Magic Lamp
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Revision as of 09:23, 25 November 2018 by Greybirdofprey (Talk | contribs)
Magic Lamp | |
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Info | |
Cost | |
Type(s) | Treasure - Heirloom |
Kingdom card? | No |
Set | Nocturne |
Illustrator(s) | Ryan Laukat |
Card text | |
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile. |
Magic Lamp is a Treasure-Heirloom card from Nocturne, replacing one of your starting Coppers when Secret Cave is in the Kingdom. If you manage to meet its conditions, you can pop it open for 3 Wishes!
Contents |
FAQ
Official FAQ
- Magic Lamp itself counts as one of the six cards.
- A card you have two or more copies of in play does not count; you have to have exactly one copy in play to count a card.
- You can play more Treasures after trashing Magic Lamp, and still get from it for that turn.
Other rules clarifications
Strategy
Versions
English versions
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
Dutch | Magische lamp | |||
French | Lampe magique | |||
German | Wunderlampe | Wenn du diese Karte ausspielst und du mindestens 6 verschiedene Karten genau einmal im Spiel hast, entsorge diese Karte. Wenn du das tust: Nimm 3 Wünsche vom Wunsch-Stapel. | ||
Japanese | 魔法のランプ (pron. mahō no ranpu) | 。 場に1枚しかないカードが6種類以上ある場合、これを廃棄する。廃棄した場合、(大願の山から)大願3枚を獲得する。 | ||
Russian | Волшебная Лампа (pron. volshyebnaya lampa) |
Trivia
Secret History
Matt suggested having an heirloom that turned into something if you had 6 different Action cards in play. I tweaked it to requiring uniques but allowing other cards; pairing it with Secret Cave meant it would almost always be possible to do it (Secret Cave draws you a 6th card; Copper Silver Gold, Magic Lamp itself, and some other Action or Treasure card). At first it was a Treasure Chest that made an Artifact (Harem but twice as big, an Empires split pile outtake); then it made a Genie that gave you stuff, then it made three Wishes. For a while it was a Night card and double-Heirloomed - you replaced two Coppers with a Silver and a Magic Lamp (so as to still make over your first two turns, although you could get a / opening). In the end it's a Treasure so that they're all Treasures and there are seven and all that. It used to not let you play more Coppers after it and now it lets you and I decided I could live with that.