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− | A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first 11-14 turns of the game and then buy enough Victory cards to end the game in a single turn, at some point between turns 12 and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and | + | A '''megaturn''' strategy is one that eschews buying any [[Victory]] cards until one last game-ending turn. In contrast with a typical [[Big Money]] strategy, where you buy one Victory card per turn throughout the [[endgame]], a megaturn deck will buy no Victory cards for the first 11-14 turns of the game and then buy enough Victory cards to end the game in a single turn, at some point between turns 12 and 16. Common enablers of megaturn strategies are {{Card|King's Court}}, which super-charges engines, and {{Card|Bridge}}, which provides cost reduction and +Buy. In fact, [[Combo: King's Court and Bridge|King's Court and Bridge]] and [[Combo: Native Village and Bridge|Native Village and Bridge]] are powerful [[combo|combos]] that can be used to set off a megaturn. |
− | Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually. When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to | + | Megaturn strategies often involve the purchase of cards that would normally break a deck if purchased gradually. When pursuing a megaturn strategy, you do not need to consider whether or not your deck is resilient to greening, as you can end the game on the same turn you buy most of your Victory cards. |
− | Megaturns do not need to involve a large volume of | + | Megaturns do not need to involve a large volume of VP. All that is needed is to end the game with a VP lead, so in some cases a few purchases of Duchies or even Estates can be combined with ending the game on piles. |
− | {{Navbox | + | {{Navbox Dominion concepts}} |
− | [[Category: | + | [[Category:Strategies]] |