Marauder

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
m (Tiedy up Coin/Potion/Card-Template and internal links, lists and headlines)
m (Transformed internal links of cards to Template:Card)
Line 22: Line 22:
 
=== Overview ===  
 
=== Overview ===  
  
Like [[Sea Hag]] and [[Young Witch]], Marauder is a cheap attack which can be bought on a  {{Cost|4}}/{{Cost|3}} [[opening]] and gives out junk. However, the [[Ruins]] it gives out are less damaging then [[Curse]]s; to mitigate this, it also gives you a [[Spoils]] to boost your economy.   
+
Like {{Card|Sea Hag}} and {{Card|Young Witch}}, Marauder is a cheap attack which can be bought on a  {{Cost|4}}/{{Cost|3}} [[opening]] and gives out junk. However, the [[Ruins]] it gives out are less damaging then {{Card|Curse|Curses}}; to mitigate this, it also gives you a {{Card|Spoils}} to boost your economy.   
  
 
=== Slow attack? I think not! ===
 
=== Slow attack? I think not! ===
Sea Hag is great as it can be bought in the first two turns and can deal Curses on top of other people's decks, putting the Curses "into play" very fast. While Marauder is the same {{Cost|4}} price as Sea Hag, it only gives Ruins and not on top of people's decks. Opponents will only get the ruins in their hands on their second reshuffle, which may seem like a long time away, but those ruins hurt more than you think. This is because Ruins, while still giving marginal benefits, are totally pointless in the early game. Great, I can play [[Ruined Market]] for +buy. Yay! (The exception being [[Abandoned Mine]], since it can help players early on...ish). And without fast trashing, there is a good chance that the Ruins will stay around for quite a while. If they don't play the Ruins, it has the same effect as a Curse in their hand, which leads to the second point of why early Ruins are still very harmful.
+
Sea Hag is great as it can be bought in the first two turns and can deal Curses on top of other people's decks, putting the Curses "into play" very fast. While Marauder is the same {{Cost|4}} price as Sea Hag, it only gives Ruins and not on top of people's decks. Opponents will only get the ruins in their hands on their second reshuffle, which may seem like a long time away, but those ruins hurt more than you think. This is because Ruins, while still giving marginal benefits, are totally pointless in the early game. Great, I can play {{Card|Ruined Market}} for +buy. Yay! (The exception being {{Card|Abandoned Mine}}, since it can help players early on...ish). And without fast trashing, there is a good chance that the Ruins will stay around for quite a while. If they don't play the Ruins, it has the same effect as a Curse in their hand, which leads to the second point of why early Ruins are still very harmful.
 
      
 
      
At the start of the game, playing those action cards you bought is very important to get [[Gold]]s or {{Cost|5}} cards or whatever else they do. That leaves little time for playing ruins, even if they give you {{Cost|1}} extra to spend, or and extra buy to pick up...um... two [[Pearl Diver]]s. Most of the time, Ruins are still just junk, so dishing them out early is a good thing. And [[Chapel]]ling may get rid of them easily, but then your opponents are still left with [[Copper]]s or [[Estate]]s that they didn't get to trash because of the Ruins.
+
At the start of the game, playing those action cards you bought is very important to get {{Card|Gold|Golds}} or {{Cost|5}} cards or whatever else they do. That leaves little time for playing ruins, even if they give you {{Cost|1}} extra to spend, or and extra buy to pick up...um... two {{Card|Pearl Diver|Pearl Divers}}. Most of the time, Ruins are still just junk, so dishing them out early is a good thing. And {{Card|Chapel|Chapelling}} may get rid of them easily, but then your opponents are still left with {{Card|Copper|Coppers}} or {{Card|Estate|Estates}} that they didn't get to trash because of the Ruins.
  
There are other attacks that hurt more at the start of the game ([[Militia]], Sea Hag etc...), but this is only half the card.
+
There are other attacks that hurt more at the start of the game ({{Card|Militia}}, Sea Hag etc...), but this is only half the card.
 
=== But...Spoils is just a Gold... ===
 
=== But...Spoils is just a Gold... ===
 
Yes, it is just a Gold, but it's not what Spoils is that matters, it's how you get it. There are two things which make gaining spoils from Marauder a great thing.
 
Yes, it is just a Gold, but it's not what Spoils is that matters, it's how you get it. There are two things which make gaining spoils from Marauder a great thing.
  
