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== Former Did You Know ==
 
== Former Did You Know ==
=== 2019 ===
 
[[File:Cargo Ship.jpg|150px]]
 
The concept of '''[[Cargo Ship]]''' debuted on a 2-sided [[State]], limited to [[Treasure]]s. The first version as a card set aside all gains, and doled them out at one per turn, like {{Card|Archive}}. Then it was just one card, and that was better but weak - it cost {{Cost|5}}. I tried it with +2 Coffers, then just lowered it to costing {{Cost|4}} and then {{Cost|3}}.
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=19203.0 ''The Secret History of Dominion: Renaissance'']
 
</cite></div>
 
* May:
 
[[File:Seer.jpg|150px]]
 
At first '''[[Seer]]''' got you cards costing {{Cost|2}} or less, but that was too strong early on. Then {{Cost|2}} or {{Cost|3}}, then {{Cost|2}}-{{Cost|4}}.
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=19203.0 ''The Secret History of Dominion: Renaissance'']
 
</cite></div>
 
=== 2018 ===
 
* July:
 
[[File:Villa.jpg|150px]]
 
Originally '''[[Villa]]''' just gave +1 Buy when you bought it. One day I thought of having a card that let you play an Action when you bought it, and after a few quick iterations it landed here, as the Village you buy to help out that same turn. For a while it was played when you bought it, but that has some tricky interactions, which were resolved by putting it into your hand instead, and giving you +1 Action to play it with.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=15660.0 ''The Secret History of the Empires Cards'']
 
</cite></div>
 
=== 2016 ===
 
* April:
 
[[File:Summon.jpg|250px|right]]
 
Altenburger, the German publisher, wanted a [[promo]]. I said, how about an [[Event]]? They said great. The Event actually promotes [[Adventures]], the set with Events. A first for our promos.
 
 
Playtester Matt Engel, aka LastFootnote, is a big designer of homemade cards. I said, do you want to make this promo? He said meh. A bad day. He did end up making '''[[Summon]]''' and trying to sell me on its virtues. It all worked out.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=153.msg538787#msg538787 'The Secret History of the Dominion Promos']
 
</cite></div>
 
* January:
 
[[File:Lost_Arts.jpg|250px|right]]
 
'''[[Lost Arts]]''' was initially a [[one-shot]] Kingdom card. An early star of the set. Initially the [[Adventures tokens|tokens]] weren't counter-limited; you could get multiple +1 Action tokens and +{{Cost|1}} tokens and -{{Cost|2}} cost tokens. I lowered it down to just two and then just one. You get the experience with one and I don't need to cost the cards for crazier situations.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
</cite></div>
 
 
=== 2015 ===
 
=== 2015 ===
* November:
 
[[File:Hireling.jpg|100px|right]]
 
What about a [[Duration]] card that never goes away? I playtested a version of '''[[Hireling]]''' in [[Alchemy]]. It seemed fine but needed a playmat so it didn't happen (I did {{Card|Alchemist}} instead). Here it was going to go on the [[Tavern mat]], but [http://forum.dominionstrategy.com/index.php?action=profile;u=81 Matthew] pointed out it could just be a Duration card. It started out conservatively costing {{Cost|7}}.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
</cite></div>
 
* October:
 
[[File:Raze.jpg|100px|right]]
 
For a while we tried a card in the {{Card|Apprentice}} / {{Card|Salvager}} family that gave you a mix of +1's of your choice for trashing a card. It was cwazy, today's word of the day. I dropped +Cards from it and it was still cwazy. We kept giving it chances but I also tried some alternatives. '''[[Raze]]''' copied the earlier {{Card|Disciple}} but based on the size of the trashed card. The mix of +1's thing let you trash itself, so I put that on Raze, and I liked everything about Raze so it got the slot.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
</cite></div>
 
 
* September:
 
* September:
 
[[File:Relic.jpg|100px|right]]
 
[[File:Relic.jpg|100px|right]]
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For a long time, '''[[Caravan]]''' actually set a card aside when playing it, and then drew that card next turn. That way was a little more flavorful, but the published version is slightly simpler.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
For a long time, '''[[Caravan]]''' actually set a card aside when playing it, and then drew that card next turn. That way was a little more flavorful, but the published version is slightly simpler.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
</cite></div>
 
</cite></div>
 
 
=== 2014 ===
 
=== 2014 ===
 
* December:
 
* December:
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In the very first game of Dominion, '''{{Card|Witch|Witch}}''' cost 3 but didn't draw you cards. It quickly shot up to 5, then gained the penalty of "pay one coin." That's how much people hated Witch. It stayed like that until around when development started. When I started doing more testing of the main set cards (as opposed to expansions), it was obvious that Witch was weak. First it lost the penalty, then gained +1 Card, then +2 Cards. It costs 5; there is some tough competition there.
 
In the very first game of Dominion, '''{{Card|Witch|Witch}}''' cost 3 but didn't draw you cards. It quickly shot up to 5, then gained the penalty of "pay one coin." That's how much people hated Witch. It stayed like that until around when development started. When I started doing more testing of the main set cards (as opposed to expansions), it was obvious that Witch was weak. First it lost the penalty, then gained +1 Card, then +2 Cards. It costs 5; there is some tough competition there.
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]</cite></div>
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]</cite></div>
 
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