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[[Image:Wishing_Well.jpg|thumb|right|200px|[[Wishing Well]], a luck-based card.]]
 
[[Image:Wishing_Well.jpg|thumb|right|200px|[[Wishing Well]], a luck-based card.]]
  
'''Luck-based''' cards are cards which have an above-average reliance on luck for their effects.  Due to the nature of Dominion, there is a certain amount of luck involved with any card - when it comes into your hand, when it is most useful to use - but these cards incorporate luck or randomness as a feature.  There are three broad categories.
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'''Luck-based''' cards are cards which have an above-average reliance on luck for their effects.  Due to the nature of Dominion, there is a certain amount of luck involved with any card - when it comes into your hand, when it is able to [[combo]] effectively - but these cards incorporate luck or randomness as a feature.  There are three broad categories.
  
 
== Naming cards ==
 
== Naming cards ==
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* {{Card|Doctor}} - the [[trasher|trashing]] Wishing Well variant
 
* {{Card|Doctor}} - the [[trasher|trashing]] Wishing Well variant
 
* {{Card|Journeyman}} - when you "lose" with this card, you still draw 3 cards, but "winning" can mean skipping over several unwanted cards, netting a much better draw
 
* {{Card|Journeyman}} - when you "lose" with this card, you still draw 3 cards, but "winning" can mean skipping over several unwanted cards, netting a much better draw
* {{Card|Sorcerer}} - A [[cantrip]] if your opponents guess the top card of their deck correctly, but if they don't, it becomes a [[cantrip]] [[curser]]
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* {{Card|Gladiator}} does not require a player name a card, but instead to reveal one from their hand.  Gladiator's effect depends on whether or not the player to their left can reveal a copy of it.
* {{Card|Sorceress}} - Also a [[vanilla]] [[cantrip]] if you guess the top card of your deck incorrectly, but like {{Card|Sorcerer}} becomes a [[cantrip]] [[curser]] if you guess correctly.
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== "Line-'em-up" cards ==
 
== "Line-'em-up" cards ==
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* {{Card|Baron}} - without an {{Card|Estate}} in hand, this is just an Estate [[gainer]]
 
* {{Card|Baron}} - without an {{Card|Estate}} in hand, this is just an Estate [[gainer]]
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* {{Card|Courtier}} - wants a card in hand with the most [[type]]s possible
 
* {{Card|Treasure Map}} - the most notorious "line-'em'-up", it is useless without another Treasure Map, and is worded in such a way that Scheme should never be used to help it
 
* {{Card|Treasure Map}} - the most notorious "line-'em'-up", it is useless without another Treasure Map, and is worded in such a way that Scheme should never be used to help it
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* {{Card|Explorer}} - without a {{Card|Province}} in hand, this is just an expensive {{Card|Silver}} gainer
 
* {{Card|Tournament}} - while not a dud without a Province (until everyone else has one), it can't fulfill its primary function without one: acquiring [[Prize|Prizes]]
 
* {{Card|Tournament}} - while not a dud without a Province (until everyone else has one), it can't fulfill its primary function without one: acquiring [[Prize|Prizes]]
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* {{Card|Fool's Gold}} - without another Fool's Gold, you paid {{Cost|2}} for a Copper
 
* {{Card|Urchin}} - while any [[Attack]] will turn it into a {{Card|Mercenary}}, it usually ends up being another Urchin, particularly if Urchin is the only Attack in the kingdom
 
* {{Card|Urchin}} - while any [[Attack]] will turn it into a {{Card|Mercenary}}, it usually ends up being another Urchin, particularly if Urchin is the only Attack in the kingdom
 
* {{Card|Cultist}} - powerful enough when it doesn't line up, hitting a Cultist chain makes this one of the strongest {{Cost|5}} cards
 
* {{Card|Cultist}} - powerful enough when it doesn't line up, hitting a Cultist chain makes this one of the strongest {{Cost|5}} cards
 
* {{Card|Encampment}} - returns to the [[Supply]] if you don't reveal a {{Card|Gold}} or {{Card|Plunder}}
 
* {{Card|Encampment}} - returns to the [[Supply]] if you don't reveal a {{Card|Gold}} or {{Card|Plunder}}
 
* {{Card|Legionary}} - doesn't Attack if you don't reveal a Gold
 
* {{Card|Legionary}} - doesn't Attack if you don't reveal a Gold
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* {{Card|Changeling}} - wants a good card in play to copy
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* {{Card|Leprechaun}} - needs exactly 7 cards in play to give a {{Card|Wish}} and not [[Hex]] you
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* {{Card|Idol}} - only [[curser|curses]] if you get at least 2 of them in play
 
* {{Card|Magic Lamp}} - needs 6 unique cards in play to turn into 3 Wishes
 
* {{Card|Magic Lamp}} - needs 6 unique cards in play to turn into 3 Wishes
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* {{Boon|The Earth's Gift}} - useless if you don't have a [[Treasure]] in hand
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It could be argued that {{Card|Death Cart}}, {{Card|Throne Room}} variants and trashers are also "line-'em-up" cards, but the first two only need to line up with a card type, rather than a specific card, and trashers really face only the normal luck any other card faces.  Nonetheless, all these cards are helped by the same strategies as the listed "line-'em-up" cards.
  
