Mandarin

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{{Infobox Card
 
{{Infobox Card
 
  |name = Mandarin
 
  |name = Mandarin
  |set = Hinterlands
+
  |cost = 5
 
  |type1 = Action
 
  |type1 = Action
 
 
  |illustrator = Lynell Ingram
 
  |illustrator = Lynell Ingram
  |text = +{{Cost|3}}<br/>Put a card from your hand on top of your deck<br/>
+
|combo1 = Horn of Plenty
----
+
|combo2 = Capital
''When you gain this, put all Treasures you have in play on top of your deck in any order.
+
  |text = +{{Cost|3}}<br>Put a card from your hand onto your deck.
 +
|text2 = When you gain this, put all Treasures you have in play onto your deck in any order.
 
}}
 
}}
'''Mandarin''' is an [[Action]] card from [[Hinterlands]]. Mandarin gives +{{Cost|3}} and requires you to place a card on top of your deck, which can be a benefit or a detriment depending on the situation. Likewise, the on-gain effect of placing all treasures on your deck may or may not be helpful. As such, Mandarin is a very situational card. The on gain effect also allows for potentially unique openings as you can get numerous Mandarins and another {{Cost|5}} card before the first shuffle.
+
'''Mandarin''' is an [[Action]] card from [[Hinterlands]]. Mandarin gives +{{Cost|3}} and requires you to place a card on top of your deck, which can be a benefit or a detriment depending on the situation. Likewise, the on-gain effect of placing all [[Treasure|Treasures]] on your deck may or may not be helpful. As such, Mandarin is a very situational card. The on gain effect also allows for potentially unique [[opening|openings]], as you can get numerous Mandarins and another {{Cost|5}} card before the first shuffle.
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
*When you play this, you get +{{Cost|3}}, and put a card from your hand on top of your deck.
+
* When you gain this, you put all of your Treasures from play on top of your deck in any order.  
*If you have not cards left in hand, you do not put a card on top of your deck.
+
* You do not have to show this order to other players.  
*If there are no cards left in your deck, the card you put on top becomes the only card in your deck.
+
* You have to put all of your Treasures on top; you cannot leave some out.  
*When you gain this, you put all of your Treasures from play on top of your deck in any order.  
+
* You only put Treasures from play on top of your deck, not unplayed Treasures from your hand.
*You do not have to show this order to other players. you have to put all of your Treasures on top; you cannot leave some out.  
+
* This does not stop you from having the {{Cost}} you got from playing those Treasures; for example, if you have +1 Buy and play four {{Card|Gold|Golds}} and buy a Mandarin, you put the Golds on top of your deck, and still have {{Cost|7}} left to spend.
*You only put Treasures from play on top of your deck, not unplayed Treasures from your hand.  
+
 
*This does not stop you from having the cop ins you got from playing those Treasures; for example, if you have +1 Buy and play four Golds and buy a Mandarin, you put the Golds on top of your deck, and still have {{Cost|7}} left to spend.  
+
*Mandarin puts your played Treasures on your deck whether you gained it due to buying it or gained it some other way, although normally you will only have Treasures in play in your Buy phase.
+
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
 +
* Note that Mandarin's on-gain effect can remove from play Treasures that have while-in-play abilities, canceling their effects. For example, if you have a {{Card|Quarry}} in play and then buy a Mandarin, Action card costs will no longer be reduced for any subsequent buys you may make on that turn.
 +
 
== Strategy Article ==
 
== Strategy Article ==
Mandarin isn't a great card. But it's not so bad either. It's just highly situational. Saving a card for next turn might be helpful, but it slows down your deck cycling on average, which is bad in the early game. And the on-buy effect REALLY slows down your deck. Still, the ability can be useful. You might consider buying a mandarin if it makes it likely to get a Gold or Province next turn, depending on the stage of the game. And in strong engines that only need a card or two to kick off, Mandarin can really give you some consistency.  
+
Mandarin isn't a great card. But it's not so bad either. It's just highly situational. Saving a card for next turn might be helpful, but it slows down your deck cycling on average, which is bad in the early game. And the on-gain effect ''really'' slows down your deck. Still, the ability can be useful. You might consider buying a Mandarin if it makes it likely to get a Gold or Province next turn, depending on the stage of the game. And in strong engines that only need a card or two to kick off, Mandarin can really give you some consistency.
  