Firstly they help boost your economy, possibly skipping [[Silver]]s. Unlike [[Bandit Camp]], you can't rely on playing Marauder every time it comes up, so turning the Spoils into real Gold is essential. But if you buy Marauder on the first two turns, then play it as soon as it comes into your hand, you're looking at a Spoils in your second reshuffle. Is that slow? That's the same as if you had just bought the Gold (Which would require some luck in pulling up {{Cost|6}} on the third or fourth turn). Sure the Spoils goes away, but just play Marauder again and it's back. Once it's replaced with a real Gold, you can trash Marauder. Now you've got a Gold and your opponent has a bunch of Ruins. Even if you only manage to give him 3-4, that's enough to slow him down for a while, especially without a cheap trashing card.
+
Firstly they help boost your economy, possibly skipping {{Card|Silver|Silvers}}. Unlike {{Card|Bandit Camp}}, you can't rely on playing Marauder every time it comes up, so turning the Spoils into real Gold is essential. But if you buy Marauder on the first two turns, then play it as soon as it comes into your hand, you're looking at a Spoils in your second reshuffle. Is that slow? That's the same as if you had just bought the Gold (Which would require some luck in pulling up {{Cost|6}} on the third or fourth turn). Sure the Spoils goes away, but just play Marauder again and it's back. Once it's replaced with a real Gold, you can trash Marauder. Now you've got a Gold and your opponent has a bunch of Ruins. Even if you only manage to give him 3-4, that's enough to slow him down for a while, especially without a cheap trashing card.
  
 
Secondly, the "price" of the Spoils is important. Marauder costs {{Cost|4}} and gives you the equivalent of one Gold. {{Cost|4}} Gold is a great deal! It costs you an action to keep the Gold, but it gives your opponent Ruins in the process. Just like Bandit Camp is a {{Cost|5}} Gold which gets delayed, Marauder is a {{Cost|4}} Gold that is delayed and costs you an action. It's just a price you pay for how cheap it is.
 
Secondly, the "price" of the Spoils is important. Marauder costs {{Cost|4}} and gives you the equivalent of one Gold. {{Cost|4}} Gold is a great deal! It costs you an action to keep the Gold, but it gives your opponent Ruins in the process. Just like Bandit Camp is a {{Cost|5}} Gold which gets delayed, Marauder is a {{Cost|4}} Gold that is delayed and costs you an action. It's just a price you pay for how cheap it is.
Line 48: Line 48:
  
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
* [[Scheme]], [[Sage]], or fast deck cycling to play it more often early. (can skip the Spoils with Sage, but plays Marauder more)
+
* {{Card|Scheme}}, {{Card|Sage}}, or fast deck cycling to play it more often early. (can skip the Spoils with Sage, but plays Marauder more)
* Marauder shuts down action-based cards like [[Wandering Minstrel]] and [[Golem]] (even more than other junking attacks)
+
* Marauder shuts down action-based cards like {{Card|Wandering Minstrel}} and {{Card|Golem}} (even more than other junking attacks)
* Works with [[Counterfeit]] and other cards which combo with Spoils
+
* Works with {{Card|Counterfeit}} and other cards which combo with Spoils
  
 
=== Antisynergies ===
 
=== Antisynergies ===
 
* {{Card|Vineyard}}, {{Card|Gardens}}, {{Card|Scrying Pool}}, and {{Card|Death Cart}} decks welcome the Ruins.  
 
* {{Card|Vineyard}}, {{Card|Gardens}}, {{Card|Scrying Pool}}, and {{Card|Death Cart}} decks welcome the Ruins.  
 
* {{Card|Cultist}} has more utility when it's not giving out Ruins.
 
* {{Card|Cultist}} has more utility when it's not giving out Ruins.
* On an otherwise weak board, a very fast [[Big Money]] strategy such as [[Masquerade]], [[Embassy]] or [[Wharf]] may be able to just power through the Ruins.  
+
* On an otherwise weak board, a very fast [[Big Money]] strategy such as {{Card|Masquerade}}, {{Card|Embassy}} or {{Card|Wharf}} may be able to just power through the Ruins.  
 
* Fast trashing may be too fast for Marauder's slow attack
 
* Fast trashing may be too fast for Marauder's slow attack
* Your own [[Rabble]]s and [[Bishop]]s and will have less of an effect.
+
* Your own {{Card|Rabble|Rabbles}} and {{Card|Bishop|Bishops}} and will have less of an effect.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 03:46, 31 March 2013

Marauder is an ActionAttackLooter from Dark Ages. When played, it gives every other player a Ruins and gives you a SpoilsSpoils.jpg. It offers you no bonus this turn, but the Spoils helps you out later.

Marauder
Marauder.jpg
Info
Cost $
Type(s) Action - Attack - Looter
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Franz Vohwinkel
Card text
Gain a Spoils from the Spoils pile.
Each other player gains a Ruins.

Contents

FAQ

Official FAQ

  • First you gain a Spoils. It comes from the Spoils pile, which is not part of the Supply, and is put into your discard pile.
  • If there are no Spoils cards left, you do not get one.
  • Then each other player gains a Ruins. These come from the Ruins pile in the Supply, and are put into discard piles.
  • Go in turn order starting to your left; each player takes the top Ruins, revealing the next one each time.
  • If the Ruins pile runs out, players stop gaining them at that point.

