Lost City
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== Strategy == | == Strategy == | ||
There is no strategy article for Lost City yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | There is no strategy article for Lost City yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | ||
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+ | *Gainers such as {{Card|Altar}} or {{Card|University}}, when combined with a discard attack such as {{Card|Militia}}, {{Card|Goons}}, or {{Card|Margrave}}, can be used to gain Lost City without effectively increasing your opponent's hand size. | ||
== Trivia == | == Trivia == |
Revision as of 10:57, 23 May 2015
Lost City | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Julien Delval |
Card text | |
+2 Cards When you gain this, each other player draws a card. |
Lost City is an Action from Adventures. It is a combination village and Lab variant, equal to a 1-pile City; because of this, it has an on-gain penalty that makes all other players draw a card.
Contents |
FAQ
Official FAQ
- When you gain this, each other player draws a card. This applies whether you bought it or gained it some other way.
Strategy
There is no strategy article for Lost City yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
- Gainers such as Altar or University, when combined with a discard attack such as Militia, Goons, or Margrave, can be used to gain Lost City without effectively increasing your opponent's hand size.
Trivia
In other languages
Preview
I like to lead with a simple card, to prove that the set has some. Lost City is a vanilla card on top, that makes the other players draw a card when you get one. You really don't want them to have that good turn, but then you may really want some Lost Cities.
Secret History
A late card. I wanted to try a card that gave you your - token as a penalty when you bought it. That penalty didn't seem significant enough here (and ended up on Ball). I considered the -1 Card token instead, and it was like, letting everyone else draw is like that but way more fun.