 
Openings:
 
Openings:
It's often tempting to look at the strange potential openings you can create with Mandarin. However, a 5/5/2 opening is often weaker than it seems at first. This is because it's not much different than opening 5/2 and then shuffling your gained cards right away to be played a turn sooner. There are a few very strong 5/5 openings however.
+
It's often tempting to look at the strange potential openings you can create with Mandarin. However, a {{Split|5|5|2}} opening is often weaker than it seems at first. This is because it's not much different than opening {{Split|5|2}} and then shuffling your gained cards right away to be played a turn sooner - consider that your opponent might get a {{Split|3|4|6}} opening, if we're counting the third turn. There are a few very strong {{Split|5|5}} openings however.
*Hunting Party - Mandarin is a great addition to a HP deck anyway as you generally don't need all your HP's so you can save one for later and can usually kick off your engine with just a single HP.  
+
* {{Card|Hunting Party|Hunting Party}}-Mandarin: Mandarin is a great addition to a HP deck anyway as you generally don't need all your HPs, so you can save one for later and can usually kick off your engine with just a single HP.  
*Mint - The trouble with mint openings is that you generally have no income at all unless there is an especially strong {{Cost|2}} card. Mandarin solves this problem by providing some {{Cost|}} to get you started.
+
* {{Card|Mint|Mint}} — The trouble with mint openings is that you generally have no income at all unless there is an especially strong {{Cost|2}} card. Mandarin solves this problem by providing some {{Cost|}} to get you started.
*Inn - Inn solves the reshuffle problem. By buying a Mandarin followed by an Inn, you get to immediately shuffle those cards into your deck and play them. This turns the 5/5/2 opening into a true 5/5 opening which is a significant boost.  
+
* {{Card|Inn}} - Inn solves the reshuffle problem. By buying a Mandarin followed by an Inn, you get to immediately shuffle those cards into your deck and play them. This turns the {{Split|5|5|2}} opening into a true {{Split|5|5}} opening which is a significant boost.  
  
Finally, there is one other trick which can be performed with Mandarin and Horn of Plenty. With a hand of Copper, Silver, Gold, Platinum, HoP, you can play the {{Cost|11}} and use the HoP to gain a Mandarin. All 5 treasures will be placed on top of your deck and you'll still have {{Cost|11}} to buy a Colony. You can repeat this as long as there are Mandarins left in the supply. This also works with replacing the Platinum with any treasure which produces at least {{Cost|2}} allowing you to gain a Province every turn. Here is a [http://dominion.isotropic.org/gamelog/201209/19/game-20120919-191517-15ec28cc.html sample game] which illustrates this.
+
Finally, there is one other trick which can be performed with Mandarin and {{Card|Horn of Plenty}}. With a hand of {{Card|Copper}}, {{Card|Silver}}, {{Card|Gold}}, {{Card|Platinum}}, {{Card|Horn of Plenty}}, you can play the {{Cost|11}} and use the Horn of Plenty to gain a Mandarin. All 5 treasures will be placed on top of your deck and you'll still have {{Cost|11}} to buy a Colony. You can repeat this as long as there are Mandarins left in the supply. This also works with replacing the Platinum with any treasure which produces at least {{Cost|2}} allowing you to gain a Province every turn.
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
*Hunting Party
+
* [[Combo: Capital and Mandarin]]
*Inn and Mint (on a 5/2 open)
+
* [[Combo: Horn of Plenty and Mandarin]]
*Horn of Plenty
+
* {{Card|Hunting Party}}
 +
* {{Card|Inn}} and {{Card|Mint}} (on a {{Split|5|2}} [[opening]])
 +
* Strong {{Split|5|2}} engine components, such as {{Card|Native Village}}
 +
* Treasures with +buy, such as {{Card|Fortune}}, {{Card|Capital}}, {{Card|Counterfeit}}, or {{Card|Charm}}, let you repeat the same 5 treasures, plus another buy.
 +
 
 
=== Antisynergies ===
 
=== Antisynergies ===
*Lack of a strong Combo
+
* Lack of a strong combo
*Discard Attacks
+
* [[Discard attack|Discard attacks]]
 +
 