Other Rules clarifications

Strategy Article

Dark Ages is still new and hasn't been studied in detail, but there's already a Marauder article on the forum by KingZog3. If you disagree or have stuff to add, contribute to the discussion!

Overview

Like Sea HagSea Hag.jpg and Young WitchYoung Witch.jpg, Marauder is a cheap attack which can be bought on a $4/$3 opening and gives out junk. However, the Ruins it gives out are less damaging then CursesCurse.jpg; to mitigate this, it also gives you a SpoilsSpoils.jpg to boost your economy.

Slow attack? I think not!

Sea Hag is great as it can be bought in the first two turns and can deal Curses on top of other people's decks, putting the Curses "into play" very fast. While Marauder is the same $4 price as Sea Hag, it only gives Ruins and not on top of people's decks. Opponents will only get the ruins in their hands on their second reshuffle, which may seem like a long time away, but those ruins hurt more than you think. This is because Ruins, while still giving marginal benefits, are totally pointless in the early game. Great, I can play Ruined MarketRuined Market.jpg for +buy. Yay! (The exception being Abandoned MineAbandoned Mine.jpg, since it can help players early on...ish). And without fast trashing, there is a good chance that the Ruins will stay around for quite a while. If they don't play the Ruins, it has the same effect as a Curse in their hand, which leads to the second point of why early Ruins are still very harmful.

At the start of the game, playing those action cards you bought is very important to get GoldsGold.jpg or $5 cards or whatever else they do. That leaves little time for playing ruins, even if they give you $1 extra to spend, or and extra buy to pick up...um... two Pearl DiversPearl Diver.jpg. Most of the time, Ruins are still just junk, so dishing them out early is a good thing. And ChapellingChapel.jpg may get rid of them easily, but then your opponents are still left with CoppersCopper.jpg or EstatesEstate.jpg that they didn't get to trash because of the Ruins.

There are other attacks that hurt more at the start of the game (MilitiaMilitia.jpg, Sea Hag etc...), but this is only half the card.

But...Spoils is just a Gold...

Yes, it is just a Gold, but it's not what Spoils is that matters, it's how you get it. There are two things which make gaining spoils from Marauder a great thing.

Firstly they help boost your economy, possibly skipping SilversSilver.jpg. Unlike Bandit CampBandit Camp.jpg, you can't rely on playing Marauder every time it comes up, so turning the Spoils into real Gold is essential. But if you buy Marauder on the first two turns, then play it as soon as it comes into your hand, you're looking at a Spoils in your second reshuffle. Is that slow? That's the same as if you had just bought the Gold (Which would require some luck in pulling up $6 on the third or fourth turn). Sure the Spoils goes away, but just play Marauder again and it's back. Once it's replaced with a real Gold, you can trash Marauder. Now you've got a Gold and your opponent has a bunch of Ruins. Even if you only manage to give him 3-4, that's enough to slow him down for a while, especially without a cheap trashing card.

Secondly, the "price" of the Spoils is important. Marauder costs $4 and gives you the equivalent of one Gold. $4 Gold is a great deal! It costs you an action to keep the Gold, but it gives your opponent Ruins in the process. Just like Bandit Camp is a $5 Gold which gets delayed, Marauder is a $4 Gold that is delayed and costs you an action. It's just a price you pay for how cheap it is.

How to Counter it?

The best way to counter the junk you'll get is heavy trashing. It's pretty lame I know, but other than Lighthouse or Moat, that's the best way to deal with Ruins so early in the game. You may want to keep some if you're going for a Gardens strategy, but in general you'll want to trash them. If there's no trashing, get a Marauder yourself. There is nothing more boring than playing a game with all 10 Ruins while your opponent uses his cheap Gold to buy the more powerful $5 and $6 cards. What I'm trying to say is don't look at Ruins and think "Oh, they're not that bad. They give me a little effect when I play them." Take them seriously, especially when they can be given to you so fast.

Quick Summary

In the end, there are faster, better attack cards that can be bought at the start of the game. However, by buying Marauder you guarantee yourself a Spoils(Gold) in your second reshuffle, eliminating luck factor for getting $6, and you give (mostly) useless cards to your opponents. Sea Hag is better, but Marauder is up there in terms of starting cards. The important thing to lookout for is other Marauders, since then everyone will just have tons of Ruins and Spoils.


Synergies/Combos

  • SchemeScheme.jpg, SageSage.jpg, or fast deck cycling to play it more often early. (can skip the Spoils with Sage, but plays Marauder more)
  • Marauder shuts down action-based cards like Wandering MinstrelWandering Minstrel.jpg and GolemGolem.jpg (even more than other junking attacks)
  • Works with CounterfeitCounterfeit.jpg and other cards which combo with Spoils

Antisynergies

Trivia

Secret History

Originally it gave you a Silver; now you get a Spoils.


Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox