return it to the Madman pile this time; then Procession fails to trash Madman since Procession again expects to find Madman in play and it is not there; and then you gain an Action costing {{Cost|1}} if you can.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>** For example, if you {{Card|Procession}} a {{Card|Madman}}, Procession first puts Madman <ins class="diffchange diffchange-inline">[[</ins>in play<ins class="diffchange diffchange-inline">]]</ins>; then you resolve Madman, getting +2&nbsp;Actions and drawing cards and returning Madman to the Madman pile; then Procession fails to put Madman into play again, because Procession expects to find Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do" before the card-drawing, and you did not actually return it to the Madman pile this time; then Procession fails to trash Madman since Procession again expects to find Madman in play and it is not there; and then you gain an Action costing {{Cost|1}} if you can.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Cards do not lose track of cards that they move, only cards that other cards move.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Cards do not lose track of cards that they move, only cards that other cards move.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** For example when Procession puts Madman into play, that does not cause Procession to lose track of Madman; it is Madman moving itself that causes Procession to lose track of it.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** For example when Procession puts Madman into play, that does not cause Procession to lose track of Madman; it is Madman moving itself that causes Procession to lose track of it.  </div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=61157&oldid=prevTick Tock: indent2022-05-15T10:37:13Z<p>indent</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away from play, to return to its pile.]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away from play, to return to its pile.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>''See also: [[Stop-Moving rule]]''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The '''Lose Track rule''' was a superseded rule covering what to do with a card when it is not where an effect expects it to be.  In such situations, according to the rule, the effect is unable to move the card.  This rule was officially codified in [[Dark Ages]], though [[Donald X]] had invoked it in card rulings previously. It was replaced by the [[Stop-Moving rule]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The '''Lose Track rule''' was a superseded rule covering what to do with a card when it is not where an effect expects it to be.  In such situations, according to the rule, the effect is unable to move the card.  This rule was officially codified in [[Dark Ages]], though [[Donald X]] had invoked it in card rulings previously. It was replaced by the [[Stop-Moving rule]].</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=60773&oldid=prevTick Tock: typo2022-05-08T00:37:01Z<p>typo</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away from play, to return its pile.]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away from play, to return <ins class="diffchange diffchange-inline">to </ins>its pile.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=60767&oldid=prevTick Tock: /* Official Rules */ rework indent2022-05-07T18:30:19Z<p><span dir="auto"><span class="autocomment">Official Rules: </span> rework indent</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* In rare circumstances an effect may try to move a card that is not where that effect expects the card to be. In those cases the card does not move - the effect has "lost track" of the card.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* In rare circumstances an effect may try to move a card that is not where that effect expects the card to be. In those cases the card does not move - the effect has "lost track" of the card.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Losing track of a card prevents it from being moved, but does not stop anything else from happening.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Losing track of a card prevents it from being moved, but does not stop anything else from happening.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* For example, if you {{Card|Procession}} a {{Card|Madman}}, Procession first puts Madman in play; then you resolve Madman, getting +2 Actions and drawing cards and returning Madman to the Madman pile; then Procession fails to put Madman into play again, because Procession expects to find Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do" before the card-drawing, and you did not actually return it to the Madman pile this time; then Procession fails to trash Madman since Procession again expects to find Madman in play and it is not there; and then you gain an Action costing {{Cost|1}} if you can.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">*</ins>* For example, if you {{Card|Procession}} a {{Card|Madman}}, Procession first puts Madman in play; then you resolve Madman, getting +2<ins class="diffchange diffchange-inline">&nbsp;</ins>Actions and drawing cards and returning Madman to the Madman pile; then Procession fails to put Madman into play again, because Procession expects to find Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do" before the card-drawing, and you did not actually return it to the Madman pile this time; then Procession fails to trash Madman since Procession again expects to find Madman in play and it is not there; and then you gain an Action costing {{Cost|1}} if you can.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Cards do not lose track of cards that they move, only cards that other cards move.