 +
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|MandarinOld|Mandarin}} || {{CardVersionImage|MandarinDigitalOld|Mandarin from Goko/Making Fun}} || +{{Cost|3}}. Put a card from your hand on top of your deck.<br>When you gain this, put all Treasures you have in play on top of your deck in any order. || Hinterlands 1st Edition || October 2011
 +
|-
 +
| {{CardVersionImage|Mandarin|Mandarin}} || {{CardVersionImage|MandarinDigital|Mandarin from Shuffle iT}} || +{{Cost|3}}. Put a card from your hand onto your deck.<br>When you gain this, put all Treasures you have in play onto your deck in any order. || Hinterlands [[Second Edition|2nd Edition]] || December 2016
 +
|}
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Czech
 +
| Mandarín || || || ||
 +
|-
 +
!Dutch
 +
| Mandarijn || || || ||
 +
|-
 +
!Finnish
 +
| Mandariini || || || ||
 +
|-
 +
!French
 +
| Mandarin || || || ||
 +
|-
 +
!German
 +
| Mandarin || [[File:Mandarin.German.jpg|100px]] || || +{{Cost|3}}<br>Lege eine Karte aus deiner Hand<br>zurück auf deinen Nachziehstapel.<br>Wenn du den Mandarin nimmst, lege<br>alle Geldkarten, die du im Spiel hast,<br>in beliebiger Reihenfolge zurück auf<br>deinen Nachziehstapel. ||
 +
|-
 +
!Italian
 +
| Mandarino || || || ||
 +
|-
 +
!Japanese
 +
| 官吏 (pron. ''kanri'', lit. ''government official'') || || || +{{Cost|3}}。 手札1枚を山札の上に置く。これを獲得するとき、場の財宝カードをすべて好きな順番で山札の上に置く。 ||
 +
|-
 +
!Russian
 +
| Мандарин (pron. ''mandarin'') || || || ||
 +
|-
 +
!Spanish
 +
| Mandarín || || || ||
 +
|}
 +
 
 
== Trivia ==
 
== Trivia ==
 +
[[Image:MandarinArt.jpg|thumb|right|354px|Official card art.]]
 +
 +
=== Preview ===
 +
{{Quote
 +
|Text=Mandarin puts all of your played [[Treasure|Treasures]] back on your deck when you gain it. It's pretty cute when those Treasures are five {{Card|Copper|Coppers}}, such as on turn one with a {{Split|5|2}} opening. You buy Mandarin, put the Coppers on your deck, draw your new hand... of five Coppers. Enough for a Mandarin! Just how many Mandarins did you want, anyway? It all depends, but I am betting, not all of them.
 +
 +
 +
The when-gain ability is also cute when you want a {{Card|Province}} but don't have {{Cost|8}}. Play just a {{Card|Gold}} and a {{Card|Silver}}, keeping any superfluous Copper in hand; buy a Mandarin, see if you do better next turn. And there are tricks it can do with special Treasures.
 +
 +
 +
When you play Mandarin, you get +{{Cost|3}} and put a card from your hand on your deck - the money version of {{Card|Courtyard}}. It [[cost|costs]] a lot more than Courtyard and well there's a lesson there for all of us.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://boardgamegeek.com/thread/711443/previews-3 Hinterlands Previews #3]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
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}}
 
}}
  
 
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{{Navbox Hinterlands}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Revision as of 17:16, 4 March 2021

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Mandarin
Mandarin.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set HinterlandsHinterlands old icon.png
Illustrator(s) Lynell Ingram
Card text
+$3
Put a card from your hand onto your deck.

When you gain this, put all Treasures you have in play onto your deck in any order.
Strategy
Combos with Horn of Plenty
Capital

Mandarin is an Action card from Hinterlands. Mandarin gives +$3 and requires you to place a card on top of your deck, which can be a benefit or a detriment depending on the situation. Likewise, the on-gain effect of placing all Treasures on your deck may or may not be helpful. As such, Mandarin is a very situational card. The on gain effect also allows for potentially unique openings, as you can get numerous Mandarins and another $5 card before the first shuffle.

Contents

FAQ

Official FAQ

  • When you gain this, you put all of your Treasures from play on top of your deck in any order.
  • You do not have to show this order to other players.
  • You have to put all of your Treasures on top; you cannot leave some out.
  • You only put Treasures from play on top of your deck, not unplayed Treasures from your hand.
  • This does not stop you from having the $ you got from playing those Treasures; for example, if you have +1 Buy and play four GoldsGold.jpg and buy a Mandarin, you put the Golds on top of your deck, and still have $7 left to spend.