 
== Deck-random cards ==
 
== Deck-random cards ==
These cards reveal cards from your or an opponent's deck, and produce an effect based on what's revealed.  This ranges from just determining what card is gained, to determining how much of a vanilla bonus to bestow, if at all.  Again, barring deck inspection or stacking, this is rather random, and these cards tend to be on the weak side.  [[Digging]] cards are not included, as they seek out a specific card or card type, whereas these work with whatever's on top of the deck. Cards in italics have been [[removed]].
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These cards reveal cards from your or an opponent's deck, and produce an effect based on what's revealed.  This ranges from just determining what card is gained, to determining how much of a vanilla bonus to bestow, if at all.  Again, barring deck inspection or stacking, this is rather random, and these cards tend to be on the weak side.  [[Digging]] cards are not included, as they seek out a specific card or card type, whereas these work with whatever's on top of the deck. Cards in italics have been [[Removed cards|removed]].
  
 
* {{Card|Vassal}} - likes [[Action]]-heavy decks
 
* {{Card|Vassal}} - likes [[Action]]-heavy decks
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* ''{{Card|Thief}}'' - can fail to produce the desired effect (stealing [[Treasure|Treasures]]) if they are not revealed
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* {{Card|Swindler}} - perhaps the most powerful on this list, it always has the desired effect, and can even give out {{Card|Curse|Curses}} - the randomness comes in which card is replaced
 
* ''{{Card|Tribute}}'' - a kinder version of Thief that almost never fails, though certain outcomes are more desirable
 
* ''{{Card|Tribute}}'' - a kinder version of Thief that almost never fails, though certain outcomes are more desirable
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* {{Card|Pirate Ship}} - a Thief variant
 
* {{Card|Harvest}} - with some work, you can stack your deck to maximize your yield, and in general in mid to late game, it gives at least {{Cost|3}} anyway
 
* {{Card|Harvest}} - with some work, you can stack your deck to maximize your yield, and in general in mid to late game, it gives at least {{Cost|3}} anyway
 
* {{Card|Jester}} - a Swindler variant that doesn't trash
 
* {{Card|Jester}} - a Swindler variant that doesn't trash
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* {{Card|Noble Brigand}} - a Thief variant that can also [[junking attack|junk]]
 
* {{Card|Vagrant}} - a Wishing Well variant with a card type clause instead of naming
 
* {{Card|Vagrant}} - a Wishing Well variant with a card type clause instead of naming
 
* {{Card|Ironmonger}} - whichever bonus your deck yields is usually welcome
 
* {{Card|Ironmonger}} - whichever bonus your deck yields is usually welcome
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* {{Card|Knights}} - another Swindler variant that doesn't give your opponent a new card
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* {{Card|Rogue}} - almost identical to Knights when it Attacks
 
* {{Card|Doctor}} - its [[overpay]] option
 
* {{Card|Doctor}} - its [[overpay]] option
 
* {{Card|Herald}} - likes Action-heavy decks
 
* {{Card|Herald}} - likes Action-heavy decks
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* {{Card|Warrior}} - another Swindler variant with a very narrow cost range for trashing
 
* {{Card|Magpie}} - likes decks with a fair amount of [[Treasure]]s
 
* {{Card|Magpie}} - likes decks with a fair amount of [[Treasure]]s
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* {{Card|Giant}} - whether it [[curser|curses]] or [[trashing attack|trashes]] depends on the top card of each opponent's deck
 
* {{Card|Patrician}} - likes decks with expensive cards
 
* {{Card|Patrician}} - likes decks with expensive cards
 
* {{Card|Chariot Race}} - whether it gives +{{Cost|1}} and +1{{VP}} depends on what is revealed from the decks of you and the player to your left
 
* {{Card|Chariot Race}} - whether it gives +{{Cost|1}} and +1{{VP}} depends on what is revealed from the decks of you and the player to your left
 
* {{Card|Will-o'-Wisp}} - likes decks with cheap cards
 
* {{Card|Will-o'-Wisp}} - likes decks with cheap cards
 
* {{Card|Zombie Mason}} - tries to {{Card|Upgrade}} the top card of your deck
 
* {{Card|Zombie Mason}} - tries to {{Card|Upgrade}} the top card of your deck
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* {{Hex|Locusts}} - similar to Swindler
 
* {{Project|Piazza}} - likes Action-heavy decks
 
* {{Project|Piazza}} - likes Action-heavy decks
* {{Event|Gamble}} - likes Action-heavy decks
 
* {{Card|Courier}} - can fail to play a card if only [[Victory]] or [[Curse]] cards are in your discard
 
* {{Card|Hunter}} - likes decks with equal amounts of [[Victory]], [[Action]], and [[Treasure]] cards
 
  
 
All [[Fate]] and [[Doom]] cards fall into this category, as does {{Card|Black Market}}, though they use separate, special decks of cards, rather than your own deck.
 
All [[Fate]] and [[Doom]] cards fall into this category, as does {{Card|Black Market}}, though they use separate, special decks of cards, rather than your own deck.
 
All [[trashing attack]]s fall into this category because they randomly trash cards from a player's deck and can have highly variable impact depending on what they trash.
 
 
==Reactions==
 
Many [[Reaction]]s require them to be in your hand during your opponent's turn when you only have access to five cards, typically.
 
* {{Card|Black Cat}} - only [[curser|curses]] if it's in your hand when your opponent gains a [[Victory]] card.
 
 
Some cards do not have the Reaction type but have another effect that makes it important to have specific cards in hand at the right time, notably {{Card|Tournament}} and {{Card|Gladiator}}.
 
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Other card categories]]
 
[[Category:Other card categories]]

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