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Cards do not lose track of cards that they move, only cards that other cards move.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* For example when Procession puts Madman into play, that does not cause Procession to lose track of Madman; it is Madman moving itself that causes Procession to lose track of it.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">*</ins>* For example when Procession puts Madman into play, that does not cause Procession to lose track of Madman; it is Madman moving itself that causes Procession to lose track of it.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Things lose track of a card if something moves it, if it is the top card of a deck and gets covered up, or if it is the top card of a discard pile and gets covered up.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Things lose track of a card if something moves it, if it is the top card of a deck and gets covered up, or if it is the top card of a discard pile and gets covered up.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=60762&oldid=prevTick Tock at 14:40, 7 May 20222022-05-07T14:40:43Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[<del class="diffchange diffchange-inline">Card|</del>Madman]] loses track of that card once Madman has moved itself away from play, to return its pile.]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Madman]] loses track of that card once Madman has moved itself away from play, to return its pile.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=60760&oldid=prevTick Tock: slightly change caption2022-05-07T14:34:20Z<p>slightly change caption</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Card|Madman]] loses track of that card once Madman has <del class="diffchange diffchange-inline">returned </del>itself to its pile.]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:LoseTrackEx1.jpg|thumb|right|361px|[[Procession]] playing a [[Card|Madman]] loses track of that card once Madman has <ins class="diffchange diffchange-inline">moved </ins>itself <ins class="diffchange diffchange-inline">away from play, </ins>to <ins class="diffchange diffchange-inline">return </ins>its pile.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=60755&oldid=prevTick Tock: change image and caption2022-05-07T13:43:25Z<p>change image and caption</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:<del class="diffchange diffchange-inline">Procession</del>.jpg|thumb|right|<del class="diffchange diffchange-inline">200px</del>|[[Procession]]<del class="diffchange diffchange-inline">, </del>a <del class="diffchange diffchange-inline">card that can often lose </del>track of <del class="diffchange diffchange-inline">cards it plays</del>.]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:<ins class="diffchange diffchange-inline">LoseTrackEx1</ins>.jpg|thumb|right|<ins class="diffchange diffchange-inline">361px</ins>|[[Procession]] <ins class="diffchange diffchange-inline">playing </ins>a <ins class="diffchange diffchange-inline">[[Card|Madman]] loses </ins>track of <ins class="diffchange diffchange-inline">that card once Madman has returned itself to its pile</ins>.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>''See also: [[Stop-Moving rule]]''</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Lose_Track_rule&diff=45847&oldid=prevDbclick: Reference new Stop-Moving rule2019-09-25T05:58:33Z<p>Reference new Stop-Moving rule</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:Procession.jpg|thumb|right|200px|[[Procession]], a card that can often lose track of cards it plays.]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:Procession.jpg|thumb|right|200px|[[Procession]], a card that can often lose track of cards it plays.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The '''Lose Track rule''' <del class="diffchange diffchange-inline">is </del>a rule covering what to do with a card when it is not where an effect expects it to be.  In such situations, according to the rule, the effect is unable to move the card.  This rule was officially codified in [[Dark Ages]], though [[Donald X]] had invoked it in card rulings previously.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">''See also: [[Stop-Moving rule]]''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The '''Lose Track rule''' <ins class="diffchange diffchange-inline">was </ins>a <ins class="diffchange diffchange-inline">superseded </ins>rule covering what to do with a card when it is not where an effect expects it to be.  In such situations, according to the rule, the effect is unable to move the card.  This rule was officially codified in [[Dark Ages]], though [[Donald X]] had invoked it in card rulings previously<ins class="diffchange diffchange-inline">. It was replaced by the [[Stop-Moving rule]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is possible for a card to lose track of itself, if it has an effect that tries to move itself, which is then thwarted by another effect moving it first.  For example, {{Card|Hermit}} loses track of itself when you don't buy anything in a turn, and try to trash it and gain a {{Card|Madman}}, but use {{Card|Scheme}} to top-deck Hermit before you trash it.  Because Hermit is not in the discard pile, where it expects itself to be, it loses track of itself, and does not trash itself.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is possible for a card to lose track of itself, if it has an effect that tries to move itself, which is then thwarted by another effect moving it first.  For example, {{Card|Hermit}} loses track of itself when you don't buy anything in a turn, and try to trash it and gain a {{Card|Madman}}, but use {{Card|Scheme}} to top-deck Hermit before you trash it.  Because Hermit is not in the discard pile, where it expects itself to be, it loses track of itself, and does not trash itself.</div></td></tr>
</table>Dbclick