Other Rules clarifications

  • Note that Mandarin's on-gain effect can remove from play Treasures that have while-in-play abilities, canceling their effects. For example, if you have a QuarryQuarry.jpg in play and then buy a Mandarin, Action card costs will no longer be reduced for any subsequent buys you may make on that turn.

Strategy Article

Mandarin isn't a great card. But it's not so bad either. It's just highly situational. Saving a card for next turn might be helpful, but it slows down your deck cycling on average, which is bad in the early game. And the on-gain effect really slows down your deck. Still, the ability can be useful. You might consider buying a Mandarin if it makes it likely to get a Gold or Province next turn, depending on the stage of the game. And in strong engines that only need a card or two to kick off, Mandarin can really give you some consistency.

Openings: It's often tempting to look at the strange potential openings you can create with Mandarin. However, a $5/$5/$2 opening is often weaker than it seems at first. This is because it's not much different than opening $5/$2 and then shuffling your gained cards right away to be played a turn sooner - consider that your opponent might get a $3/$4/$6 opening, if we're counting the third turn. There are a few very strong $5/$5 openings however.

  • Hunting PartyHunting Party.jpg-Mandarin: Mandarin is a great addition to a HP deck anyway as you generally don't need all your HPs, so you can save one for later and can usually kick off your engine with just a single HP.
  • MintMint.jpg — The trouble with mint openings is that you generally have no income at all unless there is an especially strong $2 card. Mandarin solves this problem by providing some $ to get you started.
  • InnInn.jpg - Inn solves the reshuffle problem. By buying a Mandarin followed by an Inn, you get to immediately shuffle those cards into your deck and play them. This turns the $5/$5/$2 opening into a true $5/$5 opening which is a significant boost.

Finally, there is one other trick which can be performed with Mandarin and Horn of PlentyHorn of Plenty.jpg. With a hand of CopperCopper.jpg, SilverSilver.jpg, GoldGold.jpg, PlatinumPlatinum.jpg, Horn of PlentyHorn of Plenty.jpg, you can play the $11 and use the Horn of Plenty to gain a Mandarin. All 5 treasures will be placed on top of your deck and you'll still have $11 to buy a Colony. You can repeat this as long as there are Mandarins left in the supply. This also works with replacing the Platinum with any treasure which produces at least $2 allowing you to gain a Province every turn.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Mandarin Mandarin from Goko/Making Fun +$3. Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order.
Hinterlands 1st Edition October 2011
Mandarin Mandarin from Shuffle iT +$3. Put a card from your hand onto your deck.
When you gain this, put all Treasures you have in play onto your deck in any order.
Hinterlands 2nd Edition December 2016

Other language versions

Language Name Print Digital Text Notes
Czech Mandarín
Dutch Mandarijn
Finnish Mandariini
French Mandarin
German Mandarin Mandarin.German.jpg +$3
Lege eine Karte aus deiner Hand
zurück auf deinen Nachziehstapel.
Wenn du den Mandarin nimmst, lege
alle Geldkarten, die du im Spiel hast,
in beliebiger Reihenfolge zurück auf
deinen Nachziehstapel.
Italian Mandarino
Japanese 官吏 (pron. kanri, lit. government official) +$3。 手札1枚を山札の上に置く。これを獲得するとき、場の財宝カードをすべて好きな順番で山札の上に置く。
Russian Мандарин (pron. mandarin)
Spanish Mandarín

Trivia

Official card art.

Preview

Mandarin puts all of your played Treasures back on your deck when you gain it. It's pretty cute when those Treasures are five CoppersCopper.jpg, such as on turn one with a $5/$2 opening. You buy Mandarin, put the Coppers on your deck, draw your new hand... of five Coppers. Enough for a Mandarin! Just how many Mandarins did you want, anyway? It all depends, but I am betting, not all of them.


The when-gain ability is also cute when you want a ProvinceProvince.jpg but don't have $8. Play just a GoldGold.jpg and a SilverSilver.jpg, keeping any superfluous Copper in hand; buy a Mandarin, see if you do better next turn. And there are tricks it can do with special Treasures.


When you play Mandarin, you get +$3 and put a card from your hand on your deck - the money version of CourtyardCourtyard.jpg. It costs a lot more than Courtyard and well there's a lesson there for all of us.

Secret History

The top was an obvious simple thing I just hadn't done yet. I tried several different bottoms before settling on this one. One version around for a while put a card from play on top of your deck when you gained it. That has issues that Scheme cleverly resolved but I didn't want to propagate that wordiness.


Cards $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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